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chore: make XModelCommon use offset instead of pointer
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@ -278,7 +278,7 @@ namespace
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for (auto vertListIndex = 0u; vertListIndex < surface.vertListCount; vertListIndex++)
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{
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const auto& vertList = surface.vertList[vertListIndex];
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const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
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const auto boneWeightOffset = weightOffset;
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weightCollection.weights[weightOffset++] = XModelBoneWeight{vertList.boneOffset / sizeof(DObjSkelMat), 1.0f};
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@ -296,7 +296,7 @@ namespace
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// 1 bone weight
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for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[0]; vertIndex++)
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{
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const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
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const auto boneWeightOffset = weightOffset;
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const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
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weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, 1.0f};
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@ -308,7 +308,7 @@ namespace
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// 2 bone weights
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for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[1]; vertIndex++)
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{
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const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
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const auto boneWeightOffset = weightOffset;
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const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
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const auto boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
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const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
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@ -325,7 +325,7 @@ namespace
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// 3 bone weights
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for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[2]; vertIndex++)
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{
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const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
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const auto boneWeightOffset = weightOffset;
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const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
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const auto boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
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const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
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@ -345,7 +345,7 @@ namespace
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// 4 bone weights
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for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[3]; vertIndex++)
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{
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const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
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const auto boneWeightOffset = weightOffset;
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const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
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const auto boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
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const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
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@ -371,7 +371,7 @@ namespace
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for (; handledVertices < surface.vertCount; handledVertices++)
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{
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out.m_vertex_bone_weights.emplace_back(nullptr, 0);
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out.m_vertex_bone_weights.emplace_back(0, 0);
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}
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}
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}
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