Jan
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e7a9e4b528
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chore: use const reference for assetName in GetAsset methods
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2024-03-30 17:19:32 +01:00 |
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Jan
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fef815e708
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feat: recognize indirect asset refs when marking assets
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2024-02-07 00:53:52 +01:00 |
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Jan
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685a99577b
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chore: remove scriptstring and dependency registration from ZoneLoad template
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2024-01-22 22:39:18 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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61a42afe28
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Mark scriptstrings as used even when referencing them via zone pointer
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2022-12-03 12:44:33 +01:00 |
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Jan
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2a6d7c84c2
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Add ZoneScriptString class to store zone script strings
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2021-03-18 16:55:30 +01:00 |
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Jan
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1a45cf2107
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Fix more gcc compilation issues
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2021-03-03 09:12:27 -08:00 |
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Jan
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eed7164b5b
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Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
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2020-10-23 15:54:27 +02:00 |
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Jan
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3cfcfa0c5d
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Make sure scriptstring arrays are being reallocated when they are reusable so if it is being referenced again the scriptstring indices are the ones of the zone instead of the asset that originally loaded them
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2020-10-23 12:54:18 +02:00 |
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Jan
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f0c8ffa6be
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move contentloader classes to their respective game namespaces
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2020-10-17 15:55:19 +02:00 |
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Jan
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992e9cea30
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ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency
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2020-02-18 13:16:39 +01:00 |
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Jan
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b8bd20f693
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ZoneCodeGenerator: Add support for scriptstring array pointers
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2019-11-24 02:46:40 +01:00 |
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Jan
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08d0dda4f6
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ZoneCodeGenerator: Make scriptstringprovider available to child classes of asset loader to be able to instantiate other loaders
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2019-11-15 14:53:43 +01:00 |
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Jan
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42af6df5d8
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Rename ZoneLoader and ZoneWriter components to ZoneLoading and ZoneWriting to make a difference between the executive class and the component class
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2019-09-24 22:35:11 +02:00 |
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