fix: consider asset references when looking for assets of zone

This commit is contained in:
Jan
2024-03-30 17:44:55 +01:00
parent e7a9e4b528
commit fc18f81302
4 changed files with 20 additions and 5 deletions

View File

@ -59,7 +59,7 @@ XAssetInfoGeneric* AssetLoadingManager::AddAsset(std::unique_ptr<XAssetInfoGener
XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t assetType, const std::string& assetName, IAssetLoader* loader)
{
auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAsset(assetType, assetName);
auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
if (alreadyLoadedAsset)
return alreadyLoadedAsset;
@ -147,7 +147,7 @@ XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t a
XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName)
{
auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAsset(assetType, assetName);
auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
if (alreadyLoadedAsset)
return alreadyLoadedAsset;
@ -171,7 +171,7 @@ XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetT
IndirectAssetReference AssetLoadingManager::LoadIndirectAssetReference(const asset_type_t assetType, const std::string& assetName)
{
const auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAsset(assetType, assetName);
const auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
if (alreadyLoadedAsset)
return IndirectAssetReference(assetType, assetName);