Write additional details in iw4 material json

This commit is contained in:
Jan
2022-04-18 18:23:30 +02:00
parent 03fe515fb0
commit ebb13e18da
2 changed files with 195 additions and 12 deletions

View File

@ -111,7 +111,7 @@ namespace IW4
"unused6",
"waterMap"
};
auto jArray = json::array();
if (textureTable)
@ -119,7 +119,6 @@ namespace IW4
for (auto index = 0u; index < count; index++)
{
const auto& entry = textureTable[index];
assert(entry.semantic < std::extent_v<decltype(semanticNames)>);
json jEntry = {
{"samplerState", BuildSamplerStateJson(entry.samplerState)},
@ -209,17 +208,118 @@ namespace IW4
json BuildStateBitsTableJson(GfxStateBits* stateBitsTable, const size_t count)
{
static const char* blendNames[]
{
"disabled",
"zero",
"one",
"srcColor",
"invSrcColor",
"srcAlpha",
"invSrcAlpha",
"destAlpha",
"invDestAlpha",
"destColor",
"invDestColor",
};
static const char* blendOpNames[]
{
"disabled",
"add",
"subtract",
"revSubtract",
"min",
"max"
};
static const char* depthTestNames[]
{
"always",
"less",
"equal",
"lessEqual",
};
static const char* polygonOffsetNames[]
{
"0",
"1",
"2",
"shadowMap",
};
static const char* stencilOpNames[]
{
"keep",
"zero",
"replace",
"incrSat",
"decrSat",
"invert",
"incr",
"decr"
};
auto jArray = json::array();
if (stateBitsTable)
{
for (auto index = 0u; index < count; index++)
{
const auto& entry = stateBitsTable[count];
jArray.emplace_back(json::array({
entry.loadBits[0],
entry.loadBits[1]
}));
const auto& entry = stateBitsTable[index];
const auto srcBlendRgb = (entry.loadBits[0] & GFXS0_SRCBLEND_RGB_MASK) >> GFXS0_SRCBLEND_RGB_SHIFT;
const auto dstBlendRgb = (entry.loadBits[0] & GFXS0_DSTBLEND_RGB_MASK) >> GFXS0_DSTBLEND_RGB_SHIFT;
const auto blendOpRgb = (entry.loadBits[0] & GFXS0_BLENDOP_RGB_MASK) >> GFXS0_BLENDOP_RGB_SHIFT;
const auto srcBlendAlpha = (entry.loadBits[0] & GFXS0_SRCBLEND_ALPHA_MASK) >> GFXS0_SRCBLEND_ALPHA_SHIFT;
const auto dstBlendAlpha = (entry.loadBits[0] & GFXS0_DSTBLEND_ALPHA_MASK) >> GFXS0_DSTBLEND_ALPHA_SHIFT;
const auto blendOpAlpha = (entry.loadBits[0] & GFXS0_BLENDOP_ALPHA_MASK) >> GFXS0_BLENDOP_ALPHA_SHIFT;
const auto depthTest = (entry.loadBits[1] & GFXS1_DEPTHTEST_MASK) >> GFXS1_DEPTHTEST_SHIFT;
const auto polygonOffset = (entry.loadBits[1] & GFXS1_POLYGON_OFFSET_MASK) >> GFXS1_POLYGON_OFFSET_SHIFT;
const auto* alphaTest = "disable";
if (entry.loadBits[0] & GFXS0_ATEST_GT_0)
alphaTest = "gt0";
else if (entry.loadBits[0] & GFXS0_ATEST_LT_128)
alphaTest = "lt128";
else if (entry.loadBits[0] & GFXS0_ATEST_GE_128)
alphaTest = "ge128";
else
assert(entry.loadBits[0] & GFXS0_ATEST_DISABLE);
const auto* cullFace = "none";
if ((entry.loadBits[0] & GFXS0_CULL_MASK) == GFXS0_CULL_BACK)
cullFace = "back";
else if ((entry.loadBits[0] & GFXS0_CULL_MASK) == GFXS0_CULL_FRONT)
cullFace = "front";
else
assert((entry.loadBits[0] & GFXS0_CULL_MASK) == GFXS0_CULL_NONE);
jArray.emplace_back(json{
{"srcBlendRgb", ArrayEntry(blendNames, srcBlendRgb)},
{"dstBlendRgb", ArrayEntry(blendNames, dstBlendRgb)},
{"blendOpRgb", ArrayEntry(blendOpNames, blendOpRgb)},
{"alphaTest", alphaTest},
{"cullFace", cullFace},
{"srcBlendAlpha", ArrayEntry(blendNames, srcBlendAlpha)},
{"dstBlendAlpha", ArrayEntry(blendNames, dstBlendAlpha)},
{"blendOpAlpha", ArrayEntry(blendOpNames, blendOpAlpha)},
{"colorWriteRgb", (entry.loadBits[0] & GFXS0_COLORWRITE_RGB) ? true : false},
{"colorWriteAlpha", (entry.loadBits[0] & GFXS0_COLORWRITE_ALPHA) ? true : false},
{"gammaWrite", (entry.loadBits[0] & GFXS0_GAMMAWRITE) ? true : false},
{"polymodeLine", (entry.loadBits[0] & GFXS0_POLYMODE_LINE) ? true : false},
{"depthWrite", (entry.loadBits[1] & GFXS1_DEPTHWRITE) ? true : false},
{"depthTest", (entry.loadBits[1] & GFXS1_DEPTHTEST_DISABLE) ? json("disable") : ArrayEntry(depthTestNames, depthTest)},
{"polygonOffset", ArrayEntry(polygonOffsetNames, polygonOffset)},
{"stencilFrontEnabled", (entry.loadBits[1] & GFXS1_STENCIL_FRONT_ENABLE) ? true : false},
{"stencilBackEnabled", (entry.loadBits[1] & GFXS1_STENCIL_BACK_ENABLE) ? true : false},
{"stencilFrontPass", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_PASS_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilFrontFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_FAIL_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilFrontZFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_ZFAIL_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilFrontFunc", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_FUNC_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilBackPass", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_PASS_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilBackFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_FAIL_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilBackZFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_ZFAIL_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilBackFunc", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_FUNC_SHIFT) & GFXS_STENCILOP_MASK)},
});
}
}
@ -245,6 +345,15 @@ void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Mat
auto& stream = *assetFile;
static const char* cameraRegionNames[]
{
"litOpaque",
"litTrans",
"emissive",
"depthHack",
"none"
};
const json j = {
{
"info", {
@ -272,7 +381,7 @@ void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Mat
},
{"stateBitsEntry", std::vector(std::begin(material->stateBitsEntry), std::end(material->stateBitsEntry))},
{"stateFlags", material->stateFlags},
{"cameraRegion", material->cameraRegion},
{"cameraRegion", ArrayEntry(cameraRegionNames, material->cameraRegion)},
{"techniqueSet", material->techniqueSet && material->techniqueSet->name ? AssetName(material->techniqueSet->name) : nullptr},
{"textureTable", BuildTextureTableJson(material->textureTable, material->textureCount)},
{"constantTable", BuildConstantTableJson(material->constantTable, material->constantCount)},