15 Commits

Author SHA1 Message Date
Jan
66e8f8fa78
chore: use cerr for error messages in weapon assets for t6 2024-02-13 23:53:42 +01:00
Jan
2dd4eaf54f
feat: automatically load anims of weapons in t6 2024-02-06 23:56:31 +01:00
Jan
ce31472f7f
fix: notetracksoundmap initialized with empty string instead of nullptr in t6 2024-02-04 21:16:01 +01:00
Jan
27cd703cbd
fix: weapon hidetags initialized with empty string instead of nullptr in t6 2024-02-04 21:10:29 +01:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
a42f75c85e Respect gdt parents when converting to infostring 2021-03-28 12:21:47 +02:00
Jan
579c0747d0 Add loading of gdt entries to info based assets 2021-03-28 12:07:36 +02:00
Jan
888b33a9c6 Add AssetLoader for attachments 2021-03-27 00:01:33 +01:00
Jan
f226e6363d Remove unused headers from AssetLoaderWeapon 2021-03-26 16:01:37 +01:00
Jan
055dd5e840 Dump and read attachment and attachment uniques to and from weapon files 2021-03-26 15:27:37 +01:00
Jan
3520a9bd2c Use new helper functions ParseAsArray and ParseAsPairs of InfoStringToStructConverterBase to parse notetracksoundmap and hidetags 2021-03-26 12:12:32 +01:00
Jan
aaf350d088 Add calculation of fields not specified via weapon fields to asset loader weapon 2021-03-25 13:34:14 +01:00
Jan
cb3e4386a9 Fix weapon asset loader not linking weaponfulldef attachment uniques to weaponvariantdef 2021-03-25 13:33:05 +01:00
Jan
593493d5fc Fix weapon asset loader not using scriptstring value but instead field name as value 2021-03-25 13:32:39 +01:00
Jan
620582aa18 Add weapon infostring loading 2021-03-25 11:15:26 +01:00