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chore: implement base skeleton for architecture independent zone loading
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@ -1,7 +1,5 @@
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#pragma once
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#include "Zone/Stream/ZoneInputStream.h"
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class IContentLoadingEntryPoint
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{
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public:
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@ -12,5 +10,5 @@ public:
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IContentLoadingEntryPoint& operator=(const IContentLoadingEntryPoint& other) = default;
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IContentLoadingEntryPoint& operator=(IContentLoadingEntryPoint&& other) noexcept = default;
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virtual void Load(ZoneInputStream& stream) = 0;
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virtual void Load() = 0;
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};
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