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test: add test for KeyValuePairsCompilerT6
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#include "Game/T6/KeyValuePairs/KeyValuePairsCompilerT6.h"
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#include "Game/T6/CommonT6.h"
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#include "Game/T6/GameAssetPoolT6.h"
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#include "KeyValuePairs/KeyValuePairsCreator.h"
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#include "Utils/TestMemoryManager.h"
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#include <catch2/catch_test_macros.hpp>
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#include <catch2/generators/catch_generators.hpp>
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#include <catch2/matchers/catch_matchers_floating_point.hpp>
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#include <memory>
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using namespace T6;
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using namespace std::string_literals;
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namespace
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{
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class TestContext
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{
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public:
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TestContext()
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: m_memory(),
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m_zone("test", 0, IGame::GetGameById(GameId::T6)),
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m_zone_definition(),
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m_zone_states(m_zone),
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m_creators(m_zone),
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m_ignored_assets(),
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m_context(m_zone, &m_creators, &m_ignored_assets),
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m_kvp_creator(m_zone_states.GetZoneAssetCreationState<KeyValuePairsCreator>())
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{
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}
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std::unique_ptr<IAssetCreator> CreateSut()
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{
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return CreateKeyValuePairsCompiler(m_memory, m_zone, m_zone_definition, m_zone_states);
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}
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TestMemoryManager m_memory;
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Zone m_zone;
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ZoneDefinition m_zone_definition;
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ZoneAssetCreationStateContainer m_zone_states;
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AssetCreatorCollection m_creators;
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IgnoredAssetLookup m_ignored_assets;
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AssetCreationContext m_context;
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KeyValuePairsCreator& m_kvp_creator;
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};
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} // namespace
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namespace test::game::t6::keyvaluepairs
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{
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TEST_CASE("KeyValuePairsCompilerT6: Does not handle any asset type", "[keyvaluepairs][t6]")
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{
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TestContext testContext;
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const auto sut = testContext.CreateSut();
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REQUIRE(!sut->GetHandlingAssetType().has_value());
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}
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TEST_CASE("KeyValuePairsCompilerT6: Does not take any action", "[keyvaluepairs][t6]")
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{
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TestContext testContext;
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const auto sut = testContext.CreateSut();
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REQUIRE(sut->CreateAsset("anyAsset", testContext.m_context).HasTakenAction() == false);
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}
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TEST_CASE("KeyValuePairsCompilerT6: Does nothing without any KeyValuePairs", "[keyvaluepairs][t6]")
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{
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TestContext testContext;
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const auto sut = testContext.CreateSut();
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sut->FinalizeZone(testContext.m_context);
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REQUIRE(testContext.m_memory.GetAllocationCount() == 0u);
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REQUIRE(testContext.m_zone.m_pools->GetTotalAssetCount() == 0u);
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}
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TEST_CASE("KeyValuePairsCompilerT6: Creates KeyValuePairs asset with identical name to the zone", "[keyvaluepairs][t6]")
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{
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TestContext testContext;
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const auto sut = testContext.CreateSut();
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testContext.m_kvp_creator.AddKeyValuePair(CommonKeyValuePair("ipak_read", "test_ipak"));
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sut->FinalizeZone(testContext.m_context);
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REQUIRE(testContext.m_memory.GetAllocationCount() > 0u);
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REQUIRE(testContext.m_zone.m_pools->GetTotalAssetCount() == 1u);
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XAssetInfo<KeyValuePairs>* assetInfo = *dynamic_cast<GameAssetPoolT6*>(testContext.m_zone.m_pools.get())->m_key_value_pairs->begin();
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REQUIRE(assetInfo);
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REQUIRE(assetInfo->m_name == "test");
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auto* asset = assetInfo->Asset();
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REQUIRE(asset->name == "test"s);
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REQUIRE(asset->numVariables == 1u);
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REQUIRE(asset->keyValuePairs != nullptr);
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REQUIRE(asset->keyValuePairs[0].keyHash == 0x0001bdc1);
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REQUIRE(asset->keyValuePairs[0].namespaceHash == 0x0000d2d3);
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REQUIRE(asset->keyValuePairs[0].value == "test_ipak"s);
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}
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TEST_CASE("KeyValuePairsCompilerT6: Creates KeyValuePairs asset with predefined hash", "[keyvaluepairs][t6]")
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{
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TestContext testContext;
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const auto sut = testContext.CreateSut();
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testContext.m_kvp_creator.AddKeyValuePair(CommonKeyValuePair(0xDDEEFFAA, "hello_there"));
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sut->FinalizeZone(testContext.m_context);
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REQUIRE(testContext.m_memory.GetAllocationCount() > 0u);
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REQUIRE(testContext.m_zone.m_pools->GetTotalAssetCount() == 1u);
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XAssetInfo<KeyValuePairs>* assetInfo = *dynamic_cast<GameAssetPoolT6*>(testContext.m_zone.m_pools.get())->m_key_value_pairs->begin();
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REQUIRE(assetInfo);
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REQUIRE(assetInfo->m_name == "test");
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auto* asset = assetInfo->Asset();
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REQUIRE(asset->name == "test"s);
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REQUIRE(asset->numVariables == 1u);
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REQUIRE(asset->keyValuePairs != nullptr);
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REQUIRE(asset->keyValuePairs[0].keyHash == 0xDDEEFFAA);
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REQUIRE(asset->keyValuePairs[0].namespaceHash == 0x0000d2d3);
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REQUIRE(asset->keyValuePairs[0].value == "hello_there"s);
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}
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} // namespace test::game::t6::keyvaluepairs
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