mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 23:08:05 -05:00
refactor: make LoadDependency and LoadIndirectAssetReference functions work with Asset template types
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@ -135,7 +135,7 @@ namespace
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if (ConvertString(value, field.iOffset))
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{
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if (!value.empty())
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m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
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m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference<AssetXAnim>(value));
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return true;
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}
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@ -157,7 +157,7 @@ namespace
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auto currentOther = 0u;
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for (const auto& attachmentName : valueArray)
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{
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auto* attachmentInfo = static_cast<XAssetInfo<WeaponAttachment>*>(m_loading_manager->LoadDependency(ASSET_TYPE_ATTACHMENT, attachmentName));
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auto* attachmentInfo = m_loading_manager->LoadDependency<AssetAttachment>(attachmentName);
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if (!attachmentInfo)
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return false;
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m_dependencies.emplace(attachmentInfo);
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@ -448,7 +448,7 @@ namespace
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}
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animName = m_memory->Dup(value.c_str());
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m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
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m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference<AssetXAnim>(value));
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}
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void ParseSoundAlias(const std::string& value, SndAliasCustom& soundAlias)
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@ -461,7 +461,7 @@ namespace
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soundAlias.name = m_memory->Alloc<snd_alias_list_name>();
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soundAlias.name->soundName = m_memory->Dup(value.c_str());
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m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_SOUND, value));
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m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference<AssetSound>(value));
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}
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bool ParseFxEffectDef(const std::string& value, FxEffectDef*& fx)
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@ -472,7 +472,7 @@ namespace
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return true;
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}
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auto* fxInfo = static_cast<XAssetInfo<FxEffectDef>*>(m_loading_manager->LoadDependency(ASSET_TYPE_FX, value));
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auto* fxInfo = m_loading_manager->LoadDependency<AssetFx>(value);
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if (!fxInfo)
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{
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std::cerr << "Failed to load fx for override \"" << value << "\"\n";
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@ -54,11 +54,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
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{
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if (value.empty())
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{
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*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
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*reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
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return true;
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}
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auto* fx = m_loading_manager->LoadDependency(ASSET_TYPE_FX, value);
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auto* fx = m_loading_manager->LoadDependency<AssetFx>(value);
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if (fx == nullptr)
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{
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@ -67,7 +67,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
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}
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m_dependencies.emplace(fx);
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*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = fx->m_ptr;
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*reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = fx->Asset();
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return true;
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}
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@ -76,11 +76,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
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{
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if (value.empty())
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{
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*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
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*reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
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return true;
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}
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auto* xmodel = m_loading_manager->LoadDependency(ASSET_TYPE_XMODEL, value);
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auto* xmodel = m_loading_manager->LoadDependency<AssetXModel>(value);
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if (xmodel == nullptr)
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{
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@ -89,7 +89,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
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}
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m_dependencies.emplace(xmodel);
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*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = xmodel->m_ptr;
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*reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = xmodel->Asset();
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return true;
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}
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@ -98,11 +98,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
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{
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if (value.empty())
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{
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*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
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*reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
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return true;
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}
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auto* material = m_loading_manager->LoadDependency(ASSET_TYPE_MATERIAL, value);
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auto* material = m_loading_manager->LoadDependency<AssetMaterial>(value);
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if (material == nullptr)
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{
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@ -111,7 +111,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
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}
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m_dependencies.emplace(material);
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*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = material->m_ptr;
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*reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = material->Asset();
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return true;
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}
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@ -120,11 +120,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
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{
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if (value.empty())
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{
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*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
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*reinterpret_cast<TracerDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
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return true;
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}
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auto* tracer = m_loading_manager->LoadDependency(ASSET_TYPE_TRACER, value);
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auto* tracer = m_loading_manager->LoadDependency<AssetTracer>(value);
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if (tracer == nullptr)
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{
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@ -133,7 +133,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
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}
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m_dependencies.emplace(tracer);
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*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = tracer->m_ptr;
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*reinterpret_cast<TracerDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = tracer->Asset();
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return true;
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}
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@ -156,11 +156,11 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
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{
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if (value.empty())
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{
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*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
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*reinterpret_cast<PhysCollmap**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
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return true;
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}
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auto* collmap = m_loading_manager->LoadDependency(ASSET_TYPE_PHYSCOLLMAP, value);
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auto* collmap = m_loading_manager->LoadDependency<AssetPhysCollMap>(value);
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if (collmap == nullptr)
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{
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@ -169,7 +169,7 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
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}
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m_dependencies.emplace(collmap);
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*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = collmap->m_ptr;
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*reinterpret_cast<PhysCollmap**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = collmap->Asset();
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return true;
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}
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@ -83,11 +83,11 @@ namespace IW5
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if (materialName.empty())
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return nullptr;
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auto* materialDependency = m_manager->LoadDependency(ASSET_TYPE_MATERIAL, materialName);
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auto* materialDependency = m_manager->LoadDependency<AssetMaterial>(materialName);
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if (!materialDependency)
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throw MenuConversionException("Failed to load material \"" + materialName + "\"", menu, item);
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return static_cast<Material*>(materialDependency->m_ptr);
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return materialDependency->Asset();
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}
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_NODISCARD snd_alias_list_t* ConvertSound(const std::string& soundName, const CommonMenuDef* menu, const CommonItemDef* item = nullptr) const
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@ -95,11 +95,11 @@ namespace IW5
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if (soundName.empty())
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return nullptr;
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auto* soundDependency = m_manager->LoadDependency(ASSET_TYPE_SOUND, soundName);
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auto* soundDependency = m_manager->LoadDependency<AssetSound>(soundName);
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if (!soundDependency)
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throw MenuConversionException("Failed to load sound \"" + soundName + "\"", menu, item);
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return static_cast<snd_alias_list_t*>(soundDependency->m_ptr);
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return soundDependency->Asset();
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}
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bool HandleStaticDvarFunctionCall(Statement_s* gameStatement,
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