ZoneCodeGenerator: Add template code and separate into different template files for a better overview and less cluttered template code

This commit is contained in:
Jan
2019-11-15 14:55:35 +01:00
parent 3bf0334c59
commit ee2653657e
6 changed files with 109 additions and 19 deletions

View File

@ -2,6 +2,12 @@ delimiters "$", "$"
import "Common.stg"
import "Loading/Common.stg"
import "Loading/String.stg"
import "Loading/ArrayPointer.stg"
import "Loading/SinglePointer.stg"
// Loading common
LoaderClassName(asset) ::= "Loader_$asset.Type.Name$"
HeaderConstructor(context) ::= "$LoaderClassName(context.Asset)$(IZoneScriptStringProvider* scriptStringProvider, Zone* zone, IZoneInputStream* stream);"
@ -82,31 +88,16 @@ LoadMember(context, member) ::= <<
Loading member $member.Member.Name$
>>
LoadString(context, structure, member) ::= <<
varXString = &$TypeVarName(structure)$->$member.Member.Name$;
LoadXString(false);
>>
LoadArrayPointer(context, structure, member) ::= <<
if ($TypeVarName(structure)$->$member.Member.Name$)
{
$TypeVarName(structure)$->$member.Member.Name$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$>(alignof($TypeDeclaration(member.Member.VariableType)$));
$if(member.StructureType && !member.StructureType.IsLeaf)$
$TypeVarName(member.StructureType)$ = $TypeVarName(structure)$->$member.Member.Name$;
LoadArray_$member.Member.VariableType.Type.Name$(true, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);
$else$
m_stream->Load<$TypeDeclaration(member.Member.VariableType)$>($TypeVarName(structure)$->$member.Member.Name$, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);
$endif$
}
>>
LoadMemberIfNeedsTreatment(context, structure, member) ::= <<
$if(member.IsString)$
$LoadString(context, structure, member)$
$elseif(member.IsScriptString)$
// Load scriptstring for $member.Member.Name$
$elseif(member.Computations.IsArrayPointerReference && member.Computations.IsSinglePointer)$
$elseif(member.Computations.IsArrayPointerReference && member.Computations.PointerDepthIsOne)$
$LoadArrayPointer(context, structure, member)$
$elseif(member.Computations.IsSinglePointerReference)$
$LoadSinglePointer(context, structure, member)$
$endif$
>>