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INSANEMODE/OpenAssetTools
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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-07-01 00:57:56 -05:00
Code Issues Packages Projects Releases Wiki Activity
2,285 Commits 6 Branches 52 Tags
45cb454d63b8e3f0f50ebfdca9ed27f687ca1b0f
Commit Graph

9 Commits

Author SHA1 Message Date
Jan Laupetin
f6d7831e6e chore: implement base skeleton for architecture independent zone loading 2025-06-14 00:39:55 +01:00
Jan
eb16dfcd00 refactor: merge ZoneInputStream interface with only implementation 2025-05-02 22:08:07 +01:00
Jan
9e940a6f53 refactor: use zone reference in AssetLoader 2025-05-02 22:08:06 +01:00
Clang Format
6b4f5d94a8 Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
538c4be839 Fix not supporting nullptr scriptstrings 2021-12-30 16:51:16 +01:00
Jan
eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan
f0c8ffa6be move contentloader classes to their respective game namespaces 2020-10-17 15:55:19 +02:00
Jan
b7ab2a1aa6 ZoneCodeGenerator: Change ContentLoader to use vars for fastfile pointer transfer and change ZoneInputStream API to be able to specify load location to better reflect the way the games do it. 2019-11-14 14:48:40 +01:00
Jan
42af6df5d8 Rename ZoneLoader and ZoneWriter components to ZoneLoading and ZoneWriting to make a difference between the executive class and the component class 2019-09-24 22:35:11 +02:00
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