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chore: implement base skeleton for architecture independent zone loading
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@ -55,8 +55,8 @@
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using namespace T6;
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ContentLoader::ContentLoader(Zone& zone)
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: ContentLoaderBase(zone),
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ContentLoader::ContentLoader(Zone& zone, ZoneInputStream& stream)
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: ContentLoaderBase(zone, stream),
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varXAsset(nullptr),
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varScriptStringList(nullptr)
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{
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@ -176,10 +176,8 @@ void ContentLoader::LoadXAssetArray(const bool atStreamStart, const size_t count
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}
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}
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void ContentLoader::Load(ZoneInputStream& stream)
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void ContentLoader::Load()
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{
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m_stream = &stream;
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m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
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XAssetList assetList{};
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