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INSANEMODE/OpenAssetTools
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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-06-11 23:38:09 -05:00
Code Issues Packages Projects Releases Wiki Activity
1,811 Commits 6 Branches 52 Tags
b156c7348adc8d7e891c77c950fb203acf2f6f35
Commit Graph

12 Commits

Author SHA1 Message Date
Jan
b156c7348a refactor: use asset_type_t for ZoneDefinition 2024-10-05 10:56:56 +01:00
Jan
5cc52c42cd refactor: image and obj data loading 2024-09-26 07:22:35 +02:00
Jan
fc5853eaa4 fix: make all game names be supported in lowercase instead of only t6 2024-08-12 10:20:04 +02:00
Jan
132cccb971 refactor: use new line character instead of std::endl 2024-03-24 20:24:22 +01:00
Clang Format
6b4f5d94a8 Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
8514378465 Write IPak base skeleton without data 2023-10-07 19:41:54 +02:00
Jan
fb5c67b5ce Add possibility to include asset lists in project definition 2023-10-07 15:06:41 +02:00
Jan
bb94162be4 Add possibility to override zone name in zone definition 2023-09-28 20:52:16 +02:00
Jan
5e31be9bac Finalize menu assets after loading all assets 2021-12-29 00:20:54 +01:00
Jan
4d37d37fd7 Add IW4 zone writing 2021-05-08 14:02:08 +02:00
Jan
a7860c7c76 Add AssetLoader basis 2021-03-13 14:27:20 +01:00
Jan
a57201d78d Rename AssetLoading from Linker to ZoneCreation 2021-03-12 11:20:02 +01:00
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