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INSANEMODE/OpenAssetTools
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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-06-09 22:38:06 -05:00
Code Issues Packages Projects Releases Wiki Activity
1,938 Commits 6 Branches 52 Tags
63046f5681df3babb11e51e01e78e12e2a443ede
Commit Graph

13 Commits

Author SHA1 Message Date
Jan
f9e0bdaa7b chore: always build fastfile when there are assets defined 2025-01-01 18:14:39 +01:00
Jan
b00c65c8c0 refactor: get rid of global game variables 2024-10-19 22:09:26 +02:00
Jan
4c9a84777f chore: use IObjLoader directly instead of indirection of ObjLoading 2024-10-19 13:46:47 +01:00
Jan
b156c7348a refactor: use asset_type_t for ZoneDefinition 2024-10-05 10:56:56 +01:00
Jan
5cc52c42cd refactor: image and obj data loading 2024-09-26 07:22:35 +02:00
Jan
fc5853eaa4 fix: make all game names be supported in lowercase instead of only t6 2024-08-12 10:20:04 +02:00
Jan
132cccb971 refactor: use new line character instead of std::endl 2024-03-24 20:24:22 +01:00
Clang Format
6b4f5d94a8 Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
8514378465 Write IPak base skeleton without data 2023-10-07 19:41:54 +02:00
Jan
fb5c67b5ce Add possibility to include asset lists in project definition 2023-10-07 15:06:41 +02:00
Jan
bb94162be4 Add possibility to override zone name in zone definition 2023-09-28 20:52:16 +02:00
Jan
5e31be9bac Finalize menu assets after loading all assets 2021-12-29 00:20:54 +01:00
Jan
f201dfafd8 IW5 support initial commit 2021-07-23 01:12:36 +02:00
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