Jan
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e68a7303b6
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feat: load accuracy graphs using generic 2d graph loader
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2024-05-20 13:41:01 +02:00 |
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Jan
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5d913acfef
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feat: improve error messages when parsing an info string file fails
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2024-05-12 22:29:40 +02:00 |
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Jan
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28610ae7a9
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feat: log invalid enum values for infostring loaders
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2024-05-09 20:38:23 +02:00 |
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Jan
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ae43a994b9
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chore: update usages of AddAsset for template asset struct api
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2024-04-23 00:49:05 +02:00 |
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Jan
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eb0cec1d81
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refactor: make LoadDependency and LoadIndirectAssetReference functions work with Asset template types
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2024-04-22 23:36:21 +02:00 |
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Jan
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a3acba8bc0
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chore: update all usages of memory manager allocation
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2024-04-22 21:21:48 +02:00 |
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Jan
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aa59768416
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chore: remove previous manual lower case conversions of indirect asset references
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2024-04-22 19:28:41 +02:00 |
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Jan
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191965a970
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chore: do not only load infostring arrays as pairs but n entries
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2024-04-21 19:49:00 +02:00 |
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Jan
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d1a189defc
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chore: convert anim names to lower before adding as indirect asset references
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2024-04-02 23:49:24 +02:00 |
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Jan
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4f0ee35740
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refactor: use std::extent_v instead of std::extent
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2024-03-24 19:46:43 +01:00 |
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Jan
|
62e08c29bd
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fix: attachment unique overwrites handling being incorrect
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2024-02-15 21:13:58 +01:00 |
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Jan
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66e8f8fa78
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chore: use cerr for error messages in weapon assets for t6
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2024-02-13 23:53:42 +01:00 |
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Jan
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2dd4eaf54f
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feat: automatically load anims of weapons in t6
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2024-02-06 23:56:31 +01:00 |
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Jan
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ce31472f7f
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fix: notetracksoundmap initialized with empty string instead of nullptr in t6
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2024-02-04 21:16:01 +01:00 |
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Jan
|
27cd703cbd
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fix: weapon hidetags initialized with empty string instead of nullptr in t6
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2024-02-04 21:10:29 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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a42f75c85e
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Respect gdt parents when converting to infostring
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2021-03-28 12:21:47 +02:00 |
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Jan
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579c0747d0
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Add loading of gdt entries to info based assets
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2021-03-28 12:07:36 +02:00 |
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Jan
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888b33a9c6
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Add AssetLoader for attachments
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2021-03-27 00:01:33 +01:00 |
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Jan
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f226e6363d
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Remove unused headers from AssetLoaderWeapon
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2021-03-26 16:01:37 +01:00 |
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Jan
|
055dd5e840
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Dump and read attachment and attachment uniques to and from weapon files
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2021-03-26 15:27:37 +01:00 |
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Jan
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3520a9bd2c
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Use new helper functions ParseAsArray and ParseAsPairs of InfoStringToStructConverterBase to parse notetracksoundmap and hidetags
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2021-03-26 12:12:32 +01:00 |
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Jan
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aaf350d088
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Add calculation of fields not specified via weapon fields to asset loader weapon
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2021-03-25 13:34:14 +01:00 |
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Jan
|
cb3e4386a9
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Fix weapon asset loader not linking weaponfulldef attachment uniques to weaponvariantdef
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2021-03-25 13:33:05 +01:00 |
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Jan
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593493d5fc
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Fix weapon asset loader not using scriptstring value but instead field name as value
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2021-03-25 13:32:39 +01:00 |
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Jan
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620582aa18
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Add weapon infostring loading
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2021-03-25 11:15:26 +01:00 |
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