Add loading of iw4 assets clipmap and mapents

This commit is contained in:
Jan
2020-09-15 10:44:45 +02:00
parent 14666ed944
commit fb93d7cb2f
6 changed files with 409 additions and 29 deletions

View File

@ -28,11 +28,11 @@ public:
std::unique_ptr<AssetPool<IW4::snd_alias_list_t>> m_sound;
std::unique_ptr<AssetPool<IW4::SndCurve>> m_sound_curve;
std::unique_ptr<AssetPool<IW4::LoadedSound>> m_loaded_sound;
// std::unique_ptr<AssetPool<IW4::clipMap_t>> m_clip_map;
std::unique_ptr<AssetPool<IW4::clipMap_t>> m_clip_map;
// std::unique_ptr<AssetPool<IW4::ComWorld>> m_com_world;
// std::unique_ptr<AssetPool<IW4::GameWorldSp>> m_game_world_sp;
// std::unique_ptr<AssetPool<IW4::GameWorldMp>> m_game_world_mp;
// std::unique_ptr<AssetPool<IW4::MapEnts>> m_map_ents;
std::unique_ptr<AssetPool<IW4::MapEnts>> m_map_ents;
// std::unique_ptr<AssetPool<IW4::FxWorld>> m_fx_world;
// std::unique_ptr<AssetPool<IW4::GfxWorld>> m_gfx_world;
std::unique_ptr<AssetPool<IW4::GfxLightDef>> m_gfx_light_def;