Add dumping of T6 physconstraints

This commit is contained in:
Jan
2020-10-25 13:14:16 +01:00
parent a925bd505d
commit eb97560e0d
4 changed files with 183 additions and 1 deletions

View File

@ -11,6 +11,7 @@
#include "AssetDumpers/AssetDumperLocalizeEntry.h"
#include "AssetDumpers/AssetDumperGfxImage.h"
#include "AssetDumpers/AssetDumperFontIcon.h"
#include "AssetDumpers/AssetDumperPhysConstraints.h"
#include "AssetDumpers/AssetDumperPhysPreset.h"
#include "AssetDumpers/AssetDumperTracer.h"
#include "AssetDumpers/AssetDumperVehicle.h"
@ -36,7 +37,7 @@ bool ZoneDumper::DumpZone(Zone* zone, const std::string& basePath) const
const auto* assetPools = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset);
// DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints);
DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints);
// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def);
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts);
// DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel);