Commit Graph

39 Commits

Author SHA1 Message Date
Jan
0736b8043b refactor: use templates for JsonMaterialDumper of IW5 and T6 2025-06-24 22:26:39 +01:00
Jan
83d13aa166 chore: fix loading and writing code for T6 2025-01-01 18:14:41 +01:00
Jan
8620ce864c refactor: refactor sound bank csv writing head 2024-10-06 19:11:25 +02:00
Jan
7227c84cde chore: use RawTemplater to template XModel loading code for t5 and t6 2024-09-20 16:44:06 +01:00
Jan
28ecee3a1d chore: move t6 xmodel json to proper folder 2024-09-20 16:44:06 +01:00
Jan
ae73f81a80 chore: address code review comments 2024-09-18 23:01:13 +02:00
e0218dce2e Disable clang-format on SOUND_GROUPS array elements 2024-09-16 10:07:04 -07:00
3dcd89540b Fix order of some SoundConstantsT6 enums 2024-09-15 21:19:41 -07:00
Jan
0d343dd3fa chore: dump and load lod dist from xmodel json 2024-09-05 21:19:40 +02:00
Jan
1f5050befa feat: first draft of loading gltf models for t6 2024-09-05 21:19:39 +02:00
Jan
3201cefd5b chore: rename accuracy table properties in weapon structs 2024-05-20 10:41:57 +02:00
Jan
374fc7fe5d chore: rename t6 leaderboardDef folder to leaderboard 2024-05-19 13:16:07 +02:00
Jan
2a1ec18f6a chore: only dump leaderboard values for t6 when they are relevant for the column 2024-05-19 13:07:04 +02:00
4fe852b162 feat: dump leaderboard definitions on T6 2024-05-19 09:30:19 +02:00
Jan
abc3003b5b chore: implement base loading and writing of xmodel json 2024-05-09 22:12:34 +02:00
Jan
a2d649ed66 chore: change std optional json serialization to not include property if unset 2024-04-14 12:47:57 +02:00
Jan
e62e4c873e fix: not loading t6 weapon camo shader consts from json 2024-03-24 16:57:47 +01:00
Jan
742b8d5bc6 chore: restructure t6 weapon camo json 2024-03-24 16:24:05 +01:00
Jan
73d6d2bf5c feat: dump t6 WeaponCamo asset as json 2024-03-24 01:20:49 +01:00
Jan
cf891e458a chore: move json classes to json folder 2024-03-24 00:51:33 +01:00
Jan
0bb17a33bd feat: load materials from json 2024-02-29 17:27:48 +01:00
Jan
1f6d0ab51a chore: replace material dumping with lib recommendation of serializing and deserializing json 2024-02-29 17:27:44 +01:00
Jan
df7b25b854 feat: dump t6 materials as json 2024-02-18 10:16:43 +01:00
Jan
05ce73049d chore: small code cleanups 2024-02-10 10:52:02 +01:00
2478a1355f code review changes 2024-02-09 11:39:51 -05:00
aa2bebedde Merge branch 'Laupetin:main' into main 2024-02-06 22:01:47 -05:00
Jan
2dd4eaf54f feat: automatically load anims of weapons in t6 2024-02-06 23:56:31 +01:00
b5dd6df1cd begin working on SndBank loading from raw 2024-01-12 16:38:53 -05:00
6b4f5d94a8 Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
055dd5e840 Dump and read attachment and attachment uniques to and from weapon files 2021-03-26 15:27:37 +01:00
Jan
620582aa18 Add weapon infostring loading 2021-03-25 11:15:26 +01:00
Jan
613943b28c Move GDT and info string prefix constants into objconstants file 2021-03-25 11:12:46 +01:00
Jan
5551ff8df7 Move InfoString headers from Common to ObjCommon 2021-03-24 16:35:12 +01:00
Jan
abcce11b00 Split InfoString classes into multiple files depending on loading and writing code 2021-03-24 13:51:21 +01:00
Jan
313e9e9f1a Remove reference asset names from info strings 2021-03-06 21:20:13 +01:00
Jan
6cca00b8d8 Add dumping of t6 physpreset, tracer and zbarrier in their respective infostring files 2020-10-24 13:46:37 +02:00
Jan
2e61f46544 Make InfoStringDumper scriptstring callback return std::string instead of const std::string& since a reference is not needed 2020-10-23 13:26:32 +02:00
Jan
6cca45fc26 Add scriptstring value callback to weapon loading of t6 2020-10-23 12:52:44 +02:00
Jan
c86139b0fa Add dumping of t6 weapons 2020-10-20 12:49:20 +02:00