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chore: implement base skeleton for architecture independent zone loading
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@ -7,8 +7,12 @@ namespace
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class StepLoadZoneContent final : public ILoadingStep
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{
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public:
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StepLoadZoneContent(std::unique_ptr<IContentLoadingEntryPoint> entryPoint, const int offsetBlockBitCount, const block_t insertBlock)
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: m_content_loader(std::move(entryPoint)),
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StepLoadZoneContent(std::function<std::unique_ptr<IContentLoadingEntryPoint>(ZoneInputStream&)> entryPointFactory,
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const unsigned pointerBitCount,
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const unsigned offsetBlockBitCount,
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const block_t insertBlock)
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: m_entry_point_factory(std::move(entryPointFactory)),
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m_pointer_bit_count(pointerBitCount),
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m_offset_block_bit_count(offsetBlockBitCount),
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m_insert_block(insertBlock)
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{
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@ -16,23 +20,29 @@ namespace
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void PerformStep(ZoneLoader& zoneLoader, ILoadingStream& stream) override
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{
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const auto inputStream = ZoneInputStream::Create(zoneLoader.m_blocks, stream, m_offset_block_bit_count, m_insert_block);
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const auto inputStream = ZoneInputStream::Create(m_pointer_bit_count, m_offset_block_bit_count, zoneLoader.m_blocks, m_insert_block, stream);
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m_content_loader->Load(*inputStream);
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const auto entryPoint = m_entry_point_factory(*inputStream);
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assert(entryPoint);
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entryPoint->Load();
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}
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private:
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std::unique_ptr<IContentLoadingEntryPoint> m_content_loader;
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int m_offset_block_bit_count;
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std::function<std::unique_ptr<IContentLoadingEntryPoint>(ZoneInputStream&)> m_entry_point_factory;
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unsigned m_pointer_bit_count;
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unsigned m_offset_block_bit_count;
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block_t m_insert_block;
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};
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} // namespace
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namespace step
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{
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std::unique_ptr<ILoadingStep>
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CreateStepLoadZoneContent(std::unique_ptr<IContentLoadingEntryPoint> entryPoint, const int offsetBlockBitCount, const block_t insertBlock)
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std::unique_ptr<ILoadingStep> CreateStepLoadZoneContent(std::function<std::unique_ptr<IContentLoadingEntryPoint>(ZoneInputStream&)> entryPointFactory,
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const unsigned pointerBitCount,
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const unsigned offsetBlockBitCount,
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const block_t insertBlock)
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{
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return std::make_unique<StepLoadZoneContent>(std::move(entryPoint), offsetBlockBitCount, insertBlock);
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return std::make_unique<StepLoadZoneContent>(std::move(entryPointFactory), pointerBitCount, offsetBlockBitCount, insertBlock);
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}
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} // namespace step
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