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Make dumpers works as gdt dumpers and raw dumpers
This commit is contained in:
@ -9,151 +9,151 @@ using namespace T6;
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cspField_t AssetDumperZBarrier::zbarrier_fields[]
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{
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{ "delayBetweenGeneralRepSounds", offsetof(ZBarrierDef, delayBetweenRepSoundsDuration), CSPFT_FLOAT },
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{ "earthquakeMaxDuration", offsetof(ZBarrierDef, earthquakeMaxDuration), CSPFT_FLOAT },
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{ "earthquakeMaxScale", offsetof(ZBarrierDef, earthquakeMaxScale), CSPFT_FLOAT },
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{ "earthquakeMinDuration", offsetof(ZBarrierDef, earthquakeMinDuration), CSPFT_FLOAT },
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{ "earthquakeMinScale", offsetof(ZBarrierDef, earthquakeMinScale), CSPFT_FLOAT },
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{ "earthquakeOnRepair", offsetof(ZBarrierDef, earthquakeOnRepair), CSPFT_UINT },
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{ "earthquakeRadius", offsetof(ZBarrierDef, earthquakeRadius), CSPFT_FLOAT },
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{ "generalRepairSound0", offsetof(ZBarrierDef, generalRepairSound1), CSPFT_SOUND_ALIAS_ID },
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{ "generalRepairSound1", offsetof(ZBarrierDef, generalRepairSound2), CSPFT_SOUND_ALIAS_ID },
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{ "upgradedGeneralRepairSound0", offsetof(ZBarrierDef, upgradedGeneralRepairSound1), CSPFT_SOUND_ALIAS_ID },
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{ "upgradedGeneralRepairSound1", offsetof(ZBarrierDef, upgradedGeneralRepairSound2), CSPFT_SOUND_ALIAS_ID },
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{ "useDelayBetweenGeneralRepSounds", offsetof(ZBarrierDef, delayBetweenRepSounds), CSPFT_UINT },
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{ "taunts", offsetof(ZBarrierDef, taunts), CSPFT_UINT },
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{ "reachThroughAttacks", offsetof(ZBarrierDef, reachThroughAttacks), CSPFT_UINT },
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{ "zombieTauntAnimState", offsetof(ZBarrierDef, zombieTauntAnimState), CSPFT_SCRIPT_STRING },
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{ "zombieReachThroughAnimState", offsetof(ZBarrierDef, zombieReachThroughAnimState), CSPFT_SCRIPT_STRING },
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{ "numAttackSlots", offsetof(ZBarrierDef, numAttackSlots), CSPFT_UINT },
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{ "attackSpotHorzOffset", offsetof(ZBarrierDef, attackSpotHorzOffset), CSPFT_FLOAT },
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{ "autoHideOpenPieces", offsetof(ZBarrierDef, autoHideOpenPieces), CSPFT_UINT },
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{ "alternateBoardModel1", offsetof(ZBarrierDef, boards[0].pAlternateBoardModel), CSPFT_XMODEL },
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{ "boardAnim1", offsetof(ZBarrierDef, boards[0].pBoardAnim), CSPFT_STRING },
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{ "boardModel1", offsetof(ZBarrierDef, boards[0].pBoardModel), CSPFT_XMODEL },
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{ "boardRepairSound1", offsetof(ZBarrierDef, boards[0].boardRepairSound), CSPFT_SOUND_ALIAS_ID },
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{ "boardRepairHoverSound1", offsetof(ZBarrierDef, boards[0].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID },
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{ "OffsetRepairFxX10", offsetof(ZBarrierDef, boards[0].repairEffect1Offset.x), CSPFT_FLOAT },
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{ "OffsetRepairFxX11", offsetof(ZBarrierDef, boards[0].repairEffect2Offset.x), CSPFT_FLOAT },
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{ "OffsetRepairFxY10", offsetof(ZBarrierDef, boards[0].repairEffect1Offset.y), CSPFT_FLOAT },
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{ "OffsetRepairFxY11", offsetof(ZBarrierDef, boards[0].repairEffect2Offset.y), CSPFT_FLOAT },
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{ "OffsetRepairFxZ10", offsetof(ZBarrierDef, boards[0].repairEffect1Offset.z), CSPFT_FLOAT },
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{ "OffsetRepairFxZ11", offsetof(ZBarrierDef, boards[0].repairEffect2Offset.z), CSPFT_FLOAT },
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{ "pauseAndRepeatBoardRepairSound1", offsetof(ZBarrierDef, boards[0].pauseAndRepeatRepSound), CSPFT_UINT },
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{ "pauseBetweenRepSoundsMax1", offsetof(ZBarrierDef, boards[0].maxPause), CSPFT_FLOAT },
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{ "pauseBetweenRepSoundsMin1", offsetof(ZBarrierDef, boards[0].minPause), CSPFT_FLOAT },
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{ "proBoardNumRepsToTear1", offsetof(ZBarrierDef, boards[0].numRepsToPullProBoard), CSPFT_UINT },
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{ "repairFx10", offsetof(ZBarrierDef, boards[0].repairEffect1), CSPFT_FX },
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{ "repairFx11", offsetof(ZBarrierDef, boards[0].repairEffect2), CSPFT_FX },
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{ "tearAnim1", offsetof(ZBarrierDef, boards[0].pTearAnim), CSPFT_STRING },
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{ "upgradedBoardModel1", offsetof(ZBarrierDef, boards[0].pUpgradedBoardModel), CSPFT_XMODEL },
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{ "zombieBoardTearAnimState1", offsetof(ZBarrierDef, boards[0].zombieBoardTearStateName), CSPFT_SCRIPT_STRING },
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{ "zombieBoardTearAnimSubState1", offsetof(ZBarrierDef, boards[0].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING },
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{ "alternateBoardModel2", offsetof(ZBarrierDef, boards[1].pAlternateBoardModel), CSPFT_XMODEL },
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{ "boardAnim2", offsetof(ZBarrierDef, boards[1].pBoardAnim), CSPFT_STRING },
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{ "boardModel2", offsetof(ZBarrierDef, boards[1].pBoardModel), CSPFT_XMODEL },
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{ "boardRepairSound2", offsetof(ZBarrierDef, boards[1].boardRepairSound), CSPFT_SOUND_ALIAS_ID },
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{ "boardRepairHoverSound2", offsetof(ZBarrierDef, boards[1].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID },
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{ "OffsetRepairFxX20", offsetof(ZBarrierDef, boards[1].repairEffect1Offset.x), CSPFT_FLOAT },
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{ "OffsetRepairFxX21", offsetof(ZBarrierDef, boards[1].repairEffect2Offset.x), CSPFT_FLOAT },
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{ "OffsetRepairFxY20", offsetof(ZBarrierDef, boards[1].repairEffect1Offset.y), CSPFT_FLOAT },
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{ "OffsetRepairFxY21", offsetof(ZBarrierDef, boards[1].repairEffect2Offset.y), CSPFT_FLOAT },
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{ "OffsetRepairFxZ20", offsetof(ZBarrierDef, boards[1].repairEffect1Offset.z), CSPFT_FLOAT },
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{ "OffsetRepairFxZ21", offsetof(ZBarrierDef, boards[1].repairEffect2Offset.z), CSPFT_FLOAT },
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{ "pauseAndRepeatBoardRepairSound2", offsetof(ZBarrierDef, boards[1].pauseAndRepeatRepSound), CSPFT_UINT },
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{ "pauseBetweenRepSoundsMax2", offsetof(ZBarrierDef, boards[1].maxPause), CSPFT_FLOAT },
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{ "pauseBetweenRepSoundsMin2", offsetof(ZBarrierDef, boards[1].minPause), CSPFT_FLOAT },
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{ "proBoardNumRepsToTear2", offsetof(ZBarrierDef, boards[1].numRepsToPullProBoard), CSPFT_UINT },
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{ "repairFx20", offsetof(ZBarrierDef, boards[1].repairEffect1), CSPFT_FX },
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{ "repairFx21", offsetof(ZBarrierDef, boards[1].repairEffect2), CSPFT_FX },
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{ "tearAnim2", offsetof(ZBarrierDef, boards[1].pTearAnim), CSPFT_STRING },
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{ "upgradedBoardModel2", offsetof(ZBarrierDef, boards[1].pUpgradedBoardModel), CSPFT_XMODEL },
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{ "zombieBoardTearAnimState2", offsetof(ZBarrierDef, boards[1].zombieBoardTearStateName), CSPFT_SCRIPT_STRING },
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{ "zombieBoardTearAnimSubState2", offsetof(ZBarrierDef, boards[1].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING },
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{ "alternateBoardModel3", offsetof(ZBarrierDef, boards[2].pAlternateBoardModel), CSPFT_XMODEL },
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{ "boardAnim3", offsetof(ZBarrierDef, boards[2].pBoardAnim), CSPFT_STRING },
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{ "boardModel3", offsetof(ZBarrierDef, boards[2].pBoardModel), CSPFT_XMODEL },
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{ "boardRepairSound3", offsetof(ZBarrierDef, boards[2].boardRepairSound), CSPFT_SOUND_ALIAS_ID },
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{ "boardRepairHoverSound3", offsetof(ZBarrierDef, boards[2].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID },
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{ "OffsetRepairFxX30", offsetof(ZBarrierDef, boards[2].repairEffect1Offset.x), CSPFT_FLOAT },
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{ "OffsetRepairFxX31", offsetof(ZBarrierDef, boards[2].repairEffect2Offset.x), CSPFT_FLOAT },
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{ "OffsetRepairFxY30", offsetof(ZBarrierDef, boards[2].repairEffect1Offset.y), CSPFT_FLOAT },
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{ "OffsetRepairFxY31", offsetof(ZBarrierDef, boards[2].repairEffect2Offset.y), CSPFT_FLOAT },
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{ "OffsetRepairFxZ30", offsetof(ZBarrierDef, boards[2].repairEffect1Offset.z), CSPFT_FLOAT },
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{ "OffsetRepairFxZ31", offsetof(ZBarrierDef, boards[2].repairEffect2Offset.z), CSPFT_FLOAT },
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{ "pauseAndRepeatBoardRepairSound3", offsetof(ZBarrierDef, boards[2].pauseAndRepeatRepSound), CSPFT_UINT },
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{ "pauseBetweenRepSoundsMax3", offsetof(ZBarrierDef, boards[2].maxPause), CSPFT_FLOAT },
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{ "pauseBetweenRepSoundsMin3", offsetof(ZBarrierDef, boards[2].minPause), CSPFT_FLOAT },
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{ "proBoardNumRepsToTear3", offsetof(ZBarrierDef, boards[2].numRepsToPullProBoard), CSPFT_UINT },
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{ "repairFx30", offsetof(ZBarrierDef, boards[2].repairEffect1), CSPFT_FX },
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{ "repairFx31", offsetof(ZBarrierDef, boards[2].repairEffect2), CSPFT_FX },
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{ "tearAnim3", offsetof(ZBarrierDef, boards[2].pTearAnim), CSPFT_STRING },
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{ "upgradedBoardModel3", offsetof(ZBarrierDef, boards[2].pUpgradedBoardModel), CSPFT_XMODEL },
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{ "zombieBoardTearAnimState3", offsetof(ZBarrierDef, boards[2].zombieBoardTearStateName), CSPFT_SCRIPT_STRING },
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{ "zombieBoardTearAnimSubState3", offsetof(ZBarrierDef, boards[2].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING },
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{ "alternateBoardModel4", offsetof(ZBarrierDef, boards[3].pAlternateBoardModel), CSPFT_XMODEL },
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{ "boardAnim4", offsetof(ZBarrierDef, boards[3].pBoardAnim), CSPFT_STRING },
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{ "boardModel4", offsetof(ZBarrierDef, boards[3].pBoardModel), CSPFT_XMODEL },
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{ "boardRepairSound4", offsetof(ZBarrierDef, boards[3].boardRepairSound), CSPFT_SOUND_ALIAS_ID },
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{ "boardRepairHoverSound4", offsetof(ZBarrierDef, boards[3].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID },
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{ "OffsetRepairFxX40", offsetof(ZBarrierDef, boards[3].repairEffect1Offset.x), CSPFT_FLOAT },
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{ "OffsetRepairFxX41", offsetof(ZBarrierDef, boards[3].repairEffect2Offset.x), CSPFT_FLOAT },
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{ "OffsetRepairFxY40", offsetof(ZBarrierDef, boards[3].repairEffect1Offset.y), CSPFT_FLOAT },
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{ "OffsetRepairFxY41", offsetof(ZBarrierDef, boards[3].repairEffect2Offset.y), CSPFT_FLOAT },
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{ "OffsetRepairFxZ40", offsetof(ZBarrierDef, boards[3].repairEffect1Offset.z), CSPFT_FLOAT },
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{ "OffsetRepairFxZ41", offsetof(ZBarrierDef, boards[3].repairEffect2Offset.z), CSPFT_FLOAT },
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{ "pauseAndRepeatBoardRepairSound4", offsetof(ZBarrierDef, boards[3].pauseAndRepeatRepSound), CSPFT_UINT },
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{ "pauseBetweenRepSoundsMax4", offsetof(ZBarrierDef, boards[3].maxPause), CSPFT_FLOAT },
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{ "pauseBetweenRepSoundsMin4", offsetof(ZBarrierDef, boards[3].minPause), CSPFT_FLOAT },
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{ "proBoardNumRepsToTear4", offsetof(ZBarrierDef, boards[3].numRepsToPullProBoard), CSPFT_UINT },
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{ "repairFx40", offsetof(ZBarrierDef, boards[3].repairEffect1), CSPFT_FX },
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{ "repairFx41", offsetof(ZBarrierDef, boards[3].repairEffect2), CSPFT_FX },
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{ "tearAnim4", offsetof(ZBarrierDef, boards[3].pTearAnim), CSPFT_STRING },
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{ "upgradedBoardModel4", offsetof(ZBarrierDef, boards[3].pUpgradedBoardModel), CSPFT_XMODEL },
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{ "zombieBoardTearAnimState4", offsetof(ZBarrierDef, boards[3].zombieBoardTearStateName), CSPFT_SCRIPT_STRING },
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{ "zombieBoardTearAnimSubState4", offsetof(ZBarrierDef, boards[3].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING },
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{ "alternateBoardModel5", offsetof(ZBarrierDef, boards[4].pAlternateBoardModel), CSPFT_XMODEL },
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{ "boardAnim5", offsetof(ZBarrierDef, boards[4].pBoardAnim), CSPFT_STRING },
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{ "boardModel5", offsetof(ZBarrierDef, boards[4].pBoardModel), CSPFT_XMODEL },
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{ "boardRepairSound5", offsetof(ZBarrierDef, boards[4].boardRepairSound), CSPFT_SOUND_ALIAS_ID },
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{ "boardRepairHoverSound5", offsetof(ZBarrierDef, boards[4].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID },
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{ "OffsetRepairFxX50", offsetof(ZBarrierDef, boards[4].repairEffect1Offset.x), CSPFT_FLOAT },
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{ "OffsetRepairFxX51", offsetof(ZBarrierDef, boards[4].repairEffect2Offset.x), CSPFT_FLOAT },
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{ "OffsetRepairFxY50", offsetof(ZBarrierDef, boards[4].repairEffect1Offset.y), CSPFT_FLOAT },
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{ "OffsetRepairFxY51", offsetof(ZBarrierDef, boards[4].repairEffect2Offset.y), CSPFT_FLOAT },
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{ "OffsetRepairFxZ50", offsetof(ZBarrierDef, boards[4].repairEffect1Offset.z), CSPFT_FLOAT },
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{ "OffsetRepairFxZ51", offsetof(ZBarrierDef, boards[4].repairEffect2Offset.z), CSPFT_FLOAT },
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{ "pauseAndRepeatBoardRepairSound5", offsetof(ZBarrierDef, boards[4].pauseAndRepeatRepSound), CSPFT_UINT },
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{ "pauseBetweenRepSoundsMax5", offsetof(ZBarrierDef, boards[4].maxPause), CSPFT_FLOAT },
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{ "pauseBetweenRepSoundsMin5", offsetof(ZBarrierDef, boards[4].minPause), CSPFT_FLOAT },
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{ "proBoardNumRepsToTear5", offsetof(ZBarrierDef, boards[4].numRepsToPullProBoard), CSPFT_UINT },
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{ "repairFx50", offsetof(ZBarrierDef, boards[4].repairEffect1), CSPFT_FX },
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{ "repairFx51", offsetof(ZBarrierDef, boards[4].repairEffect2), CSPFT_FX },
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{ "tearAnim5", offsetof(ZBarrierDef, boards[4].pTearAnim), CSPFT_STRING },
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{ "upgradedBoardModel5", offsetof(ZBarrierDef, boards[4].pUpgradedBoardModel), CSPFT_XMODEL },
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{ "zombieBoardTearAnimState5", offsetof(ZBarrierDef, boards[4].zombieBoardTearStateName), CSPFT_SCRIPT_STRING },
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{ "zombieBoardTearAnimSubState5", offsetof(ZBarrierDef, boards[4].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING },
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{ "alternateBoardModel6", offsetof(ZBarrierDef, boards[5].pAlternateBoardModel), CSPFT_XMODEL },
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{ "boardAnim6", offsetof(ZBarrierDef, boards[5].pBoardAnim), CSPFT_STRING },
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{ "boardModel6", offsetof(ZBarrierDef, boards[5].pBoardModel), CSPFT_XMODEL },
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{ "boardRepairSound6", offsetof(ZBarrierDef, boards[5].boardRepairSound), CSPFT_SOUND_ALIAS_ID },
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{ "boardRepairHoverSound6", offsetof(ZBarrierDef, boards[5].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID },
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{ "OffsetRepairFxX60", offsetof(ZBarrierDef, boards[5].repairEffect1Offset.x), CSPFT_FLOAT },
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{ "OffsetRepairFxX61", offsetof(ZBarrierDef, boards[5].repairEffect2Offset.x), CSPFT_FLOAT },
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{ "OffsetRepairFxY60", offsetof(ZBarrierDef, boards[5].repairEffect1Offset.y), CSPFT_FLOAT },
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{ "OffsetRepairFxY61", offsetof(ZBarrierDef, boards[5].repairEffect2Offset.y), CSPFT_FLOAT },
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{ "OffsetRepairFxZ60", offsetof(ZBarrierDef, boards[5].repairEffect1Offset.z), CSPFT_FLOAT },
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{ "OffsetRepairFxZ61", offsetof(ZBarrierDef, boards[5].repairEffect2Offset.z), CSPFT_FLOAT },
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{ "pauseAndRepeatBoardRepairSound6", offsetof(ZBarrierDef, boards[5].pauseAndRepeatRepSound), CSPFT_UINT },
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{ "pauseBetweenRepSoundsMax6", offsetof(ZBarrierDef, boards[5].maxPause), CSPFT_FLOAT },
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{ "pauseBetweenRepSoundsMin6", offsetof(ZBarrierDef, boards[5].minPause), CSPFT_FLOAT },
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{ "proBoardNumRepsToTear6", offsetof(ZBarrierDef, boards[5].numRepsToPullProBoard), CSPFT_UINT },
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{ "repairFx60", offsetof(ZBarrierDef, boards[5].repairEffect1), CSPFT_FX },
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{ "repairFx61", offsetof(ZBarrierDef, boards[5].repairEffect2), CSPFT_FX },
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{ "tearAnim6", offsetof(ZBarrierDef, boards[5].pTearAnim), CSPFT_STRING },
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{ "upgradedBoardModel6", offsetof(ZBarrierDef, boards[5].pUpgradedBoardModel), CSPFT_XMODEL },
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{ "zombieBoardTearAnimState6", offsetof(ZBarrierDef, boards[5].zombieBoardTearStateName), CSPFT_SCRIPT_STRING },
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{ "zombieBoardTearAnimSubState6", offsetof(ZBarrierDef, boards[5].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING },
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{"delayBetweenGeneralRepSounds", offsetof(ZBarrierDef, delayBetweenRepSoundsDuration), CSPFT_FLOAT},
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{"earthquakeMaxDuration", offsetof(ZBarrierDef, earthquakeMaxDuration), CSPFT_FLOAT},
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{"earthquakeMaxScale", offsetof(ZBarrierDef, earthquakeMaxScale), CSPFT_FLOAT},
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{"earthquakeMinDuration", offsetof(ZBarrierDef, earthquakeMinDuration), CSPFT_FLOAT},
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{"earthquakeMinScale", offsetof(ZBarrierDef, earthquakeMinScale), CSPFT_FLOAT},
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{"earthquakeOnRepair", offsetof(ZBarrierDef, earthquakeOnRepair), CSPFT_UINT},
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{"earthquakeRadius", offsetof(ZBarrierDef, earthquakeRadius), CSPFT_FLOAT},
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{"generalRepairSound0", offsetof(ZBarrierDef, generalRepairSound1), CSPFT_SOUND_ALIAS_ID},
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{"generalRepairSound1", offsetof(ZBarrierDef, generalRepairSound2), CSPFT_SOUND_ALIAS_ID},
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{"upgradedGeneralRepairSound0", offsetof(ZBarrierDef, upgradedGeneralRepairSound1), CSPFT_SOUND_ALIAS_ID},
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{"upgradedGeneralRepairSound1", offsetof(ZBarrierDef, upgradedGeneralRepairSound2), CSPFT_SOUND_ALIAS_ID},
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{"useDelayBetweenGeneralRepSounds", offsetof(ZBarrierDef, delayBetweenRepSounds), CSPFT_UINT},
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{"taunts", offsetof(ZBarrierDef, taunts), CSPFT_UINT},
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{"reachThroughAttacks", offsetof(ZBarrierDef, reachThroughAttacks), CSPFT_UINT},
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{"zombieTauntAnimState", offsetof(ZBarrierDef, zombieTauntAnimState), CSPFT_SCRIPT_STRING},
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{"zombieReachThroughAnimState", offsetof(ZBarrierDef, zombieReachThroughAnimState), CSPFT_SCRIPT_STRING},
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{"numAttackSlots", offsetof(ZBarrierDef, numAttackSlots), CSPFT_UINT},
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{"attackSpotHorzOffset", offsetof(ZBarrierDef, attackSpotHorzOffset), CSPFT_FLOAT},
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{"autoHideOpenPieces", offsetof(ZBarrierDef, autoHideOpenPieces), CSPFT_UINT},
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{"alternateBoardModel1", offsetof(ZBarrierDef, boards[0].pAlternateBoardModel), CSPFT_XMODEL},
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{"boardAnim1", offsetof(ZBarrierDef, boards[0].pBoardAnim), CSPFT_STRING},
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{"boardModel1", offsetof(ZBarrierDef, boards[0].pBoardModel), CSPFT_XMODEL},
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{"boardRepairSound1", offsetof(ZBarrierDef, boards[0].boardRepairSound), CSPFT_SOUND_ALIAS_ID},
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{"boardRepairHoverSound1", offsetof(ZBarrierDef, boards[0].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID},
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{"OffsetRepairFxX10", offsetof(ZBarrierDef, boards[0].repairEffect1Offset.x), CSPFT_FLOAT},
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{"OffsetRepairFxX11", offsetof(ZBarrierDef, boards[0].repairEffect2Offset.x), CSPFT_FLOAT},
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{"OffsetRepairFxY10", offsetof(ZBarrierDef, boards[0].repairEffect1Offset.y), CSPFT_FLOAT},
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{"OffsetRepairFxY11", offsetof(ZBarrierDef, boards[0].repairEffect2Offset.y), CSPFT_FLOAT},
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{"OffsetRepairFxZ10", offsetof(ZBarrierDef, boards[0].repairEffect1Offset.z), CSPFT_FLOAT},
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{"OffsetRepairFxZ11", offsetof(ZBarrierDef, boards[0].repairEffect2Offset.z), CSPFT_FLOAT},
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{"pauseAndRepeatBoardRepairSound1", offsetof(ZBarrierDef, boards[0].pauseAndRepeatRepSound), CSPFT_UINT},
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{"pauseBetweenRepSoundsMax1", offsetof(ZBarrierDef, boards[0].maxPause), CSPFT_FLOAT},
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{"pauseBetweenRepSoundsMin1", offsetof(ZBarrierDef, boards[0].minPause), CSPFT_FLOAT},
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{"proBoardNumRepsToTear1", offsetof(ZBarrierDef, boards[0].numRepsToPullProBoard), CSPFT_UINT},
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{"repairFx10", offsetof(ZBarrierDef, boards[0].repairEffect1), CSPFT_FX},
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{"repairFx11", offsetof(ZBarrierDef, boards[0].repairEffect2), CSPFT_FX},
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{"tearAnim1", offsetof(ZBarrierDef, boards[0].pTearAnim), CSPFT_STRING},
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{"upgradedBoardModel1", offsetof(ZBarrierDef, boards[0].pUpgradedBoardModel), CSPFT_XMODEL},
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{"zombieBoardTearAnimState1", offsetof(ZBarrierDef, boards[0].zombieBoardTearStateName), CSPFT_SCRIPT_STRING},
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{"zombieBoardTearAnimSubState1", offsetof(ZBarrierDef, boards[0].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING},
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{"alternateBoardModel2", offsetof(ZBarrierDef, boards[1].pAlternateBoardModel), CSPFT_XMODEL},
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{"boardAnim2", offsetof(ZBarrierDef, boards[1].pBoardAnim), CSPFT_STRING},
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{"boardModel2", offsetof(ZBarrierDef, boards[1].pBoardModel), CSPFT_XMODEL},
|
||||
{"boardRepairSound2", offsetof(ZBarrierDef, boards[1].boardRepairSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"boardRepairHoverSound2", offsetof(ZBarrierDef, boards[1].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"OffsetRepairFxX20", offsetof(ZBarrierDef, boards[1].repairEffect1Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxX21", offsetof(ZBarrierDef, boards[1].repairEffect2Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY20", offsetof(ZBarrierDef, boards[1].repairEffect1Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY21", offsetof(ZBarrierDef, boards[1].repairEffect2Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ20", offsetof(ZBarrierDef, boards[1].repairEffect1Offset.z), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ21", offsetof(ZBarrierDef, boards[1].repairEffect2Offset.z), CSPFT_FLOAT},
|
||||
{"pauseAndRepeatBoardRepairSound2", offsetof(ZBarrierDef, boards[1].pauseAndRepeatRepSound), CSPFT_UINT},
|
||||
{"pauseBetweenRepSoundsMax2", offsetof(ZBarrierDef, boards[1].maxPause), CSPFT_FLOAT},
|
||||
{"pauseBetweenRepSoundsMin2", offsetof(ZBarrierDef, boards[1].minPause), CSPFT_FLOAT},
|
||||
{"proBoardNumRepsToTear2", offsetof(ZBarrierDef, boards[1].numRepsToPullProBoard), CSPFT_UINT},
|
||||
{"repairFx20", offsetof(ZBarrierDef, boards[1].repairEffect1), CSPFT_FX},
|
||||
{"repairFx21", offsetof(ZBarrierDef, boards[1].repairEffect2), CSPFT_FX},
|
||||
{"tearAnim2", offsetof(ZBarrierDef, boards[1].pTearAnim), CSPFT_STRING},
|
||||
{"upgradedBoardModel2", offsetof(ZBarrierDef, boards[1].pUpgradedBoardModel), CSPFT_XMODEL},
|
||||
{"zombieBoardTearAnimState2", offsetof(ZBarrierDef, boards[1].zombieBoardTearStateName), CSPFT_SCRIPT_STRING},
|
||||
{"zombieBoardTearAnimSubState2", offsetof(ZBarrierDef, boards[1].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING},
|
||||
{"alternateBoardModel3", offsetof(ZBarrierDef, boards[2].pAlternateBoardModel), CSPFT_XMODEL},
|
||||
{"boardAnim3", offsetof(ZBarrierDef, boards[2].pBoardAnim), CSPFT_STRING},
|
||||
{"boardModel3", offsetof(ZBarrierDef, boards[2].pBoardModel), CSPFT_XMODEL},
|
||||
{"boardRepairSound3", offsetof(ZBarrierDef, boards[2].boardRepairSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"boardRepairHoverSound3", offsetof(ZBarrierDef, boards[2].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"OffsetRepairFxX30", offsetof(ZBarrierDef, boards[2].repairEffect1Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxX31", offsetof(ZBarrierDef, boards[2].repairEffect2Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY30", offsetof(ZBarrierDef, boards[2].repairEffect1Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY31", offsetof(ZBarrierDef, boards[2].repairEffect2Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ30", offsetof(ZBarrierDef, boards[2].repairEffect1Offset.z), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ31", offsetof(ZBarrierDef, boards[2].repairEffect2Offset.z), CSPFT_FLOAT},
|
||||
{"pauseAndRepeatBoardRepairSound3", offsetof(ZBarrierDef, boards[2].pauseAndRepeatRepSound), CSPFT_UINT},
|
||||
{"pauseBetweenRepSoundsMax3", offsetof(ZBarrierDef, boards[2].maxPause), CSPFT_FLOAT},
|
||||
{"pauseBetweenRepSoundsMin3", offsetof(ZBarrierDef, boards[2].minPause), CSPFT_FLOAT},
|
||||
{"proBoardNumRepsToTear3", offsetof(ZBarrierDef, boards[2].numRepsToPullProBoard), CSPFT_UINT},
|
||||
{"repairFx30", offsetof(ZBarrierDef, boards[2].repairEffect1), CSPFT_FX},
|
||||
{"repairFx31", offsetof(ZBarrierDef, boards[2].repairEffect2), CSPFT_FX},
|
||||
{"tearAnim3", offsetof(ZBarrierDef, boards[2].pTearAnim), CSPFT_STRING},
|
||||
{"upgradedBoardModel3", offsetof(ZBarrierDef, boards[2].pUpgradedBoardModel), CSPFT_XMODEL},
|
||||
{"zombieBoardTearAnimState3", offsetof(ZBarrierDef, boards[2].zombieBoardTearStateName), CSPFT_SCRIPT_STRING},
|
||||
{"zombieBoardTearAnimSubState3", offsetof(ZBarrierDef, boards[2].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING},
|
||||
{"alternateBoardModel4", offsetof(ZBarrierDef, boards[3].pAlternateBoardModel), CSPFT_XMODEL},
|
||||
{"boardAnim4", offsetof(ZBarrierDef, boards[3].pBoardAnim), CSPFT_STRING},
|
||||
{"boardModel4", offsetof(ZBarrierDef, boards[3].pBoardModel), CSPFT_XMODEL},
|
||||
{"boardRepairSound4", offsetof(ZBarrierDef, boards[3].boardRepairSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"boardRepairHoverSound4", offsetof(ZBarrierDef, boards[3].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"OffsetRepairFxX40", offsetof(ZBarrierDef, boards[3].repairEffect1Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxX41", offsetof(ZBarrierDef, boards[3].repairEffect2Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY40", offsetof(ZBarrierDef, boards[3].repairEffect1Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY41", offsetof(ZBarrierDef, boards[3].repairEffect2Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ40", offsetof(ZBarrierDef, boards[3].repairEffect1Offset.z), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ41", offsetof(ZBarrierDef, boards[3].repairEffect2Offset.z), CSPFT_FLOAT},
|
||||
{"pauseAndRepeatBoardRepairSound4", offsetof(ZBarrierDef, boards[3].pauseAndRepeatRepSound), CSPFT_UINT},
|
||||
{"pauseBetweenRepSoundsMax4", offsetof(ZBarrierDef, boards[3].maxPause), CSPFT_FLOAT},
|
||||
{"pauseBetweenRepSoundsMin4", offsetof(ZBarrierDef, boards[3].minPause), CSPFT_FLOAT},
|
||||
{"proBoardNumRepsToTear4", offsetof(ZBarrierDef, boards[3].numRepsToPullProBoard), CSPFT_UINT},
|
||||
{"repairFx40", offsetof(ZBarrierDef, boards[3].repairEffect1), CSPFT_FX},
|
||||
{"repairFx41", offsetof(ZBarrierDef, boards[3].repairEffect2), CSPFT_FX},
|
||||
{"tearAnim4", offsetof(ZBarrierDef, boards[3].pTearAnim), CSPFT_STRING},
|
||||
{"upgradedBoardModel4", offsetof(ZBarrierDef, boards[3].pUpgradedBoardModel), CSPFT_XMODEL},
|
||||
{"zombieBoardTearAnimState4", offsetof(ZBarrierDef, boards[3].zombieBoardTearStateName), CSPFT_SCRIPT_STRING},
|
||||
{"zombieBoardTearAnimSubState4", offsetof(ZBarrierDef, boards[3].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING},
|
||||
{"alternateBoardModel5", offsetof(ZBarrierDef, boards[4].pAlternateBoardModel), CSPFT_XMODEL},
|
||||
{"boardAnim5", offsetof(ZBarrierDef, boards[4].pBoardAnim), CSPFT_STRING},
|
||||
{"boardModel5", offsetof(ZBarrierDef, boards[4].pBoardModel), CSPFT_XMODEL},
|
||||
{"boardRepairSound5", offsetof(ZBarrierDef, boards[4].boardRepairSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"boardRepairHoverSound5", offsetof(ZBarrierDef, boards[4].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"OffsetRepairFxX50", offsetof(ZBarrierDef, boards[4].repairEffect1Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxX51", offsetof(ZBarrierDef, boards[4].repairEffect2Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY50", offsetof(ZBarrierDef, boards[4].repairEffect1Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY51", offsetof(ZBarrierDef, boards[4].repairEffect2Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ50", offsetof(ZBarrierDef, boards[4].repairEffect1Offset.z), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ51", offsetof(ZBarrierDef, boards[4].repairEffect2Offset.z), CSPFT_FLOAT},
|
||||
{"pauseAndRepeatBoardRepairSound5", offsetof(ZBarrierDef, boards[4].pauseAndRepeatRepSound), CSPFT_UINT},
|
||||
{"pauseBetweenRepSoundsMax5", offsetof(ZBarrierDef, boards[4].maxPause), CSPFT_FLOAT},
|
||||
{"pauseBetweenRepSoundsMin5", offsetof(ZBarrierDef, boards[4].minPause), CSPFT_FLOAT},
|
||||
{"proBoardNumRepsToTear5", offsetof(ZBarrierDef, boards[4].numRepsToPullProBoard), CSPFT_UINT},
|
||||
{"repairFx50", offsetof(ZBarrierDef, boards[4].repairEffect1), CSPFT_FX},
|
||||
{"repairFx51", offsetof(ZBarrierDef, boards[4].repairEffect2), CSPFT_FX},
|
||||
{"tearAnim5", offsetof(ZBarrierDef, boards[4].pTearAnim), CSPFT_STRING},
|
||||
{"upgradedBoardModel5", offsetof(ZBarrierDef, boards[4].pUpgradedBoardModel), CSPFT_XMODEL},
|
||||
{"zombieBoardTearAnimState5", offsetof(ZBarrierDef, boards[4].zombieBoardTearStateName), CSPFT_SCRIPT_STRING},
|
||||
{"zombieBoardTearAnimSubState5", offsetof(ZBarrierDef, boards[4].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING},
|
||||
{"alternateBoardModel6", offsetof(ZBarrierDef, boards[5].pAlternateBoardModel), CSPFT_XMODEL},
|
||||
{"boardAnim6", offsetof(ZBarrierDef, boards[5].pBoardAnim), CSPFT_STRING},
|
||||
{"boardModel6", offsetof(ZBarrierDef, boards[5].pBoardModel), CSPFT_XMODEL},
|
||||
{"boardRepairSound6", offsetof(ZBarrierDef, boards[5].boardRepairSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"boardRepairHoverSound6", offsetof(ZBarrierDef, boards[5].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"OffsetRepairFxX60", offsetof(ZBarrierDef, boards[5].repairEffect1Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxX61", offsetof(ZBarrierDef, boards[5].repairEffect2Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY60", offsetof(ZBarrierDef, boards[5].repairEffect1Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY61", offsetof(ZBarrierDef, boards[5].repairEffect2Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ60", offsetof(ZBarrierDef, boards[5].repairEffect1Offset.z), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ61", offsetof(ZBarrierDef, boards[5].repairEffect2Offset.z), CSPFT_FLOAT},
|
||||
{"pauseAndRepeatBoardRepairSound6", offsetof(ZBarrierDef, boards[5].pauseAndRepeatRepSound), CSPFT_UINT},
|
||||
{"pauseBetweenRepSoundsMax6", offsetof(ZBarrierDef, boards[5].maxPause), CSPFT_FLOAT},
|
||||
{"pauseBetweenRepSoundsMin6", offsetof(ZBarrierDef, boards[5].minPause), CSPFT_FLOAT},
|
||||
{"proBoardNumRepsToTear6", offsetof(ZBarrierDef, boards[5].numRepsToPullProBoard), CSPFT_UINT},
|
||||
{"repairFx60", offsetof(ZBarrierDef, boards[5].repairEffect1), CSPFT_FX},
|
||||
{"repairFx61", offsetof(ZBarrierDef, boards[5].repairEffect2), CSPFT_FX},
|
||||
{"tearAnim6", offsetof(ZBarrierDef, boards[5].pTearAnim), CSPFT_STRING},
|
||||
{"upgradedBoardModel6", offsetof(ZBarrierDef, boards[5].pUpgradedBoardModel), CSPFT_XMODEL},
|
||||
{"zombieBoardTearAnimState6", offsetof(ZBarrierDef, boards[5].zombieBoardTearStateName), CSPFT_SCRIPT_STRING},
|
||||
{"zombieBoardTearAnimSubState6", offsetof(ZBarrierDef, boards[5].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING},
|
||||
};
|
||||
|
||||
namespace T6
|
||||
@ -174,46 +174,52 @@ namespace T6
|
||||
};
|
||||
}
|
||||
|
||||
InfoString AssetDumperZBarrier::CreateInfoString(XAssetInfo<ZBarrierDef>* asset)
|
||||
{
|
||||
InfoStringFromZBarrierConverter converter(asset->Asset(), zbarrier_fields, std::extent<decltype(zbarrier_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.size());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.size())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
|
||||
bool AssetDumperZBarrier::ShouldDump(XAssetInfo<ZBarrierDef>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AssetDumperZBarrier::CanDumpAsRaw()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AssetDumperZBarrier::CanDumpAsGdtEntry()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string AssetDumperZBarrier::GetFileNameForAsset(Zone* zone, XAssetInfo<ZBarrierDef>* asset)
|
||||
{
|
||||
return "zbarrier/" + asset->m_name;
|
||||
}
|
||||
|
||||
void AssetDumperZBarrier::DumpAsset(AssetDumpingContext& context, XAssetInfo<ZBarrierDef>* asset, std::ostream& stream)
|
||||
GdtEntry AssetDumperZBarrier::DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<ZBarrierDef>* asset)
|
||||
{
|
||||
InfoStringFromZBarrierConverter converter(asset->Asset(), zbarrier_fields, std::extent<decltype(zbarrier_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.size());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.size())
|
||||
return "";
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, GDF_NAME);
|
||||
infoString.ToGdtProperties(FILE_TYPE_STR, gdtEntry);
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
const auto infoString = converter.Convert();
|
||||
const auto stringValue = infoString.ToString("ZBARRIER");
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
return gdtEntry;
|
||||
}
|
||||
|
||||
//void AssetDumperZBarrier::CheckFields()
|
||||
//{
|
||||
// assert(std::extent<decltype(zbarrier_fields)>::value == std::extent<decltype(fields222)>::value);
|
||||
//
|
||||
// for(auto i = 0u; i < std::extent<decltype(zbarrier_fields)>::value; i++)
|
||||
// {
|
||||
// if(zbarrier_fields[i].iOffset != fields222[i].iOffset)
|
||||
// {
|
||||
// std::string error = "Error in field: " + std::string(zbarrier_fields[i].szName);
|
||||
// MessageBoxA(NULL, error.c_str(), "", 0);
|
||||
// exit(0);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// MessageBoxA(NULL, "No error", "", 0);
|
||||
// exit(0);
|
||||
//}
|
||||
void AssetDumperZBarrier::DumpRaw(AssetDumpingContext& context, XAssetInfo<ZBarrierDef>* asset, std::ostream& stream)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(FILE_TYPE_STR);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
|
Reference in New Issue
Block a user