move contentloader classes to their respective game namespaces

This commit is contained in:
Jan
2020-10-17 15:55:19 +02:00
parent 464f8231df
commit f0c8ffa6be
8 changed files with 155 additions and 149 deletions

View File

@ -0,0 +1,48 @@
#include "ContentLoaderBase.h"
#include <cassert>
const void* ContentLoaderBase::PTR_FOLLOWING = reinterpret_cast<void*>(-1);
const void* ContentLoaderBase::PTR_INSERT = reinterpret_cast<void*>(-2);
ContentLoaderBase::ContentLoaderBase()
{
varXString = nullptr;
m_zone = nullptr;
m_stream = nullptr;
}
void ContentLoaderBase::LoadXString(const bool atStreamStart) const
{
assert(varXString != nullptr);
if (atStreamStart)
m_stream->Load<const char*>(varXString);
if(*varXString != nullptr)
{
if(*varXString == PTR_FOLLOWING)
{
*varXString = m_stream->Alloc<const char>(alignof(const char));
m_stream->LoadNullTerminated(const_cast<char*>(*varXString));
}
else
{
*varXString = m_stream->ConvertOffsetToPointer<const char>(*varXString);
}
}
}
void ContentLoaderBase::LoadXStringArray(const bool atStreamStart, const size_t count)
{
assert(varXString != nullptr);
if(atStreamStart)
m_stream->Load<const char*>(varXString, count);
for(size_t index = 0; index < count; index++)
{
LoadXString(false);
varXString++;
}
}