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ZoneCommon: List zone content in the order it was loaded
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@ -1,5 +1,4 @@
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#pragma once
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#include "Zone/Zone.h"
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#include "GameLanguage.h"
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#include <vector>
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@ -8,6 +7,7 @@ class Zone;
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class IGame
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{
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public:
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virtual const std::string& GetName() = 0;
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virtual void AddZone(Zone* zone) = 0;
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virtual void RemoveZone(Zone* zone) = 0;
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virtual std::vector<Zone*> GetZones() = 0;
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