Logo
Explore Help
Register Sign In
INSANEMODE/OpenAssetTools
1
0
Fork 0
You've already forked OpenAssetTools
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-07-01 00:57:56 -05:00
Code Issues Packages Projects Releases Wiki Activity
2,285 Commits 6 Branches 52 Tags
45cb454d63b8e3f0f50ebfdca9ed27f687ca1b0f
Commit Graph

12 Commits

Author SHA1 Message Date
Jan
818a8d7459 fix: Loading String arrays for x86 2025-06-19 18:59:27 +01:00
Jan
667d76e50e wip: change redirect pointer to lookup 2025-06-19 18:59:26 +01:00
Jan
03ccede91c refactor: implement base x64 fastfile loading for iw4 2025-06-19 18:59:20 +01:00
Jan
78d8fba6f8 refactor: make ZoneInputStream a reference in zone loading 2025-06-14 00:39:58 +01:00
Jan Laupetin
f6d7831e6e chore: implement base skeleton for architecture independent zone loading 2025-06-14 00:39:55 +01:00
Jan Laupetin
35cb6636a1 fix: linux build 2025-05-02 23:26:12 +02:00
Jan
eb16dfcd00 refactor: merge ZoneInputStream interface with only implementation 2025-05-02 22:08:07 +01:00
Jan
8b85cadb77 refactor: make memory from zone a reference instead of ptr 2025-05-02 22:08:06 +01:00
Jan
9e940a6f53 refactor: use zone reference in AssetLoader 2025-05-02 22:08:06 +01:00
Clang Format
6b4f5d94a8 Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan
f0c8ffa6be move contentloader classes to their respective game namespaces 2020-10-17 15:55:19 +02:00
Powered by Gitea Version: 1.24.2 Page: 53ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API