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move zoneloaderfactories in their respective game namespaces
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@ -4,10 +4,10 @@
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#include "Game/IW4/ZoneLoaderFactoryIW4.h"
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#include "Game/T6/ZoneLoaderFactoryT6.h"
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IZoneLoaderFactory* zoneLoaderFactories[]
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IZoneLoaderFactory* ZoneLoaderFactories[]
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{
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new ZoneLoaderFactoryIW4(),
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new ZoneLoaderFactoryT6()
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new IW4::ZoneLoaderFactory(),
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new T6::ZoneLoaderFactory()
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};
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Zone* ZoneLoading::LoadZone(const std::string& path)
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@ -25,7 +25,7 @@ Zone* ZoneLoading::LoadZone(const std::string& path)
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file.Read(&header, sizeof(ZoneHeader), 1);
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ZoneLoader* zoneLoader = nullptr;
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for(auto factory : zoneLoaderFactories)
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for(auto* factory : ZoneLoaderFactories)
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{
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zoneLoader = factory->CreateLoaderForHeader(header, zoneName);
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