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INSANEMODE/OpenAssetTools
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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-06-08 22:08:29 -05:00
Code Issues Packages Projects Releases Wiki Activity
2,140 Commits 6 Branches 52 Tags
Commit Graph

13 Commits

Author SHA1 Message Date
Jan
fb20cbf81c
fix: use platform specific calls to get executable dir 2025-04-23 00:50:30 +01:00
Jan
be6c30c503
refactor: rework search paths 2025-01-01 18:14:39 +01:00
Jan
5fee875495
chore: use filename of argv0 in UsageInformation 2024-09-23 23:05:04 +02:00
Jan
147de6e240
feat: add zone_raw/?project? as default source directory 2024-09-08 21:42:49 +02:00
Jan
c6ffdedb81
feat: load raw game folder relative to binary to be able to always locate it, even when in a different working directory 2024-09-08 16:15:45 +02:00
Jan
05437cfd7d
feat: add version command line arg to all executables 2024-01-23 23:14:52 +01:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
0b4a0ac070 Add possibility to build different targets in the same project for e.g. IPaks 2023-10-21 15:33:14 +02:00
Jan
e36367fe01 Rename linker "zone" to "project" 2023-09-28 20:28:34 +02:00
Jan
686102a59e Add game pattern to search paths 2022-08-13 20:49:33 +02:00
Jan
d9abf12b16 Move unlinked gdt files to source_data and reference unlinked gdts in zone definition file 2021-03-28 10:20:24 +02:00
Jan
c47ea48b6b Open search paths for assets, gdts and source in Linker 2021-03-10 12:26:09 +01:00
Jan
e6a91c0305 add linker basis 2021-03-08 12:46:27 +01:00
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