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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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a42f75c85e
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Respect gdt parents when converting to infostring
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2021-03-28 12:21:47 +02:00 |
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579c0747d0
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Add loading of gdt entries to info based assets
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2021-03-28 12:07:36 +02:00 |
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888b33a9c6
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Add AssetLoader for attachments
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2021-03-27 00:01:33 +01:00 |
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f226e6363d
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Remove unused headers from AssetLoaderWeapon
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2021-03-26 16:01:37 +01:00 |
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055dd5e840
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Dump and read attachment and attachment uniques to and from weapon files
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2021-03-26 15:27:37 +01:00 |
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3520a9bd2c
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Use new helper functions ParseAsArray and ParseAsPairs of InfoStringToStructConverterBase to parse notetracksoundmap and hidetags
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2021-03-26 12:12:32 +01:00 |
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aaf350d088
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Add calculation of fields not specified via weapon fields to asset loader weapon
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2021-03-25 13:34:14 +01:00 |
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cb3e4386a9
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Fix weapon asset loader not linking weaponfulldef attachment uniques to weaponvariantdef
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2021-03-25 13:33:05 +01:00 |
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593493d5fc
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Fix weapon asset loader not using scriptstring value but instead field name as value
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2021-03-25 13:32:39 +01:00 |
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620582aa18
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Add weapon infostring loading
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2021-03-25 11:15:26 +01:00 |
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