fix: consider asset references when looking for assets of zone

This commit is contained in:
Jan
2024-03-30 17:44:55 +01:00
parent e7a9e4b528
commit fc18f81302
4 changed files with 20 additions and 5 deletions

View File

@ -39,6 +39,8 @@ public:
std::vector<scr_string_t> usedScriptStrings,
std::vector<IndirectAssetReference> indirectAssetReferences);
_NODISCARD virtual XAssetInfoGeneric* GetAsset(asset_type_t type, const std::string& name) const = 0;
_NODISCARD virtual XAssetInfoGeneric* GetAssetOrAssetReference(asset_type_t type, const std::string& name) const;
_NODISCARD virtual asset_type_t GetAssetTypeCount() const = 0;
_NODISCARD virtual const char* GetAssetTypeName(asset_type_t assetType) const = 0;