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IW5 support initial commit
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0
src/Common/Game/IW5/CommonIW5.cpp
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src/Common/Game/IW5/CommonIW5.cpp
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src/Common/Game/IW5/CommonIW5.h
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src/Common/Game/IW5/CommonIW5.h
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#pragma once
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namespace IW5
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{
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}
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src/Common/Game/IW5/GameIW5.cpp
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src/Common/Game/IW5/GameIW5.cpp
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#include "GameIW5.h"
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#include <algorithm>
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#include "IW5.h"
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using namespace IW5;
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GameIW5 g_GameIW5;
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std::string GameIW5::GetFullName()
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{
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return "Call Of Duty: Modern Warfare 3";
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}
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std::string GameIW5::GetShortName()
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{
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return "IW5";
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}
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void GameIW5::AddZone(Zone* zone)
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{
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m_zones.push_back(zone);
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}
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void GameIW5::RemoveZone(Zone* zone)
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{
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const auto foundEntry = std::find(m_zones.begin(), m_zones.end(), zone);
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if (foundEntry != m_zones.end())
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m_zones.erase(foundEntry);
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}
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std::vector<Zone*> GameIW5::GetZones()
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{
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return m_zones;
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}
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std::vector<GameLanguagePrefix> GameIW5::GetLanguagePrefixes()
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{
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std::vector<GameLanguagePrefix> prefixes;
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return prefixes;
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}
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src/Common/Game/IW5/GameIW5.h
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src/Common/Game/IW5/GameIW5.h
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#pragma once
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#include "Game/IGame.h"
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class GameIW5 : public IGame
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{
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std::vector<Zone*> m_zones;
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public:
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std::string GetFullName() override;
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std::string GetShortName() override;
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void AddZone(Zone* zone) override;
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void RemoveZone(Zone* zone) override;
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std::vector<Zone*> GetZones() override;
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std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
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};
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extern GameIW5 g_GameIW5;
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src/Common/Game/IW5/IW5.h
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src/Common/Game/IW5/IW5.h
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#pragma once
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//#include <d3d11.h>
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#include "Image/Texture.h"
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#include "IW5_Assets.h"
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namespace IW5
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{
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struct DB_AuthHash
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{
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char bytes[32];
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};
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struct DB_AuthSignature
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{
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char bytes[256];
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};
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struct DB_AuthSubHeader
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{
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char fastfileName[32];
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unsigned int reserved;
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DB_AuthHash masterBlockHashes[244];
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};
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struct DB_AuthHeader
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{
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char magic[8]; // + 0
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unsigned int reserved; // + 8
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DB_AuthHash subheaderHash; // + 12
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DB_AuthSignature signedSubheaderHash; // + 44
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DB_AuthSubHeader subheader; // + 300
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};
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struct ScriptStringList
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{
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int count;
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const char** strings;
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};
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struct XAsset
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{
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XAssetType type;
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XAssetHeader header;
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};
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struct XAssetList
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{
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ScriptStringList stringList;
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int assetCount;
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XAsset* assets;
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};
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struct cspField_t
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{
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const char* szName;
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int iOffset;
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int iFieldType;
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};
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enum csParseFieldType_t
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{
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CSPFT_STRING = 0,
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CSPFT_STRING_MAX_STRING_CHARS,
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CSPFT_STRING_MAX_QPATH,
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CSPFT_STRING_MAX_OSPATH,
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CSPFT_INT,
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CSPFT_QBOOLEAN,
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CSPFT_BOOL,
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CSPFT_FLOAT,
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CSPFT_MPH_TO_INCHES_PER_SEC,
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CSPFT_MILLISECONDS,
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CSPFT_FX,
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CSPFT_XMODEL,
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CSPFT_MATERIAL,
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CSPFT_SOUND,
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CSPFT_TRACER,
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CSPFT_NUM_BASE_FIELD_TYPES,
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};
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}
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4676
src/Common/Game/IW5/IW5_Assets.h
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4676
src/Common/Game/IW5/IW5_Assets.h
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File diff suppressed because it is too large
Load Diff
@ -20,6 +20,12 @@
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#define memb_align(x) alignas(x)
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#define gcc_align(x)
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#else
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#ifdef __ida
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#define type_align(x) __declspec(align(x))
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#define tdef_align(x) __declspec(align(x))
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#define memb_align(x) __declspec(align(x))
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#define gcc_align(x)
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#else
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#ifdef _MSVC_LANG
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#define type_align(x) __declspec(align(x))
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#define tdef_align(x) __declspec(align(x))
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@ -31,4 +37,5 @@
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#define memb_align(x) __attribute__((__aligned__(x)))
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#define gcc_align(x) __attribute__((__aligned__(x)))
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#endif
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#endif
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#endif
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