c86139b0fa
Add dumping of t6 weapons
2020-10-20 12:49:20 +02:00
019e772cd2
Add dumping of iw4 loaded sounds
2020-10-18 17:41:14 +02:00
b8b8e4c267
Implement loading of the remaining iw4 assets which are the map assets
2020-10-11 12:22:20 +02:00
4a6c73c4d9
Fix XAnim Trans, Quat2, Quat alignment
2020-10-10 23:00:53 +02:00
6baf3416d4
Fix iw4 xanim to having an unsigned bonecount instead of signed
2020-10-10 13:33:58 +02:00
ba585426e9
Fix IW4 XAnimDynamicIndices to being loaded differently in trans, quat, quat2
2020-10-10 13:33:25 +02:00
e0e4fc255a
Fix XModel quats and trans counts not being correct in IW4
2020-10-10 11:51:10 +02:00
af0dc46b31
Fix SoundAliasCustom loading for IW4 actually being loaded like const char**
2020-10-10 11:46:43 +02:00
6437d8daa4
Remove SndDriverGlobals references as an asset since it is non existant for IW4 PC builds
2020-09-15 12:54:32 +02:00
906d112619
Add loading of iw4 weapondef and vehicledef assets
2020-09-15 12:51:59 +02:00
c515747bc0
Add loading of iw4 font and addonmapents assets
2020-09-15 11:21:46 +02:00
fb93d7cb2f
Add loading of iw4 assets clipmap and mapents
2020-09-15 10:44:45 +02:00
83d76acedc
add structureddatadef loading code for iw4
2020-09-09 12:36:53 +02:00
0efff7d637
add iw4 tracerdef loading code
2020-09-09 12:08:09 +02:00
3bf47f058d
Add LeaderboardDef asset loading for IW4
2020-09-09 12:03:14 +02:00
b4756c3688
Add IW4 ImpactFx loading code
2020-09-09 11:58:42 +02:00
ceeb1832cd
Add IW4 GfxLightDef asset loading code
2020-09-09 11:54:15 +02:00
24195be273
Add Fx asset for IW4
2020-09-09 11:47:29 +02:00
bdbfb7114e
Add menu loading for iw4
2020-09-08 20:52:29 +02:00
c1d2ac6604
Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles
2020-09-08 13:10:54 +02:00
d35560ccd7
Add support for loading sound assets from iw4 zones
2020-09-08 12:11:16 +02:00
b25fe9a9f7
Added iw4 assets related to materials, xmodels
2020-09-07 18:19:20 +02:00
5e8173539b
Generate zone code for IW4 for the first 3 assets
2020-09-07 14:14:07 +02:00
060e5678b5
Read IW4 signed headers
2020-09-06 14:39:19 +02:00
8ec525d3d2
ObjWriting: Dump FontIcon assets as csv files
...
According to the asset names this seems to be their original format. however since i didn't find any examples of that asset in raw form i just tried to come up with a realistic csv style for it
2020-02-23 02:02:11 +01:00
f0b66f0a35
ZoneCommon: List zone content in the order it was loaded
2020-02-19 14:10:50 +01:00
9572391082
Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component
2020-02-18 17:15:51 +01:00
992e9cea30
ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency
2020-02-18 13:16:39 +01:00
589347ce08
ZoneCommon: Add Texture pointer from OAT to GfxTexture union of T6 to be able to save loaded texture data in GfxImage
2020-02-07 20:54:40 +01:00
9f8022c2ca
ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object
2020-02-07 20:52:24 +01:00
a0d4e87b8e
ZoneCommon: Change name of global variable for the T6 Game instance
2019-12-29 16:39:29 +01:00
7121f2e215
ZoneLoading: Add ZoneMemory and the possibility to unload zones and their memory
2019-12-24 18:41:42 +01:00
31192e8372
ZoneCode: Fix XSurface VertListCount not being unsigned even though it is used as it is
2019-12-24 17:20:34 +01:00
9e10cffdce
ZoneCode: Fix XAnim bone count not being unsigned even though they are used as they were
2019-12-24 12:09:11 +01:00
69fff81b02
ZoneCode: Fix XModel bone count not being unsigned but being used as it was
2019-12-24 11:40:23 +01:00
551deeec34
ZoneCode: Add commands for GfxWorld and enable it
2019-12-24 01:59:58 +01:00
94369e3ecf
ZoneCode: Add commands for GfxWorld
2019-12-23 23:46:37 +01:00
db8e4c987c
ZoneCode: Fix alignments and structs for XAnims
2019-12-23 21:24:23 +01:00
8d8f60bf41
ZoneCode: Fix Commands for Material, GfxImage and Techset
2019-12-23 17:03:16 +01:00
57ef79692a
ZoneCodeGenerator: Add precompiler support for ifdef so a namespace can be defined in the t6_assets header for compiling in ZoneCommon without display errors
2019-12-21 16:37:57 +01:00
4d611f9770
ZoneCode: Add commands for clipMap
2019-12-18 15:31:10 +01:00
e7725f6a9c
ZoneLoading: Fix and enable xmodel, destructibledef, gameworldsp/mp, attachment_unique, weaponcamo, fx, vehicledef
2019-12-07 03:49:32 +01:00
9253ac14fa
ZoneCodeGenerator: Make unions work with conditions and only load one union member at a time consistently
2019-12-06 16:33:05 +01:00
c386231576
ZoneCode: Fix and enable all already working assets
2019-12-05 04:05:44 +01:00
5853950888
ZoneCodeGenerator: Fixup templates and structs to be able to generate code for AddonMapEnts
2019-12-05 02:56:35 +01:00
964b2c782c
ZoneCommon: Add enums related to menu asset
2019-12-03 23:55:03 +01:00
96ceb76e46
ZoneCode: Change WeaponDef asset to have normal members instead of arrays for graph knots since the ordering of loading needs the array entries separated and the current code generation doesn't allow for that
2019-12-03 23:54:02 +01:00
c547520ae8
ZoneCodeGenerator: Remove PostProcessor for asset names and instead add a statement for command files due to different member names for names
2019-11-21 13:35:38 +01:00
9b9256d2cb
ZoneCommon: Fix EmblemSet asset struct
2019-11-21 01:46:58 +01:00
2fe3954da8
Unlinker: Add skeleton for Dumping and listing of assets
2019-11-15 18:17:08 +01:00