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chore: extract ZoneAssetLoaderContainer to separate class
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@ -25,7 +25,7 @@ namespace
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext context(&zone, &creatorCollection, &ignoredAssetLookup);
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AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
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auto loader = CreateStringTableLoader(memory, searchPath);
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auto result = loader->CreateAsset("mp/cooltable.csv", context);
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@ -25,7 +25,7 @@ namespace
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext context(&zone, &creatorCollection, &ignoredAssetLookup);
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AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
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auto loader = CreateStringTableLoader(memory, searchPath);
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auto result = loader->CreateAsset("mp/cooltable.csv", context);
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@ -34,7 +34,7 @@ namespace test::game::iw4::menu::parsing::it
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: m_zone("MockZone", 0, IGame::GetGameById(GameId::IW4)),
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m_creator_collection(m_zone),
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m_ignored_asset_lookup(),
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m_context(&m_zone, &m_creator_collection, &m_ignored_asset_lookup)
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m_context(m_zone, &m_creator_collection, &m_ignored_asset_lookup)
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{
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m_asset_creator = CreateMenuListLoader(*m_zone.GetMemory(), m_search_path);
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}
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@ -24,7 +24,7 @@ namespace
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext context(&zone, &creatorCollection, &ignoredAssetLookup);
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AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
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auto loader = CreateStringTableLoader(memory, searchPath);
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auto result = loader->CreateAsset("mp/cooltable.csv", context);
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@ -24,7 +24,7 @@ namespace
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext context(&zone, &creatorCollection, &ignoredAssetLookup);
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AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
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auto loader = CreateStringTableLoader(memory, searchPath);
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auto result = loader->CreateAsset("mp/cooltable.csv", context);
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@ -24,7 +24,7 @@ namespace
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext context(&zone, &creatorCollection, &ignoredAssetLookup);
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AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
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auto loader = CreateStringTableLoader(memory, searchPath);
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auto result = loader->CreateAsset("mp/cooltable.csv", context);
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