mirror of
https://github.com/Laupetin/OpenAssetTools.git
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IW5 support initial commit
This commit is contained in:
1
src/ZoneCode/Game/IW5/IW5.gen
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1
src/ZoneCode/Game/IW5/IW5.gen
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# This file exists for automatically generating zone loading code.
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8
src/ZoneCode/Game/IW5/IW5.h
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8
src/ZoneCode/Game/IW5/IW5.h
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#pragma once
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// Entry point for IW5 code generation
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#include "../Common.h"
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#include "../../../Common/Game/IW5/IW5_Assets.h"
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// EOF
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97
src/ZoneCode/Game/IW5/IW5_Commands.txt
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97
src/ZoneCode/Game/IW5/IW5_Commands.txt
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// Game: Modern Warfare 3 (IW5)
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game IW5;
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architecture x86;
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// Game Assets
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asset PhysPreset ASSET_TYPE_PHYSPRESET;
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asset PhysCollmap ASSET_TYPE_PHYSCOLLMAP;
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asset XAnimParts ASSET_TYPE_XANIMPARTS;
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asset XModelSurfs ASSET_TYPE_XMODEL_SURFS;
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asset XModel ASSET_TYPE_XMODEL;
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asset Material ASSET_TYPE_MATERIAL;
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asset MaterialPixelShader ASSET_TYPE_PIXELSHADER;
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asset MaterialVertexShader ASSET_TYPE_VERTEXSHADER;
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asset MaterialVertexDeclaration ASSET_TYPE_VERTEXDECL;
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asset MaterialTechniqueSet ASSET_TYPE_TECHNIQUE_SET;
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asset GfxImage ASSET_TYPE_IMAGE;
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asset snd_alias_list_t ASSET_TYPE_SOUND;
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asset SndCurve ASSET_TYPE_SOUND_CURVE;
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asset LoadedSound ASSET_TYPE_LOADED_SOUND;
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asset clipMap_t ASSET_TYPE_CLIPMAP;
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asset ComWorld ASSET_TYPE_COMWORLD;
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asset GlassWorld ASSET_TYPE_GLASSWORLD;
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asset PathData ASSET_TYPE_PATHDATA;
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asset VehicleTrack ASSET_TYPE_VEHICLE_TRACK;
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asset MapEnts ASSET_TYPE_MAP_ENTS;
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asset FxWorld ASSET_TYPE_FXWORLD;
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asset GfxWorld ASSET_TYPE_GFXWORLD;
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asset GfxLightDef ASSET_TYPE_LIGHT_DEF;
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asset Font_s ASSET_TYPE_FONT;
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asset MenuList ASSET_TYPE_MENULIST;
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asset menuDef_t ASSET_TYPE_MENU;
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asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY;
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asset WeaponAttachment ASSET_TYPE_ATTACHMENT;
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asset WeaponCompleteDef ASSET_TYPE_WEAPON;
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asset FxEffectDef ASSET_TYPE_FX;
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asset FxImpactTable ASSET_TYPE_IMPACT_FX;
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asset SurfaceFxTable ASSET_TYPE_SURFACE_FX;
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asset RawFile ASSET_TYPE_RAWFILE;
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asset ScriptFile ASSET_TYPE_SCRIPTFILE;
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asset StringTable ASSET_TYPE_STRINGTABLE;
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asset LeaderboardDef ASSET_TYPE_LEADERBOARD;
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asset StructuredDataDefSet ASSET_TYPE_STRUCTURED_DATA_DEF;
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asset TracerDef ASSET_TYPE_TRACER;
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asset VehicleDef ASSET_TYPE_VEHICLE;
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asset AddonMapEnts ASSET_TYPE_ADDON_MAP_ENTS;
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// Setup blocks
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block temp XFILE_BLOCK_TEMP default;
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block normal XFILE_BLOCK_PHYSICAL;
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block runtime XFILE_BLOCK_RUNTIME default;
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block normal XFILE_BLOCK_VIRTUAL default;
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block normal XFILE_BLOCK_LARGE;
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block normal XFILE_BLOCK_CALLBACK;
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block normal XFILE_BLOCK_SCRIPT;
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#include "XAssets/PhysPreset.txt"
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#include "XAssets/PhysCollmap.txt"
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#include "XAssets/XAnimParts.txt"
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#include "XAssets/XModelSurfs.txt"
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#include "XAssets/XModel.txt"
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#include "XAssets/Material.txt"
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#include "XAssets/MaterialPixelShader.txt"
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#include "XAssets/MaterialVertexShader.txt"
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#include "XAssets/MaterialVertexDeclaration.txt"
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#include "XAssets/MaterialTechniqueSet.txt"
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#include "XAssets/GfxImage.txt"
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#include "XAssets/snd_alias_list_t.txt"
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#include "XAssets/SndCurve.txt"
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#include "XAssets/LoadedSound.txt"
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#include "XAssets/clipMap_t.txt"
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#include "XAssets/ComWorld.txt"
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#include "XAssets/GlassWorld.txt"
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#include "XAssets/PathData.txt"
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#include "XAssets/VehicleTrack.txt"
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#include "XAssets/MapEnts.txt"
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#include "XAssets/FxWorld.txt"
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#include "XAssets/GfxWorld.txt"
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#include "XAssets/GfxLightDef.txt"
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#include "XAssets/Font_s.txt"
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#include "XAssets/MenuList.txt"
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#include "XAssets/menuDef_t.txt"
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#include "XAssets/LocalizeEntry.txt"
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#include "XAssets/WeaponAttachment.txt"
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#include "XAssets/WeaponCompleteDef.txt"
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#include "XAssets/FxEffectDef.txt"
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#include "XAssets/FxImpactTable.txt"
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#include "XAssets/SurfaceFxTable.txt"
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#include "XAssets/RawFile.txt"
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#include "XAssets/ScriptFile.txt"
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#include "XAssets/StringTable.txt"
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#include "XAssets/LeaderboardDef.txt"
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#include "XAssets/StructuredDataDefSet.txt"
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#include "XAssets/TracerDef.txt"
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#include "XAssets/VehicleDef.txt"
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#include "XAssets/AddonMapEnts.txt"
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// EOF
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8
src/ZoneCode/Game/IW5/XAssets/AddonMapEnts.txt
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8
src/ZoneCode/Game/IW5/XAssets/AddonMapEnts.txt
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@ -0,0 +1,8 @@
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// =========================================
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// AddonMapEnts
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// =========================================
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use AddonMapEnts;
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set block XFILE_BLOCK_TEMP;
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set string name;
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set name name;
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set count entityString numEntityChars;
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11
src/ZoneCode/Game/IW5/XAssets/ComWorld.txt
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11
src/ZoneCode/Game/IW5/XAssets/ComWorld.txt
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// =========================================
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// ComWorld
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// =========================================
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use ComWorld;
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set block XFILE_BLOCK_TEMP;
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set string name;
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set name name;
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set count primaryLights primaryLightCount;
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// ComPrimaryLight
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set string ComPrimaryLight::defName;
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9
src/ZoneCode/Game/IW5/XAssets/Font_s.txt
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src/ZoneCode/Game/IW5/XAssets/Font_s.txt
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// =========================================
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// Font_s
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// =========================================
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use Font_s;
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set block XFILE_BLOCK_TEMP;
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set string fontName;
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set name fontName;
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set reusable glyphs;
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set count glyphs glyphCount;
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50
src/ZoneCode/Game/IW5/XAssets/FxEffectDef.txt
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50
src/ZoneCode/Game/IW5/XAssets/FxEffectDef.txt
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@ -0,0 +1,50 @@
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// =========================================
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// FxEffectDef
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// =========================================
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use FxEffectDef;
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set block XFILE_BLOCK_TEMP;
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set string name;
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set name name;
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set count elemDefs elemDefCountEmission + elemDefCountLooping + elemDefCountOneShot;
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// FxElemDef
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use FxElemDef;
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set count velSamples velIntervalCount + 1;
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set count visSamples visStateIntervalCount + 1;
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// FxElemDefVisuals
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use FxElemDefVisuals;
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set condition markArray FxElemDef::elemType == FX_ELEM_TYPE_DECAL;
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set count markArray FxElemDef::visualCount;
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set condition array FxElemDef::visualCount > 1;
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set count array FxElemDef::visualCount;
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// FxElemVisuals
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use FxElemVisuals;
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set condition anonymous never;
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set condition model FxElemDef::elemType == FX_ELEM_TYPE_MODEL;
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set condition effectDef FxElemDef::elemType == FX_ELEM_TYPE_RUNNER;
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set condition soundName FxElemDef::elemType == FX_ELEM_TYPE_SOUND;
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set string soundName;
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set condition material FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_BILLBOARD
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|| FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_ORIENTED
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|| FxElemDef::elemType == FX_ELEM_TYPE_TAIL
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|| FxElemDef::elemType == FX_ELEM_TYPE_TRAIL
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|| FxElemDef::elemType == FX_ELEM_TYPE_CLOUD
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|| FxElemDef::elemType == FX_ELEM_TYPE_SPARK_CLOUD
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|| FxElemDef::elemType == FX_ELEM_TYPE_SPARK_FOUNTAIN;
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// FxEffectDefRef
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use FxEffectDefRef;
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set condition handle never;
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set string name;
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// FxElemExtendedDefPtr
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use FxElemExtendedDefPtr;
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set condition trailDef FxElemDef::elemType == FX_ELEM_TYPE_TRAIL;
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set condition sparkFountainDef FxElemDef::elemType == FX_ELEM_TYPE_SPARK_FOUNTAIN;
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// FxTrailDef
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use FxTrailDef;
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set count verts vertCount;
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set count inds indCount;
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8
src/ZoneCode/Game/IW5/XAssets/FxImpactTable.txt
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8
src/ZoneCode/Game/IW5/XAssets/FxImpactTable.txt
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@ -0,0 +1,8 @@
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// =========================================
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// FxImpactTable
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// =========================================
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use FxImpactTable;
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set block XFILE_BLOCK_TEMP;
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set string name;
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set name name;
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set count table 15;
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38
src/ZoneCode/Game/IW5/XAssets/FxWorld.txt
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38
src/ZoneCode/Game/IW5/XAssets/FxWorld.txt
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// =========================================
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// FxWorld
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// =========================================
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use FxWorld;
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set block XFILE_BLOCK_TEMP;
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set string name;
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set name name;
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// FxGlassSystem
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use FxGlassSystem;
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set count defs defCount;
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set block piecePlaces XFILE_BLOCK_RUNTIME;
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set count piecePlaces pieceLimit;
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set block pieceStates XFILE_BLOCK_RUNTIME;
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set count pieceStates pieceLimit;
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set block pieceDynamics XFILE_BLOCK_RUNTIME;
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set count pieceDynamics pieceLimit;
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set block geoData XFILE_BLOCK_RUNTIME;
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set count geoData geoDataLimit;
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set block isInUse XFILE_BLOCK_RUNTIME;
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set count isInUse pieceWordCount;
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set block cellBits XFILE_BLOCK_RUNTIME;
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set count cellBits pieceWordCount * cellCount;
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set block visData XFILE_BLOCK_RUNTIME;
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set count visData (pieceLimit + 15) / 16 * 16;
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set block linkOrg XFILE_BLOCK_RUNTIME;
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set count linkOrg pieceLimit;
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set block halfThickness XFILE_BLOCK_RUNTIME;
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set count halfThickness (pieceLimit + 3) / 4 * 4;
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set count lightingHandles initPieceCount;
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set count initPieceStates initPieceCount;
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set count initGeoData initGeoDataCount;
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// FxGlassDef
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reorder FxGlassDef:
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physPreset
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material
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materialShattered;
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22
src/ZoneCode/Game/IW5/XAssets/GfxImage.txt
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22
src/ZoneCode/Game/IW5/XAssets/GfxImage.txt
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// =========================================
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// GfxImage
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// =========================================
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use GfxImage;
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set block XFILE_BLOCK_TEMP;
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set action OnImageLoaded(GfxImage);
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set string name;
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set name name;
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reorder:
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name
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texture;
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// GfxTexture
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use GfxTexture;
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set reusable loadDef;
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set block loadDef XFILE_BLOCK_TEMP;
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set condition texture never;
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|
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// GfxImageLoadDef
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use GfxImageLoadDef;
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set action LoadImageData(GfxImageLoadDef, GfxImage);
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set arraysize data resourceSize;
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7
src/ZoneCode/Game/IW5/XAssets/GfxLightDef.txt
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7
src/ZoneCode/Game/IW5/XAssets/GfxLightDef.txt
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@ -0,0 +1,7 @@
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// =========================================
|
||||
// GfxLightDef
|
||||
// =========================================
|
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use GfxLightDef;
|
||||
set block XFILE_BLOCK_TEMP;
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||||
set string name;
|
||||
set name name;
|
128
src/ZoneCode/Game/IW5/XAssets/GfxWorld.txt
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128
src/ZoneCode/Game/IW5/XAssets/GfxWorld.txt
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@ -0,0 +1,128 @@
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||||
// =========================================
|
||||
// GfxWorld
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||||
// =========================================
|
||||
use GfxWorld;
|
||||
set block XFILE_BLOCK_TEMP;
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||||
set string name;
|
||||
set name name;
|
||||
set string baseName;
|
||||
set count skies skyCount;
|
||||
set count aabbTreeCounts dpvsPlanes::cellCount;
|
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set count aabbTrees dpvsPlanes::cellCount;
|
||||
set count cells dpvsPlanes::cellCount;
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||||
set count models modelCount;
|
||||
set count materialMemory materialMemoryCount;
|
||||
set block cellCasterBits XFILE_BLOCK_RUNTIME;
|
||||
set count cellCasterBits dpvsPlanes::cellCount * ((dpvsPlanes::cellCount + 31) / 32);
|
||||
set block cellHasSunLitSurfsBits XFILE_BLOCK_RUNTIME;
|
||||
set count cellHasSunLitSurfsBits (dpvsPlanes::cellCount + 31) / 32;
|
||||
set block sceneDynModel XFILE_BLOCK_RUNTIME;
|
||||
set count sceneDynModel dpvsDyn::dynEntClientCount[0];
|
||||
set block sceneDynBrush XFILE_BLOCK_RUNTIME;
|
||||
set count sceneDynBrush dpvsDyn::dynEntClientCount[1];
|
||||
set block primaryLightEntityShadowVis XFILE_BLOCK_RUNTIME;
|
||||
set count primaryLightEntityShadowVis (primaryLightCount - lastSunPrimaryLightIndex - 1) * 0x2000;
|
||||
set block primaryLightDynEntShadowVis XFILE_BLOCK_RUNTIME;
|
||||
set count primaryLightDynEntShadowVis[0] dpvsDyn::dynEntClientCount[0] * (primaryLightCount - lastSunPrimaryLightIndex - 1);
|
||||
set count primaryLightDynEntShadowVis[1] dpvsDyn::dynEntClientCount[1] * (primaryLightCount - lastSunPrimaryLightIndex - 1);
|
||||
set block nonSunPrimaryLightForModelDynEnt XFILE_BLOCK_RUNTIME;
|
||||
set count nonSunPrimaryLightForModelDynEnt dpvsDyn::dynEntClientCount[0];
|
||||
set count shadowGeom primaryLightCount;
|
||||
set count lightRegion primaryLightCount;
|
||||
set count heroOnlyLights heroOnlyLightCount;
|
||||
|
||||
// GfxSky
|
||||
set count GfxSky::skyStartSurfs skySurfCount;
|
||||
|
||||
// GfxWorldDpvsPlanes
|
||||
use GfxWorldDpvsPlanes;
|
||||
set reusable planes;
|
||||
set count planes GfxWorld::planeCount;
|
||||
set count nodes GfxWorld::nodeCount;
|
||||
set block sceneEntCellBits XFILE_BLOCK_RUNTIME;
|
||||
set count sceneEntCellBits cellCount * 0x200;
|
||||
|
||||
// GfxCellTree
|
||||
// Extremly dirty hack caused by IW doing an extremly dirty hack in their code as well.
|
||||
// No idea why they decided to separate the count from the pointer that uses the count.
|
||||
// Thank you Treyarch for doing better in your games at least.
|
||||
set count GfxCellTree::aabbTree GfxWorld::aabbTreeCounts[GfxCellTree - GfxWorld::aabbTrees];
|
||||
|
||||
// GfxAabbTree
|
||||
use GfxAabbTree;
|
||||
set reusable smodelIndexes;
|
||||
set count smodelIndexes smodelIndexCount;
|
||||
|
||||
// GfxCell
|
||||
use GfxCell;
|
||||
set count portals portalCount;
|
||||
set count reflectionProbes reflectionProbeCount;
|
||||
|
||||
// GfxPortal
|
||||
use GfxPortal;
|
||||
set condition writable never;
|
||||
set count vertices vertexCount;
|
||||
|
||||
// GfxWorldDraw
|
||||
use GfxWorldDraw;
|
||||
set count reflectionProbes reflectionProbeCount;
|
||||
set count reflectionProbeOrigins reflectionProbeCount;
|
||||
set block reflectionProbeTextures XFILE_BLOCK_RUNTIME;
|
||||
set count reflectionProbeTextures reflectionProbeCount;
|
||||
set count lightmaps lightmapCount;
|
||||
set block lightmapPrimaryTextures XFILE_BLOCK_RUNTIME;
|
||||
set count lightmapPrimaryTextures lightmapCount;
|
||||
set block lightmapSecondaryTextures XFILE_BLOCK_RUNTIME;
|
||||
set count lightmapSecondaryTextures lightmapCount;
|
||||
set count vd::vertices vertexCount;
|
||||
set condition vd::worldVb never;
|
||||
set count vld::data vertexLayerDataSize;
|
||||
set condition vld::layerVb never;
|
||||
set count indices indexCount;
|
||||
|
||||
// GfxLightGrid
|
||||
use GfxLightGrid;
|
||||
set count rowDataStart maxs[rowAxis] - mins[rowAxis] + 1;
|
||||
set count rawRowData rawRowDataSize;
|
||||
set count entries entryCount;
|
||||
set count colors colorCount;
|
||||
|
||||
// GfxShadowGeometry
|
||||
use GfxShadowGeometry;
|
||||
set count sortedSurfIndex surfaceCount;
|
||||
set count smodelIndex smodelCount;
|
||||
|
||||
// GfxLightRegion
|
||||
set count GfxLightRegion::hulls hullCount;
|
||||
|
||||
// GfxLightRegionHull
|
||||
set count GfxLightRegionHull::axis axisCount;
|
||||
|
||||
// GfxWorldDpvsStatic
|
||||
use GfxWorldDpvsStatic;
|
||||
set block smodelVisData XFILE_BLOCK_RUNTIME;
|
||||
set count smodelVisData smodelCount;
|
||||
set block surfaceVisData XFILE_BLOCK_RUNTIME;
|
||||
set count surfaceVisData staticSurfaceCount;
|
||||
set count sortedSurfIndex staticSurfaceCount + staticSurfaceCountNoDecal;
|
||||
set count smodelInsts smodelCount;
|
||||
set count surfaces GfxWorld::surfaceCount;
|
||||
set count surfacesBounds GfxWorld::surfaceCount;
|
||||
set count smodelDrawInsts smodelCount;
|
||||
set block surfaceMaterials XFILE_BLOCK_RUNTIME;
|
||||
set count surfaceMaterials GfxWorld::surfaceCount;
|
||||
set block surfaceCastsSunShadow XFILE_BLOCK_RUNTIME;
|
||||
set count surfaceCastsSunShadow surfaceVisDataCount;
|
||||
|
||||
// GfxWorldDpvsDynamic
|
||||
use GfxWorldDpvsDynamic;
|
||||
set block dynEntCellBits XFILE_BLOCK_RUNTIME;
|
||||
set count dynEntCellBits[0] dynEntClientWordCount[0] * GfxWorld::dpvsPlanes::cellCount;
|
||||
set count dynEntCellBits[1] dynEntClientWordCount[1] * GfxWorld::dpvsPlanes::cellCount;
|
||||
set block dynEntVisData XFILE_BLOCK_RUNTIME;
|
||||
set count dynEntVisData[0][0] 32 * dynEntClientWordCount[0];
|
||||
set count dynEntVisData[1][0] 32 * dynEntClientWordCount[1];
|
||||
set count dynEntVisData[0][1] 32 * dynEntClientWordCount[0];
|
||||
set count dynEntVisData[1][1] 32 * dynEntClientWordCount[1];
|
||||
set count dynEntVisData[0][2] 32 * dynEntClientWordCount[0];
|
||||
set count dynEntVisData[1][2] 32 * dynEntClientWordCount[1];
|
7
src/ZoneCode/Game/IW5/XAssets/GlassWorld.txt
Normal file
7
src/ZoneCode/Game/IW5/XAssets/GlassWorld.txt
Normal file
@ -0,0 +1,7 @@
|
||||
// =========================================
|
||||
// GlassWorld
|
||||
// =========================================
|
||||
use GlassWorld;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
13
src/ZoneCode/Game/IW5/XAssets/LeaderboardDef.txt
Normal file
13
src/ZoneCode/Game/IW5/XAssets/LeaderboardDef.txt
Normal file
@ -0,0 +1,13 @@
|
||||
// =========================================
|
||||
// LeaderboardDef
|
||||
// =========================================
|
||||
use LeaderboardDef;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
||||
set count columns columnCount;
|
||||
|
||||
// LbColumnDef
|
||||
use LbColumnDef;
|
||||
set string name;
|
||||
set string statName;
|
16
src/ZoneCode/Game/IW5/XAssets/LoadedSound.txt
Normal file
16
src/ZoneCode/Game/IW5/XAssets/LoadedSound.txt
Normal file
@ -0,0 +1,16 @@
|
||||
// =========================================
|
||||
// LoadedSound
|
||||
// =========================================
|
||||
use LoadedSound;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
||||
|
||||
// MssSound
|
||||
use MssSound;
|
||||
set block data XFILE_BLOCK_TEMP;
|
||||
set reusable data;
|
||||
set count data info::data_len;
|
||||
set condition info::data_ptr never;
|
||||
set condition info::initial_ptr never;
|
||||
set action SetSoundData(MssSound);
|
8
src/ZoneCode/Game/IW5/XAssets/LocalizeEntry.txt
Normal file
8
src/ZoneCode/Game/IW5/XAssets/LocalizeEntry.txt
Normal file
@ -0,0 +1,8 @@
|
||||
// =========================================
|
||||
// LocalizeEntry
|
||||
// =========================================
|
||||
use LocalizeEntry;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
||||
set string value;
|
18
src/ZoneCode/Game/IW5/XAssets/MapEnts.txt
Normal file
18
src/ZoneCode/Game/IW5/XAssets/MapEnts.txt
Normal file
@ -0,0 +1,18 @@
|
||||
// =========================================
|
||||
// MapEnts
|
||||
// =========================================
|
||||
use MapEnts;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
||||
set count entityString numEntityChars;
|
||||
set count stages stageCount;
|
||||
|
||||
// MapTriggers
|
||||
use MapTriggers;
|
||||
set count models count;
|
||||
set count hulls hullCount;
|
||||
set count slabs slabCount;
|
||||
|
||||
// Stage
|
||||
set string Stage::name;
|
23
src/ZoneCode/Game/IW5/XAssets/Material.txt
Normal file
23
src/ZoneCode/Game/IW5/XAssets/Material.txt
Normal file
@ -0,0 +1,23 @@
|
||||
// =========================================
|
||||
// Material
|
||||
// =========================================
|
||||
use Material;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string info::name;
|
||||
set name info::name;
|
||||
set reusable textureTable;
|
||||
set count textureTable textureCount;
|
||||
set reusable constantTable;
|
||||
set count constantTable constantCount;
|
||||
set reusable stateBitsTable;
|
||||
set count stateBitsTable stateBitsCount;
|
||||
|
||||
// MaterialTextureDef
|
||||
use MaterialTextureDef;
|
||||
set condition u::water semantic == TS_WATER_MAP;
|
||||
set reusable u::water;
|
||||
|
||||
// water_t
|
||||
use water_t;
|
||||
set count H0 N * M;
|
||||
set count wTerm N * M;
|
13
src/ZoneCode/Game/IW5/XAssets/MaterialPixelShader.txt
Normal file
13
src/ZoneCode/Game/IW5/XAssets/MaterialPixelShader.txt
Normal file
@ -0,0 +1,13 @@
|
||||
// =========================================
|
||||
// MaterialPixelShader
|
||||
// =========================================
|
||||
use MaterialPixelShader;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
||||
|
||||
// GfxPixelShaderLoadDef
|
||||
set count GfxPixelShaderLoadDef::program programSize;
|
||||
|
||||
// MaterialPixelShaderProgram
|
||||
set condition MaterialPixelShaderProgram::ps never;
|
27
src/ZoneCode/Game/IW5/XAssets/MaterialTechniqueSet.txt
Normal file
27
src/ZoneCode/Game/IW5/XAssets/MaterialTechniqueSet.txt
Normal file
@ -0,0 +1,27 @@
|
||||
// =========================================
|
||||
// MaterialTechniqueSet
|
||||
// =========================================
|
||||
use MaterialTechniqueSet;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
||||
set condition remappedTechniqueSet never;
|
||||
set reusable techniques;
|
||||
|
||||
// MaterialTechnique
|
||||
use MaterialTechnique;
|
||||
set string name;
|
||||
set arraysize passArray passCount;
|
||||
reorder:
|
||||
passArray
|
||||
name;
|
||||
|
||||
// MaterialPass
|
||||
use MaterialPass;
|
||||
set count args perPrimArgCount + perObjArgCount + stableArgCount;
|
||||
|
||||
// MaterialShaderArgument
|
||||
use MaterialShaderArgument;
|
||||
set condition u::literalConst type == MTL_ARG_LITERAL_VERTEX_CONST
|
||||
|| type == MTL_ARG_LITERAL_PIXEL_CONST;
|
||||
set reusable u::literalConst;
|
10
src/ZoneCode/Game/IW5/XAssets/MaterialVertexDeclaration.txt
Normal file
10
src/ZoneCode/Game/IW5/XAssets/MaterialVertexDeclaration.txt
Normal file
@ -0,0 +1,10 @@
|
||||
// =========================================
|
||||
// MaterialVertexDeclaration
|
||||
// =========================================
|
||||
use MaterialVertexDeclaration;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
||||
|
||||
// MaterialVertexStreamRouting
|
||||
set condition MaterialVertexStreamRouting::decl never;
|
13
src/ZoneCode/Game/IW5/XAssets/MaterialVertexShader.txt
Normal file
13
src/ZoneCode/Game/IW5/XAssets/MaterialVertexShader.txt
Normal file
@ -0,0 +1,13 @@
|
||||
// =========================================
|
||||
// MaterialVertexShader
|
||||
// =========================================
|
||||
use MaterialVertexShader;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
||||
|
||||
// GfxVertexShaderLoadDef
|
||||
set count GfxVertexShaderLoadDef::program programSize;
|
||||
|
||||
// MaterialVertexShaderProgram
|
||||
set condition MaterialVertexShaderProgram::vs never;
|
8
src/ZoneCode/Game/IW5/XAssets/MenuList.txt
Normal file
8
src/ZoneCode/Game/IW5/XAssets/MenuList.txt
Normal file
@ -0,0 +1,8 @@
|
||||
// =========================================
|
||||
// MenuList
|
||||
// =========================================
|
||||
use MenuList;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
||||
set count menus menuCount;
|
7
src/ZoneCode/Game/IW5/XAssets/PathData.txt
Normal file
7
src/ZoneCode/Game/IW5/XAssets/PathData.txt
Normal file
@ -0,0 +1,7 @@
|
||||
// =========================================
|
||||
// PathData
|
||||
// =========================================
|
||||
use PathData;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
27
src/ZoneCode/Game/IW5/XAssets/PhysCollmap.txt
Normal file
27
src/ZoneCode/Game/IW5/XAssets/PhysCollmap.txt
Normal file
@ -0,0 +1,27 @@
|
||||
// =========================================
|
||||
// PhysCollmap
|
||||
// =========================================
|
||||
use PhysCollmap;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
||||
set count geoms count;
|
||||
|
||||
// PhysGeomInfo
|
||||
use PhysGeomInfo;
|
||||
set count brushWrapper 1;
|
||||
|
||||
// BrushWrapper
|
||||
use BrushWrapper;
|
||||
set reusable planes;
|
||||
set count planes brush::numsides;
|
||||
|
||||
// cbrushWrapper_t
|
||||
use cbrushWrapper_t;
|
||||
set count sides numsides;
|
||||
set count baseAdjacentSide BrushWrapper::totalEdgeCount;
|
||||
|
||||
// cbrushside_t
|
||||
use cbrushside_t;
|
||||
set reusable plane;
|
||||
set count plane 1;
|
8
src/ZoneCode/Game/IW5/XAssets/PhysPreset.txt
Normal file
8
src/ZoneCode/Game/IW5/XAssets/PhysPreset.txt
Normal file
@ -0,0 +1,8 @@
|
||||
// =========================================
|
||||
// PhysPreset
|
||||
// =========================================
|
||||
use PhysPreset;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
||||
set string sndAliasPrefix;
|
10
src/ZoneCode/Game/IW5/XAssets/RawFile.txt
Normal file
10
src/ZoneCode/Game/IW5/XAssets/RawFile.txt
Normal file
@ -0,0 +1,10 @@
|
||||
// =========================================
|
||||
// RawFile
|
||||
// =========================================
|
||||
use RawFile;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
||||
set condition data::compressedBuffer compressedLen > 0;
|
||||
set count data::compressedBuffer compressedLen;
|
||||
set count data::buffer len + 1;
|
7
src/ZoneCode/Game/IW5/XAssets/ScriptFile.txt
Normal file
7
src/ZoneCode/Game/IW5/XAssets/ScriptFile.txt
Normal file
@ -0,0 +1,7 @@
|
||||
// =========================================
|
||||
// ScriptFile
|
||||
// =========================================
|
||||
use ScriptFile;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
7
src/ZoneCode/Game/IW5/XAssets/SndCurve.txt
Normal file
7
src/ZoneCode/Game/IW5/XAssets/SndCurve.txt
Normal file
@ -0,0 +1,7 @@
|
||||
// =========================================
|
||||
// SndCurve
|
||||
// =========================================
|
||||
use SndCurve;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string filename;
|
||||
set name filename;
|
11
src/ZoneCode/Game/IW5/XAssets/StringTable.txt
Normal file
11
src/ZoneCode/Game/IW5/XAssets/StringTable.txt
Normal file
@ -0,0 +1,11 @@
|
||||
// =========================================
|
||||
// StringTable
|
||||
// =========================================
|
||||
use StringTable;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
||||
set count values columnCount * rowCount;
|
||||
|
||||
// StringTableCell
|
||||
set string StringTableCell::string;
|
27
src/ZoneCode/Game/IW5/XAssets/StructuredDataDefSet.txt
Normal file
27
src/ZoneCode/Game/IW5/XAssets/StructuredDataDefSet.txt
Normal file
@ -0,0 +1,27 @@
|
||||
// =========================================
|
||||
// StructuredDataDefSet
|
||||
// =========================================
|
||||
use StructuredDataDefSet;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
||||
set count defs defCount;
|
||||
|
||||
// StructuredDataDef
|
||||
use StructuredDataDef;
|
||||
set count enums enumCount;
|
||||
set count structs structCount;
|
||||
set count indexedArrays indexedArrayCount;
|
||||
set count enumedArrays enumedArrayCount;
|
||||
|
||||
// StructuredDataEnum
|
||||
set count StructuredDataEnum::entries entryCount;
|
||||
|
||||
// StructuredDataEnumEntry
|
||||
set string StructuredDataEnumEntry::string;
|
||||
|
||||
// StructuredDataStruct
|
||||
set count StructuredDataStruct::properties propertyCount;
|
||||
|
||||
// StructuredDataStructProperty
|
||||
set string StructuredDataStructProperty::name;
|
7
src/ZoneCode/Game/IW5/XAssets/SurfaceFxTable.txt
Normal file
7
src/ZoneCode/Game/IW5/XAssets/SurfaceFxTable.txt
Normal file
@ -0,0 +1,7 @@
|
||||
// =========================================
|
||||
// SurfaceFxTable
|
||||
// =========================================
|
||||
use SurfaceFxTable;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
7
src/ZoneCode/Game/IW5/XAssets/TracerDef.txt
Normal file
7
src/ZoneCode/Game/IW5/XAssets/TracerDef.txt
Normal file
@ -0,0 +1,7 @@
|
||||
// =========================================
|
||||
// TracerDef
|
||||
// =========================================
|
||||
use TracerDef;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
16
src/ZoneCode/Game/IW5/XAssets/VehicleDef.txt
Normal file
16
src/ZoneCode/Game/IW5/XAssets/VehicleDef.txt
Normal file
@ -0,0 +1,16 @@
|
||||
// =========================================
|
||||
// VehicleDef
|
||||
// =========================================
|
||||
use VehicleDef;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
||||
set string useHintString;
|
||||
set string turretWeaponName;
|
||||
set scriptstring trophyTags;
|
||||
set string surfaceSndPrefix;
|
||||
|
||||
// VehiclePhysDef
|
||||
use VehiclePhysDef;
|
||||
set string physPresetName;
|
||||
set string accelGraphName;
|
7
src/ZoneCode/Game/IW5/XAssets/VehicleTrack.txt
Normal file
7
src/ZoneCode/Game/IW5/XAssets/VehicleTrack.txt
Normal file
@ -0,0 +1,7 @@
|
||||
// =========================================
|
||||
// VehicleTrack
|
||||
// =========================================
|
||||
use VehicleTrack;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
7
src/ZoneCode/Game/IW5/XAssets/WeaponAttachment.txt
Normal file
7
src/ZoneCode/Game/IW5/XAssets/WeaponAttachment.txt
Normal file
@ -0,0 +1,7 @@
|
||||
// =========================================
|
||||
// WeaponAttachment
|
||||
// =========================================
|
||||
use WeaponAttachment;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
84
src/ZoneCode/Game/IW5/XAssets/WeaponCompleteDef.txt
Normal file
84
src/ZoneCode/Game/IW5/XAssets/WeaponCompleteDef.txt
Normal file
@ -0,0 +1,84 @@
|
||||
// =========================================
|
||||
// WeaponCompleteDef
|
||||
// =========================================
|
||||
use WeaponCompleteDef;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string szInternalName;
|
||||
set name szInternalName;
|
||||
set reusable weapDef;
|
||||
set string szDisplayName;
|
||||
set reusable hideTags;
|
||||
set scriptstring hideTags;
|
||||
set count hideTags 32;
|
||||
set string szXAnims;
|
||||
set reusable szXAnims;
|
||||
set count szXAnims 37;
|
||||
set string szAltWeaponName;
|
||||
set reusable accuracyGraphKnots;
|
||||
set count accuracyGraphKnots[0] accuracyGraphKnotCount[0];
|
||||
set count accuracyGraphKnots[1] accuracyGraphKnotCount[1];
|
||||
|
||||
// WeaponDef
|
||||
use WeaponDef;
|
||||
set string szOverlayName;
|
||||
set reusable gunXModel;
|
||||
set count gunXModel 16;
|
||||
set reusable szXAnimsRightHanded;
|
||||
set string szXAnimsRightHanded;
|
||||
set count szXAnimsRightHanded 37;
|
||||
set reusable szXAnimsLeftHanded;
|
||||
set string szXAnimsLeftHanded;
|
||||
set count szXAnimsLeftHanded 37;
|
||||
set string szModeName;
|
||||
set reusable notetrackSoundMapKeys;
|
||||
set scriptstring notetrackSoundMapKeys;
|
||||
set count notetrackSoundMapKeys 16;
|
||||
set reusable notetrackSoundMapValues;
|
||||
set scriptstring notetrackSoundMapValues;
|
||||
set count notetrackSoundMapValues 16;
|
||||
set reusable notetrackRumbleMapKeys;
|
||||
set scriptstring notetrackRumbleMapKeys;
|
||||
set count notetrackRumbleMapKeys 16;
|
||||
set reusable notetrackRumbleMapValues;
|
||||
set scriptstring notetrackRumbleMapValues;
|
||||
set count notetrackRumbleMapValues 16;
|
||||
set reusable bounceSound;
|
||||
set count bounceSound 31;
|
||||
set reusable worldModel;
|
||||
set count worldModel 16;
|
||||
set string szAmmoName;
|
||||
set string szClipName;
|
||||
set string szSharedAmmoCapName;
|
||||
set reusable parallelBounce;
|
||||
set count parallelBounce 31;
|
||||
set reusable perpendicularBounce;
|
||||
set count perpendicularBounce 31;
|
||||
set string accuracyGraphName0;
|
||||
set string accuracyGraphName1;
|
||||
set reusable originalAccuracyGraphKnots0;
|
||||
set reusable originalAccuracyGraphKnots1;
|
||||
set count originalAccuracyGraphKnots0 WeaponCompleteDef::accuracyGraphKnotCount[0];
|
||||
set count originalAccuracyGraphKnots1 WeaponCompleteDef::accuracyGraphKnotCount[1];
|
||||
set string szUseHintString;
|
||||
set string dropHintString;
|
||||
set string szScript;
|
||||
set reusable locationDamageMultipliers;
|
||||
set count locationDamageMultipliers 20;
|
||||
set string fireRumble;
|
||||
set string meleeImpactRumble;
|
||||
set string turretBarrelSpinRumble;
|
||||
reorder:
|
||||
...
|
||||
accuracyGraphName0
|
||||
originalAccuracyGraphKnots0
|
||||
accuracyGraphName1
|
||||
originalAccuracyGraphKnots1;
|
||||
|
||||
// SndAliasCustom
|
||||
use SndAliasCustom;
|
||||
set count name 1;
|
||||
set reusable name;
|
||||
set condition sound never;
|
||||
|
||||
// snd_alias_list_name
|
||||
set string snd_alias_list_name::soundName;
|
83
src/ZoneCode/Game/IW5/XAssets/XAnimParts.txt
Normal file
83
src/ZoneCode/Game/IW5/XAssets/XAnimParts.txt
Normal file
@ -0,0 +1,83 @@
|
||||
// =========================================
|
||||
// XAnimParts
|
||||
// =========================================
|
||||
use XAnimParts;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
||||
set scriptstring names;
|
||||
set count names boneCount[9];
|
||||
set count notify notifyCount;
|
||||
set count deltaPart 1;
|
||||
set count dataByte dataByteCount;
|
||||
set count dataShort dataShortCount;
|
||||
set count dataInt dataIntCount;
|
||||
set count randomDataShort randomDataShortCount;
|
||||
set count randomDataByte randomDataByteCount;
|
||||
set count randomDataInt randomDataIntCount;
|
||||
set count indices::_1 indexCount;
|
||||
set count indices::_2 indexCount;
|
||||
set condition indices::_1 numframes < 256;
|
||||
set condition indices::data never;
|
||||
reorder:
|
||||
name
|
||||
names
|
||||
notify
|
||||
deltaPart
|
||||
dataByte
|
||||
dataShort
|
||||
dataInt
|
||||
randomDataShort
|
||||
randomDataByte
|
||||
randomDataInt
|
||||
indices;
|
||||
|
||||
// XAnimNotifyInfo
|
||||
set scriptstring XAnimNotifyInfo::name;
|
||||
|
||||
// XAnimDeltaPart
|
||||
use XAnimDeltaPart;
|
||||
set count trans 1;
|
||||
set count quat2 1;
|
||||
set count quat 1;
|
||||
|
||||
// XAnimPartTrans
|
||||
use XAnimPartTrans;
|
||||
set condition u::frames size > 0;
|
||||
set condition u::frames::indices::_1 XAnimParts::numframes < 256;
|
||||
set arraysize u::frames::indices::_1 size + 1;
|
||||
set arraysize u::frames::indices::_2 size + 1;
|
||||
set condition u::frames::frames::_1 smallTrans;
|
||||
set count u::frames::frames::_1 size + 1;
|
||||
set count u::frames::frames::_2 size + 1;
|
||||
|
||||
// XAnimPartTransFrames
|
||||
reorder XAnimPartTransFrames:
|
||||
indices
|
||||
frames;
|
||||
|
||||
// XAnimDeltaPartQuat2
|
||||
use XAnimDeltaPartQuat2;
|
||||
set condition u::frames size > 0;
|
||||
set condition u::frames::indices::_1 XAnimParts::numframes < 256;
|
||||
set arraysize u::frames::indices::_1 size + 1;
|
||||
set arraysize u::frames::indices::_2 size + 1;
|
||||
set count u::frames::frames size + 1;
|
||||
|
||||
// XAnimDeltaPartQuatDataFrames2
|
||||
reorder XAnimDeltaPartQuatDataFrames2:
|
||||
indices
|
||||
frames;
|
||||
|
||||
// XAnimDeltaPartQuat
|
||||
use XAnimDeltaPartQuat;
|
||||
set condition u::frames size > 0;
|
||||
set condition u::frames::indices::_1 XAnimParts::numframes < 256;
|
||||
set arraysize u::frames::indices::_1 size + 1;
|
||||
set arraysize u::frames::indices::_2 size + 1;
|
||||
set count u::frames::frames size + 1;
|
||||
|
||||
// XAnimDeltaPartQuatDataFrames
|
||||
reorder XAnimDeltaPartQuatDataFrames:
|
||||
indices
|
||||
frames;
|
72
src/ZoneCode/Game/IW5/XAssets/XModel.txt
Normal file
72
src/ZoneCode/Game/IW5/XAssets/XModel.txt
Normal file
@ -0,0 +1,72 @@
|
||||
// =========================================
|
||||
// XModel
|
||||
// =========================================
|
||||
use XModel;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
||||
set scriptstring boneNames;
|
||||
set reusable boneNames;
|
||||
set count boneNames numBones;
|
||||
set reusable parentList;
|
||||
set count parentList numBones - numRootBones;
|
||||
set reusable quats;
|
||||
set count quats numBones - numRootBones;
|
||||
set reusable trans;
|
||||
set count trans numBones - numRootBones;
|
||||
set reusable partClassification;
|
||||
set count partClassification numBones;
|
||||
set reusable baseMat;
|
||||
set count baseMat numBones;
|
||||
set count materialHandles numsurfs;
|
||||
set count collSurfs numCollSurfs;
|
||||
set count boneInfo numBones;
|
||||
|
||||
// XModelLodInfo
|
||||
use XModelLodInfo;
|
||||
set block modelSurfs XFILE_BLOCK_TEMP;
|
||||
set action modelSurfs SetModelSurfs(XModelLodInfo, XModelSurfs);
|
||||
set reusable modelSurfs;
|
||||
set condition surfs never;
|
||||
|
||||
// XModelSurfs
|
||||
use XModelSurfs;
|
||||
set block XFILE_BLOCK_VIRTUAL;
|
||||
set string name;
|
||||
set count surfs XModelLodInfo::numsurfs; // No this is not a mistake. This is how the game does it.
|
||||
|
||||
// XSurface
|
||||
use XSurface;
|
||||
set reusable verts0;
|
||||
set block verts0 XFILE_BLOCK_VERTEX;
|
||||
set count verts0 vertCount;
|
||||
set reusable vertList;
|
||||
set count vertList vertListCount;
|
||||
set reusable triIndices;
|
||||
set block triIndices XFILE_BLOCK_INDEX;
|
||||
set count triIndices triCount;
|
||||
reorder:
|
||||
zoneHandle
|
||||
vertInfo
|
||||
verts0
|
||||
vertList
|
||||
triIndices;
|
||||
|
||||
// XSurfaceVertexInfo
|
||||
use XSurfaceVertexInfo;
|
||||
set reusable vertsBlend;
|
||||
set count vertsBlend vertCount[0]
|
||||
+ 3 * vertCount[1]
|
||||
+ 5 * vertCount[2]
|
||||
+ 7 * vertCount[3];
|
||||
|
||||
// XRigidVertList
|
||||
set reusable XRigidVertList::collisionTree;
|
||||
|
||||
// XSurfaceCollisionTree
|
||||
use XSurfaceCollisionTree;
|
||||
set count nodes nodeCount;
|
||||
set count leafs leafCount;
|
||||
|
||||
// XModelCollSurf_s
|
||||
set count XModelCollSurf_s::collTris numCollTris;
|
7
src/ZoneCode/Game/IW5/XAssets/XModelSurfs.txt
Normal file
7
src/ZoneCode/Game/IW5/XAssets/XModelSurfs.txt
Normal file
@ -0,0 +1,7 @@
|
||||
// =========================================
|
||||
// XModelSurfs
|
||||
// =========================================
|
||||
use XModelSurfs;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
71
src/ZoneCode/Game/IW5/XAssets/clipMap_t.txt
Normal file
71
src/ZoneCode/Game/IW5/XAssets/clipMap_t.txt
Normal file
@ -0,0 +1,71 @@
|
||||
// =========================================
|
||||
// clipMap_t
|
||||
// =========================================
|
||||
use clipMap_t;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string name;
|
||||
set name name;
|
||||
set reusable planes;
|
||||
set count planes planeCount;
|
||||
set count staticModelList numStaticModels;
|
||||
set count materials numMaterials;
|
||||
set count brushsides numBrushSides;
|
||||
set count brushEdges numBrushEdges;
|
||||
set count nodes numNodes;
|
||||
set count leafs numLeafs;
|
||||
set count leafbrushNodes leafbrushNodesCount;
|
||||
set count leafbrushes numLeafBrushes;
|
||||
set count leafsurfaces numLeafSurfaces;
|
||||
set count verts vertCount;
|
||||
set count triIndices 3 * triCount;
|
||||
set count triEdgeIsWalkable ((3 * triCount + 31) / 32) * 4;
|
||||
set count borders borderCount;
|
||||
set count partitions partitionCount;
|
||||
set count aabbTrees aabbTreeCount;
|
||||
set count cmodels numSubModels;
|
||||
set count brushes numBrushes;
|
||||
set count brushBounds numBrushes;
|
||||
set count brushContents numBrushes;
|
||||
set count smodelNodes smodelNodeCount;
|
||||
set count dynEntDefList[0] dynEntCount[0];
|
||||
set count dynEntDefList[1] dynEntCount[1];
|
||||
set block dynEntPoseList XFILE_BLOCK_RUNTIME;
|
||||
set count dynEntPoseList[0] dynEntCount[0];
|
||||
set count dynEntPoseList[1] dynEntCount[1];
|
||||
set block dynEntClientList XFILE_BLOCK_RUNTIME;
|
||||
set count dynEntClientList[0] dynEntCount[0];
|
||||
set count dynEntClientList[1] dynEntCount[1];
|
||||
set block dynEntCollList XFILE_BLOCK_RUNTIME;
|
||||
set count dynEntCollList[0] dynEntCount[0];
|
||||
set count dynEntCollList[1] dynEntCount[1];
|
||||
reorder:
|
||||
...
|
||||
leafs
|
||||
leafbrushes
|
||||
leafbrushNodes;
|
||||
reorder:
|
||||
...
|
||||
brushContents
|
||||
smodelNodes
|
||||
mapEnts;
|
||||
|
||||
// ClipMaterial
|
||||
set string ClipMaterial::name;
|
||||
|
||||
// cNode_t
|
||||
set reusable cNode_t::plane;
|
||||
|
||||
// cLeafBrushNode_s
|
||||
use cLeafBrushNode_s;
|
||||
set condition data::leaf leafBrushCount > 0;
|
||||
set reusable data::leaf::brushes;
|
||||
set count data::leaf::brushes leafBrushCount;
|
||||
|
||||
// CollisionPartition
|
||||
use CollisionPartition;
|
||||
set reusable borders;
|
||||
|
||||
// cbrush_t
|
||||
use cbrush_t;
|
||||
set reusable sides;
|
||||
set reusable baseAdjacentSide;
|
150
src/ZoneCode/Game/IW5/XAssets/menuDef_t.txt
Normal file
150
src/ZoneCode/Game/IW5/XAssets/menuDef_t.txt
Normal file
@ -0,0 +1,150 @@
|
||||
// =========================================
|
||||
// menuDef_t
|
||||
// =========================================
|
||||
use menuDef_t;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string window::name;
|
||||
set name window::name;
|
||||
set string font;
|
||||
set reusable visibleExp;
|
||||
set string allowedBinding;
|
||||
set string soundName;
|
||||
set reusable rectXExp;
|
||||
set reusable rectYExp;
|
||||
set reusable rectWExp;
|
||||
set reusable rectHExp;
|
||||
set reusable openSoundExp;
|
||||
set reusable closeSoundExp;
|
||||
set count items itemCount;
|
||||
set reusable expressionData;
|
||||
reorder:
|
||||
expressionData
|
||||
window
|
||||
font
|
||||
onOpen
|
||||
onClose
|
||||
onCloseRequest
|
||||
onESC
|
||||
onKey
|
||||
visibleExp
|
||||
allowedBinding
|
||||
soundName
|
||||
rectXExp
|
||||
rectYExp
|
||||
rectWExp
|
||||
rectHExp
|
||||
openSoundExp
|
||||
closeSoundExp
|
||||
items;
|
||||
|
||||
// windowDef_t
|
||||
use windowDef_t;
|
||||
set string name;
|
||||
set string group;
|
||||
|
||||
// MenuEventHandlerSet
|
||||
set count MenuEventHandlerSet::eventHandlers eventHandlerCount;
|
||||
|
||||
// MenuEventHandler
|
||||
use MenuEventHandler;
|
||||
set string eventData::unconditionalScript;
|
||||
set condition eventData::unconditionalScript eventType == EVENT_UNCONDITIONAL;
|
||||
set condition eventData::conditionalScript eventType == EVENT_IF;
|
||||
set condition eventData::elseScript eventType == EVENT_ELSE;
|
||||
set condition eventData::setLocalVarData eventType == EVENT_SET_LOCAL_VAR_BOOL
|
||||
|| eventType == EVENT_SET_LOCAL_VAR_INT
|
||||
|| eventType == EVENT_SET_LOCAL_VAR_FLOAT
|
||||
|| eventType == EVENT_SET_LOCAL_VAR_STRING;
|
||||
|
||||
// ConditionalScript
|
||||
use ConditionalScript;
|
||||
set reusable eventExpression;
|
||||
reorder:
|
||||
eventExpression
|
||||
eventHandlerSet;
|
||||
|
||||
// SetLocalVarData
|
||||
use SetLocalVarData;
|
||||
set string localVarName;
|
||||
set reusable expression;
|
||||
|
||||
// Statement_s
|
||||
use Statement_s;
|
||||
set count entries numEntries;
|
||||
set reusable supportingData;
|
||||
set condition lastResult never;
|
||||
|
||||
// expressionEntry
|
||||
set condition expressionEntry::data::operand type == EET_OPERAND;
|
||||
|
||||
// Operand
|
||||
use Operand;
|
||||
set reusable internals::function;
|
||||
set condition internals::intVal dataType == VAL_INT;
|
||||
set condition internals::floatVal dataType == VAL_FLOAT;
|
||||
set condition internals::stringVal dataType == VAL_STRING;
|
||||
set condition internals::function dataType == VAL_FUNCTION;
|
||||
|
||||
// ExpressionString
|
||||
set string ExpressionString::string;
|
||||
|
||||
// itemDef_s
|
||||
use itemDef_s;
|
||||
set string text;
|
||||
set condition parent never;
|
||||
set string dvar;
|
||||
set string dvarTest;
|
||||
set string enableDvar;
|
||||
set string localVar;
|
||||
set count floatExpressions floatExpressionCount;
|
||||
set reusable visibleExp;
|
||||
set reusable disabledExp;
|
||||
set reusable textExp;
|
||||
set reusable materialExp;
|
||||
|
||||
// itemDefData_t
|
||||
use itemDefData_t;
|
||||
set string enumDvarName;
|
||||
set condition data never;
|
||||
set condition listBox itemDef_s::type == 6;
|
||||
set condition editField itemDef_s::type == 0
|
||||
|| itemDef_s::type == 4
|
||||
|| itemDef_s::type == 9
|
||||
|| itemDef_s::type == 10
|
||||
|| itemDef_s::type == 11
|
||||
|| itemDef_s::type == 14
|
||||
|| itemDef_s::type == 16
|
||||
|| itemDef_s::type == 17
|
||||
|| itemDef_s::type == 18
|
||||
|| itemDef_s::type == 22
|
||||
|| itemDef_s::type == 23;
|
||||
set condition multi itemDef_s::type == 12;
|
||||
set condition enumDvarName itemDef_s::type == 13;
|
||||
set condition ticker itemDef_s::type == 20;
|
||||
set condition scroll itemDef_s::type == 21;
|
||||
|
||||
// multiDef_s
|
||||
use multiDef_s;
|
||||
set string dvarList;
|
||||
set string dvarStr;
|
||||
|
||||
// ItemFloatExpression
|
||||
set reusable ItemFloatExpression::expression;
|
||||
|
||||
// UIFunctionList
|
||||
use UIFunctionList;
|
||||
set count functions totalFunctions;
|
||||
set reusable functions; // This statement makes both the array of pointers and the pointers in the array reusable. only the second one is correct however this shouldn't be a problem with vanilla fastfiles.
|
||||
|
||||
// StaticDvarList
|
||||
set count StaticDvarList::staticDvars numStaticDvars;
|
||||
|
||||
// StaticDvar
|
||||
use StaticDvar;
|
||||
set condition dvar never;
|
||||
set string dvarName;
|
||||
|
||||
// StringList
|
||||
use StringList;
|
||||
set count strings totalStrings;
|
||||
set string strings;
|
30
src/ZoneCode/Game/IW5/XAssets/snd_alias_list_t.txt
Normal file
30
src/ZoneCode/Game/IW5/XAssets/snd_alias_list_t.txt
Normal file
@ -0,0 +1,30 @@
|
||||
// =========================================
|
||||
// snd_alias_list_t
|
||||
// =========================================
|
||||
use snd_alias_list_t;
|
||||
set block XFILE_BLOCK_TEMP;
|
||||
set string aliasName;
|
||||
set name aliasName;
|
||||
set reusable head;
|
||||
set count head count;
|
||||
|
||||
// snd_alias_t
|
||||
use snd_alias_t;
|
||||
set string aliasName;
|
||||
set string subtitle;
|
||||
set string secondaryAliasName;
|
||||
set string chainAliasName;
|
||||
set string mixerGroup;
|
||||
set reusable soundFile;
|
||||
set reusable speakerMap;
|
||||
|
||||
// SoundFile
|
||||
set condition SoundFile::u::loadSnd type == SAT_LOADED;
|
||||
|
||||
// SpeakerMap
|
||||
set string SpeakerMap::name;
|
||||
|
||||
// StreamedSound
|
||||
use StreamedSound;
|
||||
set string dir;
|
||||
set string name;
|
Reference in New Issue
Block a user