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INSANEMODE/OpenAssetTools
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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-06-25 22:27:53 -05:00
Code Issues Packages Projects Releases Wiki Activity
1,934 Commits 5 Branches 52 Tags
fd421c47841e3bc7f4623ce4d2c89c983b9c871e
Commit Graph

11 Commits

Author SHA1 Message Date
Jan
c034ac790a refactor: refactor ZoneDefWriter 2024-10-19 10:49:56 +02:00
Jan
1a7d2cf1a2 chore: fix build 2024-10-05 12:56:14 +02:00
Clang Format
6b4f5d94a8 Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
d9abf12b16 Move unlinked gdt files to source_data and reference unlinked gdts in zone definition file 2021-03-28 10:20:24 +02:00
Jan
a7860c7c76 Add AssetLoader basis 2021-03-13 14:27:20 +01:00
Jan
d96f813e73 Restructure ZoneDefinitionWriting 2021-03-08 17:28:24 +01:00
Jan
1cd06668e0 Replace FileAPI with c++ streams and std::filesystem 2021-03-03 14:04:35 +01:00
Jan
eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan
14593b4799 Unlinker: Do not list localized strings one by one in the zone file and do not include keyvaluepairs at all because they should be in the meta data 2020-02-19 14:45:55 +01:00
Jan
f0b66f0a35 ZoneCommon: List zone content in the order it was loaded 2020-02-19 14:10:50 +01:00
Jan
9572391082 Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component 2020-02-18 17:15:51 +01:00
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