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INSANEMODE/OpenAssetTools
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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-06-09 22:38:06 -05:00
Code Issues Packages Projects Releases Wiki Activity
1,806 Commits 6 Branches 52 Tags
a8fefbc978858f00540dac41e47bcada5ea6c15b
Commit Graph

10 Commits

Author SHA1 Message Date
Jan
2dccd423af refactor: extract image code into single component 2024-09-27 21:16:29 +02:00
Jan
5737f232e2 chore: adjust name of leaderboard asset 2024-05-25 11:23:13 +02:00
Jan
a166878f7d refactor: use template based asset structs for AssetLoaders 2024-05-25 11:17:04 +02:00
Jan
0b61fc6e81 chore: add asset structs for all games containing enum entry and type 2024-04-22 23:14:29 +02:00
Jan
68dfac10db fix: consider attachmentunique szXAnims an assetref 2024-02-13 16:57:15 +01:00
Jan
2dd4eaf54f feat: automatically load anims of weapons in t6 2024-02-06 23:56:31 +01:00
Clang Format
6b4f5d94a8 Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
055dd5e840 Dump and read attachment and attachment uniques to and from weapon files 2021-03-26 15:27:37 +01:00
Jan
5db7eaeec3 Add T6 Attachment dumper 2021-03-07 15:25:58 +01:00
Jan
12461d27e7 move parts to new common component to avoid circular dependency of zonecommon and objcommon 2021-03-03 12:56:15 -08:00
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