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https://github.com/Laupetin/OpenAssetTools.git
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Add possibility to include asset lists in project definition
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@ -21,7 +21,7 @@ void ZoneCreator::AddAssetTypeName(asset_type_t assetType, std::string name)
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m_asset_types_by_name.emplace(std::make_pair(std::move(name), assetType));
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}
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std::vector<Gdt*> ZoneCreator::CreateGdtList(ZoneCreationContext& context)
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std::vector<Gdt*> ZoneCreator::CreateGdtList(const ZoneCreationContext& context)
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{
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std::vector<Gdt*> gdtList;
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gdtList.reserve(context.m_gdt_files.size());
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@ -31,9 +31,9 @@ std::vector<Gdt*> ZoneCreator::CreateGdtList(ZoneCreationContext& context)
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return gdtList;
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}
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bool ZoneCreator::CreateIgnoredAssetMap(ZoneCreationContext& context, std::unordered_map<std::string, asset_type_t>& ignoredAssetMap) const
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bool ZoneCreator::CreateIgnoredAssetMap(const ZoneCreationContext& context, std::unordered_map<std::string, asset_type_t>& ignoredAssetMap) const
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{
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for (const auto& ignoreEntry : context.m_ignored_assets)
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for (const auto& ignoreEntry : context.m_ignored_assets.m_entries)
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{
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const auto foundAssetTypeEntry = m_asset_types_by_name.find(ignoreEntry.m_type);
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if (foundAssetTypeEntry == m_asset_types_by_name.end())
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@ -71,7 +71,7 @@ std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext&
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if (!assetEntry.m_is_reference)
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continue;
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context.m_ignored_assets.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name);
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context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name);
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}
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const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(zone.get(), context.m_asset_search_path, CreateGdtList(context));
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