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Add dumping of T6 physconstraints
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@ -11,6 +11,7 @@
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#include "AssetDumpers/AssetDumperLocalizeEntry.h"
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#include "AssetDumpers/AssetDumperGfxImage.h"
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#include "AssetDumpers/AssetDumperFontIcon.h"
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#include "AssetDumpers/AssetDumperPhysConstraints.h"
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#include "AssetDumpers/AssetDumperPhysPreset.h"
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#include "AssetDumpers/AssetDumperTracer.h"
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#include "AssetDumpers/AssetDumperVehicle.h"
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@ -36,7 +37,7 @@ bool ZoneDumper::DumpZone(Zone* zone, const std::string& basePath) const
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const auto* assetPools = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
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DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset);
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// DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints);
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DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints);
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// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def);
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// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts);
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// DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel);
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