chore: implement base skeleton for architecture independent zone loading

This commit is contained in:
Jan Laupetin
2025-05-01 17:10:34 +02:00
committed by Jan
parent 280f74d4dd
commit f6d7831e6e
30 changed files with 393 additions and 176 deletions

View File

@ -1,7 +1,5 @@
#pragma once
#include "Zone/Stream/ZoneInputStream.h"
class IContentLoadingEntryPoint
{
public:
@ -12,5 +10,5 @@ public:
IContentLoadingEntryPoint& operator=(const IContentLoadingEntryPoint& other) = default;
IContentLoadingEntryPoint& operator=(IContentLoadingEntryPoint&& other) noexcept = default;
virtual void Load(ZoneInputStream& stream) = 0;
virtual void Load() = 0;
};