Parse techset files for IW4

This commit is contained in:
Jan
2022-03-26 18:47:43 +01:00
parent 2fda10f133
commit eb5312899f
11 changed files with 345 additions and 2 deletions

View File

@ -3,12 +3,21 @@
#include "Game/IW4/IW4.h"
#include "AssetLoading/BasicAssetLoader.h"
#include "SearchPath/ISearchPath.h"
#include "Techset/TechsetDefinition.h"
namespace IW4
{
class AssetLoaderTechniqueSet final : public BasicAssetLoader<ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet>
{
static std::string GetTechniqueFileName(const std::string& techniqueName);
static std::string GetTechsetFileName(const std::string& techsetAssetName);
static MaterialTechnique* LoadTechniqueWithName(const std::string& techniqueName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager);
static bool CreateTechsetFromDefinition(const std::string& assetName, const techset::TechsetDefinition& definition, ISearchPath* searchPath, MemoryManager* memory,
IAssetLoadingManager* manager);
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromRaw() const override;
bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
};
}