Commit Graph

1543 Commits

Author SHA1 Message Date
4ccd0a55cf chore: adjust game structs to have custom alignment when they are
platform independent
2025-04-27 21:05:22 +02:00
4e9599aabf chore: detect structs that differ on different architectures
* and exclude them from assetstructtests
2025-04-27 21:04:41 +02:00
Jan
365b627523 refactor: fix remaining x64 compilation issues 2025-04-27 19:30:36 +02:00
a6107e24a2 chore: disable type alignment on x64 for x86 games 2025-04-26 19:48:03 +02:00
Jan
3b00c1d45b refactor: fix x64 compilation for ZoneLoading 2025-04-26 19:48:03 +02:00
Jan
de43e33dcd refactor: fix x64 compilation for ObjWriting 2025-04-26 19:48:03 +02:00
Jan
5d0c94e430 refactor: fix x64 compilation for ObjLoading 2025-04-26 19:48:03 +02:00
Jan
ee4301952a refactor: fix x64 compilation issues in Common,ObjCommon,ObjCompiling,ObjImage components 2025-04-26 19:08:16 +02:00
Jan
5635470b6e refactor: cryptography component 2025-04-26 19:08:15 +02:00
Jan
60f5c1a18f refactor: adjust zcg code for working in x64 2025-04-26 19:08:15 +02:00
Jan
10cbd47bdc chore: use std::format for zcg templates 2025-04-24 21:37:43 +01:00
Jan
f7af6e4480 Merge pull request #404 from GoastcraftHD/main
Added XModelBin Export
2025-04-23 18:43:57 +02:00
Jan
76c22ffce2 chore: adjust include path for lz4 dependency 2025-04-23 17:17:24 +01:00
Jan
dc282170bc chore: small code style adjustments for XModelBinWriter 2025-04-23 17:17:24 +01:00
Jan
82d38ab710 Merge pull request #416 from Laupetin/fix/t6-stringtable-cell-indices
fix: ignoring last element in t6 stringtable cell index sorting
2025-04-23 08:08:33 +02:00
Jan
0fbfb860c0 fix: ignoring last element in t6 stringtable cell index sorting 2025-04-23 07:44:43 +02:00
Jan
fb20cbf81c fix: use platform specific calls to get executable dir 2025-04-23 00:50:30 +01:00
101487d869 Fixed Memory leak + other small fixes 2025-04-22 11:31:40 +02:00
199446b09f fix: make LinkerPaths use weakly_canonical to make path prefered 2025-04-20 17:09:06 +02:00
Jan
9f8a933277 chore: update ZoneCodeGenerator code style 2025-04-20 09:45:37 +02:00
Jan
9f738da517 chore: remove duplicated alignment utility method 2025-04-20 09:45:36 +02:00
Jan
785cf8c025 chore: update code style in ZoneCodeGenerator entrypoint 2025-04-20 09:45:32 +02:00
8946c28eab Fixed Code Style 2025-04-19 15:58:37 +02:00
2a45357d5c Added Comments 2025-04-13 14:50:11 +02:00
7aebe085b3 Fixed More Int Literals Not Working On Linux 2025-04-11 23:39:39 +02:00
ef79504e71 Fixed Int Literals Not Working On Linux 2025-04-11 23:22:54 +02:00
812f7e1f91 Fixed Precision Issue 2025-04-11 22:57:09 +02:00
f2501fdc0b Fixed Compilation Issue on Linux 2025-04-11 19:17:46 +02:00
eff80a0318 Improved XModelBin Hash Readability 2025-04-11 19:03:41 +02:00
8ac276f3f6 Added XMODEL_BIN Export 2025-04-09 17:45:37 +02:00
Jan
0d35696940 chore: make map ents dumping add ents extension instead of replacing 2025-04-07 22:16:08 +01:00
b215b22018 Fixed MapEnts dumping in wrong folder 2025-04-07 22:34:21 +02:00
a447dd29fa Fixed include order 2025-04-07 20:05:01 +02:00
f235798cf6 Added MapEnts dumping for T6 2025-04-07 12:05:03 +02:00
Jan
6f31e8cc29 chore: fix compilation issues with x64 2025-04-06 18:02:47 +01:00
Jan
cec70e783f fix: not using lookup to common vertices when writing rigid bone data
no more pizza cheese problem
2025-04-05 17:36:29 +02:00
Jan
a2c8129a13 fix: messed up reordering of vertices for bone count 2025-04-05 16:30:58 +02:00
Jan
e13eb256bb chore: update code style 2025-04-05 16:30:54 +02:00
Jan
820fe47473 fix: always use lowercase extensions for xmodels 2025-04-05 12:42:55 +02:00
Jan
0366b24bd7 fix: game name in linker paths must be lowercase for linux 2025-04-05 12:42:52 +02:00
Jan
56c4eeb5cd fix: set clipmap asset name of non-pvs clipmap to clipmap_unused in IW3,IW4,T5 2025-03-27 17:16:28 +01:00
f97f38dc31 Merge branch 'Laupetin:main' into fix/T6-clipmap-asset 2025-03-27 12:33:05 +08:00
95f5dca5e0 Updated zone loading code to only use ASSET_TYPE_CLIPMAP_PVS. 2025-03-27 12:32:43 +08:00
Jan
0c587e5e5f fix: compilation on msvc 2025-03-25 17:38:07 +01:00
Jan
826c1d2f2d fix: loading of gltf with multiple meshes 2025-01-23 22:25:38 +00:00
Jan
94ca0ab79e fix: loading of base64 data from gltf files 2025-01-23 21:17:51 +00:00
Jan
140eb7b7a4 feat: dump objects into gltf meshes instead of primitives 2025-01-23 17:47:30 +00:00
Jan
708e759f8c chore: update code style of gltf writer 2025-01-23 17:23:33 +00:00
Jan
80fa61b45c chore: update xmodel dumper code style 2025-01-23 17:09:09 +00:00
Jan
4d0b0651eb fix: formatting 2025-01-21 23:20:55 +01:00