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818a8d7459
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fix: Loading String arrays for x86
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2025-06-19 18:59:27 +01:00 |
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667d76e50e
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wip: change redirect pointer to lookup
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2025-06-19 18:59:26 +01:00 |
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03ccede91c
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refactor: implement base x64 fastfile loading for iw4
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2025-06-19 18:59:20 +01:00 |
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78d8fba6f8
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refactor: make ZoneInputStream a reference in zone loading
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2025-06-14 00:39:58 +01:00 |
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f6d7831e6e
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chore: implement base skeleton for architecture independent zone loading
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2025-06-14 00:39:55 +01:00 |
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35cb6636a1
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fix: linux build
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2025-05-02 23:26:12 +02:00 |
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eb16dfcd00
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refactor: merge ZoneInputStream interface with only implementation
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2025-05-02 22:08:07 +01:00 |
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8b85cadb77
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refactor: make memory from zone a reference instead of ptr
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2025-05-02 22:08:06 +01:00 |
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9e940a6f53
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refactor: use zone reference in AssetLoader
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2025-05-02 22:08:06 +01:00 |
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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eed7164b5b
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Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
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2020-10-23 15:54:27 +02:00 |
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f0c8ffa6be
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move contentloader classes to their respective game namespaces
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2020-10-17 15:55:19 +02:00 |
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