f70932684c
fix: fix single pointer leaf structs that have non-matching cross platform structure
2025-06-24 17:08:45 +01:00
d30e2e6532
chore: fix annoying IW4 cross-type pointer reusage with dirty hack
...
The game reuses pointer across different types as long as bytes and size matches
This leads to non-pointer and pointer types being reused
To fix this loading code now handles block memory offsets by nulling
and block offsets to non-block data with pointing to raw block data
The behaviour only seems to realistically happen on nulled memory
2025-06-19 18:59:26 +01:00
667d76e50e
wip: change redirect pointer to lookup
2025-06-19 18:59:26 +01:00
788bf1cc5d
chore: make allocating redirect entry work with ptr directly
2025-06-19 18:59:25 +01:00
bd9a680bb0
fix: pointer lookup for assets that should be reusable
2025-06-19 18:59:24 +01:00
930867f07f
fix: properly load matching structure dynamic array inside non-matching structure embed
2025-06-19 18:59:24 +01:00
884ad57bf4
fix: dynamic fill loading missing conditions on unions
2025-06-19 18:59:24 +01:00
43be997a22
fix: doing wrong alignment on dynamic filling
2025-06-19 18:59:23 +01:00
ee027502ca
fix: Make LoadPtrArray reusable methods for x64
2025-06-19 18:59:23 +01:00
333cbed5f9
fix: fill structs in runtime block that are not matching structure
2025-06-19 18:59:22 +01:00
4ec5b52b0b
fix: filling x64 structs with dynamic array size
2025-06-19 18:59:22 +01:00
e120d01697
fix: dynamic array reallocation for x64
2025-06-19 18:59:21 +01:00
967a378b4e
chore: temporarly adjust pointer insertion
2025-06-19 18:59:21 +01:00
f517130ef0
fix: not properly inserting pointer in x64 zone loading
2025-06-19 18:59:21 +01:00
6c8ec53821
fix: make x64 modified loading code compatible with x86 again
2025-06-19 18:59:20 +01:00
03ccede91c
refactor: implement base x64 fastfile loading for iw4
2025-06-19 18:59:20 +01:00
78d8fba6f8
refactor: make ZoneInputStream a reference in zone loading
2025-06-14 00:39:58 +01:00
f6d7831e6e
chore: implement base skeleton for architecture independent zone loading
2025-06-14 00:39:55 +01:00
eb16dfcd00
refactor: merge ZoneInputStream interface with only implementation
2025-05-02 22:08:07 +01:00
446c38d8ee
refactor: reorder members of zcg generated classes
2025-05-02 22:08:06 +01:00
ed029bc24d
refactor: adjust template const modifiers
2025-05-02 22:08:06 +01:00
8b85cadb77
refactor: make memory from zone a reference instead of ptr
2025-05-02 22:08:06 +01:00
9e940a6f53
refactor: use zone reference in AssetLoader
2025-05-02 22:08:06 +01:00
50612d117e
refactor: update zcg generate file headers
2025-04-30 17:01:52 +01:00
68ee502c72
refactor: remove name sequence from zcg commands
2025-04-28 17:23:39 +02:00
0103e4631f
refactor: remove GetAssetName method from ZoneMark template
2025-04-28 17:18:09 +02:00
7f59d35e87
refactor: replace GetAssetName method in ZoneLoad template
2025-04-28 17:09:40 +02:00
547da3fdf9
refactor: remove GetName method of ZoneWrite zcg template
2025-04-28 12:53:14 +01:00
1fe1b30831
chore: use Asset definition instead of enum entry for zcg
2025-04-28 12:53:02 +01:00
3adbe5a275
refactor: fix additional zcg x64 warnings
2025-04-28 12:07:41 +01:00
d938f91541
fix: crash on trying to generate for specific asset
2025-04-28 11:55:47 +01:00
2eefad105e
chore: small code adjustments for generation code in zcg
2025-04-28 11:55:46 +01:00
4e9599aabf
chore: detect structs that differ on different architectures
...
* and exclude them from assetstructtests
2025-04-27 21:04:41 +02:00
60f5c1a18f
refactor: adjust zcg code for working in x64
2025-04-26 19:08:15 +02:00
10cbd47bdc
chore: use std::format for zcg templates
2025-04-24 21:37:43 +01:00
9f8a933277
chore: update ZoneCodeGenerator code style
2025-04-20 09:45:37 +02:00
9f738da517
chore: remove duplicated alignment utility method
2025-04-20 09:45:36 +02:00
785cf8c025
chore: update code style in ZoneCodeGenerator entrypoint
2025-04-20 09:45:32 +02:00
cc67f6e730
refactor: use OutputPathFilesystem for writing fastfiles
2025-01-14 22:03:44 +01:00
ffac925410
fix: reallocate assets before adding to zone pool when loading from
...
fastfile
2025-01-01 18:14:42 +01:00
5fee875495
chore: use filename of argv0 in UsageInformation
2024-09-23 23:05:04 +02:00
32480a75eb
chore: give all args to arg parser instead of omitting arg0
2024-09-23 22:38:18 +02:00
da18291c89
chore: improve args code for other tools
2024-09-23 20:00:00 +02:00
89074c8601
fix: not reallocating IW5 clipMap pInfo from temp block
2024-03-30 20:10:20 +01:00
fc18f81302
fix: consider asset references when looking for assets of zone
2024-03-30 17:44:55 +01:00
239001e6f2
refactor: use std ranges functions where applicable
2024-03-24 20:49:15 +01:00
132cccb971
refactor: use new line character instead of std::endl
2024-03-24 20:24:22 +01:00
4f0ee35740
refactor: use std::extent_v instead of std::extent
2024-03-24 19:46:43 +01:00
d3d7f1b6e5
fix: not properly handling array of indirect asset ref pointers
2024-02-07 01:27:54 +01:00
fef815e708
feat: recognize indirect asset refs when marking assets
2024-02-07 00:53:52 +01:00