Jan
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b4194eff28
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chore: always use dynamic asset pools and remove static implementation
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2025-01-21 22:14:24 +00:00 |
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Jan
|
b156c7348a
|
refactor: use asset_type_t for ZoneDefinition
|
2024-10-05 10:56:56 +01:00 |
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Jan
|
e7a9e4b528
|
chore: use const reference for assetName in GetAsset methods
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2024-03-30 17:19:32 +01:00 |
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Jan
|
ac0d8a83a0
|
chore: refactor pool allocation and add indirect references
|
2024-02-06 23:03:40 +01:00 |
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Clang Format
|
c858695f0c
|
Adjust further code formatting
|
2023-11-19 21:07:28 +00:00 |
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Clang Format
|
6b4f5d94a8
|
Reformat code with clang format
|
2023-11-19 21:07:21 +00:00 |
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Jan
|
868bd070d0
|
Include and exclude asset type dumping configured by command line args
|
2021-10-11 18:47:53 +02:00 |
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Jan
|
2a6d7c84c2
|
Add ZoneScriptString class to store zone script strings
|
2021-03-18 16:55:30 +01:00 |
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Jan
|
a7860c7c76
|
Add AssetLoader basis
|
2021-03-13 14:27:20 +01:00 |
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Jan
|
1a45cf2107
|
Fix more gcc compilation issues
|
2021-03-03 09:12:27 -08:00 |
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Jan
|
a925bd505d
|
Fix assets being added to their pools twice when loaded from a fastfile
|
2020-10-25 11:41:26 +01:00 |
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Jan
|
eed7164b5b
|
Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
|
2020-10-23 15:54:27 +02:00 |
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Jan
|
f0b66f0a35
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ZoneCommon: List zone content in the order it was loaded
|
2020-02-19 14:10:50 +01:00 |
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Jan
|
992e9cea30
|
ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency
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2020-02-18 13:16:39 +01:00 |
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Jan
|
2fe3954da8
|
Unlinker: Add skeleton for Dumping and listing of assets
|
2019-11-15 18:17:08 +01:00 |
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Jan
|
0d8432d4f7
|
Import code from previous AssetBuilder version
|
2019-09-24 10:45:09 +02:00 |
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