Write additional details in iw4 material json

This commit is contained in:
Jan
2022-04-18 18:23:30 +02:00
parent 03fe515fb0
commit ebb13e18da
2 changed files with 195 additions and 12 deletions

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@ -657,7 +657,7 @@ namespace IW4
unsigned int nameHash;
char nameStart;
char nameEnd;
unsigned char samplerState;
unsigned char samplerState; // SamplerStateBits_e
unsigned char semantic; // TextureSemantic
MaterialTextureDefInfo u;
};
@ -669,25 +669,72 @@ namespace IW4
float literal[4];
};
enum GfxBlend
{
GFXS_BLEND_DISABLED = 0x0,
GFXS_BLEND_ZERO = 0x1,
GFXS_BLEND_ONE = 0x2,
GFXS_BLEND_SRCCOLOR = 0x3,
GFXS_BLEND_INVSRCCOLOR = 0x4,
GFXS_BLEND_SRCALPHA = 0x5,
GFXS_BLEND_INVSRCALPHA = 0x6,
GFXS_BLEND_DESTALPHA = 0x7,
GFXS_BLEND_INVDESTALPHA = 0x8,
GFXS_BLEND_DESTCOLOR = 0x9,
GFXS_BLEND_INVDESTCOLOR = 0xA,
GFXS_BLEND_MASK = 0xF,
};
enum GfxBlendOp
{
GFXS_BLENDOP_DISABLED = 0x0,
GFXS_BLENDOP_ADD = 0x1,
GFXS_BLENDOP_SUBTRACT = 0x2,
GFXS_BLENDOP_REVSUBTRACT = 0x3,
GFXS_BLENDOP_MIN = 0x4,
GFXS_BLENDOP_MAX = 0x5,
GFXS_BLENDOP_MASK = 0x7,
};
enum GfxStencilOp
{
GFXS_STENCILOP_KEEP = 0x0,
GFXS_STENCILOP_ZERO = 0x1,
GFXS_STENCILOP_REPLACE = 0x2,
GFXS_STENCILOP_INCRSAT = 0x3,
GFXS_STENCILOP_DECRSAT = 0x4,
GFXS_STENCILOP_INVERT = 0x5,
GFXS_STENCILOP_INCR = 0x6,
GFXS_STENCILOP_DECR = 0x7,
GFXS_STENCILOP_COUNT,
GFXS_STENCILOP_MASK = 0x7
};
enum GfxStateBitsEnum : unsigned int
{
GFXS0_SRCBLEND_RGB_SHIFT = 0x0,
GFXS0_SRCBLEND_RGB_MASK = 0xF,
GFXS0_DSTBLEND_RGB_SHIFT = 0x4,
GFXS0_DSTBLEND_RGB_MASK = 0xF0,
GFXS0_BLENDOP_RGB_SHIFT = 0x8,
GFXS0_BLENDOP_RGB_MASK = 0x700,
GFXS0_BLEND_RGB_MASK = 0x7FF,
GFXS0_ATEST_DISABLE = 0x800,
GFXS0_ATEST_GT_0 = 0x1000,
GFXS0_ATEST_LT_128 = 0x2000,
GFXS0_ATEST_GE_128 = 0x3000,
GFXS0_ATEST_MASK = 0x3000,
GFXS0_CULL_SHIFT = 0xE,
GFXS0_CULL_NONE = 0x4000,
GFXS0_CULL_BACK = 0x8000,
GFXS0_CULL_FRONT = 0xC000,
GFXS0_CULL_MASK = 0xC000,
GFXS0_SRCBLEND_ALPHA_SHIFT = 0x10,
GFXS0_SRCBLEND_ALPHA_MASK = 0xF0000,
GFXS0_DSTBLEND_ALPHA_SHIFT = 0x14,
@ -695,11 +742,14 @@ namespace IW4
GFXS0_BLENDOP_ALPHA_SHIFT = 0x18,
GFXS0_BLENDOP_ALPHA_MASK = 0x7000000,
GFXS0_BLEND_ALPHA_MASK = 0x7FF0000,
GFXS0_COLORWRITE_RGB = 0x8000000,
GFXS0_COLORWRITE_ALPHA = 0x10000000,
GFXS0_COLORWRITE_MASK = 0x18000000,
GFXS0_GAMMAWRITE = 0x40000000,
GFXS0_POLYMODE_LINE = 0x80000000,
GFXS1_DEPTHWRITE = 0x1,
GFXS1_DEPTHTEST_DISABLE = 0x2,
GFXS1_DEPTHTEST_SHIFT = 0x2,
@ -708,25 +758,30 @@ namespace IW4
GFXS1_DEPTHTEST_EQUAL = 0x8,
GFXS1_DEPTHTEST_LESSEQUAL = 0xC,
GFXS1_DEPTHTEST_MASK = 0xC,
GFXS1_POLYGON_OFFSET_SHIFT = 0x4,
GFXS1_POLYGON_OFFSET_0 = 0x0,
GFXS1_POLYGON_OFFSET_1 = 0x10,
GFXS1_POLYGON_OFFSET_2 = 0x20,
GFXS1_POLYGON_OFFSET_SHADOWMAP = 0x30,
GFXS1_POLYGON_OFFSET_MASK = 0x30,
GFXS1_STENCIL_FRONT_ENABLE = 0x40,
GFXS1_STENCIL_BACK_ENABLE = 0x80,
GFXS1_STENCIL_MASK = 0xC0,
GFXS1_STENCIL_FRONT_PASS_SHIFT = 0x8,
GFXS1_STENCIL_FRONT_FAIL_SHIFT = 0xB,
GFXS1_STENCIL_FRONT_ZFAIL_SHIFT = 0xE,
GFXS1_STENCIL_FRONT_FUNC_SHIFT = 0x11,
GFXS1_STENCIL_FRONT_MASK = 0xFFF00,
GFXS1_STENCIL_BACK_PASS_SHIFT = 0x14,
GFXS1_STENCIL_BACK_FAIL_SHIFT = 0x17,
GFXS1_STENCIL_BACK_ZFAIL_SHIFT = 0x1A,
GFXS1_STENCIL_BACK_FUNC_SHIFT = 0x1D,
GFXS1_STENCIL_BACK_MASK = 0xFFF00000,
GFXS1_STENCILFUNC_FRONTBACK_MASK = 0xE00E0000,
GFXS1_STENCILOP_FRONTBACK_MASK = 0x1FF1FF00,
};
@ -757,18 +812,37 @@ namespace IW4
gcc_align(8) uint64_t packed;
};
// The sort key is translated to a numeric value inside the material templates
// when converting the material.
// TODO: Try to find out which value is which sort key by investigating on materials
enum SortKey_e
{
SORTKEY_UNKNOWN = 0
};
struct MaterialInfo
{
const char* name;
unsigned char gameFlags;
unsigned char sortKey;
unsigned char sortKey; // SortKey_e
unsigned char textureAtlasRowCount;
unsigned char textureAtlasColumnCount;
GfxDrawSurf drawSurf;
GfxDrawSurf drawSurf; // seems to be zeroed when loading
unsigned int surfaceTypeBits;
uint16_t hashIndex;
};
enum GfxCameraRegionType
{
CAMERA_REGION_LIT_OPAQUE = 0x0,
CAMERA_REGION_LIT_TRANS = 0x1,
CAMERA_REGION_EMISSIVE = 0x2,
CAMERA_REGION_DEPTH_HACK = 0x3,
CAMERA_REGION_COUNT,
CAMERA_REGION_NONE = CAMERA_REGION_COUNT,
};
struct Material
{
MaterialInfo info;
@ -777,7 +851,7 @@ namespace IW4
unsigned char constantCount;
unsigned char stateBitsCount;
unsigned char stateFlags;
unsigned char cameraRegion;
unsigned char cameraRegion; // GfxCameraRegionType
MaterialTechniqueSet* techniqueSet;
MaterialTextureDef* textureTable;
MaterialConstantDef* constantTable;