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chore: dump iw5 weapon sound overrides
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@ -221,6 +221,10 @@ namespace IW5
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FillFromAnimOverrides(std::string(field.szName));
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break;
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case WFT_SOUND_OVERRIDES:
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FillFromSoundOverrides(std::string(field.szName));
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break;
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case WFT_NUM_FIELD_TYPES:
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default:
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assert(false);
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@ -357,6 +361,55 @@ namespace IW5
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m_info_string.SetValueForKey(key, ss.str());
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}
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void FillFromSoundOverrides(const std::string& key)
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{
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std::stringstream ss;
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bool first = true;
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for (auto i = 0u; i < m_weapon->weapCompleteDef.numSoundOverrides; i++)
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{
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const auto& soundOverride = m_weapon->weapCompleteDef.soundOverrides[i];
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if (!first)
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ss << "\n";
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else
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first = false;
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assert(soundOverride.soundType < SNDTYPE_PLAYER_COUNT);
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if (soundOverride.attachment1.fields)
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ss << GetNameForSingleWeaponAttachment(soundOverride.attachment1);
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else
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ss << "none";
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ss << ' ';
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if (soundOverride.attachment2.fields)
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ss << GetNameForSingleWeaponAttachment(soundOverride.attachment2);
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else
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ss << "none";
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ss << ' ';
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if (soundOverride.soundType < SNDTYPE_PLAYER_COUNT)
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ss << soundOverrideTypeNames[soundOverride.soundType] << ' ';
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if (soundOverride.overrideSound.name && soundOverride.overrideSound.name->soundName && soundOverride.overrideSound.name->soundName[0])
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ss << soundOverride.overrideSound.name->soundName;
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else
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ss << "none";
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ss << ' ';
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if (soundOverride.altmodeSound.name && soundOverride.altmodeSound.name->soundName && soundOverride.altmodeSound.name->soundName[0])
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ss << soundOverride.altmodeSound.name->soundName;
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else
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ss << "none";
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}
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m_info_string.SetValueForKey(key, ss.str());
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}
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const WeaponFullDef* m_weapon;
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};
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} // namespace IW5
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