|
4c09e94220
|
refactor: remove MemoryManager create method usages
|
2025-01-13 22:03:20 +00:00 |
|
|
2313da1c12
|
chore: inject ZoneAssetCreationStateCollection to states
|
2025-01-03 14:55:19 +01:00 |
|
|
416823c6cd
|
chore: rename ZoneAssetLoaderState to ZoneAssetCreationState
|
2025-01-03 11:01:44 +01:00 |
|
|
9068e96dfa
|
chore: make IZoneLoadingState return reference
|
2025-01-03 10:42:37 +01:00 |
|
|
aa212e0958
|
chore: parse includes and assetlists while parsing zone definition
|
2025-01-01 18:14:43 +01:00 |
|
|
9852f52a15
|
chore: get rid of now unused AssetLoading classes
|
2025-01-01 18:14:43 +01:00 |
|
|
a36581b06e
|
chore: fix loading and writing code for IW5
|
2025-01-01 18:14:41 +01:00 |
|
|
4f585c6aa7
|
chore: add generic default asset constructors for all games
|
2025-01-01 18:14:40 +01:00 |
|
|
c524cb007a
|
chore: implement obj loading skeleton with localize asset
|
2025-01-01 18:14:40 +01:00 |
|
|
4f0a405bdc
|
chore: adjust asset creation process to use separated AssetCreators
|
2025-01-01 18:14:40 +01:00 |
|
|
4c9a84777f
|
chore: use IObjLoader directly instead of indirection of ObjLoading
|
2024-10-19 13:46:47 +01:00 |
|
|
2dccd423af
|
refactor: extract image code into single component
|
2024-09-27 21:16:29 +02:00 |
|
|
5cc52c42cd
|
refactor: image and obj data loading
|
2024-09-26 07:22:35 +02:00 |
|
|
d4d8e83169
|
feat: load iw5 images from raw
|
2024-09-22 16:59:56 +02:00 |
|
|
7b28b574d2
|
feat: load iw5 materials from json
|
2024-09-22 16:59:31 +02:00 |
|
|
e814515b53
|
fix: failure to load xmodel does not abort loading process
|
2024-09-20 19:39:26 +02:00 |
|
|
d05c1730fa
|
feat: dump and load xmodels for IW5 via template
|
2024-09-20 16:44:07 +01:00 |
|
|
774da9a584
|
chore: log exception when parsing weapon attachment json fails
|
2024-08-08 18:50:11 +02:00 |
|
|
939f5b310f
|
chore: log exception when parsing leaderboard json fails
|
2024-08-08 18:49:25 +02:00 |
|
|
667fb49ab2
|
fix: iw5 leaderboard track type reading
|
2024-06-01 13:55:38 +02:00 |
|
|
28465d7c64
|
fix: add missing column id for iw5 leaderboards reading
|
2024-06-01 13:55:25 +02:00 |
|
|
e046089cbb
|
chore: use std::optional value_or for iw5 leaderboard reading
|
2024-06-01 13:55:00 +02:00 |
|
|
1d9310fb9c
|
feat(iw5): load leaderboard definitions from raw
|
2024-05-26 11:53:07 +02:00 |
|
|
5737f232e2
|
chore: adjust name of leaderboard asset
|
2024-05-25 11:23:13 +02:00 |
|
|
a166878f7d
|
refactor: use template based asset structs for AssetLoaders
|
2024-05-25 11:17:04 +02:00 |
|
|
15440e8d66
|
feat: add loader for creating empty assets for all remaining iw5 asset types
|
2024-05-24 19:18:19 +02:00 |
|
|
e68a7303b6
|
feat: load accuracy graphs using generic 2d graph loader
|
2024-05-20 13:41:01 +02:00 |
|
|
5d913acfef
|
feat: improve error messages when parsing an info string file fails
|
2024-05-12 22:29:40 +02:00 |
|
|
28610ae7a9
|
feat: log invalid enum values for infostring loaders
|
2024-05-09 20:38:23 +02:00 |
|
|
ae43a994b9
|
chore: update usages of AddAsset for template asset struct api
|
2024-04-23 00:49:05 +02:00 |
|
|
eb0cec1d81
|
refactor: make LoadDependency and LoadIndirectAssetReference functions work with Asset template types
|
2024-04-22 23:36:21 +02:00 |
|
|
a3acba8bc0
|
chore: update all usages of memory manager allocation
|
2024-04-22 21:21:48 +02:00 |
|
|
aa59768416
|
chore: remove previous manual lower case conversions of indirect asset references
|
2024-04-22 19:28:41 +02:00 |
|
|
4fb00bf368
|
Merge pull request #170 from diamante0018/main
maint(iw4): compress rawfiles just like on IW5 (fix zlib mem leak IW4, T5, IW5)
|
2024-04-21 20:22:08 +02:00 |
|
|
6ca7d892f9
|
fix: iw5 weapon attachment and override loading
|
2024-04-21 19:49:01 +02:00 |
|
|
94aee91592
|
chore: remove unnecessary weapon defaults
|
2024-04-21 19:49:01 +02:00 |
|
|
1601c87481
|
chore: set internal name earlier
|
2024-04-21 19:49:01 +02:00 |
|
|
e764373013
|
feat: load iw5 weapons
|
2024-04-21 19:49:00 +02:00 |
|
|
fedd955e68
|
fix: attachment loader not properly loading attributes
|
2024-04-21 19:49:00 +02:00 |
|
|
191965a970
|
chore: do not only load infostring arrays as pairs but n entries
|
2024-04-21 19:49:00 +02:00 |
|
|
d3c0325fea
|
feat: load iw5 weapon attachments from raw
|
2024-04-21 19:39:29 +02:00 |
|
|
6ed399be86
|
maint(iw4): compress rawfiles just like on IW5
|
2024-04-21 13:17:51 +02:00 |
|
|
132cccb971
|
refactor: use new line character instead of std::endl
|
2024-03-24 20:24:22 +01:00 |
|
|
2a1b64021b
|
chore: use generic loaders for iw4,iw5,t5,t6 instead of duplicating implementations
|
2024-01-20 15:38:38 +00:00 |
|
|
09f3313d76
|
chore: make localize common loaders const
|
2024-01-20 11:39:26 +01:00 |
|
|
cd53c3cbe4
|
Move D3DFormat definition into separate namespace to make it compatible to existing definitions
|
2024-01-06 20:35:00 +01:00 |
|
|
7c50dd84a7
|
Reduced duplicated code between localize asset loaders
|
2023-12-31 13:32:38 +01:00 |
|
|
196e2edd8a
|
Use ZoneState to check whether localize key is duplicated
|
2023-12-31 12:28:13 +01:00 |
|
|
e4cfda73dc
|
Move localize parsing into localize root folder
|
2023-12-31 11:09:45 +01:00 |
|
|
09f7473db4
|
feat: add warning for dupe localize assets
|
2023-12-26 16:57:28 +01:00 |
|