ZoneCodeGenerator: Add template code and separate into different template files for a better overview and less cluttered template code

This commit is contained in:
Jan
2019-11-15 14:55:35 +01:00
parent 3bf0334c59
commit ee2653657e
6 changed files with 109 additions and 19 deletions

View File

@ -0,0 +1,30 @@
// Everything related to loading a pointer with a count that can be larger than 1
LoadArrayPointerInner(context, structure, member) ::= <<
$TypeVarName(structure)$->$member.Member.Name$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$>(alignof($TypeDeclaration(member.Member.VariableType)$));
$if(member.StructureType && !member.StructureType.IsLeaf)$
$TypeVarName(member.StructureType)$ = $TypeVarName(structure)$->$member.Member.Name$;
LoadArray_$member.Member.VariableType.Type.Name$(true, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);
$else$
m_stream->Load<$TypeDeclaration(member.Member.VariableType)$>($TypeVarName(structure)$->$member.Member.Name$, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);$endif$
>>
LoadArrayPointer(context, structure, member) ::= <<
$if(!member.Computations.ShouldIgnore)$
if ($TypeVarName(structure)$->$member.Member.Name$)
{
$if(member.IsReusable)$
if($TypeVarName(structure)$->$member.Member.Name$ == PTR_FOLLOWING)
{
$LoadArrayPointerInner(context, structure, member)$
}
else
{
$TypeVarName(structure)$->$member.Member.Name$ = m_stream->ConvertOffsetToPointer($TypeVarName(structure)$->$member.Member.Name$);
}
$else$
$LoadArrayPointerInner(context, structure, member)$
$endif$
}
$endif$
>>