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49
.github/workflows/ci.yaml
vendored
49
.github/workflows/ci.yaml
vendored
@ -8,20 +8,18 @@ on:
|
||||
branches:
|
||||
- "main"
|
||||
|
||||
env:
|
||||
PREMAKE_VERSION: "5.0.0-beta2"
|
||||
|
||||
jobs:
|
||||
build-test-linux:
|
||||
env:
|
||||
PREMAKE_CONFIG: gmake2
|
||||
strategy:
|
||||
matrix:
|
||||
build_arch: [x86, x64]
|
||||
runs-on: ubuntu-latest
|
||||
container: ubuntu:24.04
|
||||
steps:
|
||||
- name: Install g++ and multilib
|
||||
run: |
|
||||
apt-get update
|
||||
apt-get install -y git make gcc-13 g++-13 gcc-13-multilib g++-13-multilib
|
||||
apt-get install -y wget tar git make gcc-13 g++-13 gcc-13-multilib g++-13-multilib
|
||||
update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-13 13
|
||||
update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-13 13
|
||||
update-alternatives --set gcc /usr/bin/gcc-13
|
||||
@ -32,31 +30,35 @@ jobs:
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Setup premake
|
||||
uses: abel0b/setup-premake@v2.4
|
||||
with:
|
||||
version: ${{ env.PREMAKE_VERSION }}
|
||||
|
||||
- name: Premake generate
|
||||
working-directory: ${{ github.workspace }}
|
||||
run: premake5 ${{ env.PREMAKE_CONFIG }}
|
||||
env:
|
||||
PREMAKE_NO_PROMPT: 1
|
||||
run: ./generate.sh
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{ github.workspace }}
|
||||
run: make -C build -j$(nproc) config=release_x86 all
|
||||
run: make -C build -j$(nproc) config=release_${{ matrix.build_arch }} all
|
||||
|
||||
- name: Test
|
||||
working-directory: ${{ github.workspace }}/build/lib/Release_x86/tests
|
||||
working-directory: ${{ github.workspace }}/build/lib/Release_${{ matrix.build_arch }}/tests
|
||||
run: |
|
||||
./ObjCommonTests
|
||||
./ObjCompilingTests
|
||||
./ObjLoadingTests
|
||||
./ParserTests
|
||||
./ZoneCodeGeneratorLibTests
|
||||
./ZoneCommonTests
|
||||
|
||||
build-test-windows:
|
||||
env:
|
||||
PREMAKE_CONFIG: vs2022
|
||||
strategy:
|
||||
matrix:
|
||||
build_arch: [x86, x64]
|
||||
include:
|
||||
- build_arch: x86
|
||||
msbuild_config: Win32
|
||||
- build_arch: x64
|
||||
msbuild_config: x64
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
@ -67,25 +69,24 @@ jobs:
|
||||
- name: Add MSBuild to PATH
|
||||
uses: microsoft/setup-msbuild@v2.0.0
|
||||
|
||||
- name: Setup premake
|
||||
uses: abel0b/setup-premake@v2.4
|
||||
with:
|
||||
version: ${{ env.PREMAKE_VERSION }}
|
||||
|
||||
- name: Premake generate
|
||||
working-directory: ${{ github.workspace }}
|
||||
run: premake5 ${{ env.PREMAKE_CONFIG }}
|
||||
env:
|
||||
PREMAKE_NO_PROMPT: 1
|
||||
run: ./generate.bat
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{ github.workspace }}
|
||||
run: msbuild /m /p:Configuration=Release /p:Platform=Win32 build
|
||||
run: msbuild /m /p:Configuration=Release /p:Platform=${{ matrix.msbuild_config }} build
|
||||
|
||||
- name: Test
|
||||
working-directory: ${{ github.workspace }}/build/lib/Release_x86/tests
|
||||
working-directory: ${{ github.workspace }}/build/lib/Release_${{ matrix.build_arch }}/tests
|
||||
run: |
|
||||
$combinedExitCode = 0
|
||||
./ObjCommonTests
|
||||
$combinedExitCode = [System.Math]::max($combinedExitCode, $LASTEXITCODE)
|
||||
./ObjCompilingTests
|
||||
$combinedExitCode = [System.Math]::max($combinedExitCode, $LASTEXITCODE)
|
||||
./ObjLoadingTests
|
||||
$combinedExitCode = [System.Math]::max($combinedExitCode, $LASTEXITCODE)
|
||||
./ParserTests
|
||||
|
27
.github/workflows/release.yaml
vendored
27
.github/workflows/release.yaml
vendored
@ -5,20 +5,15 @@ on:
|
||||
tags:
|
||||
- "v*.*.*"
|
||||
|
||||
env:
|
||||
PREMAKE_VERSION: "5.0.0-beta2"
|
||||
|
||||
jobs:
|
||||
build-release-linux:
|
||||
env:
|
||||
PREMAKE_CONFIG: gmake2
|
||||
runs-on: ubuntu-latest
|
||||
container: ubuntu:24.04
|
||||
steps:
|
||||
- name: Install g++ and multilib
|
||||
run: |
|
||||
apt-get update
|
||||
apt-get install -y git make gcc-13 g++-13 gcc-13-multilib g++-13-multilib
|
||||
apt-get install -y wget tar git make gcc-13 g++-13 gcc-13-multilib g++-13-multilib
|
||||
update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-13 13
|
||||
update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-13 13
|
||||
update-alternatives --set gcc /usr/bin/gcc-13
|
||||
@ -29,14 +24,11 @@ jobs:
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Setup premake
|
||||
uses: abel0b/setup-premake@v2.4
|
||||
with:
|
||||
version: ${{ env.PREMAKE_VERSION }}
|
||||
|
||||
- name: Premake generate
|
||||
working-directory: ${{ github.workspace }}
|
||||
run: premake5 ${{ env.PREMAKE_CONFIG }}
|
||||
env:
|
||||
PREMAKE_NO_PROMPT: 1
|
||||
run: ./generate.sh
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{ github.workspace }}
|
||||
@ -50,8 +42,6 @@ jobs:
|
||||
${{ github.workspace }}/build/bin/Release_x86
|
||||
|
||||
build-release-windows:
|
||||
env:
|
||||
PREMAKE_CONFIG: vs2022
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
@ -62,14 +52,11 @@ jobs:
|
||||
- name: Add MSBuild to PATH
|
||||
uses: microsoft/setup-msbuild@v2.0.0
|
||||
|
||||
- name: Setup premake
|
||||
uses: abel0b/setup-premake@v2.4
|
||||
with:
|
||||
version: ${{ env.PREMAKE_VERSION }}
|
||||
|
||||
- name: Premake generate
|
||||
working-directory: ${{ github.workspace }}
|
||||
run: premake5 ${{ env.PREMAKE_CONFIG }}
|
||||
env:
|
||||
PREMAKE_NO_PROMPT: 1
|
||||
run: ./generate.bat
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{ github.workspace }}
|
||||
|
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -16,3 +16,6 @@
|
||||
[submodule "thirdparty/eigen"]
|
||||
path = thirdparty/eigen
|
||||
url = https://gitlab.com/libeigen/eigen.git
|
||||
[submodule "thirdparty/lz4"]
|
||||
path = thirdparty/lz4
|
||||
url = https://github.com/lz4/lz4.git
|
||||
|
@ -93,7 +93,7 @@ Since you are most likely on a 64-bit machine you will also need multilib for co
|
||||
|
||||
Use `generate.sh` to generate make files.
|
||||
When this is done you will have a `build` folder with a `Makefile`.
|
||||
You now run `make` manually or use `./scripts/make_release.sh` or `./scripts/make_debug.sh` to build.
|
||||
You now run `make` manually or use `./scripts/make-release.sh` or `./scripts/make-debug.sh` to build.
|
||||
|
||||
The resulting binaries can be found in `build/bin/<Debug_x86|Release_x86>`.
|
||||
|
||||
|
@ -13,7 +13,7 @@ The following section specify which assets are supported to be dumped to disk (u
|
||||
| -------------------- | --------------- | --------------- | ----------------------------------------------------------------- |
|
||||
| PhysPreset | ❌ | ❌ | |
|
||||
| XAnimParts | ❌ | ❌ | |
|
||||
| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. |
|
||||
| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
|
||||
| Material | ❌ | ❌ | |
|
||||
| MaterialTechniqueSet | ❌ | ❌ | |
|
||||
| GfxImage | ✅ | ✅ | |
|
||||
@ -44,7 +44,7 @@ The following section specify which assets are supported to be dumped to disk (u
|
||||
| PhysPreset | ✅ | ✅ | |
|
||||
| PhysCollmap | ❌ | ❌ | |
|
||||
| XAnimParts | ❌ | ❌ | |
|
||||
| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. |
|
||||
| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
|
||||
| Material | ❌ | ❌ | |
|
||||
| MaterialPixelShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
|
||||
| MaterialVertexShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
|
||||
@ -85,7 +85,7 @@ The following section specify which assets are supported to be dumped to disk (u
|
||||
| PhysCollmap | ❌ | ❌ | |
|
||||
| XAnimParts | ❌ | ❌ | |
|
||||
| XModelSurfs | ❌ | ❌ | |
|
||||
| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. |
|
||||
| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
|
||||
| Material | ❌ | ❌ | |
|
||||
| MaterialPixelShader | ❌ | ❌ | |
|
||||
| MaterialVertexShader | ❌ | ❌ | |
|
||||
@ -130,7 +130,7 @@ The following section specify which assets are supported to be dumped to disk (u
|
||||
| PhysConstraints | ❌ | ❌ | |
|
||||
| DestructibleDef | ❌ | ❌ | |
|
||||
| XAnimParts | ❌ | ❌ | |
|
||||
| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. |
|
||||
| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
|
||||
| Material | ❌ | ❌ | |
|
||||
| MaterialTechniqueSet | ❌ | ❌ | |
|
||||
| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
|
||||
@ -167,7 +167,7 @@ The following section specify which assets are supported to be dumped to disk (u
|
||||
| PhysConstraints | ✅ | ✅ | |
|
||||
| DestructibleDef | ❌ | ❌ | |
|
||||
| XAnimParts | ❌ | ❌ | |
|
||||
| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. |
|
||||
| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
|
||||
| Material | ⁉️ | ⁉️ | Dumping/Loading is currently possible for materials in their compiled form. There is currently no material pipeline. |
|
||||
| MaterialTechniqueSet | ⁉️ | ❌ | Only dumps compiled shaders. |
|
||||
| GfxImage | ✅ | ✅ | A few special image encodings are not yet supported. |
|
||||
@ -177,7 +177,7 @@ The following section specify which assets are supported to be dumped to disk (u
|
||||
| ComWorld | ❌ | ❌ | |
|
||||
| GameWorldSp | ❌ | ❌ | |
|
||||
| GameWorldMp | ❌ | ❌ | |
|
||||
| MapEnts | ❌ | ❌ | |
|
||||
| MapEnts | ✅ | ❌ | |
|
||||
| GfxWorld | ❌ | ❌ | |
|
||||
| GfxLightDef | ❌ | ❌ | |
|
||||
| Font_s | ❌ | ❌ | |
|
||||
|
84
generate.bat
84
generate.bat
@ -1,6 +1,88 @@
|
||||
@echo off
|
||||
|
||||
set PREMAKE_URL="https://github.com/premake/premake-core/releases/download/v5.0.0-beta6/premake-5.0.0-beta6-windows.zip"
|
||||
set PREMAKE_HASH="c34a6e0b15f119f6284886298fdd8df543af87ad16f3ce5f4d0a847be2a88343"
|
||||
|
||||
@REM The following variables can be set:
|
||||
@REM PREMAKE_NO_GLOBAL - Ignore premake5 executable from path
|
||||
@REM PREMAKE_NO_PROMPT - Download premake5 without prompting
|
||||
|
||||
goto start
|
||||
|
||||
:downloadpremake
|
||||
|
||||
if not exist "build" mkdir "build"
|
||||
|
||||
where /q "pwsh"
|
||||
IF NOT ERRORLEVEL 1 (
|
||||
set POWERSHELL_BIN="pwsh"
|
||||
) else (
|
||||
set POWERSHELL_BIN="powershell"
|
||||
)
|
||||
|
||||
echo Downloading...
|
||||
%POWERSHELL_BIN% -NoProfile -NonInteractive -Command "Invoke-WebRequest %PREMAKE_URL% -OutFile build/premake.zip"
|
||||
IF ERRORLEVEL 1 (
|
||||
echo Download failed >&2
|
||||
exit 2
|
||||
)
|
||||
|
||||
echo Extracting...
|
||||
%POWERSHELL_BIN% -NoProfile -NonInteractive -Command "Expand-Archive -LiteralPath build/premake.zip -DestinationPath build -Force"
|
||||
IF ERRORLEVEL 1 (
|
||||
echo Extraction failed >&2
|
||||
exit 2
|
||||
)
|
||||
|
||||
rm build/premake.zip
|
||||
|
||||
echo Verifying hash...
|
||||
%POWERSHELL_BIN% -NoProfile -NonInteractive -Command "if ((Get-FileHash -LiteralPath build/premake5.exe -Algorithm SHA256).Hash -eq \"%PREMAKE_HASH%\") { exit 0 } else { exit 1 }"
|
||||
IF ERRORLEVEL 1 (
|
||||
echo Hash verification failed >&2
|
||||
rm build/premake5.exe
|
||||
exit 2
|
||||
)
|
||||
|
||||
exit /B 0
|
||||
|
||||
cd %~dp0
|
||||
|
||||
:start
|
||||
|
||||
IF "%PREMAKE_NO_GLOBAL%" EQU "" (
|
||||
where /Q "premake5.exe"
|
||||
IF NOT ERRORLEVEL 1 (
|
||||
set PREMAKE_BIN="premake5.exe"
|
||||
goto runpremake
|
||||
)
|
||||
)
|
||||
|
||||
IF EXIST build/premake5.exe (
|
||||
build\premake5.exe --version >NUL
|
||||
IF NOT ERRORLEVEL 1 (
|
||||
set PREMAKE_BIN="build/premake5.exe"
|
||||
goto runpremake
|
||||
)
|
||||
)
|
||||
|
||||
if "%PREMAKE_NO_PROMPT%" NEQ "" (
|
||||
call:downloadpremake
|
||||
set PREMAKE_BIN="build/premake5.exe"
|
||||
goto runpremake
|
||||
)
|
||||
|
||||
echo Could not find premake5. You can either install it yourself or this script download it for you.
|
||||
set /p choice="Do you wish to download it automatically? [y/N]> "
|
||||
if /i "%choice%" == "y" (
|
||||
call:downloadpremake
|
||||
set PREMAKE_BIN="build/premake5.exe"
|
||||
goto runpremake
|
||||
)
|
||||
|
||||
echo Please install premake5 and try again
|
||||
exit 1
|
||||
|
||||
:runpremake
|
||||
git submodule update --init --recursive
|
||||
tools\premake5.exe %* vs2022
|
||||
%PREMAKE_BIN% %* vs2022
|
||||
|
75
generate.sh
75
generate.sh
@ -1,7 +1,80 @@
|
||||
#!/bin/bash
|
||||
|
||||
PREMAKE_URL='https://github.com/premake/premake-core/releases/download/v5.0.0-beta6/premake-5.0.0-beta6-linux.tar.gz'
|
||||
PREMAKE_HASH='fade2839ace1a2953556693e6f3d8f9b8b2897894b5a1f2ad477cdf8e9af042a'
|
||||
|
||||
# The following variables can be set:
|
||||
# PREMAKE_NO_GLOBAL - Ignore premake5 executable from path
|
||||
# PREMAKE_NO_PROMPT - Download premake5 without prompting
|
||||
|
||||
function install_premake {
|
||||
if [[ ! -x "$(command -v wget)" ]]; then
|
||||
echo "Failed: Installation requires wget" >&2
|
||||
exit 2
|
||||
fi
|
||||
if [[ ! -x "$(command -v tar)" ]]; then
|
||||
echo "Failed: Installation requires tar" >&2
|
||||
exit 2
|
||||
fi
|
||||
if [[ ! -x "$(command -v sha256sum)" ]]; then
|
||||
echo "Failed: Installation requires sha256sum" >&2
|
||||
exit 2
|
||||
fi
|
||||
|
||||
mkdir -p build
|
||||
wget -nd -O build/premake.tar.gz "$PREMAKE_URL"
|
||||
if [[ $? -ne 0 ]]; then
|
||||
echo "Download failed" >&2
|
||||
exit 2
|
||||
fi
|
||||
|
||||
tar -xf build/premake.tar.gz -C build
|
||||
if [[ $? -ne 0 ]]; then
|
||||
echo "Extraction failed" >&2
|
||||
exit 2
|
||||
fi
|
||||
|
||||
rm build/premake.tar.gz
|
||||
|
||||
echo "${PREMAKE_HASH} build/premake5" | sha256sum -c
|
||||
if [[ $? -ne 0 ]]; then
|
||||
echo "Hash verification failed" >&2
|
||||
rm build/premake5
|
||||
exit 2
|
||||
fi
|
||||
|
||||
chmod +x build/premake5
|
||||
}
|
||||
|
||||
function expect_inside_git_repository {
|
||||
inside_git_repo="$(git rev-parse --is-inside-work-tree 2>/dev/null)"
|
||||
if [ ! -d ".git" ] && [ ! "$inside_git_repo" ]; then
|
||||
echo "You must clone the OpenAssetTools repository using 'git clone'. Please read README.md." >&2
|
||||
exit 1
|
||||
fi
|
||||
}
|
||||
|
||||
# Go to repository root
|
||||
cd "$(dirname "$0")" || exit 2
|
||||
|
||||
expect_inside_git_repository
|
||||
|
||||
PREMAKE_BIN=''
|
||||
if [[ -z "$PREMAKE_NO_GLOBAL" ]] && [[ -x "$(command -v premake5)" ]]; then
|
||||
PREMAKE_BIN='premake5'
|
||||
elif [[ -x "$(command -v build/premake5)" ]] && [[ ! -z "$(build/premake5 --version)" ]]; then
|
||||
PREMAKE_BIN='build/premake5'
|
||||
else
|
||||
echo "Could not find premake5. You can either install it yourself or this script download it for you."
|
||||
if [[ ! -z "$PREMAKE_NO_PROMPT" ]] || [[ "$(read -e -p 'Do you wish to download it automatically? [y/N]> '; echo $REPLY)" == [Yy]* ]]; then
|
||||
echo "Installing premake"
|
||||
install_premake
|
||||
PREMAKE_BIN='build/premake5'
|
||||
else
|
||||
echo "Please install premake5 and try again"
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
git submodule update --init --recursive
|
||||
tools/premake5 $@ gmake2
|
||||
$PREMAKE_BIN $@ gmake
|
||||
|
26
premake5.lua
26
premake5.lua
@ -1,3 +1,5 @@
|
||||
require("premake", ">=5.0.0-beta5")
|
||||
|
||||
include "tools/scripts/folders.lua"
|
||||
include "tools/scripts/including.lua"
|
||||
include "tools/scripts/linking.lua"
|
||||
@ -14,7 +16,7 @@ workspace "OpenAssetTools"
|
||||
objdir "%{wks.location}/obj"
|
||||
symbols "On"
|
||||
systemversion "latest"
|
||||
cppdialect "C++20"
|
||||
cppdialect "C++23"
|
||||
largeaddressaware "on"
|
||||
|
||||
flags {
|
||||
@ -52,13 +54,15 @@ workspace "OpenAssetTools"
|
||||
symbols "On"
|
||||
filter {}
|
||||
|
||||
filter {"system:windows", "configurations:Debug" }
|
||||
buildoptions { "/bigobj" }
|
||||
filter {}
|
||||
|
||||
filter "configurations:Release"
|
||||
defines "NDEBUG"
|
||||
optimize "Full"
|
||||
symbols "Off"
|
||||
flags {
|
||||
"FatalWarnings"
|
||||
}
|
||||
fatalwarnings { "All" }
|
||||
filter {}
|
||||
|
||||
defines {
|
||||
@ -93,6 +97,7 @@ include "thirdparty/minilzo.lua"
|
||||
include "thirdparty/minizip.lua"
|
||||
include "thirdparty/salsa20.lua"
|
||||
include "thirdparty/zlib.lua"
|
||||
include "thirdparty/lz4.lua"
|
||||
|
||||
-- ThirdParty group: All projects that are external dependencies
|
||||
group "ThirdParty"
|
||||
@ -105,13 +110,14 @@ group "ThirdParty"
|
||||
minizip:project()
|
||||
salsa20:project()
|
||||
zlib:project()
|
||||
lz4:project()
|
||||
group ""
|
||||
|
||||
-- ========================
|
||||
-- Projects
|
||||
-- ========================
|
||||
include "src/Common.lua"
|
||||
include "src/Crypto.lua"
|
||||
include "src/Cryptography.lua"
|
||||
include "src/ImageConverter.lua"
|
||||
include "src/Linker.lua"
|
||||
include "src/Parser.lua"
|
||||
@ -126,6 +132,7 @@ include "src/ZoneLoading.lua"
|
||||
include "src/ZoneWriting.lua"
|
||||
include "src/ZoneCommon.lua"
|
||||
include "src/ObjCommon.lua"
|
||||
include "src/ObjCompiling.lua"
|
||||
include "src/ObjImage.lua"
|
||||
include "src/ObjLoading.lua"
|
||||
include "src/ObjWriting.lua"
|
||||
@ -134,7 +141,7 @@ include "tools/scripts/raw.lua"
|
||||
-- Components group: All projects assist or are part of a tool
|
||||
group "Components"
|
||||
Common:project()
|
||||
Crypto:project()
|
||||
Cryptography:project()
|
||||
Parser:project()
|
||||
Utils:project()
|
||||
ZoneCode:project()
|
||||
@ -143,6 +150,7 @@ group "Components"
|
||||
ZoneLoading:project()
|
||||
ZoneWriting:project()
|
||||
ObjCommon:project()
|
||||
ObjCompiling:project()
|
||||
ObjImage:project()
|
||||
ObjLoading:project()
|
||||
ObjWriting:project()
|
||||
@ -168,7 +176,10 @@ group ""
|
||||
-- ========================
|
||||
-- Tests
|
||||
-- ========================
|
||||
include "test/Catch2Common.lua"
|
||||
include "test/ObjCommonTestUtils.lua"
|
||||
include "test/ObjCommonTests.lua"
|
||||
include "test/ObjCompilingTests.lua"
|
||||
include "test/ObjLoadingTests.lua"
|
||||
include "test/ParserTestUtils.lua"
|
||||
include "test/ParserTests.lua"
|
||||
@ -177,7 +188,10 @@ include "test/ZoneCommonTests.lua"
|
||||
|
||||
-- Tests group: Unit test and other tests projects
|
||||
group "Tests"
|
||||
Catch2Common:project()
|
||||
ObjCommonTestUtils:project()
|
||||
ObjCommonTests:project()
|
||||
ObjCompilingTests:project()
|
||||
ObjLoadingTests:project()
|
||||
ParserTestUtils:project()
|
||||
ParserTests:project()
|
||||
|
23
scripts/build.sh
Executable file
23
scripts/build.sh
Executable file
@ -0,0 +1,23 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Go to repository root
|
||||
cd "$(dirname "$0")/.." || exit 2
|
||||
|
||||
TARGET='all'
|
||||
ARCHITECTURE='x86'
|
||||
CONFIG='debug'
|
||||
|
||||
for var in "$@"
|
||||
do
|
||||
if [ "$var" == "debug" ] || [ "$var" == "release" ]; then
|
||||
CONFIG="$var"
|
||||
elif [ "$var" == "x86" ] || [ "$var" == "x64" ]; then
|
||||
ARCHITECTURE="$var"
|
||||
else
|
||||
TARGET="$var"
|
||||
fi
|
||||
done
|
||||
|
||||
echo "Building config=${CONFIG} architecture=${ARCHITECTURE} target=${TARGET}"
|
||||
make -C build -j$(nproc) config=${CONFIG}_${ARCHITECTURE} "${TARGET}"
|
||||
|
6
scripts/check-format-docker.sh
Executable file
6
scripts/check-format-docker.sh
Executable file
@ -0,0 +1,6 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Go to repository root
|
||||
cd "$(dirname "$0")/.." || exit 2
|
||||
|
||||
docker run --rm -v ".:/code" --user "$(id -u):$(id -g)" silkeh/clang:17 /code/scripts/check-format.sh
|
@ -5,3 +5,5 @@ cd "$(dirname "$0")/.." || exit 2
|
||||
|
||||
make -C build -j$(nproc) config=debug_x86 clean
|
||||
make -C build -j$(nproc) config=release_x86 clean
|
||||
make -C build -j$(nproc) config=debug_x64 clean
|
||||
make -C build -j$(nproc) config=release_x64 clean
|
||||
|
6
scripts/reformat-all-docker.sh
Executable file
6
scripts/reformat-all-docker.sh
Executable file
@ -0,0 +1,6 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Go to repository root
|
||||
cd "$(dirname "$0")/.." || exit 2
|
||||
|
||||
docker run --rm -v ".:/code" --user "$(id -u):$(id -g)" silkeh/clang:17 /code/scripts/reformat-all.sh
|
@ -2,6 +2,9 @@
|
||||
|
||||
#include "Zone/ZoneTypes.h"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <type_traits>
|
||||
|
||||
struct IAssetBase
|
||||
{
|
||||
};
|
||||
@ -12,3 +15,42 @@ public:
|
||||
static constexpr auto EnumEntry = AssetTypeEnum;
|
||||
using Type = AssetType;
|
||||
};
|
||||
|
||||
template<typename AssetType> struct AssetNameAccessor
|
||||
{
|
||||
public:
|
||||
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
|
||||
// static constexpr bool IS_SINGLETON = false;
|
||||
|
||||
// const char*& operator()(AssetType::Type& asset)
|
||||
// {
|
||||
// throw std::runtime_error("Not implemented");
|
||||
// }
|
||||
};
|
||||
|
||||
#define DEFINE_ASSET_NAME_ACCESSOR(assetType, nameProperty) \
|
||||
template<> struct AssetNameAccessor<assetType> \
|
||||
{ \
|
||||
public: \
|
||||
static_assert(std::is_base_of_v<IAssetBase, assetType>); \
|
||||
static constexpr bool IS_SINGLETON = false; \
|
||||
\
|
||||
const char*& operator()(assetType::Type& asset) \
|
||||
{ \
|
||||
return asset.nameProperty; \
|
||||
} \
|
||||
}
|
||||
|
||||
#define DEFINE_ASSET_NAME_ACCESSOR_SINGLETON(assetType, singletonName) \
|
||||
template<> struct AssetNameAccessor<assetType> \
|
||||
{ \
|
||||
public: \
|
||||
static_assert(std::is_base_of_v<IAssetBase, assetType>); \
|
||||
static constexpr bool IS_SINGLETON = true; \
|
||||
\
|
||||
const char* const& operator()(assetType::Type& asset) \
|
||||
{ \
|
||||
static const char* NAME = singletonName; \
|
||||
return NAME; \
|
||||
} \
|
||||
}
|
||||
|
@ -113,3 +113,32 @@ namespace IW3
|
||||
using AssetRawFile = Asset<ASSET_TYPE_RAWFILE, RawFile>;
|
||||
using AssetStringTable = Asset<ASSET_TYPE_STRINGTABLE, StringTable>;
|
||||
} // namespace IW3
|
||||
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetXModelPieces, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetPhysPreset, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetXAnim, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetXModel, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetMaterial, info.name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetTechniqueSet, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetImage, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetSound, aliasName);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetSoundCurve, filename);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetLoadedSound, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetClipMap, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetClipMapPvs, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetComWorld, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetGameWorldSp, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetGameWorldMp, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetMapEnts, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetGfxWorld, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetLightDef, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetFont, fontName);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetMenuList, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetMenu, window.name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetLocalize, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetWeapon, szInternalName);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetSoundDriverGlobals, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetFx, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetImpactFx, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetRawFile, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetStringTable, name);
|
||||
|
@ -135,7 +135,7 @@ namespace IW3
|
||||
typedef float vec2_t[2];
|
||||
typedef float vec3_t[3];
|
||||
typedef float vec4_t[4];
|
||||
typedef tdef_align(128) unsigned int raw_uint128;
|
||||
typedef tdef_align32(128) unsigned int raw_uint128;
|
||||
|
||||
struct XModelPiece
|
||||
{
|
||||
@ -179,7 +179,7 @@ namespace IW3
|
||||
};
|
||||
|
||||
typedef unsigned char ByteVec[3];
|
||||
typedef tdef_align(4) unsigned short UShortVec[3];
|
||||
typedef tdef_align32(4) unsigned short UShortVec[3];
|
||||
|
||||
union XAnimDynamicIndicesTrans
|
||||
{
|
||||
@ -214,7 +214,7 @@ namespace IW3
|
||||
XAnimPartTransData u;
|
||||
};
|
||||
|
||||
typedef tdef_align(4) short XQuat[2];
|
||||
typedef tdef_align32(4) short XQuat[2];
|
||||
|
||||
union XAnimDynamicIndicesQuat
|
||||
{
|
||||
@ -360,7 +360,7 @@ namespace IW3
|
||||
uint16_t* vertsBlend;
|
||||
};
|
||||
|
||||
typedef tdef_align(16) uint16_t r_index16_t;
|
||||
typedef tdef_align32(16) uint16_t r_index16_t;
|
||||
|
||||
struct XSurface
|
||||
{
|
||||
@ -709,7 +709,7 @@ namespace IW3
|
||||
MaterialTextureDefInfo u;
|
||||
};
|
||||
|
||||
struct gcc_align(8) GfxDrawSurfFields
|
||||
struct gcc_align32(8) GfxDrawSurfFields
|
||||
{
|
||||
uint64_t objectId : 16;
|
||||
uint64_t reflectionProbeIndex : 8;
|
||||
@ -724,8 +724,8 @@ namespace IW3
|
||||
|
||||
union GfxDrawSurf
|
||||
{
|
||||
gcc_align(8) GfxDrawSurfFields fields;
|
||||
gcc_align(8) uint64_t packed;
|
||||
gcc_align32(8) GfxDrawSurfFields fields;
|
||||
gcc_align32(8) uint64_t packed;
|
||||
};
|
||||
|
||||
enum materialSurfType_t
|
||||
@ -1314,9 +1314,9 @@ namespace IW3
|
||||
{
|
||||
char levelCount;
|
||||
char flags;
|
||||
int16_t dimensions[3];
|
||||
uint16_t dimensions[3];
|
||||
int format;
|
||||
int resourceSize;
|
||||
unsigned int resourceSize;
|
||||
char data[1];
|
||||
};
|
||||
|
||||
@ -1605,7 +1605,7 @@ namespace IW3
|
||||
cLeaf_t leaf;
|
||||
};
|
||||
|
||||
struct type_align(16) cbrush_t
|
||||
struct type_align32(16) cbrush_t
|
||||
{
|
||||
float mins[3];
|
||||
int contents;
|
||||
@ -1671,7 +1671,7 @@ namespace IW3
|
||||
|
||||
typedef unsigned short LeafBrush;
|
||||
|
||||
typedef tdef_align(16) cbrush_t cbrush_array_t;
|
||||
typedef tdef_align32(16) cbrush_t cbrush_array_t;
|
||||
|
||||
struct clipMap_t
|
||||
{
|
||||
@ -2265,7 +2265,7 @@ namespace IW3
|
||||
char pad;
|
||||
};
|
||||
|
||||
typedef tdef_align(4) GfxSceneDynModel GfxSceneDynModel4;
|
||||
typedef tdef_align32(4) GfxSceneDynModel GfxSceneDynModel4;
|
||||
|
||||
struct GfxWorld
|
||||
{
|
||||
|
@ -168,3 +168,41 @@ namespace IW4
|
||||
using AssetVehicle = Asset<ASSET_TYPE_VEHICLE, VehicleDef>;
|
||||
using AssetAddonMapEnts = Asset<ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts>;
|
||||
} // namespace IW4
|
||||
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetPhysPreset, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetPhysCollMap, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetXAnim, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetXModelSurfs, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetXModel, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetMaterial, info.name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetPixelShader, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetVertexShader, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetVertexDecl, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetTechniqueSet, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetImage, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetSound, aliasName);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetSoundCurve, filename);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetLoadedSound, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetClipMapSp, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetClipMapMp, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetComWorld, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetGameWorldSp, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetGameWorldMp, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetMapEnts, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetFxWorld, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetGfxWorld, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetLightDef, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetFont, fontName);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetMenuList, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetMenu, window.name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetLocalize, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetWeapon, szInternalName);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetFx, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetImpactFx, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetRawFile, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetStringTable, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetLeaderboard, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetStructuredDataDef, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetTracer, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetVehicle, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetAddonMapEnts, name);
|
||||
|
@ -155,10 +155,10 @@ namespace IW4
|
||||
void* data;
|
||||
};
|
||||
|
||||
typedef tdef_align(16) char raw_byte16;
|
||||
typedef tdef_align(16) float raw_float16;
|
||||
typedef tdef_align32(16) char raw_byte16;
|
||||
typedef tdef_align32(16) float raw_float16;
|
||||
typedef unsigned int raw_uint;
|
||||
typedef tdef_align(128) unsigned int raw_uint128;
|
||||
typedef tdef_align32(128) unsigned int raw_uint128;
|
||||
typedef unsigned char cbrushedge_t;
|
||||
typedef unsigned short r_index_t;
|
||||
typedef float vec2_t[2];
|
||||
@ -289,7 +289,7 @@ namespace IW4
|
||||
};
|
||||
|
||||
typedef unsigned char ByteVec[3];
|
||||
typedef tdef_align(4) unsigned short UShortVec[3];
|
||||
typedef tdef_align32(4) unsigned short UShortVec[3];
|
||||
|
||||
union XAnimDynamicFrames
|
||||
{
|
||||
@ -303,7 +303,7 @@ namespace IW4
|
||||
uint16_t _2[1];
|
||||
};
|
||||
|
||||
struct type_align(4) XAnimPartTransFrames
|
||||
struct type_align32(4) XAnimPartTransFrames
|
||||
{
|
||||
float mins[3];
|
||||
float size[3];
|
||||
@ -330,9 +330,9 @@ namespace IW4
|
||||
uint16_t _2[1];
|
||||
};
|
||||
|
||||
typedef tdef_align(4) short XQuat2[2];
|
||||
typedef tdef_align32(4) short XQuat2[2];
|
||||
|
||||
struct type_align(4) XAnimDeltaPartQuatDataFrames2
|
||||
struct type_align32(4) XAnimDeltaPartQuatDataFrames2
|
||||
{
|
||||
XQuat2* frames;
|
||||
XAnimDynamicIndicesQuat2 indices;
|
||||
@ -356,7 +356,7 @@ namespace IW4
|
||||
uint16_t _2[1];
|
||||
};
|
||||
|
||||
typedef tdef_align(4) short XQuat[4];
|
||||
typedef tdef_align32(4) short XQuat[4];
|
||||
|
||||
struct XAnimDeltaPartQuatDataFrames
|
||||
{
|
||||
@ -489,7 +489,7 @@ namespace IW4
|
||||
XSurfaceCollisionTree* collisionTree;
|
||||
};
|
||||
|
||||
typedef tdef_align(16) uint16_t r_index16_t;
|
||||
typedef tdef_align32(16) uint16_t r_index16_t;
|
||||
|
||||
struct XSurface
|
||||
{
|
||||
@ -843,7 +843,7 @@ namespace IW4
|
||||
unsigned int toolFlags;
|
||||
};
|
||||
|
||||
struct gcc_align(8) GfxDrawSurfFields
|
||||
struct gcc_align32(8) GfxDrawSurfFields
|
||||
{
|
||||
uint64_t objectId : 16;
|
||||
uint64_t reflectionProbeIndex : 8;
|
||||
@ -860,8 +860,8 @@ namespace IW4
|
||||
|
||||
union GfxDrawSurf
|
||||
{
|
||||
gcc_align(8) GfxDrawSurfFields fields;
|
||||
gcc_align(8) uint64_t packed;
|
||||
gcc_align32(8) GfxDrawSurfFields fields;
|
||||
gcc_align32(8) uint64_t packed;
|
||||
};
|
||||
|
||||
// The sort key is translated to a numeric value inside the material templates
|
||||
@ -993,7 +993,7 @@ namespace IW4
|
||||
GfxStateBits* stateBitsTable;
|
||||
};
|
||||
|
||||
struct type_align(4) GfxImageLoadDef
|
||||
struct type_align32(4) GfxImageLoadDef
|
||||
{
|
||||
char levelCount;
|
||||
char pad[3];
|
||||
@ -2918,8 +2918,8 @@ namespace IW4
|
||||
float linkMaxs[2];
|
||||
};
|
||||
|
||||
typedef tdef_align(128) cbrush_t cbrush_array_t;
|
||||
typedef tdef_align(128) Bounds BoundsArray;
|
||||
typedef tdef_align32(128) cbrush_t cbrush_array_t;
|
||||
typedef tdef_align32(128) Bounds BoundsArray;
|
||||
|
||||
struct clipMap_t
|
||||
{
|
||||
@ -3539,7 +3539,7 @@ namespace IW4
|
||||
Bounds bounds;
|
||||
};
|
||||
|
||||
struct type_align(4) GfxBrushModel
|
||||
struct type_align32(4) GfxBrushModel
|
||||
{
|
||||
GfxBrushModelWritable writable;
|
||||
Bounds bounds;
|
||||
@ -3744,8 +3744,8 @@ namespace IW4
|
||||
int exponent;
|
||||
};
|
||||
|
||||
typedef tdef_align(128) GfxCellTree GfxCellTree128;
|
||||
typedef tdef_align(4) GfxSceneDynModel GfxSceneDynModel4;
|
||||
typedef tdef_align32(128) GfxCellTree GfxCellTree128;
|
||||
typedef tdef_align32(4) GfxSceneDynModel GfxSceneDynModel4;
|
||||
|
||||
struct GfxWorld
|
||||
{
|
||||
|
@ -179,3 +179,44 @@ namespace IW5
|
||||
using AssetVehicle = Asset<ASSET_TYPE_VEHICLE, VehicleDef>;
|
||||
using AssetAddonMapEnts = Asset<ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts>;
|
||||
} // namespace IW5
|
||||
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetPhysPreset, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetPhysCollMap, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetXAnim, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetXModelSurfs, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetXModel, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetMaterial, info.name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetPixelShader, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetVertexShader, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetVertexDecl, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetTechniqueSet, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetImage, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetSound, aliasName);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetSoundCurve, filename);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetLoadedSound, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetClipMap, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetComWorld, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetGlassWorld, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetPathData, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetVehicleTrack, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetMapEnts, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetFxWorld, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetGfxWorld, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetLightDef, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetFont, fontName);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetMenuList, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetMenu, window.name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetLocalize, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetAttachment, szInternalName);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetWeapon, szInternalName);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetFx, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetImpactFx, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetSurfaceFx, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetRawFile, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetScript, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetStringTable, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetLeaderboard, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetStructuredDataDef, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetTracer, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetVehicle, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetAddonMapEnts, name);
|
||||
|
@ -221,9 +221,9 @@ namespace IW5
|
||||
};
|
||||
};
|
||||
|
||||
typedef tdef_align(16) char raw_byte16;
|
||||
typedef tdef_align(16) float raw_float16;
|
||||
typedef tdef_align(128) unsigned int raw_uint128;
|
||||
typedef tdef_align32(16) char raw_byte16;
|
||||
typedef tdef_align32(16) float raw_float16;
|
||||
typedef tdef_align32(128) unsigned int raw_uint128;
|
||||
typedef unsigned char raw_byte;
|
||||
typedef unsigned int raw_uint;
|
||||
typedef unsigned short r_index_t;
|
||||
@ -338,7 +338,7 @@ namespace IW5
|
||||
};
|
||||
|
||||
typedef unsigned char ByteVec[3];
|
||||
typedef tdef_align(4) unsigned short UShortVec[3];
|
||||
typedef tdef_align32(4) unsigned short UShortVec[3];
|
||||
|
||||
union XAnimDynamicFrames
|
||||
{
|
||||
@ -352,7 +352,7 @@ namespace IW5
|
||||
uint16_t _2[1];
|
||||
};
|
||||
|
||||
struct type_align(4) XAnimPartTransFrames
|
||||
struct type_align32(4) XAnimPartTransFrames
|
||||
{
|
||||
float mins[3];
|
||||
float size[3];
|
||||
@ -379,9 +379,9 @@ namespace IW5
|
||||
uint16_t _2[1];
|
||||
};
|
||||
|
||||
typedef tdef_align(4) short XQuat2[2];
|
||||
typedef tdef_align32(4) short XQuat2[2];
|
||||
|
||||
struct type_align(4) XAnimDeltaPartQuatDataFrames2
|
||||
struct type_align32(4) XAnimDeltaPartQuatDataFrames2
|
||||
{
|
||||
XQuat2* frames;
|
||||
XAnimDynamicIndicesQuat2 indices;
|
||||
@ -405,7 +405,7 @@ namespace IW5
|
||||
uint16_t _2[1];
|
||||
};
|
||||
|
||||
typedef tdef_align(4) short XQuat[4];
|
||||
typedef tdef_align32(4) short XQuat[4];
|
||||
|
||||
struct XAnimDeltaPartQuatDataFrames
|
||||
{
|
||||
@ -543,7 +543,7 @@ namespace IW5
|
||||
uint16_t i[3];
|
||||
};
|
||||
|
||||
typedef tdef_align(16) XSurfaceTri XSurfaceTri16;
|
||||
typedef tdef_align32(16) XSurfaceTri XSurfaceTri16;
|
||||
|
||||
struct XSurface
|
||||
{
|
||||
@ -653,7 +653,7 @@ namespace IW5
|
||||
float quantization;
|
||||
};
|
||||
|
||||
struct gcc_align(8) GfxDrawSurfFields
|
||||
struct gcc_align32(8) GfxDrawSurfFields
|
||||
{
|
||||
uint64_t unused : 1;
|
||||
uint64_t primarySortKey : 6;
|
||||
@ -671,8 +671,8 @@ namespace IW5
|
||||
|
||||
union GfxDrawSurf
|
||||
{
|
||||
gcc_align(8) GfxDrawSurfFields fields;
|
||||
gcc_align(8) uint64_t packed;
|
||||
gcc_align32(8) GfxDrawSurfFields fields;
|
||||
gcc_align32(8) uint64_t packed;
|
||||
};
|
||||
|
||||
enum MaterialGameFlags
|
||||
@ -1127,7 +1127,7 @@ namespace IW5
|
||||
MaterialTechnique* techniques[54];
|
||||
};
|
||||
|
||||
struct type_align(4) GfxImageLoadDef
|
||||
struct type_align32(4) GfxImageLoadDef
|
||||
{
|
||||
char levelCount;
|
||||
char pad[3];
|
||||
@ -1339,8 +1339,8 @@ namespace IW5
|
||||
unsigned char edgeCount[2][3];
|
||||
};
|
||||
|
||||
typedef tdef_align(128) cbrush_t cbrush_array_t;
|
||||
typedef tdef_align(128) Bounds BoundsArray;
|
||||
typedef tdef_align32(128) cbrush_t cbrush_array_t;
|
||||
typedef tdef_align32(128) Bounds BoundsArray;
|
||||
|
||||
struct ClipInfo
|
||||
{
|
||||
@ -2190,7 +2190,7 @@ namespace IW5
|
||||
Bounds bounds;
|
||||
};
|
||||
|
||||
struct type_align(4) GfxBrushModel
|
||||
struct type_align32(4) GfxBrushModel
|
||||
{
|
||||
GfxBrushModelWritable writable;
|
||||
Bounds bounds;
|
||||
@ -2396,7 +2396,7 @@ namespace IW5
|
||||
int exponent;
|
||||
};
|
||||
|
||||
typedef tdef_align(128) GfxCellTree GfxCellTree128;
|
||||
typedef tdef_align32(128) GfxCellTree GfxCellTree128;
|
||||
|
||||
struct GfxWorld
|
||||
{
|
||||
@ -3446,7 +3446,7 @@ namespace IW5
|
||||
SndAliasCustom projIgnitionSound;
|
||||
};
|
||||
|
||||
typedef tdef_align(4) AttSight AttSight4;
|
||||
typedef tdef_align32(4) AttSight AttSight4;
|
||||
|
||||
struct WeaponAttachment
|
||||
{
|
||||
|
@ -148,5 +148,38 @@ namespace T5
|
||||
using AssetDDL = Asset<ASSET_TYPE_DDL, ddlRoot_t>;
|
||||
using AssetGlasses = Asset<ASSET_TYPE_GLASSES, Glasses>;
|
||||
using AssetEmblemSet = Asset<ASSET_TYPE_EMBLEMSET, EmblemSet>;
|
||||
|
||||
} // namespace T5
|
||||
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetPhysPreset, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetPhysConstraints, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetDestructibleDef, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetXAnim, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetXModel, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetMaterial, info.name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetTechniqueSet, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetImage, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetSoundBank, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetSoundPatch, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetClipMap, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetClipMapPvs, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetComWorld, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetGameWorldSp, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetGameWorldMp, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetMapEnts, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetGfxWorld, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetLightDef, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetFont, fontName);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetMenuList, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetMenu, window.name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetLocalize, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetWeapon, szInternalName);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetSoundDriverGlobals, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetFx, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR_SINGLETON(T5::AssetImpactFx, "ImpactFx");
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetRawFile, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetStringTable, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetPackIndex, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetXGlobals, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetDDL, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetGlasses, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR_SINGLETON(T5::AssetEmblemSet, "EmblemSet");
|
||||
|
@ -193,20 +193,20 @@ namespace T5
|
||||
void* data;
|
||||
};
|
||||
|
||||
typedef tdef_align(16) char char16;
|
||||
typedef tdef_align(32) char byte32;
|
||||
typedef tdef_align(128) char byte128;
|
||||
typedef tdef_align32(16) char char16;
|
||||
typedef tdef_align32(32) char byte32;
|
||||
typedef tdef_align32(128) char byte128;
|
||||
|
||||
typedef tdef_align(4) char char_align4;
|
||||
typedef tdef_align(128) char char_align128;
|
||||
typedef tdef_align32(4) char char_align4;
|
||||
typedef tdef_align32(128) char char_align128;
|
||||
|
||||
typedef tdef_align(16) char raw_byte16;
|
||||
typedef tdef_align(128) char raw_byte128;
|
||||
typedef tdef_align32(16) char raw_byte16;
|
||||
typedef tdef_align32(128) char raw_byte128;
|
||||
|
||||
typedef tdef_align(128) float float_align128;
|
||||
typedef tdef_align32(128) float float_align128;
|
||||
|
||||
typedef char cbrushedge_t;
|
||||
typedef tdef_align(128) unsigned int raw_uint128;
|
||||
typedef tdef_align32(128) unsigned int raw_uint128;
|
||||
|
||||
typedef uint16_t ScriptString;
|
||||
|
||||
@ -350,7 +350,7 @@ namespace T5
|
||||
};
|
||||
|
||||
typedef unsigned char ByteVec[3];
|
||||
typedef tdef_align(4) unsigned short UShortVec[3];
|
||||
typedef tdef_align32(4) unsigned short UShortVec[3];
|
||||
|
||||
union XAnimDynamicFrames
|
||||
{
|
||||
@ -385,7 +385,7 @@ namespace T5
|
||||
XAnimPartTransData u;
|
||||
};
|
||||
|
||||
typedef tdef_align(4) short XQuat[2];
|
||||
typedef tdef_align32(4) short XQuat[2];
|
||||
|
||||
union XAnimDynamicIndicesQuat
|
||||
{
|
||||
@ -542,7 +542,7 @@ namespace T5
|
||||
uint16_t i[3];
|
||||
};
|
||||
|
||||
typedef tdef_align(16) XSurfaceTri XSurfaceTri16;
|
||||
typedef tdef_align32(16) XSurfaceTri XSurfaceTri16;
|
||||
|
||||
struct XSurface
|
||||
{
|
||||
@ -627,7 +627,7 @@ namespace T5
|
||||
int sflags;
|
||||
};
|
||||
|
||||
struct type_align(16) BrushWrapper
|
||||
struct type_align32(16) BrushWrapper
|
||||
{
|
||||
vec3_t mins;
|
||||
int contents;
|
||||
@ -650,7 +650,7 @@ namespace T5
|
||||
vec3_t halfLengths;
|
||||
};
|
||||
|
||||
typedef tdef_align(16) PhysGeomInfo PhysGeomInfo16;
|
||||
typedef tdef_align32(16) PhysGeomInfo PhysGeomInfo16;
|
||||
|
||||
struct PhysGeomList
|
||||
{
|
||||
@ -713,7 +713,7 @@ namespace T5
|
||||
PhysConstraints* physConstraints;
|
||||
};
|
||||
|
||||
struct gcc_align(8) GfxDrawSurfFields
|
||||
struct gcc_align32(8) GfxDrawSurfFields
|
||||
{
|
||||
uint64_t objectId : 16;
|
||||
uint64_t fade : 4;
|
||||
@ -732,8 +732,8 @@ namespace T5
|
||||
|
||||
union GfxDrawSurf
|
||||
{
|
||||
gcc_align(8) GfxDrawSurfFields fields;
|
||||
gcc_align(8) uint64_t packed;
|
||||
gcc_align32(8) GfxDrawSurfFields fields;
|
||||
gcc_align32(8) uint64_t packed;
|
||||
};
|
||||
|
||||
struct MaterialInfo
|
||||
@ -1138,7 +1138,7 @@ namespace T5
|
||||
SND_ASSET_FLAG_PAD_LOOP_BUFFER = 0x2,
|
||||
};
|
||||
|
||||
typedef tdef_align(2048) char snd_align_char;
|
||||
typedef tdef_align32(2048) char snd_align_char;
|
||||
|
||||
struct snd_asset
|
||||
{
|
||||
@ -1164,7 +1164,7 @@ namespace T5
|
||||
snd_asset sound;
|
||||
};
|
||||
|
||||
typedef tdef_align(2048) char char_align_2048;
|
||||
typedef tdef_align32(2048) char char_align_2048;
|
||||
|
||||
struct PrimedSound
|
||||
{
|
||||
@ -1311,7 +1311,7 @@ namespace T5
|
||||
|
||||
struct SndPatch
|
||||
{
|
||||
char* name;
|
||||
const char* name;
|
||||
unsigned int elementCount;
|
||||
unsigned int* elements;
|
||||
unsigned int fileCount;
|
||||
@ -1426,7 +1426,7 @@ namespace T5
|
||||
cLeaf_s leaf;
|
||||
};
|
||||
|
||||
struct type_align(16) cbrush_t
|
||||
struct type_align32(16) cbrush_t
|
||||
{
|
||||
float mins[3];
|
||||
int contents;
|
||||
@ -1935,7 +1935,7 @@ namespace T5
|
||||
};
|
||||
};
|
||||
|
||||
struct type_align(16) GfxLight
|
||||
struct type_align32(16) GfxLight
|
||||
{
|
||||
char type;
|
||||
char canUseShadowMap;
|
||||
@ -2142,7 +2142,7 @@ namespace T5
|
||||
char rgb[56][3];
|
||||
};
|
||||
|
||||
typedef tdef_align(4) char aligned_byte_pointer;
|
||||
typedef tdef_align32(4) char aligned_byte_pointer;
|
||||
|
||||
struct GfxLightGrid
|
||||
{
|
||||
@ -2220,7 +2220,7 @@ namespace T5
|
||||
uint16_t dynEntId;
|
||||
};
|
||||
|
||||
typedef tdef_align(4) GfxSceneDynModel GfxSceneDynModel4;
|
||||
typedef tdef_align32(4) GfxSceneDynModel GfxSceneDynModel4;
|
||||
|
||||
struct BModelDrawInfo
|
||||
{
|
||||
@ -2283,7 +2283,7 @@ namespace T5
|
||||
int stream2ByteOffset;
|
||||
};
|
||||
|
||||
struct type_align(16) GfxSurface
|
||||
struct type_align32(16) GfxSurface
|
||||
{
|
||||
srfTriangles_t tris;
|
||||
Material* material;
|
||||
@ -2935,7 +2935,7 @@ namespace T5
|
||||
ITEM_TYPE_MENUMODEL = 0x27
|
||||
};
|
||||
|
||||
struct type_align(8) itemDef_s
|
||||
struct type_align32(8) itemDef_s
|
||||
{
|
||||
windowDef_t window;
|
||||
int type;
|
||||
@ -2949,15 +2949,15 @@ namespace T5
|
||||
menuDef_t* parent;
|
||||
rectData_s* rectExpData;
|
||||
ExpressionStatement visibleExp;
|
||||
gcc_align(8) uint64_t showBits;
|
||||
gcc_align(8) uint64_t hideBits;
|
||||
gcc_align32(8) uint64_t showBits;
|
||||
gcc_align32(8) uint64_t hideBits;
|
||||
ExpressionStatement forecolorAExp;
|
||||
int ui3dWindowId;
|
||||
GenericEventHandler* onEvent;
|
||||
UIAnimInfo* animInfo;
|
||||
};
|
||||
|
||||
struct type_align(8) menuDef_t
|
||||
struct type_align32(8) menuDef_t
|
||||
{
|
||||
windowDef_t window;
|
||||
const char* font;
|
||||
@ -2984,8 +2984,8 @@ namespace T5
|
||||
GenericEventHandler* onEvent;
|
||||
ItemKeyHandler* onKey;
|
||||
ExpressionStatement visibleExp;
|
||||
gcc_align(8) uint64_t showBits;
|
||||
gcc_align(8) uint64_t hideBits;
|
||||
gcc_align32(8) uint64_t showBits;
|
||||
gcc_align32(8) uint64_t hideBits;
|
||||
const char* allowedBinding;
|
||||
const char* soundName;
|
||||
int imageTrack;
|
||||
|
@ -209,3 +209,53 @@ namespace T6
|
||||
using AssetFootstepFxTable = Asset<ASSET_TYPE_FOOTSTEPFX_TABLE, FootstepFXTableDef>;
|
||||
using AssetZBarrier = Asset<ASSET_TYPE_ZBARRIER, ZBarrierDef>;
|
||||
} // namespace T6
|
||||
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetPhysPreset, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetPhysConstraints, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetDestructibleDef, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetXAnim, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetXModel, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetMaterial, info.name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetTechniqueSet, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetImage, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetSoundBank, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetSoundPatch, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetClipMap, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetClipMapPvs, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetComWorld, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetGameWorldSp, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetGameWorldMp, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetMapEnts, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetGfxWorld, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetLightDef, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetFont, fontName);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetFontIcon, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetMenuList, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetMenu, window.name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetLocalize, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetWeapon, szInternalName);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetAttachment, szInternalName);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetAttachmentUnique, szInternalName);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetWeaponCamo, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetSoundDriverGlobals, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetFx, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR_SINGLETON(T6::AssetImpactFx, "ImpactFx");
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetRawFile, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetStringTable, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetLeaderboard, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetXGlobals, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetDDL, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetGlasses, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR_SINGLETON(T6::AssetEmblemSet, "EmblemSet");
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetScript, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetKeyValuePairs, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetVehicle, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetMemoryBlock, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetAddonMapEnts, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetTracer, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetSkinnedVerts, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetQdb, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetSlug, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetFootstepTable, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetFootstepFxTable, name);
|
||||
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetZBarrier, name);
|
||||
|
@ -10,17 +10,17 @@ namespace T6
|
||||
{
|
||||
#endif
|
||||
|
||||
typedef tdef_align(16) char char16;
|
||||
typedef tdef_align(32) char byte32;
|
||||
typedef tdef_align(128) char byte128;
|
||||
typedef tdef_align32(16) char char16;
|
||||
typedef tdef_align32(32) char byte32;
|
||||
typedef tdef_align32(128) char byte128;
|
||||
|
||||
typedef tdef_align(4) char char_align4;
|
||||
typedef tdef_align(128) char char_align128;
|
||||
typedef tdef_align32(4) char char_align4;
|
||||
typedef tdef_align32(128) char char_align128;
|
||||
|
||||
typedef tdef_align(16) char raw_byte16;
|
||||
typedef tdef_align(128) char raw_byte128;
|
||||
typedef tdef_align32(16) char raw_byte16;
|
||||
typedef tdef_align32(128) char raw_byte128;
|
||||
|
||||
typedef tdef_align(128) float float_align128;
|
||||
typedef tdef_align32(128) float float_align128;
|
||||
|
||||
typedef uint16_t ScriptString;
|
||||
|
||||
@ -643,7 +643,7 @@ namespace T6
|
||||
float lightingOriginRange;
|
||||
};
|
||||
|
||||
struct gcc_align(8) GfxDrawSurfFields
|
||||
struct gcc_align32(8) GfxDrawSurfFields
|
||||
{
|
||||
uint64_t objectId : 16;
|
||||
uint64_t customIndex : 9;
|
||||
@ -658,8 +658,8 @@ namespace T6
|
||||
|
||||
union GfxDrawSurf
|
||||
{
|
||||
gcc_align(8) GfxDrawSurfFields fields;
|
||||
gcc_align(8) uint64_t packed;
|
||||
gcc_align32(8) GfxDrawSurfFields fields;
|
||||
gcc_align32(8) uint64_t packed;
|
||||
};
|
||||
|
||||
// The sort key is translated to a numeric value inside the material templates
|
||||
@ -702,7 +702,7 @@ namespace T6
|
||||
MTL_GAMEFLAG_1000 = 0x1000,
|
||||
};
|
||||
|
||||
struct type_align(8) MaterialInfo
|
||||
struct type_align32(8) MaterialInfo
|
||||
{
|
||||
const char* name;
|
||||
unsigned int gameFlags;
|
||||
@ -735,7 +735,7 @@ namespace T6
|
||||
CAMERA_REGION_NONE = CAMERA_REGION_COUNT,
|
||||
};
|
||||
|
||||
typedef tdef_align(8) GfxStateBits GfxStateBitsTable;
|
||||
typedef tdef_align32(8) GfxStateBits GfxStateBitsTable;
|
||||
|
||||
struct Material
|
||||
{
|
||||
@ -960,9 +960,9 @@ namespace T6
|
||||
unsigned int entryCount;
|
||||
unsigned int dependencyCount;
|
||||
unsigned int pad32;
|
||||
gcc_align(8) int64_t fileSize;
|
||||
gcc_align(8) int64_t entryOffset;
|
||||
gcc_align(8) int64_t checksumOffset;
|
||||
gcc_align32(8) int64_t fileSize;
|
||||
gcc_align32(8) int64_t entryOffset;
|
||||
gcc_align32(8) int64_t checksumOffset;
|
||||
char checksumChecksum[16];
|
||||
char dependencies[512];
|
||||
char padding[1464];
|
||||
@ -970,7 +970,7 @@ namespace T6
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
||||
struct type_align(2) SndRuntimeAssetBank
|
||||
struct type_align32(2) SndRuntimeAssetBank
|
||||
{
|
||||
const char* zone;
|
||||
const char* language;
|
||||
@ -985,7 +985,7 @@ namespace T6
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
typedef tdef_align(2048) char SndChar2048;
|
||||
typedef tdef_align32(2048) char SndChar2048;
|
||||
|
||||
struct SndLoadedAssets
|
||||
{
|
||||
@ -1041,8 +1041,8 @@ namespace T6
|
||||
};
|
||||
|
||||
typedef unsigned short LeafBrush;
|
||||
typedef tdef_align(128) cbrush_t cbrush_array_t;
|
||||
typedef tdef_align(128) Bounds BoundsArray;
|
||||
typedef tdef_align32(128) cbrush_t cbrush_array_t;
|
||||
typedef tdef_align32(128) Bounds BoundsArray;
|
||||
|
||||
struct ClipInfo
|
||||
{
|
||||
@ -1066,7 +1066,7 @@ namespace T6
|
||||
int* brushContents;
|
||||
};
|
||||
|
||||
struct type_align(4) cLeaf_s
|
||||
struct type_align32(4) cLeaf_s
|
||||
{
|
||||
uint16_t firstCollAabbIndex;
|
||||
uint16_t collAabbCount;
|
||||
@ -1273,8 +1273,8 @@ namespace T6
|
||||
void /*ID3D11Buffer*/* indexBuffer;
|
||||
};
|
||||
|
||||
typedef tdef_align(4) char aligned_byte_pointer;
|
||||
typedef tdef_align(4) GfxCompressedLightGridCoeffs GfxCompressedLightGridCoeffs_align4;
|
||||
typedef tdef_align32(4) char aligned_byte_pointer;
|
||||
typedef tdef_align32(4) GfxCompressedLightGridCoeffs GfxCompressedLightGridCoeffs_align4;
|
||||
|
||||
struct GfxLightGrid
|
||||
{
|
||||
@ -1323,7 +1323,7 @@ namespace T6
|
||||
vec3_t sunFxPosition;
|
||||
};
|
||||
|
||||
typedef tdef_align(4) GfxDrawSurf GfxDrawSurf_align4;
|
||||
typedef tdef_align32(4) GfxDrawSurf GfxDrawSurf_align4;
|
||||
|
||||
struct GfxWorldDpvsStatic
|
||||
{
|
||||
@ -1449,7 +1449,7 @@ namespace T6
|
||||
int lightingQuality;
|
||||
};
|
||||
|
||||
struct type_align(4) GfxLightImage
|
||||
struct type_align32(4) GfxLightImage
|
||||
{
|
||||
GfxImage* image;
|
||||
char samplerState;
|
||||
@ -1478,8 +1478,8 @@ namespace T6
|
||||
struct FontIcon
|
||||
{
|
||||
const char* name;
|
||||
int numEntries;
|
||||
int numAliasEntries;
|
||||
unsigned int numEntries;
|
||||
unsigned int numAliasEntries;
|
||||
FontIconEntry* fontIconEntry;
|
||||
FontIconAlias* fontIconAlias;
|
||||
};
|
||||
@ -1535,7 +1535,7 @@ namespace T6
|
||||
expressionRpn* rpn;
|
||||
};
|
||||
|
||||
struct type_align(8) menuDef_t
|
||||
struct type_align32(8) menuDef_t
|
||||
{
|
||||
windowDef_t window;
|
||||
const char* font;
|
||||
@ -1562,8 +1562,8 @@ namespace T6
|
||||
GenericEventHandler* onEvent;
|
||||
ItemKeyHandler* onKey;
|
||||
ExpressionStatement visibleExp;
|
||||
gcc_align(8) uint64_t showBits;
|
||||
gcc_align(8) uint64_t hideBits;
|
||||
gcc_align32(8) uint64_t showBits;
|
||||
gcc_align32(8) uint64_t hideBits;
|
||||
const char* allowedBinding;
|
||||
const char* soundName;
|
||||
int imageTrack;
|
||||
@ -1942,7 +1942,7 @@ namespace T6
|
||||
int columnCount;
|
||||
int rowCount;
|
||||
StringTableCell* values;
|
||||
int16_t* cellIndex;
|
||||
uint16_t* cellIndex;
|
||||
};
|
||||
|
||||
enum LbUpdateType
|
||||
@ -2114,7 +2114,7 @@ namespace T6
|
||||
struct KeyValuePairs
|
||||
{
|
||||
const char* name;
|
||||
int numVariables;
|
||||
unsigned int numVariables;
|
||||
KeyValuePair* keyValuePairs;
|
||||
};
|
||||
|
||||
@ -2753,9 +2753,9 @@ namespace T6
|
||||
uint16_t i[3];
|
||||
};
|
||||
|
||||
typedef tdef_align(16) XSurfaceTri XSurfaceTri16;
|
||||
typedef tdef_align32(16) XSurfaceTri XSurfaceTri16;
|
||||
|
||||
struct type_align(16) XSurface
|
||||
struct type_align32(16) XSurface
|
||||
{
|
||||
char tileMode;
|
||||
unsigned char vertListCount;
|
||||
@ -2783,7 +2783,7 @@ namespace T6
|
||||
int surfFlags;
|
||||
};
|
||||
|
||||
struct type_align(4) XBoneInfo
|
||||
struct type_align32(4) XBoneInfo
|
||||
{
|
||||
vec3_t bounds[2];
|
||||
vec3_t offset;
|
||||
@ -3058,7 +3058,7 @@ namespace T6
|
||||
{
|
||||
};*/
|
||||
|
||||
struct type_align(4) GfxImageLoadDef
|
||||
struct type_align32(4) GfxImageLoadDef
|
||||
{
|
||||
char levelCount;
|
||||
char flags;
|
||||
@ -3104,7 +3104,7 @@ namespace T6
|
||||
float returnHighpass;
|
||||
};
|
||||
|
||||
typedef tdef_align(16) float SndFloatAlign16;
|
||||
typedef tdef_align32(16) float SndFloatAlign16;
|
||||
|
||||
struct SndDuck
|
||||
{
|
||||
@ -3206,7 +3206,7 @@ namespace T6
|
||||
cLeafBrushNodeData_t data;
|
||||
};
|
||||
|
||||
struct type_align(16) cbrush_t
|
||||
struct type_align32(16) cbrush_t
|
||||
{
|
||||
vec3_t mins;
|
||||
int contents;
|
||||
@ -3352,7 +3352,7 @@ namespace T6
|
||||
ROPE_CENTITY_CONSTRAINT = 0x3,
|
||||
};
|
||||
|
||||
struct type_align(4) constraint_t
|
||||
struct type_align32(4) constraint_t
|
||||
{
|
||||
vec3_t p;
|
||||
rope_constraint_e type;
|
||||
@ -3374,7 +3374,7 @@ namespace T6
|
||||
unsigned int frame_index;
|
||||
};
|
||||
|
||||
struct type_align(4) rope_t
|
||||
struct type_align32(4) rope_t
|
||||
{
|
||||
par_t m_particles[25];
|
||||
constraint_t m_constraints[30];
|
||||
@ -3489,7 +3489,7 @@ namespace T6
|
||||
uint16_t infoIndex;
|
||||
};
|
||||
|
||||
struct type_align(4) pathnode_dynamic_t
|
||||
struct type_align32(4) pathnode_dynamic_t
|
||||
{
|
||||
SentientHandle pOwner;
|
||||
int iFreeTime;
|
||||
@ -3595,7 +3595,7 @@ namespace T6
|
||||
};
|
||||
};
|
||||
|
||||
struct type_align(16) GfxLight
|
||||
struct type_align32(16) GfxLight
|
||||
{
|
||||
char type;
|
||||
char canUseShadowMap;
|
||||
@ -3814,7 +3814,8 @@ namespace T6
|
||||
uint16_t dynEntId;
|
||||
};
|
||||
|
||||
union gcc_align(8) __m128
|
||||
// Usually __m128, but that is not portable
|
||||
union gcc_align32(8) custom_m128
|
||||
{
|
||||
float m128_f32[4];
|
||||
uint64_t m128_u64[2];
|
||||
@ -3827,22 +3828,15 @@ namespace T6
|
||||
unsigned int m128_u32[4];
|
||||
};
|
||||
|
||||
struct vector3
|
||||
{
|
||||
__m128 x;
|
||||
__m128 y;
|
||||
__m128 z;
|
||||
};
|
||||
|
||||
struct vector4
|
||||
{
|
||||
__m128 x;
|
||||
__m128 y;
|
||||
__m128 z;
|
||||
__m128 w;
|
||||
custom_m128 x;
|
||||
custom_m128 y;
|
||||
custom_m128 z;
|
||||
custom_m128 w;
|
||||
};
|
||||
|
||||
struct type_align(16) SSkinInstance
|
||||
struct type_align32(16) SSkinInstance
|
||||
{
|
||||
union
|
||||
{
|
||||
@ -3894,7 +3888,7 @@ namespace T6
|
||||
int baseIndex;
|
||||
};
|
||||
|
||||
struct type_align(16) GfxSurface
|
||||
struct type_align32(16) GfxSurface
|
||||
{
|
||||
srfTriangles_t tris;
|
||||
Material* material;
|
||||
@ -3919,7 +3913,7 @@ namespace T6
|
||||
uint16_t V2[4];
|
||||
};
|
||||
|
||||
struct type_align(4) GfxStaticModelLmapVertexInfo
|
||||
struct type_align32(4) GfxStaticModelLmapVertexInfo
|
||||
{
|
||||
unsigned int* lmapVertexColors;
|
||||
void /*ID3D11Buffer*/* lmapVertexColorsVB;
|
||||
@ -4119,7 +4113,7 @@ namespace T6
|
||||
void* data;
|
||||
};
|
||||
|
||||
struct type_align(8) itemDef_s
|
||||
struct type_align32(8) itemDef_s
|
||||
{
|
||||
windowDef_t window;
|
||||
int type;
|
||||
@ -5569,8 +5563,8 @@ namespace T6
|
||||
|
||||
struct KeyValuePair
|
||||
{
|
||||
int keyHash;
|
||||
int namespaceHash;
|
||||
unsigned int keyHash;
|
||||
unsigned int namespaceHash;
|
||||
const char* value;
|
||||
};
|
||||
|
||||
@ -5593,7 +5587,7 @@ namespace T6
|
||||
LOCAL_CLIENT_COUNT = 0x1,
|
||||
};
|
||||
|
||||
struct type_align(4) DevGraph
|
||||
struct type_align32(4) DevGraph
|
||||
{
|
||||
vec2_t* knots;
|
||||
int* knotCount;
|
||||
@ -5615,7 +5609,7 @@ namespace T6
|
||||
};
|
||||
|
||||
typedef char ByteVec[3];
|
||||
typedef tdef_align(4) uint16_t UShortVec[3];
|
||||
typedef tdef_align32(4) uint16_t UShortVec[3];
|
||||
|
||||
union XAnimDynamicFrames
|
||||
{
|
||||
@ -5629,7 +5623,7 @@ namespace T6
|
||||
uint16_t _2[1];
|
||||
};
|
||||
|
||||
struct type_align(4) XAnimPartTransFrames
|
||||
struct type_align32(4) XAnimPartTransFrames
|
||||
{
|
||||
vec3_t mins;
|
||||
vec3_t size;
|
||||
@ -5656,9 +5650,9 @@ namespace T6
|
||||
uint16_t _2[1];
|
||||
};
|
||||
|
||||
typedef tdef_align(4) int16_t XQuat2[2];
|
||||
typedef tdef_align32(4) int16_t XQuat2[2];
|
||||
|
||||
struct type_align(4) XAnimDeltaPartQuatDataFrames2
|
||||
struct type_align32(4) XAnimDeltaPartQuatDataFrames2
|
||||
{
|
||||
XQuat2* frames;
|
||||
XAnimDynamicIndicesDeltaQuat2 indices;
|
||||
@ -5682,9 +5676,9 @@ namespace T6
|
||||
uint16_t _2[1];
|
||||
};
|
||||
|
||||
typedef tdef_align(4) int16_t XQuat[4];
|
||||
typedef tdef_align32(4) int16_t XQuat[4];
|
||||
|
||||
struct type_align(4) XAnimDeltaPartQuatDataFrames
|
||||
struct type_align32(4) XAnimDeltaPartQuatDataFrames
|
||||
{
|
||||
XQuat* frames;
|
||||
XAnimDynamicIndicesDeltaQuat indices;
|
||||
@ -5744,7 +5738,7 @@ namespace T6
|
||||
vec4_t tvec;
|
||||
};
|
||||
|
||||
typedef tdef_align(16) PhysGeomInfo PhysGeomInfo16;
|
||||
typedef tdef_align32(16) PhysGeomInfo PhysGeomInfo16;
|
||||
|
||||
struct PhysGeomList
|
||||
{
|
||||
@ -6301,7 +6295,7 @@ namespace T6
|
||||
static_assert(sizeof(SndAliasFlags) == 8);
|
||||
#endif
|
||||
|
||||
struct type_align(4) pathlink_s
|
||||
struct type_align32(4) pathlink_s
|
||||
{
|
||||
float fDist;
|
||||
uint16_t nodeNum;
|
||||
@ -6410,7 +6404,7 @@ namespace T6
|
||||
unsigned int v;
|
||||
};
|
||||
|
||||
struct type_align(4) SSkinVert
|
||||
struct type_align32(4) SSkinVert
|
||||
{
|
||||
half4 pos_bone;
|
||||
PackedUnitVec normal;
|
||||
@ -6501,7 +6495,7 @@ namespace T6
|
||||
} vector;
|
||||
};
|
||||
|
||||
struct type_align(8) dvar_t
|
||||
struct type_align32(8) dvar_t
|
||||
{
|
||||
const char* name;
|
||||
const char* description;
|
||||
@ -7012,7 +7006,7 @@ namespace T6
|
||||
uint16_t triangleBeginIndex;
|
||||
};
|
||||
|
||||
struct type_align(16) BrushWrapper
|
||||
struct type_align32(16) BrushWrapper
|
||||
{
|
||||
vec3_t mins;
|
||||
int contents;
|
||||
|
@ -7,9 +7,6 @@
|
||||
#ifdef tdef_align
|
||||
#undef tdef_align
|
||||
#endif
|
||||
#ifdef memb_align
|
||||
#undef memb_align
|
||||
#endif
|
||||
#ifdef gcc_align
|
||||
#undef gcc_align
|
||||
#endif
|
||||
@ -17,25 +14,44 @@
|
||||
#ifdef __zonecodegenerator
|
||||
#define type_align(x) alignas(x)
|
||||
#define tdef_align(x) alignas(x)
|
||||
#define memb_align(x) alignas(x)
|
||||
#define gcc_align(x)
|
||||
#else
|
||||
#ifdef __ida
|
||||
#define type_align(x) __declspec(align(x))
|
||||
#define tdef_align(x) __declspec(align(x))
|
||||
#define memb_align(x) __declspec(align(x))
|
||||
#define gcc_align(x)
|
||||
#else
|
||||
#ifdef _MSVC_LANG
|
||||
#define type_align(x) __declspec(align(x))
|
||||
#define tdef_align(x) __declspec(align(x))
|
||||
#define memb_align(x) __declspec(align(x))
|
||||
#define gcc_align(x)
|
||||
#else
|
||||
#define type_align(x) __attribute__((__aligned__(x)))
|
||||
#define tdef_align(x)
|
||||
#define memb_align(x) __attribute__((__aligned__(x)))
|
||||
#define gcc_align(x) __attribute__((__aligned__(x)))
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(__zonecodegenerator) || defined(__ida)
|
||||
#define type_align32(x) type_align(x)
|
||||
#define tdef_align32(x) tdef_align(x)
|
||||
#define gcc_align32(x) gcc_align(x)
|
||||
#define type_align64(x) type_align(x)
|
||||
#define tdef_align64(x) tdef_align(x)
|
||||
#define gcc_align64(x) gcc_align(x)
|
||||
#elif defined(ARCH_x86)
|
||||
#define type_align32(x) type_align(x)
|
||||
#define tdef_align32(x) tdef_align(x)
|
||||
#define gcc_align32(x) gcc_align(x)
|
||||
#define type_align64(x)
|
||||
#define tdef_align64(x)
|
||||
#define gcc_align64(x)
|
||||
#elif defined(ARCH_x64)
|
||||
#define type_align32(x)
|
||||
#define tdef_align32(x)
|
||||
#define gcc_align32(x)
|
||||
#define type_align64(x) type_align(x)
|
||||
#define tdef_align64(x) tdef_align(x)
|
||||
#define gcc_align64(x) gcc_align(x)
|
||||
#endif
|
||||
|
@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <limits>
|
||||
|
||||
struct ZoneHeader
|
||||
{
|
||||
@ -7,22 +8,12 @@ struct ZoneHeader
|
||||
uint32_t m_version;
|
||||
};
|
||||
|
||||
#ifdef ARCH_x64
|
||||
typedef uint32_t scr_string_t;
|
||||
typedef uint64_t xchunk_size_t;
|
||||
typedef uint64_t xblock_size_t;
|
||||
typedef uint64_t zone_pointer_t;
|
||||
|
||||
constexpr uint16_t SCR_STRING_MAX = UINT32_MAX;
|
||||
#elif ARCH_x86
|
||||
typedef uint16_t scr_string_t;
|
||||
typedef uint32_t xchunk_size_t;
|
||||
typedef uint32_t xblock_size_t;
|
||||
typedef uint32_t zone_pointer_t;
|
||||
|
||||
constexpr uint16_t SCR_STRING_MAX = UINT16_MAX;
|
||||
#endif
|
||||
constexpr uint16_t SCR_STRING_MAX = std::numeric_limits<scr_string_t>::max();
|
||||
|
||||
typedef int block_t;
|
||||
typedef int asset_type_t;
|
||||
typedef unsigned block_t;
|
||||
typedef unsigned asset_type_t;
|
||||
typedef unsigned int zone_priority_t;
|
||||
|
@ -1,32 +0,0 @@
|
||||
#include "Crypto.h"
|
||||
|
||||
#include "Impl/AlgorithmMD5.h"
|
||||
#include "Impl/AlgorithmRSA.h"
|
||||
#include "Impl/AlgorithmSHA1.h"
|
||||
#include "Impl/AlgorithmSHA256.h"
|
||||
#include "Impl/AlgorithmSalsa20.h"
|
||||
|
||||
std::unique_ptr<IHashFunction> Crypto::CreateMD5()
|
||||
{
|
||||
return std::make_unique<AlgorithmMD5>();
|
||||
}
|
||||
|
||||
std::unique_ptr<IHashFunction> Crypto::CreateSHA1()
|
||||
{
|
||||
return std::make_unique<AlgorithmSHA1>();
|
||||
}
|
||||
|
||||
std::unique_ptr<IHashFunction> Crypto::CreateSHA256()
|
||||
{
|
||||
return std::make_unique<AlgorithmSHA256>();
|
||||
}
|
||||
|
||||
std::unique_ptr<IStreamCipher> Crypto::CreateSalsa20(const uint8_t* keyBytes, const size_t keySize)
|
||||
{
|
||||
return std::make_unique<AlgorithmSalsa20>(keyBytes, keySize);
|
||||
}
|
||||
|
||||
std::unique_ptr<IPublicKeyAlgorithm> Crypto::CreateRSA(const IPublicKeyAlgorithm::HashingAlgorithm hashingAlgorithm, const RSAPaddingMode paddingMode)
|
||||
{
|
||||
return std::make_unique<AlgorithmRSA>(hashingAlgorithm, paddingMode);
|
||||
}
|
@ -1,27 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "IHashFunction.h"
|
||||
#include "IPublicKeyAlgorithm.h"
|
||||
#include "IStreamCipher.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <memory>
|
||||
|
||||
class Crypto
|
||||
{
|
||||
public:
|
||||
enum class RSAPaddingMode
|
||||
{
|
||||
RSA_PADDING_PKS1,
|
||||
RSA_PADDING_PSS,
|
||||
};
|
||||
|
||||
static std::unique_ptr<IHashFunction> CreateMD5();
|
||||
|
||||
static std::unique_ptr<IHashFunction> CreateSHA1();
|
||||
static std::unique_ptr<IHashFunction> CreateSHA256();
|
||||
|
||||
static std::unique_ptr<IStreamCipher> CreateSalsa20(const uint8_t* keyBytes, size_t keySize);
|
||||
|
||||
static std::unique_ptr<IPublicKeyAlgorithm> CreateRSA(IPublicKeyAlgorithm::HashingAlgorithm hashingAlgorithm, RSAPaddingMode paddingMode);
|
||||
};
|
@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
|
||||
class IHashFunction
|
||||
{
|
||||
public:
|
||||
virtual ~IHashFunction() = default;
|
||||
|
||||
virtual size_t GetHashSize() = 0;
|
||||
virtual void Init() = 0;
|
||||
virtual void Process(const void* input, size_t inputSize) = 0;
|
||||
virtual void Finish(void* hashBuffer) = 0;
|
||||
};
|
@ -1,22 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
|
||||
class IPublicKeyAlgorithm
|
||||
{
|
||||
public:
|
||||
enum class HashingAlgorithm
|
||||
{
|
||||
RSA_HASH_SHA256,
|
||||
RSA_HASH_SHA512
|
||||
};
|
||||
|
||||
virtual ~IPublicKeyAlgorithm() = default;
|
||||
|
||||
virtual bool SetKey(const uint8_t* keyData, size_t keySize) = 0;
|
||||
|
||||
// If needed add a signing method
|
||||
|
||||
virtual bool Verify(const uint8_t* signedData, size_t signedDataSize, const uint8_t* signature, size_t signatureSize) = 0;
|
||||
};
|
@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
|
||||
class IStreamCipher
|
||||
{
|
||||
public:
|
||||
virtual ~IStreamCipher() = default;
|
||||
|
||||
virtual void SetIV(const uint8_t* iv, size_t ivSize) = 0;
|
||||
|
||||
virtual void Process(const void* plainText, void* cipherText, size_t amount) = 0;
|
||||
};
|
@ -1,64 +0,0 @@
|
||||
#include "AlgorithmMD5.h"
|
||||
|
||||
#include "CryptoLibrary.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
class AlgorithmMD5::AlgorithmMD5Impl
|
||||
{
|
||||
hash_state m_state{};
|
||||
|
||||
public:
|
||||
AlgorithmMD5Impl()
|
||||
{
|
||||
CryptoLibrary::Init();
|
||||
|
||||
Init();
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
md5_init(&m_state);
|
||||
}
|
||||
|
||||
void Process(const void* input, const size_t inputSize)
|
||||
{
|
||||
md5_process(&m_state, static_cast<const uint8_t*>(input), inputSize);
|
||||
}
|
||||
|
||||
void Finish(void* hashBuffer)
|
||||
{
|
||||
md5_done(&m_state, static_cast<uint8_t*>(hashBuffer));
|
||||
}
|
||||
};
|
||||
|
||||
AlgorithmMD5::AlgorithmMD5()
|
||||
{
|
||||
m_impl = new AlgorithmMD5Impl();
|
||||
}
|
||||
|
||||
AlgorithmMD5::~AlgorithmMD5()
|
||||
{
|
||||
delete m_impl;
|
||||
m_impl = nullptr;
|
||||
}
|
||||
|
||||
size_t AlgorithmMD5::GetHashSize()
|
||||
{
|
||||
return HASH_SIZE;
|
||||
}
|
||||
|
||||
void AlgorithmMD5::Init()
|
||||
{
|
||||
m_impl->Init();
|
||||
}
|
||||
|
||||
void AlgorithmMD5::Process(const void* input, const size_t inputSize)
|
||||
{
|
||||
m_impl->Process(input, inputSize);
|
||||
}
|
||||
|
||||
void AlgorithmMD5::Finish(void* hashBuffer)
|
||||
{
|
||||
m_impl->Finish(hashBuffer);
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
#include "IHashFunction.h"
|
||||
|
||||
class AlgorithmMD5 : public IHashFunction
|
||||
{
|
||||
class AlgorithmMD5Impl;
|
||||
AlgorithmMD5Impl* m_impl;
|
||||
|
||||
public:
|
||||
static const int HASH_SIZE = 16;
|
||||
|
||||
AlgorithmMD5();
|
||||
~AlgorithmMD5() override;
|
||||
|
||||
size_t GetHashSize() override;
|
||||
|
||||
void Init() override;
|
||||
void Process(const void* input, size_t inputSize) override;
|
||||
void Finish(void* hashBuffer) override;
|
||||
};
|
@ -1,119 +0,0 @@
|
||||
#include "AlgorithmRSA.h"
|
||||
|
||||
#include "CryptoLibrary.h"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
class AlgorithmRSA::AlgorithmRSAImpl
|
||||
{
|
||||
rsa_key m_key{};
|
||||
HashingAlgorithm m_hash;
|
||||
Crypto::RSAPaddingMode m_padding;
|
||||
|
||||
const ltc_hash_descriptor* GetHashDescriptor() const
|
||||
{
|
||||
switch (m_hash)
|
||||
{
|
||||
case HashingAlgorithm::RSA_HASH_SHA256:
|
||||
return &sha256_desc;
|
||||
|
||||
default:
|
||||
case HashingAlgorithm::RSA_HASH_SHA512:
|
||||
return &sha512_desc;
|
||||
}
|
||||
}
|
||||
|
||||
int GetPaddingMode() const
|
||||
{
|
||||
switch (m_padding)
|
||||
{
|
||||
case Crypto::RSAPaddingMode::RSA_PADDING_PKS1:
|
||||
return LTC_PKCS_1_V1_5;
|
||||
|
||||
default:
|
||||
case Crypto::RSAPaddingMode::RSA_PADDING_PSS:
|
||||
return LTC_PKCS_1_PSS;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
AlgorithmRSAImpl(const HashingAlgorithm hash, const Crypto::RSAPaddingMode padding)
|
||||
{
|
||||
m_hash = hash;
|
||||
m_padding = padding;
|
||||
|
||||
CryptoLibrary::Init();
|
||||
}
|
||||
|
||||
~AlgorithmRSAImpl() = default;
|
||||
|
||||
AlgorithmRSAImpl(AlgorithmRSAImpl& other) = default;
|
||||
AlgorithmRSAImpl(AlgorithmRSAImpl&& other) = delete;
|
||||
|
||||
AlgorithmRSAImpl& operator=(AlgorithmRSAImpl const& other) = default;
|
||||
AlgorithmRSAImpl& operator=(AlgorithmRSAImpl&& other) = delete;
|
||||
|
||||
bool SetKey(const uint8_t* keyData, const size_t keySize)
|
||||
{
|
||||
return rsa_import(keyData, keySize, &m_key) == CRYPT_OK;
|
||||
}
|
||||
|
||||
bool Verify(const uint8_t* signedData, const size_t signedDataSize, const uint8_t* signature, const size_t signatureSize)
|
||||
{
|
||||
const ltc_hash_descriptor* hashDesc = GetHashDescriptor();
|
||||
const int hashId = register_hash(hashDesc);
|
||||
const int padding = GetPaddingMode();
|
||||
|
||||
int result;
|
||||
rsa_verify_hash_ex(signature, signatureSize, signedData, signedDataSize, padding, hashId, 8, &result, &m_key);
|
||||
|
||||
return result == 1;
|
||||
}
|
||||
};
|
||||
|
||||
AlgorithmRSA::AlgorithmRSA(const HashingAlgorithm hash, const Crypto::RSAPaddingMode padding)
|
||||
{
|
||||
m_impl = new AlgorithmRSAImpl(hash, padding);
|
||||
}
|
||||
|
||||
AlgorithmRSA::~AlgorithmRSA()
|
||||
{
|
||||
delete m_impl;
|
||||
m_impl = nullptr;
|
||||
}
|
||||
|
||||
AlgorithmRSA::AlgorithmRSA(AlgorithmRSA& other)
|
||||
{
|
||||
m_impl = new AlgorithmRSAImpl(*other.m_impl);
|
||||
}
|
||||
|
||||
AlgorithmRSA::AlgorithmRSA(AlgorithmRSA&& other) noexcept
|
||||
{
|
||||
m_impl = other.m_impl;
|
||||
other.m_impl = nullptr;
|
||||
}
|
||||
|
||||
AlgorithmRSA& AlgorithmRSA::operator=(AlgorithmRSA const& other)
|
||||
{
|
||||
m_impl = new AlgorithmRSAImpl(*other.m_impl);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
AlgorithmRSA& AlgorithmRSA::operator=(AlgorithmRSA&& other) noexcept
|
||||
{
|
||||
m_impl = other.m_impl;
|
||||
other.m_impl = nullptr;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool AlgorithmRSA::SetKey(const uint8_t* keyData, size_t keySize)
|
||||
{
|
||||
return m_impl->SetKey(keyData, keySize);
|
||||
}
|
||||
|
||||
bool AlgorithmRSA::Verify(const uint8_t* signedData, const size_t signedDataSize, const uint8_t* signature, const size_t signatureSize)
|
||||
{
|
||||
return m_impl->Verify(signedData, signedDataSize, signature, signatureSize);
|
||||
}
|
@ -1,25 +0,0 @@
|
||||
#pragma once
|
||||
#include "Crypto.h"
|
||||
#include "IPublicKeyAlgorithm.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
class AlgorithmRSA final : public IPublicKeyAlgorithm
|
||||
{
|
||||
class AlgorithmRSAImpl;
|
||||
AlgorithmRSAImpl* m_impl;
|
||||
|
||||
public:
|
||||
AlgorithmRSA(HashingAlgorithm hash, Crypto::RSAPaddingMode padding);
|
||||
~AlgorithmRSA() override;
|
||||
|
||||
AlgorithmRSA(AlgorithmRSA& other);
|
||||
AlgorithmRSA(AlgorithmRSA&& other) noexcept;
|
||||
|
||||
AlgorithmRSA& operator=(AlgorithmRSA const& other);
|
||||
AlgorithmRSA& operator=(AlgorithmRSA&& other) noexcept;
|
||||
|
||||
bool SetKey(const uint8_t* keyData, size_t keySize) override;
|
||||
|
||||
bool Verify(const uint8_t* signedData, size_t signedDataSize, const uint8_t* signature, size_t signatureSize) override;
|
||||
};
|
@ -1,64 +0,0 @@
|
||||
#include "AlgorithmSHA1.h"
|
||||
|
||||
#include "CryptoLibrary.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
class AlgorithmSHA1::AlgorithmSHA1Impl
|
||||
{
|
||||
hash_state m_state{};
|
||||
|
||||
public:
|
||||
AlgorithmSHA1Impl()
|
||||
{
|
||||
CryptoLibrary::Init();
|
||||
|
||||
Init();
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
sha1_init(&m_state);
|
||||
}
|
||||
|
||||
void Process(const void* input, const size_t inputSize)
|
||||
{
|
||||
sha1_process(&m_state, static_cast<const uint8_t*>(input), inputSize);
|
||||
}
|
||||
|
||||
void Finish(void* hashBuffer)
|
||||
{
|
||||
sha1_done(&m_state, static_cast<uint8_t*>(hashBuffer));
|
||||
}
|
||||
};
|
||||
|
||||
AlgorithmSHA1::AlgorithmSHA1()
|
||||
{
|
||||
m_impl = new AlgorithmSHA1Impl();
|
||||
}
|
||||
|
||||
AlgorithmSHA1::~AlgorithmSHA1()
|
||||
{
|
||||
delete m_impl;
|
||||
m_impl = nullptr;
|
||||
}
|
||||
|
||||
size_t AlgorithmSHA1::GetHashSize()
|
||||
{
|
||||
return HASH_SIZE;
|
||||
}
|
||||
|
||||
void AlgorithmSHA1::Init()
|
||||
{
|
||||
m_impl->Init();
|
||||
}
|
||||
|
||||
void AlgorithmSHA1::Process(const void* input, const size_t inputSize)
|
||||
{
|
||||
m_impl->Process(input, inputSize);
|
||||
}
|
||||
|
||||
void AlgorithmSHA1::Finish(void* hashBuffer)
|
||||
{
|
||||
m_impl->Finish(hashBuffer);
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
#include "IHashFunction.h"
|
||||
|
||||
class AlgorithmSHA1 : public IHashFunction
|
||||
{
|
||||
class AlgorithmSHA1Impl;
|
||||
AlgorithmSHA1Impl* m_impl;
|
||||
|
||||
public:
|
||||
static const int HASH_SIZE = 20;
|
||||
|
||||
AlgorithmSHA1();
|
||||
~AlgorithmSHA1() override;
|
||||
|
||||
size_t GetHashSize() override;
|
||||
|
||||
void Init() override;
|
||||
void Process(const void* input, size_t inputSize) override;
|
||||
void Finish(void* hashBuffer) override;
|
||||
};
|
@ -1,64 +0,0 @@
|
||||
#include "AlgorithmSHA256.h"
|
||||
|
||||
#include "CryptoLibrary.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
class AlgorithmSHA256::Impl
|
||||
{
|
||||
hash_state m_state{};
|
||||
|
||||
public:
|
||||
Impl()
|
||||
{
|
||||
CryptoLibrary::Init();
|
||||
|
||||
Init();
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
sha256_init(&m_state);
|
||||
}
|
||||
|
||||
void Process(const void* input, const size_t inputSize)
|
||||
{
|
||||
sha256_process(&m_state, static_cast<const uint8_t*>(input), inputSize);
|
||||
}
|
||||
|
||||
void Finish(void* hashBuffer)
|
||||
{
|
||||
sha256_done(&m_state, static_cast<uint8_t*>(hashBuffer));
|
||||
}
|
||||
};
|
||||
|
||||
AlgorithmSHA256::AlgorithmSHA256()
|
||||
{
|
||||
m_impl = new Impl();
|
||||
}
|
||||
|
||||
AlgorithmSHA256::~AlgorithmSHA256()
|
||||
{
|
||||
delete m_impl;
|
||||
m_impl = nullptr;
|
||||
}
|
||||
|
||||
size_t AlgorithmSHA256::GetHashSize()
|
||||
{
|
||||
return HASH_SIZE;
|
||||
}
|
||||
|
||||
void AlgorithmSHA256::Init()
|
||||
{
|
||||
m_impl->Init();
|
||||
}
|
||||
|
||||
void AlgorithmSHA256::Process(const void* input, const size_t inputSize)
|
||||
{
|
||||
m_impl->Process(input, inputSize);
|
||||
}
|
||||
|
||||
void AlgorithmSHA256::Finish(void* hashBuffer)
|
||||
{
|
||||
m_impl->Finish(hashBuffer);
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
#include "IHashFunction.h"
|
||||
|
||||
class AlgorithmSHA256 : public IHashFunction
|
||||
{
|
||||
class Impl;
|
||||
Impl* m_impl;
|
||||
|
||||
public:
|
||||
static const int HASH_SIZE = 32;
|
||||
|
||||
AlgorithmSHA256();
|
||||
~AlgorithmSHA256() override;
|
||||
|
||||
size_t GetHashSize() override;
|
||||
|
||||
void Init() override;
|
||||
void Process(const void* input, size_t inputSize) override;
|
||||
void Finish(void* hashBuffer) override;
|
||||
};
|
@ -1,89 +0,0 @@
|
||||
#include "AlgorithmSalsa20.h"
|
||||
|
||||
#include "salsa20.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <stdexcept>
|
||||
|
||||
class AlgorithmSalsa20::AlgorithmSalsa20Impl
|
||||
{
|
||||
salsa20_ctx m_context{};
|
||||
|
||||
public:
|
||||
AlgorithmSalsa20Impl(const uint8_t* keyBytes, const size_t keySize)
|
||||
{
|
||||
Salsa20_KeySetup(&m_context, keyBytes, keySize * 8);
|
||||
}
|
||||
|
||||
~AlgorithmSalsa20Impl() = default;
|
||||
|
||||
AlgorithmSalsa20Impl(AlgorithmSalsa20Impl& other) = default;
|
||||
AlgorithmSalsa20Impl(AlgorithmSalsa20Impl&& other) = delete;
|
||||
|
||||
AlgorithmSalsa20Impl& operator=(AlgorithmSalsa20Impl const& other) = default;
|
||||
AlgorithmSalsa20Impl& operator=(AlgorithmSalsa20Impl&& other) = delete;
|
||||
|
||||
void SetIV(const uint8_t* iv, const size_t ivSize)
|
||||
{
|
||||
assert(ivSize == 8);
|
||||
|
||||
if (ivSize != 8)
|
||||
{
|
||||
throw std::invalid_argument("Salsa20 IV size must be 8");
|
||||
}
|
||||
|
||||
Salsa20_IVSetup(&m_context, iv);
|
||||
}
|
||||
|
||||
void Process(const void* plainText, void* cipherText, const size_t amount)
|
||||
{
|
||||
Salsa20_Encrypt_Bytes(&m_context, static_cast<const uint8_t*>(plainText), static_cast<uint8_t*>(cipherText), amount);
|
||||
}
|
||||
};
|
||||
|
||||
AlgorithmSalsa20::AlgorithmSalsa20(const uint8_t* keyBytes, const size_t keySize)
|
||||
{
|
||||
m_impl = new AlgorithmSalsa20Impl(keyBytes, keySize);
|
||||
}
|
||||
|
||||
AlgorithmSalsa20::~AlgorithmSalsa20()
|
||||
{
|
||||
delete m_impl;
|
||||
m_impl = nullptr;
|
||||
}
|
||||
|
||||
AlgorithmSalsa20::AlgorithmSalsa20(AlgorithmSalsa20& other)
|
||||
{
|
||||
m_impl = new AlgorithmSalsa20Impl(*other.m_impl);
|
||||
}
|
||||
|
||||
AlgorithmSalsa20::AlgorithmSalsa20(AlgorithmSalsa20&& other) noexcept
|
||||
{
|
||||
m_impl = other.m_impl;
|
||||
other.m_impl = nullptr;
|
||||
}
|
||||
|
||||
AlgorithmSalsa20& AlgorithmSalsa20::operator=(AlgorithmSalsa20 const& other)
|
||||
{
|
||||
m_impl = new AlgorithmSalsa20Impl(*other.m_impl);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
AlgorithmSalsa20& AlgorithmSalsa20::operator=(AlgorithmSalsa20&& other) noexcept
|
||||
{
|
||||
m_impl = other.m_impl;
|
||||
other.m_impl = nullptr;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void AlgorithmSalsa20::SetIV(const uint8_t* iv, const size_t ivSize)
|
||||
{
|
||||
m_impl->SetIV(iv, ivSize);
|
||||
}
|
||||
|
||||
void AlgorithmSalsa20::Process(const void* plainText, void* cipherText, const size_t amount)
|
||||
{
|
||||
m_impl->Process(plainText, cipherText, amount);
|
||||
}
|
@ -1,21 +0,0 @@
|
||||
#pragma once
|
||||
#include "IStreamCipher.h"
|
||||
|
||||
class AlgorithmSalsa20 final : public IStreamCipher
|
||||
{
|
||||
class AlgorithmSalsa20Impl;
|
||||
AlgorithmSalsa20Impl* m_impl;
|
||||
|
||||
public:
|
||||
AlgorithmSalsa20(const uint8_t* keyBytes, size_t keySize);
|
||||
~AlgorithmSalsa20() override;
|
||||
|
||||
AlgorithmSalsa20(AlgorithmSalsa20& other);
|
||||
AlgorithmSalsa20(AlgorithmSalsa20&& other) noexcept;
|
||||
|
||||
AlgorithmSalsa20& operator=(AlgorithmSalsa20 const& other);
|
||||
AlgorithmSalsa20& operator=(AlgorithmSalsa20&& other) noexcept;
|
||||
|
||||
void SetIV(const uint8_t* iv, size_t ivSize) override;
|
||||
void Process(const void* plainText, void* cipherText, size_t amount) override;
|
||||
};
|
@ -1,49 +0,0 @@
|
||||
#include "Base64.h"
|
||||
|
||||
#define LTC_NO_PROTOTYPES
|
||||
#include <tomcrypt.h>
|
||||
|
||||
namespace base64
|
||||
{
|
||||
std::string EncodeBase64(const void* inputData, const size_t inputLength)
|
||||
{
|
||||
const auto base64BufferSize = GetBase64EncodeOutputLength(inputLength);
|
||||
|
||||
std::string output(base64BufferSize, '\0');
|
||||
const auto outLength = base64BufferSize + 1u;
|
||||
|
||||
const auto result = EncodeBase64(inputData, inputLength, output.data(), outLength);
|
||||
assert(result);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
bool EncodeBase64(const void* inputData, const size_t inputLength, void* outputBuffer, const size_t outputBufferSize)
|
||||
{
|
||||
unsigned long outLength = outputBufferSize;
|
||||
const auto result = base64_encode(static_cast<const unsigned char*>(inputData), inputLength, static_cast<char*>(outputBuffer), &outLength);
|
||||
return result == CRYPT_OK;
|
||||
}
|
||||
|
||||
size_t GetBase64EncodeOutputLength(const size_t inputLength)
|
||||
{
|
||||
return 4u * ((inputLength + 2u) / 3u);
|
||||
}
|
||||
|
||||
size_t DecodeBase64(const void* base64Data, const size_t inputLength, void* outputBuffer, const size_t outputBufferSize)
|
||||
{
|
||||
unsigned long outLength = GetBase64DecodeOutputLength(inputLength);
|
||||
if (outLength > outputBufferSize)
|
||||
return 0u;
|
||||
|
||||
const auto result = base64_decode(static_cast<const char*>(base64Data), inputLength, static_cast<unsigned char*>(outputBuffer), &outLength);
|
||||
assert(result == CRYPT_OK);
|
||||
|
||||
return static_cast<size_t>(outLength);
|
||||
}
|
||||
|
||||
size_t GetBase64DecodeOutputLength(const size_t inputLength)
|
||||
{
|
||||
return inputLength / 4u;
|
||||
}
|
||||
} // namespace base64
|
@ -1,15 +0,0 @@
|
||||
#include "CryptoLibrary.h"
|
||||
|
||||
#include "tommath.h"
|
||||
|
||||
void CryptoLibrary::Init()
|
||||
{
|
||||
static bool initialized = false;
|
||||
|
||||
if (!initialized)
|
||||
{
|
||||
initialized = true;
|
||||
|
||||
ltc_mp = ltm_desc;
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#define LTC_NO_PROTOTYPES
|
||||
#include "tomcrypt.h"
|
||||
|
||||
class CryptoLibrary
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
};
|
@ -1,29 +1,29 @@
|
||||
Crypto = {}
|
||||
Cryptography = {}
|
||||
|
||||
function Crypto:include(includes)
|
||||
function Cryptography:include(includes)
|
||||
if includes:handle(self:name()) then
|
||||
includedirs {
|
||||
path.join(ProjectFolder(), "Crypto")
|
||||
path.join(ProjectFolder(), "Cryptography")
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function Crypto:link(links)
|
||||
function Cryptography:link(links)
|
||||
links:add(self:name())
|
||||
links:linkto(libtomcrypt)
|
||||
links:linkto(libtommath)
|
||||
links:linkto(salsa20)
|
||||
end
|
||||
|
||||
function Crypto:use()
|
||||
function Cryptography:use()
|
||||
|
||||
end
|
||||
|
||||
function Crypto:name()
|
||||
return "Crypto"
|
||||
function Cryptography:name()
|
||||
return "Cryptography"
|
||||
end
|
||||
|
||||
function Crypto:project()
|
||||
function Cryptography:project()
|
||||
local folder = ProjectFolder()
|
||||
local includes = Includes:create()
|
||||
|
||||
@ -34,8 +34,8 @@ function Crypto:project()
|
||||
language "C++"
|
||||
|
||||
files {
|
||||
path.join(folder, "Crypto/**.h"),
|
||||
path.join(folder, "Crypto/**.cpp")
|
||||
path.join(folder, "Cryptography/**.h"),
|
||||
path.join(folder, "Cryptography/**.cpp")
|
||||
}
|
||||
|
||||
self:include(includes)
|
54
src/Cryptography/Algorithms/AlgorithmMd5.cpp
Normal file
54
src/Cryptography/Algorithms/AlgorithmMd5.cpp
Normal file
@ -0,0 +1,54 @@
|
||||
#include "AlgorithmMd5.h"
|
||||
|
||||
#include "Internal/CryptoLibrary.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
using namespace cryptography;
|
||||
|
||||
namespace
|
||||
{
|
||||
constexpr int HASH_SIZE = 16;
|
||||
|
||||
class AlgorithmMd5 final : public IHashFunction
|
||||
{
|
||||
public:
|
||||
AlgorithmMd5()
|
||||
{
|
||||
internal::CryptoLibrary::Init();
|
||||
|
||||
Init();
|
||||
}
|
||||
|
||||
size_t GetHashSize() override
|
||||
{
|
||||
return HASH_SIZE;
|
||||
}
|
||||
|
||||
void Init() override
|
||||
{
|
||||
md5_init(&m_state);
|
||||
}
|
||||
|
||||
void Process(const void* input, const size_t inputSize) override
|
||||
{
|
||||
md5_process(&m_state, static_cast<const uint8_t*>(input), static_cast<unsigned long>(inputSize));
|
||||
}
|
||||
|
||||
void Finish(void* hashBuffer) override
|
||||
{
|
||||
md5_done(&m_state, static_cast<uint8_t*>(hashBuffer));
|
||||
}
|
||||
|
||||
private:
|
||||
hash_state m_state{};
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace cryptography
|
||||
{
|
||||
std::unique_ptr<IHashFunction> CreateMd5()
|
||||
{
|
||||
return std::make_unique<AlgorithmMd5>();
|
||||
}
|
||||
} // namespace cryptography
|
10
src/Cryptography/Algorithms/AlgorithmMd5.h
Normal file
10
src/Cryptography/Algorithms/AlgorithmMd5.h
Normal file
@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "IHashFunction.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace cryptography
|
||||
{
|
||||
std::unique_ptr<IHashFunction> CreateMd5();
|
||||
}
|
84
src/Cryptography/Algorithms/AlgorithmRsa.cpp
Normal file
84
src/Cryptography/Algorithms/AlgorithmRsa.cpp
Normal file
@ -0,0 +1,84 @@
|
||||
#include "AlgorithmRsa.h"
|
||||
|
||||
#include "Internal/CryptoLibrary.h"
|
||||
|
||||
using namespace cryptography;
|
||||
|
||||
namespace
|
||||
{
|
||||
class AlgorithmRsa final : public IPublicKeyAlgorithm
|
||||
{
|
||||
public:
|
||||
AlgorithmRsa(const HashingAlgorithm hash, const RsaPaddingMode padding)
|
||||
{
|
||||
m_hash = hash;
|
||||
m_padding = padding;
|
||||
|
||||
internal::CryptoLibrary::Init();
|
||||
}
|
||||
|
||||
bool SetKey(const uint8_t* keyData, const size_t keySize) override
|
||||
{
|
||||
return rsa_import(keyData, static_cast<unsigned long>(keySize), &m_key) == CRYPT_OK;
|
||||
}
|
||||
|
||||
bool Verify(const uint8_t* signedData, const size_t signedDataSize, const uint8_t* signature, const size_t signatureSize) override
|
||||
{
|
||||
const ltc_hash_descriptor* hashDesc = GetHashDescriptor();
|
||||
const int hashId = register_hash(hashDesc);
|
||||
const int padding = GetPaddingMode();
|
||||
|
||||
int result;
|
||||
rsa_verify_hash_ex(signature,
|
||||
static_cast<unsigned long>(signatureSize),
|
||||
signedData,
|
||||
static_cast<unsigned long>(signedDataSize),
|
||||
padding,
|
||||
hashId,
|
||||
8,
|
||||
&result,
|
||||
&m_key);
|
||||
|
||||
return result == 1;
|
||||
}
|
||||
|
||||
private:
|
||||
[[nodiscard]] const ltc_hash_descriptor* GetHashDescriptor() const
|
||||
{
|
||||
switch (m_hash)
|
||||
{
|
||||
case HashingAlgorithm::RSA_HASH_SHA256:
|
||||
return &sha256_desc;
|
||||
|
||||
default:
|
||||
case HashingAlgorithm::RSA_HASH_SHA512:
|
||||
return &sha512_desc;
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] int GetPaddingMode() const
|
||||
{
|
||||
switch (m_padding)
|
||||
{
|
||||
case RsaPaddingMode::RSA_PADDING_PKS1:
|
||||
return LTC_PKCS_1_V1_5;
|
||||
|
||||
default:
|
||||
case RsaPaddingMode::RSA_PADDING_PSS:
|
||||
return LTC_PKCS_1_PSS;
|
||||
}
|
||||
}
|
||||
|
||||
rsa_key m_key{};
|
||||
HashingAlgorithm m_hash;
|
||||
RsaPaddingMode m_padding;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace cryptography
|
||||
{
|
||||
std::unique_ptr<IPublicKeyAlgorithm> CreateRsa(const HashingAlgorithm hashingAlgorithm, const RsaPaddingMode paddingMode)
|
||||
{
|
||||
return std::make_unique<AlgorithmRsa>(hashingAlgorithm, paddingMode);
|
||||
}
|
||||
} // namespace cryptography
|
17
src/Cryptography/Algorithms/AlgorithmRsa.h
Normal file
17
src/Cryptography/Algorithms/AlgorithmRsa.h
Normal file
@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include "IPublicKeyAlgorithm.h"
|
||||
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
|
||||
namespace cryptography
|
||||
{
|
||||
enum class RsaPaddingMode : std::uint8_t
|
||||
{
|
||||
RSA_PADDING_PKS1,
|
||||
RSA_PADDING_PSS,
|
||||
};
|
||||
|
||||
std::unique_ptr<IPublicKeyAlgorithm> CreateRsa(HashingAlgorithm hashingAlgorithm, RsaPaddingMode paddingMode);
|
||||
} // namespace cryptography
|
46
src/Cryptography/Algorithms/AlgorithmSalsa20.cpp
Normal file
46
src/Cryptography/Algorithms/AlgorithmSalsa20.cpp
Normal file
@ -0,0 +1,46 @@
|
||||
#include "AlgorithmSalsa20.h"
|
||||
|
||||
#include "salsa20.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <stdexcept>
|
||||
|
||||
using namespace cryptography;
|
||||
|
||||
namespace
|
||||
{
|
||||
class AlgorithmSalsa20 final : public IStreamCipher
|
||||
{
|
||||
public:
|
||||
AlgorithmSalsa20(const uint8_t* keyBytes, const size_t keySize)
|
||||
{
|
||||
Salsa20_KeySetup(&m_context, keyBytes, static_cast<uint32_t>(keySize * 8uz));
|
||||
}
|
||||
|
||||
void SetIv(const uint8_t* iv, const size_t ivSize) override
|
||||
{
|
||||
assert(ivSize == 8);
|
||||
|
||||
if (ivSize != 8)
|
||||
throw std::invalid_argument("Salsa20 IV size must be 8");
|
||||
|
||||
Salsa20_IVSetup(&m_context, iv);
|
||||
}
|
||||
|
||||
void Process(const void* plainText, void* cipherText, const size_t amount) override
|
||||
{
|
||||
Salsa20_Encrypt_Bytes(&m_context, static_cast<const uint8_t*>(plainText), static_cast<uint8_t*>(cipherText), static_cast<uint32_t>(amount));
|
||||
}
|
||||
|
||||
private:
|
||||
salsa20_ctx m_context{};
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace cryptography
|
||||
{
|
||||
std::unique_ptr<IStreamCipher> CreateSalsa20(const uint8_t* keyBytes, const size_t keySize)
|
||||
{
|
||||
return std::make_unique<AlgorithmSalsa20>(keyBytes, keySize);
|
||||
}
|
||||
} // namespace cryptography
|
10
src/Cryptography/Algorithms/AlgorithmSalsa20.h
Normal file
10
src/Cryptography/Algorithms/AlgorithmSalsa20.h
Normal file
@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "IStreamCipher.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace cryptography
|
||||
{
|
||||
std::unique_ptr<IStreamCipher> CreateSalsa20(const uint8_t* keyBytes, size_t keySize);
|
||||
}
|
54
src/Cryptography/Algorithms/AlgorithmSha1.cpp
Normal file
54
src/Cryptography/Algorithms/AlgorithmSha1.cpp
Normal file
@ -0,0 +1,54 @@
|
||||
#include "AlgorithmSha1.h"
|
||||
|
||||
#include "Internal/CryptoLibrary.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
using namespace cryptography;
|
||||
|
||||
namespace
|
||||
{
|
||||
constexpr int HASH_SIZE = 20;
|
||||
|
||||
class AlgorithmSha1 final : public IHashFunction
|
||||
{
|
||||
public:
|
||||
AlgorithmSha1()
|
||||
{
|
||||
internal::CryptoLibrary::Init();
|
||||
|
||||
Init();
|
||||
}
|
||||
|
||||
size_t GetHashSize() override
|
||||
{
|
||||
return HASH_SIZE;
|
||||
}
|
||||
|
||||
void Init() override
|
||||
{
|
||||
sha1_init(&m_state);
|
||||
}
|
||||
|
||||
void Process(const void* input, const size_t inputSize) override
|
||||
{
|
||||
sha1_process(&m_state, static_cast<const uint8_t*>(input), static_cast<unsigned long>(inputSize));
|
||||
}
|
||||
|
||||
void Finish(void* hashBuffer) override
|
||||
{
|
||||
sha1_done(&m_state, static_cast<uint8_t*>(hashBuffer));
|
||||
}
|
||||
|
||||
private:
|
||||
hash_state m_state{};
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace cryptography
|
||||
{
|
||||
std::unique_ptr<IHashFunction> CreateSha1()
|
||||
{
|
||||
return std::make_unique<AlgorithmSha1>();
|
||||
}
|
||||
} // namespace cryptography
|
10
src/Cryptography/Algorithms/AlgorithmSha1.h
Normal file
10
src/Cryptography/Algorithms/AlgorithmSha1.h
Normal file
@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "IHashFunction.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace cryptography
|
||||
{
|
||||
std::unique_ptr<IHashFunction> CreateSha1();
|
||||
}
|
54
src/Cryptography/Algorithms/AlgorithmSha256.cpp
Normal file
54
src/Cryptography/Algorithms/AlgorithmSha256.cpp
Normal file
@ -0,0 +1,54 @@
|
||||
#include "AlgorithmSha256.h"
|
||||
|
||||
#include "Internal/CryptoLibrary.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
using namespace cryptography;
|
||||
|
||||
namespace
|
||||
{
|
||||
constexpr int HASH_SIZE = 32;
|
||||
|
||||
class AlgorithmSha256 final : public IHashFunction
|
||||
{
|
||||
public:
|
||||
AlgorithmSha256()
|
||||
{
|
||||
internal::CryptoLibrary::Init();
|
||||
|
||||
Init();
|
||||
}
|
||||
|
||||
size_t GetHashSize() override
|
||||
{
|
||||
return HASH_SIZE;
|
||||
}
|
||||
|
||||
void Init() override
|
||||
{
|
||||
sha256_init(&m_state);
|
||||
}
|
||||
|
||||
void Process(const void* input, const size_t inputSize) override
|
||||
{
|
||||
sha256_process(&m_state, static_cast<const uint8_t*>(input), static_cast<unsigned long>(inputSize));
|
||||
}
|
||||
|
||||
void Finish(void* hashBuffer) override
|
||||
{
|
||||
sha256_done(&m_state, static_cast<uint8_t*>(hashBuffer));
|
||||
}
|
||||
|
||||
private:
|
||||
hash_state m_state{};
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace cryptography
|
||||
{
|
||||
std::unique_ptr<IHashFunction> CreateSha256()
|
||||
{
|
||||
return std::make_unique<AlgorithmSha256>();
|
||||
}
|
||||
} // namespace cryptography
|
10
src/Cryptography/Algorithms/AlgorithmSha256.h
Normal file
10
src/Cryptography/Algorithms/AlgorithmSha256.h
Normal file
@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "IHashFunction.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace cryptography
|
||||
{
|
||||
std::unique_ptr<IHashFunction> CreateSha256();
|
||||
}
|
72
src/Cryptography/Base64.cpp
Normal file
72
src/Cryptography/Base64.cpp
Normal file
@ -0,0 +1,72 @@
|
||||
#include "Base64.h"
|
||||
|
||||
#define LTC_NO_PROTOTYPES
|
||||
#include <tomcrypt.h>
|
||||
|
||||
namespace base64
|
||||
{
|
||||
std::string EncodeBase64(const void* inputData, const size_t inputLength)
|
||||
{
|
||||
const auto base64BufferSize = GetBase64EncodeOutputLength(inputLength);
|
||||
|
||||
std::string output(base64BufferSize, '\0');
|
||||
const auto outLength = base64BufferSize + 1u;
|
||||
|
||||
const auto result = EncodeBase64(inputData, inputLength, output.data(), outLength);
|
||||
assert(result);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
bool EncodeBase64(const void* inputData, const size_t inputLength, void* outputBuffer, const size_t outputBufferSize)
|
||||
{
|
||||
unsigned long outLength = static_cast<unsigned long>(outputBufferSize);
|
||||
const auto result =
|
||||
base64_encode(static_cast<const unsigned char*>(inputData), static_cast<unsigned long>(inputLength), static_cast<char*>(outputBuffer), &outLength);
|
||||
return result == CRYPT_OK;
|
||||
}
|
||||
|
||||
size_t GetBase64EncodeOutputLength(const size_t inputLength)
|
||||
{
|
||||
return 4u * ((inputLength + 2u) / 3u);
|
||||
}
|
||||
|
||||
size_t DecodeBase64(const void* base64Data, const size_t inputLength, void* outputBuffer, const size_t outputBufferSize)
|
||||
{
|
||||
auto outLength = static_cast<unsigned long>(GetBase64DecodeOutputLength(base64Data, inputLength));
|
||||
assert(outLength <= outputBufferSize);
|
||||
if (outLength > outputBufferSize)
|
||||
return 0u;
|
||||
|
||||
const auto result =
|
||||
base64_decode(static_cast<const char*>(base64Data), static_cast<unsigned long>(inputLength), static_cast<unsigned char*>(outputBuffer), &outLength);
|
||||
assert(result == CRYPT_OK);
|
||||
|
||||
return static_cast<size_t>(outLength);
|
||||
}
|
||||
|
||||
size_t GetBase64DecodeOutputLength(const void* base64Data, const size_t inputLength)
|
||||
{
|
||||
assert(base64Data);
|
||||
assert(inputLength);
|
||||
|
||||
if (!base64Data || inputLength == 0u)
|
||||
return 0u;
|
||||
|
||||
auto padding = 0u;
|
||||
if (inputLength >= 1 && static_cast<const char*>(base64Data)[inputLength - 1] == '=')
|
||||
{
|
||||
if (inputLength >= 2 && static_cast<const char*>(base64Data)[inputLength - 2] == '=')
|
||||
padding = 2u;
|
||||
else
|
||||
padding = 1u;
|
||||
}
|
||||
|
||||
return ((inputLength / 4u) * 3u) - padding;
|
||||
}
|
||||
|
||||
size_t GetBase64DecodeOutputLength(const size_t inputLength)
|
||||
{
|
||||
return (inputLength / 4u) * 3u;
|
||||
}
|
||||
} // namespace base64
|
@ -8,5 +8,6 @@ namespace base64
|
||||
size_t GetBase64EncodeOutputLength(size_t inputLength);
|
||||
|
||||
size_t DecodeBase64(const void* base64Data, size_t inputLength, void* outputBuffer, size_t outputBufferSize);
|
||||
size_t GetBase64DecodeOutputLength(const void* base64Data, size_t inputLength);
|
||||
size_t GetBase64DecodeOutputLength(size_t inputLength);
|
||||
} // namespace base64
|
7
src/Cryptography/Cryptography.h
Normal file
7
src/Cryptography/Cryptography.h
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Algorithms/AlgorithmMd5.h"
|
||||
#include "Algorithms/AlgorithmRsa.h"
|
||||
#include "Algorithms/AlgorithmSalsa20.h"
|
||||
#include "Algorithms/AlgorithmSha1.h"
|
||||
#include "Algorithms/AlgorithmSha256.h"
|
22
src/Cryptography/IHashFunction.h
Normal file
22
src/Cryptography/IHashFunction.h
Normal file
@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
namespace cryptography
|
||||
{
|
||||
class IHashFunction
|
||||
{
|
||||
public:
|
||||
IHashFunction() = default;
|
||||
virtual ~IHashFunction() = default;
|
||||
IHashFunction(const IHashFunction& other) = default;
|
||||
IHashFunction(IHashFunction&& other) noexcept = default;
|
||||
IHashFunction& operator=(const IHashFunction& other) = default;
|
||||
IHashFunction& operator=(IHashFunction&& other) noexcept = default;
|
||||
|
||||
virtual size_t GetHashSize() = 0;
|
||||
virtual void Init() = 0;
|
||||
virtual void Process(const void* input, size_t inputSize) = 0;
|
||||
virtual void Finish(void* hashBuffer) = 0;
|
||||
};
|
||||
} // namespace cryptography
|
30
src/Cryptography/IPublicKeyAlgorithm.h
Normal file
30
src/Cryptography/IPublicKeyAlgorithm.h
Normal file
@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
|
||||
namespace cryptography
|
||||
{
|
||||
enum class HashingAlgorithm : std::uint8_t
|
||||
{
|
||||
RSA_HASH_SHA256,
|
||||
RSA_HASH_SHA512
|
||||
};
|
||||
|
||||
class IPublicKeyAlgorithm
|
||||
{
|
||||
public:
|
||||
IPublicKeyAlgorithm() = default;
|
||||
virtual ~IPublicKeyAlgorithm() = default;
|
||||
IPublicKeyAlgorithm(const IPublicKeyAlgorithm& other) = default;
|
||||
IPublicKeyAlgorithm(IPublicKeyAlgorithm&& other) noexcept = default;
|
||||
IPublicKeyAlgorithm& operator=(const IPublicKeyAlgorithm& other) = default;
|
||||
IPublicKeyAlgorithm& operator=(IPublicKeyAlgorithm&& other) noexcept = default;
|
||||
|
||||
virtual bool SetKey(const uint8_t* keyData, size_t keySize) = 0;
|
||||
|
||||
// If needed, add a signing method
|
||||
|
||||
virtual bool Verify(const uint8_t* signedData, size_t signedDataSize, const uint8_t* signature, size_t signatureSize) = 0;
|
||||
};
|
||||
} // namespace cryptography
|
21
src/Cryptography/IStreamCipher.h
Normal file
21
src/Cryptography/IStreamCipher.h
Normal file
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
|
||||
namespace cryptography
|
||||
{
|
||||
class IStreamCipher
|
||||
{
|
||||
public:
|
||||
IStreamCipher() = default;
|
||||
virtual ~IStreamCipher() = default;
|
||||
IStreamCipher(const IStreamCipher& other) = default;
|
||||
IStreamCipher(IStreamCipher&& other) noexcept = default;
|
||||
IStreamCipher& operator=(const IStreamCipher& other) = default;
|
||||
IStreamCipher& operator=(IStreamCipher&& other) noexcept = default;
|
||||
|
||||
virtual void SetIv(const uint8_t* iv, size_t ivSize) = 0;
|
||||
virtual void Process(const void* plainText, void* cipherText, size_t amount) = 0;
|
||||
};
|
||||
} // namespace cryptography
|
18
src/Cryptography/Internal/CryptoLibrary.cpp
Normal file
18
src/Cryptography/Internal/CryptoLibrary.cpp
Normal file
@ -0,0 +1,18 @@
|
||||
#include "CryptoLibrary.h"
|
||||
|
||||
#include "tommath.h"
|
||||
|
||||
namespace cryptography::internal
|
||||
{
|
||||
void CryptoLibrary::Init()
|
||||
{
|
||||
static bool initialized = false;
|
||||
|
||||
if (!initialized)
|
||||
{
|
||||
initialized = true;
|
||||
|
||||
ltc_mp = ltm_desc;
|
||||
}
|
||||
}
|
||||
} // namespace cryptography::internal
|
13
src/Cryptography/Internal/CryptoLibrary.h
Normal file
13
src/Cryptography/Internal/CryptoLibrary.h
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#define LTC_NO_PROTOTYPES
|
||||
#include "tomcrypt.h"
|
||||
|
||||
namespace cryptography::internal
|
||||
{
|
||||
class CryptoLibrary
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
};
|
||||
} // namespace cryptography::internal
|
@ -39,6 +39,7 @@ function Linker:project()
|
||||
self:include(includes)
|
||||
Utils:include(includes)
|
||||
ZoneLoading:include(includes)
|
||||
ObjCompiling:include(includes)
|
||||
ObjLoading:include(includes)
|
||||
ObjWriting:include(includes)
|
||||
ZoneWriting:include(includes)
|
||||
@ -46,6 +47,7 @@ function Linker:project()
|
||||
Raw:use()
|
||||
|
||||
links:linkto(Utils)
|
||||
links:linkto(ObjCompiling)
|
||||
links:linkto(ZoneLoading)
|
||||
links:linkto(ZoneWriting)
|
||||
links:linkto(ObjLoading)
|
||||
|
@ -1,72 +0,0 @@
|
||||
#include "ZoneCreatorIW3.h"
|
||||
|
||||
#include "AssetLoading/AssetLoadingContext.h"
|
||||
#include "Game/IW3/GameAssetPoolIW3.h"
|
||||
#include "Game/IW3/GameIW3.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "ObjLoading.h"
|
||||
#include "Utils/StringUtils.h"
|
||||
|
||||
using namespace IW3;
|
||||
|
||||
std::vector<Gdt*> ZoneCreator::CreateGdtList(const ZoneCreationContext& context)
|
||||
{
|
||||
std::vector<Gdt*> gdtList;
|
||||
gdtList.reserve(context.m_gdt_files.size());
|
||||
for (const auto& gdt : context.m_gdt_files)
|
||||
gdtList.push_back(gdt.get());
|
||||
|
||||
return gdtList;
|
||||
}
|
||||
|
||||
void ZoneCreator::ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext)
|
||||
{
|
||||
for (const auto& ignoreEntry : creationContext.m_ignored_assets.m_entries)
|
||||
loadingContext.m_ignored_asset_map[ignoreEntry.m_name] = ignoreEntry.m_type;
|
||||
}
|
||||
|
||||
void ZoneCreator::CreateZoneAssetPools(Zone* zone) const
|
||||
{
|
||||
zone->m_pools = std::make_unique<GameAssetPoolIW3>(zone, zone->m_priority);
|
||||
|
||||
for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
|
||||
zone->m_pools->InitPoolDynamic(assetType);
|
||||
}
|
||||
|
||||
GameId ZoneCreator::GetGameId() const
|
||||
{
|
||||
return GameId::IW3;
|
||||
}
|
||||
|
||||
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
||||
{
|
||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::IW3));
|
||||
CreateZoneAssetPools(zone.get());
|
||||
|
||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||
{
|
||||
if (!assetEntry.m_is_reference)
|
||||
continue;
|
||||
|
||||
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
|
||||
}
|
||||
|
||||
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
|
||||
ApplyIgnoredAssets(context, *assetLoadingContext);
|
||||
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(GameId::IW3);
|
||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||
{
|
||||
if (!objLoader->LoadAssetForZone(*assetLoadingContext, assetEntry.m_asset_type, assetEntry.m_asset_name))
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
objLoader->FinalizeAssetsForZone(*assetLoadingContext);
|
||||
|
||||
return zone;
|
||||
}
|
||||
|
||||
asset_type_t ZoneCreator::GetImageAssetType() const
|
||||
{
|
||||
return ASSET_TYPE_IMAGE;
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "AssetLoading/AssetLoadingContext.h"
|
||||
#include "Zone/ZoneTypes.h"
|
||||
#include "ZoneCreation/ZoneCreator.h"
|
||||
|
||||
namespace IW3
|
||||
{
|
||||
class ZoneCreator final : public IZoneCreator
|
||||
{
|
||||
static std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context);
|
||||
static void ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext);
|
||||
void CreateZoneAssetPools(Zone* zone) const;
|
||||
|
||||
public:
|
||||
[[nodiscard]] GameId GetGameId() const override;
|
||||
[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
|
||||
[[nodiscard]] asset_type_t GetImageAssetType() const override;
|
||||
};
|
||||
} // namespace IW3
|
@ -1,71 +0,0 @@
|
||||
#include "ZoneCreatorIW4.h"
|
||||
|
||||
#include "Game/IW4/GameAssetPoolIW4.h"
|
||||
#include "Game/IW4/GameIW4.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "ObjLoading.h"
|
||||
#include "Utils/StringUtils.h"
|
||||
|
||||
using namespace IW4;
|
||||
|
||||
std::vector<Gdt*> ZoneCreator::CreateGdtList(const ZoneCreationContext& context)
|
||||
{
|
||||
std::vector<Gdt*> gdtList;
|
||||
gdtList.reserve(context.m_gdt_files.size());
|
||||
for (const auto& gdt : context.m_gdt_files)
|
||||
gdtList.push_back(gdt.get());
|
||||
|
||||
return gdtList;
|
||||
}
|
||||
|
||||
void ZoneCreator::ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext)
|
||||
{
|
||||
for (const auto& ignoreEntry : creationContext.m_ignored_assets.m_entries)
|
||||
loadingContext.m_ignored_asset_map[ignoreEntry.m_name] = ignoreEntry.m_type;
|
||||
}
|
||||
|
||||
void ZoneCreator::CreateZoneAssetPools(Zone* zone) const
|
||||
{
|
||||
zone->m_pools = std::make_unique<GameAssetPoolIW4>(zone, zone->m_priority);
|
||||
|
||||
for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
|
||||
zone->m_pools->InitPoolDynamic(assetType);
|
||||
}
|
||||
|
||||
GameId ZoneCreator::GetGameId() const
|
||||
{
|
||||
return GameId::IW4;
|
||||
}
|
||||
|
||||
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
||||
{
|
||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::IW4));
|
||||
CreateZoneAssetPools(zone.get());
|
||||
|
||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||
{
|
||||
if (!assetEntry.m_is_reference)
|
||||
continue;
|
||||
|
||||
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
|
||||
}
|
||||
|
||||
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
|
||||
ApplyIgnoredAssets(context, *assetLoadingContext);
|
||||
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(GameId::IW4);
|
||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||
{
|
||||
if (!objLoader->LoadAssetForZone(*assetLoadingContext, assetEntry.m_asset_type, assetEntry.m_asset_name))
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
objLoader->FinalizeAssetsForZone(*assetLoadingContext);
|
||||
|
||||
return zone;
|
||||
}
|
||||
|
||||
asset_type_t ZoneCreator::GetImageAssetType() const
|
||||
{
|
||||
return ASSET_TYPE_IMAGE;
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "AssetLoading/AssetLoadingContext.h"
|
||||
#include "Zone/ZoneTypes.h"
|
||||
#include "ZoneCreation/ZoneCreator.h"
|
||||
|
||||
namespace IW4
|
||||
{
|
||||
class ZoneCreator final : public IZoneCreator
|
||||
{
|
||||
static std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context);
|
||||
static void ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext);
|
||||
void CreateZoneAssetPools(Zone* zone) const;
|
||||
|
||||
public:
|
||||
[[nodiscard]] GameId GetGameId() const override;
|
||||
[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
|
||||
[[nodiscard]] asset_type_t GetImageAssetType() const override;
|
||||
};
|
||||
} // namespace IW4
|
@ -1,71 +0,0 @@
|
||||
#include "ZoneCreatorIW5.h"
|
||||
|
||||
#include "Game/IW5/GameAssetPoolIW5.h"
|
||||
#include "Game/IW5/GameIW5.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "ObjLoading.h"
|
||||
#include "Utils/StringUtils.h"
|
||||
|
||||
using namespace IW5;
|
||||
|
||||
std::vector<Gdt*> ZoneCreator::CreateGdtList(const ZoneCreationContext& context)
|
||||
{
|
||||
std::vector<Gdt*> gdtList;
|
||||
gdtList.reserve(context.m_gdt_files.size());
|
||||
for (const auto& gdt : context.m_gdt_files)
|
||||
gdtList.push_back(gdt.get());
|
||||
|
||||
return gdtList;
|
||||
}
|
||||
|
||||
void ZoneCreator::ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext)
|
||||
{
|
||||
for (const auto& ignoreEntry : creationContext.m_ignored_assets.m_entries)
|
||||
loadingContext.m_ignored_asset_map[ignoreEntry.m_name] = ignoreEntry.m_type;
|
||||
}
|
||||
|
||||
void ZoneCreator::CreateZoneAssetPools(Zone* zone) const
|
||||
{
|
||||
zone->m_pools = std::make_unique<GameAssetPoolIW5>(zone, zone->m_priority);
|
||||
|
||||
for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
|
||||
zone->m_pools->InitPoolDynamic(assetType);
|
||||
}
|
||||
|
||||
GameId ZoneCreator::GetGameId() const
|
||||
{
|
||||
return GameId::IW5;
|
||||
}
|
||||
|
||||
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
||||
{
|
||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::IW5));
|
||||
CreateZoneAssetPools(zone.get());
|
||||
|
||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||
{
|
||||
if (!assetEntry.m_is_reference)
|
||||
continue;
|
||||
|
||||
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
|
||||
}
|
||||
|
||||
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
|
||||
ApplyIgnoredAssets(context, *assetLoadingContext);
|
||||
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(GameId::IW5);
|
||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||
{
|
||||
if (!objLoader->LoadAssetForZone(*assetLoadingContext, assetEntry.m_asset_type, assetEntry.m_asset_name))
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
objLoader->FinalizeAssetsForZone(*assetLoadingContext);
|
||||
|
||||
return zone;
|
||||
}
|
||||
|
||||
asset_type_t ZoneCreator::GetImageAssetType() const
|
||||
{
|
||||
return ASSET_TYPE_IMAGE;
|
||||
}
|
@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
#include "AssetLoading/AssetLoadingContext.h"
|
||||
#include "Zone/ZoneTypes.h"
|
||||
#include "ZoneCreation/ZoneCreator.h"
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
class ZoneCreator final : public IZoneCreator
|
||||
{
|
||||
static std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context);
|
||||
static void ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext);
|
||||
void CreateZoneAssetPools(Zone* zone) const;
|
||||
|
||||
public:
|
||||
[[nodiscard]] GameId GetGameId() const override;
|
||||
[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
|
||||
[[nodiscard]] asset_type_t GetImageAssetType() const override;
|
||||
};
|
||||
} // namespace IW5
|
@ -1,72 +0,0 @@
|
||||
#include "ZoneCreatorT5.h"
|
||||
|
||||
#include "AssetLoading/AssetLoadingContext.h"
|
||||
#include "Game/T5/GameAssetPoolT5.h"
|
||||
#include "Game/T5/GameT5.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "ObjLoading.h"
|
||||
#include "Utils/StringUtils.h"
|
||||
|
||||
using namespace T5;
|
||||
|
||||
std::vector<Gdt*> ZoneCreator::CreateGdtList(ZoneCreationContext& context)
|
||||
{
|
||||
std::vector<Gdt*> gdtList;
|
||||
gdtList.reserve(context.m_gdt_files.size());
|
||||
for (const auto& gdt : context.m_gdt_files)
|
||||
gdtList.push_back(gdt.get());
|
||||
|
||||
return gdtList;
|
||||
}
|
||||
|
||||
void ZoneCreator::ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext)
|
||||
{
|
||||
for (const auto& ignoreEntry : creationContext.m_ignored_assets.m_entries)
|
||||
loadingContext.m_ignored_asset_map[ignoreEntry.m_name] = ignoreEntry.m_type;
|
||||
}
|
||||
|
||||
void ZoneCreator::CreateZoneAssetPools(Zone* zone) const
|
||||
{
|
||||
zone->m_pools = std::make_unique<GameAssetPoolT5>(zone, zone->m_priority);
|
||||
|
||||
for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
|
||||
zone->m_pools->InitPoolDynamic(assetType);
|
||||
}
|
||||
|
||||
GameId ZoneCreator::GetGameId() const
|
||||
{
|
||||
return GameId::T5;
|
||||
}
|
||||
|
||||
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
||||
{
|
||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::T5));
|
||||
CreateZoneAssetPools(zone.get());
|
||||
|
||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||
{
|
||||
if (!assetEntry.m_is_reference)
|
||||
continue;
|
||||
|
||||
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
|
||||
}
|
||||
|
||||
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
|
||||
ApplyIgnoredAssets(context, *assetLoadingContext);
|
||||
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(GameId::T5);
|
||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||
{
|
||||
if (!objLoader->LoadAssetForZone(*assetLoadingContext, assetEntry.m_asset_type, assetEntry.m_asset_name))
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
objLoader->FinalizeAssetsForZone(*assetLoadingContext);
|
||||
|
||||
return zone;
|
||||
}
|
||||
|
||||
asset_type_t ZoneCreator::GetImageAssetType() const
|
||||
{
|
||||
return ASSET_TYPE_IMAGE;
|
||||
}
|
@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
#include "AssetLoading/AssetLoadingContext.h"
|
||||
#include "Zone/ZoneTypes.h"
|
||||
#include "ZoneCreation/ZoneCreator.h"
|
||||
|
||||
namespace T5
|
||||
{
|
||||
class ZoneCreator final : public IZoneCreator
|
||||
{
|
||||
static std::vector<Gdt*> CreateGdtList(ZoneCreationContext& context);
|
||||
static void ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext);
|
||||
void CreateZoneAssetPools(Zone* zone) const;
|
||||
|
||||
public:
|
||||
[[nodiscard]] GameId GetGameId() const override;
|
||||
[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
|
||||
[[nodiscard]] asset_type_t GetImageAssetType() const override;
|
||||
};
|
||||
} // namespace T5
|
@ -1,125 +0,0 @@
|
||||
#include "ZoneCreatorT6.h"
|
||||
|
||||
#include "Game/T6/CommonT6.h"
|
||||
#include "Game/T6/GameAssetPoolT6.h"
|
||||
#include "Game/T6/GameT6.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "ObjLoading.h"
|
||||
#include "Utils/StringUtils.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace T6;
|
||||
|
||||
std::vector<Gdt*> ZoneCreator::CreateGdtList(const ZoneCreationContext& context)
|
||||
{
|
||||
std::vector<Gdt*> gdtList;
|
||||
gdtList.reserve(context.m_gdt_files.size());
|
||||
for (const auto& gdt : context.m_gdt_files)
|
||||
gdtList.push_back(gdt.get());
|
||||
|
||||
return gdtList;
|
||||
}
|
||||
|
||||
void ZoneCreator::ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext)
|
||||
{
|
||||
for (const auto& ignoreEntry : creationContext.m_ignored_assets.m_entries)
|
||||
loadingContext.m_ignored_asset_map[ignoreEntry.m_name] = ignoreEntry.m_type;
|
||||
}
|
||||
|
||||
void ZoneCreator::CreateZoneAssetPools(Zone* zone) const
|
||||
{
|
||||
zone->m_pools = std::make_unique<GameAssetPoolT6>(zone, zone->m_priority);
|
||||
|
||||
for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
|
||||
zone->m_pools->InitPoolDynamic(assetType);
|
||||
}
|
||||
|
||||
void ZoneCreator::HandleMetadata(Zone* zone, const ZoneCreationContext& context) const
|
||||
{
|
||||
std::vector<KeyValuePair> kvpList;
|
||||
|
||||
for (const auto& metaData : context.m_definition->m_properties.m_properties)
|
||||
{
|
||||
if (metaData.first.rfind("level.", 0) == 0)
|
||||
{
|
||||
const std::string strValue = metaData.first.substr(std::char_traits<char>::length("level."));
|
||||
if (strValue.empty())
|
||||
continue;
|
||||
|
||||
int keyHash;
|
||||
if (strValue[0] == '@')
|
||||
{
|
||||
char* endPtr;
|
||||
keyHash = strtol(&strValue[1], &endPtr, 16);
|
||||
|
||||
if (endPtr != &strValue[strValue.size()])
|
||||
{
|
||||
std::cout << "Could not parse metadata key \"" << metaData.first << "\" as hash\n";
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
keyHash = Common::Com_HashKey(strValue.c_str(), 64);
|
||||
}
|
||||
|
||||
KeyValuePair kvp{keyHash, Common::Com_HashKey(zone->m_name.c_str(), 64), zone->GetMemory()->Dup(metaData.second.c_str())};
|
||||
kvpList.push_back(kvp);
|
||||
}
|
||||
}
|
||||
|
||||
if (!kvpList.empty())
|
||||
{
|
||||
auto* kvps = zone->GetMemory()->Create<KeyValuePairs>();
|
||||
kvps->name = zone->GetMemory()->Dup(zone->m_name.c_str());
|
||||
kvps->numVariables = kvpList.size();
|
||||
kvps->keyValuePairs = zone->GetMemory()->Alloc<KeyValuePair>(kvpList.size());
|
||||
|
||||
for (auto i = 0u; i < kvpList.size(); i++)
|
||||
kvps->keyValuePairs[i] = kvpList[i];
|
||||
|
||||
zone->m_pools->AddAsset(std::make_unique<XAssetInfo<KeyValuePairs>>(ASSET_TYPE_KEYVALUEPAIRS, zone->m_name, kvps));
|
||||
}
|
||||
}
|
||||
|
||||
GameId ZoneCreator::GetGameId() const
|
||||
{
|
||||
return GameId::T6;
|
||||
}
|
||||
|
||||
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
||||
{
|
||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::T6));
|
||||
CreateZoneAssetPools(zone.get());
|
||||
|
||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||
{
|
||||
if (!assetEntry.m_is_reference)
|
||||
continue;
|
||||
|
||||
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
|
||||
}
|
||||
|
||||
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
|
||||
ApplyIgnoredAssets(context, *assetLoadingContext);
|
||||
|
||||
HandleMetadata(zone.get(), context);
|
||||
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(GameId::T6);
|
||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||
{
|
||||
if (!objLoader->LoadAssetForZone(*assetLoadingContext, assetEntry.m_asset_type, assetEntry.m_asset_name))
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
objLoader->FinalizeAssetsForZone(*assetLoadingContext);
|
||||
|
||||
return zone;
|
||||
}
|
||||
|
||||
asset_type_t ZoneCreator::GetImageAssetType() const
|
||||
{
|
||||
return ASSET_TYPE_IMAGE;
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
#include "AssetLoading/AssetLoadingContext.h"
|
||||
#include "Zone/ZoneTypes.h"
|
||||
#include "ZoneCreation/ZoneCreator.h"
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class ZoneCreator final : public IZoneCreator
|
||||
{
|
||||
static std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context);
|
||||
static void ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext);
|
||||
void CreateZoneAssetPools(Zone* zone) const;
|
||||
void HandleMetadata(Zone* zone, const ZoneCreationContext& context) const;
|
||||
|
||||
public:
|
||||
[[nodiscard]] GameId GetGameId() const override;
|
||||
[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
|
||||
[[nodiscard]] asset_type_t GetImageAssetType() const override;
|
||||
};
|
||||
} // namespace T6
|
@ -1,16 +1,14 @@
|
||||
#include "Linker.h"
|
||||
|
||||
#include "LinkerArgs.h"
|
||||
#include "LinkerSearchPaths.h"
|
||||
#include "ObjContainer/IPak/IPakWriter.h"
|
||||
#include "ObjContainer/IWD/IWD.h"
|
||||
#include "LinkerPaths.h"
|
||||
#include "ObjContainer/SoundBank/SoundBankWriter.h"
|
||||
#include "ObjLoading.h"
|
||||
#include "ObjWriting.h"
|
||||
#include "SearchPath/OutputPathFilesystem.h"
|
||||
#include "SearchPath/SearchPaths.h"
|
||||
#include "Utils/ObjFileStream.h"
|
||||
#include "Zone/AssetList/AssetList.h"
|
||||
#include "Zone/AssetList/AssetListStream.h"
|
||||
#include "Zone/AssetList/AssetListReader.h"
|
||||
#include "Zone/Definition/ZoneDefinitionStream.h"
|
||||
#include "ZoneCreation/ZoneCreationContext.h"
|
||||
#include "ZoneCreation/ZoneCreator.h"
|
||||
@ -21,133 +19,157 @@
|
||||
#include <filesystem>
|
||||
#include <format>
|
||||
#include <fstream>
|
||||
#include <set>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
namespace
|
||||
{
|
||||
class LinkerSearchPathContext
|
||||
{
|
||||
public:
|
||||
explicit LinkerSearchPathContext(const ILinkerSearchPathBuilder& searchPathBuilder)
|
||||
: m_search_path_builder(searchPathBuilder)
|
||||
{
|
||||
m_independent_search_paths = m_search_path_builder.BuildIndependentSearchPaths();
|
||||
if (m_independent_search_paths)
|
||||
m_search_paths.IncludeSearchPath(m_independent_search_paths.get());
|
||||
}
|
||||
|
||||
[[nodiscard]] ISearchPath& GetSearchPaths()
|
||||
{
|
||||
return m_search_paths;
|
||||
}
|
||||
|
||||
void LoadProjectSpecific(const std::string& projectName)
|
||||
{
|
||||
m_project_specific_search_paths = m_search_path_builder.BuildSearchPathsSpecificToProject(projectName);
|
||||
if (m_project_specific_search_paths)
|
||||
m_search_paths.IncludeSearchPath(m_project_specific_search_paths.get());
|
||||
}
|
||||
|
||||
void UnloadProjectSpecific()
|
||||
{
|
||||
if (!m_project_specific_search_paths)
|
||||
return;
|
||||
|
||||
m_search_paths.RemoveSearchPath(m_project_specific_search_paths.get());
|
||||
m_project_specific_search_paths.reset();
|
||||
}
|
||||
|
||||
void LoadGameSpecific(const std::string& projectName, const GameId game)
|
||||
{
|
||||
m_game_specific_search_paths = m_search_path_builder.BuildSearchPathsSpecificToProjectAndGame(projectName, game);
|
||||
if (m_game_specific_search_paths)
|
||||
m_search_paths.IncludeSearchPath(m_game_specific_search_paths.get());
|
||||
}
|
||||
|
||||
void UnloadGameSpecific()
|
||||
{
|
||||
if (!m_game_specific_search_paths)
|
||||
return;
|
||||
|
||||
m_search_paths.RemoveSearchPath(m_game_specific_search_paths.get());
|
||||
m_game_specific_search_paths.reset();
|
||||
}
|
||||
|
||||
private:
|
||||
const ILinkerSearchPathBuilder& m_search_path_builder;
|
||||
std::unique_ptr<ISearchPath> m_independent_search_paths;
|
||||
std::unique_ptr<ISearchPath> m_project_specific_search_paths;
|
||||
std::unique_ptr<ISearchPath> m_game_specific_search_paths;
|
||||
SearchPaths m_search_paths;
|
||||
};
|
||||
|
||||
class LinkerPathManager
|
||||
{
|
||||
public:
|
||||
explicit LinkerPathManager(const LinkerArgs& args)
|
||||
: m_linker_paths(ILinkerPaths::FromArgs(args)),
|
||||
m_asset_paths(m_linker_paths->AssetSearchPaths()),
|
||||
m_gdt_paths(m_linker_paths->GdtSearchPaths()),
|
||||
m_source_paths(m_linker_paths->SourceSearchPaths())
|
||||
{
|
||||
}
|
||||
|
||||
std::unique_ptr<ILinkerPaths> m_linker_paths;
|
||||
LinkerSearchPathContext m_asset_paths;
|
||||
LinkerSearchPathContext m_gdt_paths;
|
||||
LinkerSearchPathContext m_source_paths;
|
||||
};
|
||||
|
||||
class PathProjectContext
|
||||
{
|
||||
public:
|
||||
PathProjectContext(LinkerPathManager& paths, const std::string& projectName)
|
||||
: m_paths(paths)
|
||||
{
|
||||
m_paths.m_asset_paths.LoadProjectSpecific(projectName);
|
||||
m_paths.m_gdt_paths.LoadProjectSpecific(projectName);
|
||||
m_paths.m_source_paths.LoadProjectSpecific(projectName);
|
||||
}
|
||||
|
||||
~PathProjectContext()
|
||||
{
|
||||
m_paths.m_asset_paths.UnloadProjectSpecific();
|
||||
m_paths.m_gdt_paths.UnloadProjectSpecific();
|
||||
m_paths.m_source_paths.UnloadProjectSpecific();
|
||||
}
|
||||
|
||||
PathProjectContext(const PathProjectContext& other) = delete;
|
||||
PathProjectContext(PathProjectContext&& other) noexcept = delete;
|
||||
PathProjectContext& operator=(const PathProjectContext& other) = delete;
|
||||
PathProjectContext& operator=(PathProjectContext&& other) noexcept = delete;
|
||||
|
||||
private:
|
||||
LinkerPathManager& m_paths;
|
||||
};
|
||||
|
||||
class PathGameContext
|
||||
{
|
||||
public:
|
||||
PathGameContext(LinkerPathManager& paths, const std::string& projectName, const GameId game)
|
||||
: m_paths(paths)
|
||||
{
|
||||
m_paths.m_asset_paths.LoadGameSpecific(projectName, game);
|
||||
m_paths.m_gdt_paths.LoadGameSpecific(projectName, game);
|
||||
m_paths.m_source_paths.LoadGameSpecific(projectName, game);
|
||||
}
|
||||
|
||||
~PathGameContext()
|
||||
{
|
||||
m_paths.m_asset_paths.UnloadGameSpecific();
|
||||
m_paths.m_gdt_paths.UnloadGameSpecific();
|
||||
m_paths.m_source_paths.UnloadGameSpecific();
|
||||
}
|
||||
|
||||
PathGameContext(const PathGameContext& other) = delete;
|
||||
PathGameContext(PathGameContext&& other) noexcept = delete;
|
||||
PathGameContext& operator=(const PathGameContext& other) = delete;
|
||||
PathGameContext& operator=(PathGameContext&& other) noexcept = delete;
|
||||
|
||||
private:
|
||||
LinkerPathManager& m_paths;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
class LinkerImpl final : public Linker
|
||||
{
|
||||
LinkerArgs m_args;
|
||||
LinkerSearchPaths m_search_paths;
|
||||
std::vector<std::unique_ptr<Zone>> m_loaded_zones;
|
||||
|
||||
bool IncludeAdditionalZoneDefinitions(const std::string& initialFileName, ZoneDefinition& zoneDefinition, ISearchPath* sourceSearchPath) const
|
||||
{
|
||||
std::set<std::string> sourceNames;
|
||||
sourceNames.emplace(initialFileName);
|
||||
|
||||
std::deque<std::string> toIncludeQueue;
|
||||
for (const auto& include : zoneDefinition.m_includes)
|
||||
toIncludeQueue.emplace_back(include);
|
||||
|
||||
while (!toIncludeQueue.empty())
|
||||
{
|
||||
const auto& source = toIncludeQueue.front();
|
||||
|
||||
if (sourceNames.find(source) == sourceNames.end())
|
||||
{
|
||||
sourceNames.emplace(source);
|
||||
|
||||
std::unique_ptr<ZoneDefinition> includeDefinition;
|
||||
{
|
||||
const auto definitionFileName = std::format("{}.zone", source);
|
||||
const auto definitionStream = sourceSearchPath->Open(definitionFileName);
|
||||
if (!definitionStream.IsOpen())
|
||||
{
|
||||
std::cerr << std::format("Could not find zone definition file for project \"{}\".\n", source);
|
||||
return false;
|
||||
}
|
||||
|
||||
ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, source, definitionFileName, m_args.m_verbose);
|
||||
zoneDefinitionInputStream.SetPreviouslySetGame(zoneDefinition.m_game);
|
||||
includeDefinition = zoneDefinitionInputStream.ReadDefinition();
|
||||
}
|
||||
|
||||
if (!includeDefinition)
|
||||
{
|
||||
std::cerr << std::format("Failed to read zone definition file for project \"{}\".\n", source);
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const auto& include : includeDefinition->m_includes)
|
||||
toIncludeQueue.emplace_back(include);
|
||||
|
||||
zoneDefinition.Include(*includeDefinition);
|
||||
}
|
||||
|
||||
toIncludeQueue.pop_front();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ReadAssetList(const std::string& zoneName, const GameId game, AssetList& assetList, ISearchPath* sourceSearchPath) const
|
||||
{
|
||||
{
|
||||
const auto assetListFileName = std::format("assetlist/{}.csv", zoneName);
|
||||
const auto assetListStream = sourceSearchPath->Open(assetListFileName);
|
||||
|
||||
if (assetListStream.IsOpen())
|
||||
{
|
||||
const AssetListInputStream stream(*assetListStream.m_stream, game);
|
||||
AssetListEntry entry;
|
||||
|
||||
bool failure;
|
||||
while (stream.NextEntry(entry, &failure))
|
||||
{
|
||||
assetList.m_entries.emplace_back(std::move(entry));
|
||||
}
|
||||
|
||||
return !failure;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
const auto zoneDefinition = ReadZoneDefinition(zoneName, sourceSearchPath);
|
||||
|
||||
if (zoneDefinition)
|
||||
{
|
||||
for (const auto& entry : zoneDefinition->m_assets)
|
||||
{
|
||||
assetList.m_entries.emplace_back(entry.m_asset_type, entry.m_asset_name, entry.m_is_reference);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IncludeAssetLists(ZoneDefinition& zoneDefinition, ISearchPath* sourceSearchPath) const
|
||||
{
|
||||
for (const auto& assetListName : zoneDefinition.m_asset_lists)
|
||||
{
|
||||
AssetList assetList;
|
||||
if (!ReadAssetList(assetListName, zoneDefinition.m_game, assetList, sourceSearchPath))
|
||||
{
|
||||
std::cerr << std::format("Failed to read asset list \"{}\"\n", assetListName);
|
||||
return false;
|
||||
}
|
||||
|
||||
zoneDefinition.Include(assetList);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::unique_ptr<ZoneDefinition> ReadZoneDefinition(const std::string& targetName, ISearchPath* sourceSearchPath) const
|
||||
std::unique_ptr<ZoneDefinition> ReadZoneDefinition(LinkerPathManager& paths, const std::string& targetName, bool logMissing = true) const
|
||||
{
|
||||
auto& sourceSearchPath = paths.m_source_paths.GetSearchPaths();
|
||||
std::unique_ptr<ZoneDefinition> zoneDefinition;
|
||||
{
|
||||
const auto definitionFileName = std::format("{}.zone", targetName);
|
||||
const auto definitionStream = sourceSearchPath->Open(definitionFileName);
|
||||
const auto definitionStream = sourceSearchPath.Open(definitionFileName);
|
||||
if (!definitionStream.IsOpen())
|
||||
{
|
||||
if (logMissing)
|
||||
std::cerr << std::format("Could not find zone definition file for target \"{}\".\n", targetName);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, targetName, definitionFileName, m_args.m_verbose);
|
||||
ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, targetName, definitionFileName, sourceSearchPath);
|
||||
zoneDefinition = zoneDefinitionInputStream.ReadDefinition();
|
||||
}
|
||||
|
||||
@ -157,20 +179,41 @@ class LinkerImpl final : public Linker
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// If no type was defined explicitly make it fastfile
|
||||
if (zoneDefinition->m_type == ProjectType::NONE)
|
||||
zoneDefinition->m_type = ProjectType::FASTFILE;
|
||||
|
||||
if (!IncludeAdditionalZoneDefinitions(targetName, *zoneDefinition, sourceSearchPath))
|
||||
return nullptr;
|
||||
|
||||
if (!IncludeAssetLists(*zoneDefinition, sourceSearchPath))
|
||||
return nullptr;
|
||||
|
||||
return zoneDefinition;
|
||||
}
|
||||
|
||||
bool ProcessZoneDefinitionIgnores(const std::string& targetName, ZoneCreationContext& context, ISearchPath* sourceSearchPath) const
|
||||
bool ReadIgnoreEntries(LinkerPathManager& paths, const std::string& zoneName, const GameId game, AssetList& assetList) const
|
||||
{
|
||||
{
|
||||
AssetListReader assetListReader(paths.m_source_paths.GetSearchPaths(), game);
|
||||
const auto maybeReadAssetList = assetListReader.ReadAssetList(zoneName, false);
|
||||
if (maybeReadAssetList)
|
||||
{
|
||||
assetList.m_entries.reserve(assetList.m_entries.size() + maybeReadAssetList->m_entries.size());
|
||||
for (auto& entry : maybeReadAssetList->m_entries)
|
||||
assetList.m_entries.emplace_back(std::move(entry));
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
const auto zoneDefinition = ReadZoneDefinition(paths, zoneName, false);
|
||||
|
||||
if (zoneDefinition)
|
||||
{
|
||||
assetList.m_entries.reserve(assetList.m_entries.size() + zoneDefinition->m_assets.size());
|
||||
for (const auto& entry : zoneDefinition->m_assets)
|
||||
assetList.m_entries.emplace_back(entry.m_asset_type, entry.m_asset_name, entry.m_is_reference);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ProcessZoneDefinitionIgnores(LinkerPathManager& paths, const std::string& targetName, ZoneCreationContext& context) const
|
||||
{
|
||||
if (context.m_definition->m_ignores.empty())
|
||||
return true;
|
||||
@ -180,8 +223,7 @@ class LinkerImpl final : public Linker
|
||||
if (ignore == targetName)
|
||||
continue;
|
||||
|
||||
std::vector<AssetListEntry> assetList;
|
||||
if (!ReadAssetList(ignore, context.m_definition->m_game, context.m_ignored_assets, sourceSearchPath))
|
||||
if (!ReadIgnoreEntries(paths, ignore, context.m_definition->m_game, context.m_ignored_assets))
|
||||
{
|
||||
std::cerr << std::format("Failed to read asset listing for ignoring assets of project \"{}\".\n", ignore);
|
||||
return false;
|
||||
@ -215,158 +257,95 @@ class LinkerImpl final : public Linker
|
||||
return true;
|
||||
}
|
||||
|
||||
std::unique_ptr<Zone> CreateZoneForDefinition(const std::string& targetName,
|
||||
ZoneDefinition& zoneDefinition,
|
||||
ISearchPath* assetSearchPath,
|
||||
ISearchPath* gdtSearchPath,
|
||||
ISearchPath* sourceSearchPath) const
|
||||
std::unique_ptr<Zone> CreateZoneForDefinition(
|
||||
LinkerPathManager& paths, const fs::path& outDir, const fs::path& cacheDir, const std::string& targetName, ZoneDefinition& zoneDefinition) const
|
||||
{
|
||||
const auto context = std::make_unique<ZoneCreationContext>(&zoneDefinition, assetSearchPath);
|
||||
if (!ProcessZoneDefinitionIgnores(targetName, *context, sourceSearchPath))
|
||||
ZoneCreationContext context(&zoneDefinition, &paths.m_asset_paths.GetSearchPaths(), outDir, cacheDir);
|
||||
if (!ProcessZoneDefinitionIgnores(paths, targetName, context))
|
||||
return nullptr;
|
||||
if (!LoadGdtFilesFromZoneDefinition(context->m_gdt_files, zoneDefinition, gdtSearchPath))
|
||||
if (!LoadGdtFilesFromZoneDefinition(context.m_gdt_files, zoneDefinition, &paths.m_gdt_paths.GetSearchPaths()))
|
||||
return nullptr;
|
||||
|
||||
const auto* creator = IZoneCreator::GetCreatorForGame(zoneDefinition.m_game);
|
||||
return creator->CreateZoneForDefinition(*context);
|
||||
return zone_creator::CreateZoneForDefinition(zoneDefinition.m_game, context);
|
||||
}
|
||||
|
||||
bool WriteZoneToFile(const std::string& projectName, Zone* zone) const
|
||||
static bool WriteZoneToFile(IOutputPath& outPath, const Zone& zone)
|
||||
{
|
||||
const fs::path zoneFolderPath(m_args.GetOutputFolderPathForProject(projectName));
|
||||
auto zoneFilePath(zoneFolderPath);
|
||||
zoneFilePath.append(zone->m_name + ".ff");
|
||||
|
||||
fs::create_directories(zoneFolderPath);
|
||||
|
||||
std::ofstream stream(zoneFilePath, std::fstream::out | std::fstream::binary);
|
||||
if (!stream.is_open())
|
||||
const auto stream = outPath.Open(std::format("{}.ff", zone.m_name));
|
||||
if (!stream)
|
||||
{
|
||||
std::cerr << std::format("Failed to open file for zone: {}\n", zone.m_name);
|
||||
return false;
|
||||
|
||||
if (m_args.m_verbose)
|
||||
{
|
||||
std::cout << std::format("Building zone \"{}\"\n", zoneFilePath.string());
|
||||
}
|
||||
|
||||
if (!ZoneWriting::WriteZone(stream, zone))
|
||||
std::cout << std::format("Building zone \"{}\"\n", zone.m_name);
|
||||
|
||||
if (!ZoneWriting::WriteZone(*stream, zone))
|
||||
{
|
||||
std::cerr << "Writing zone failed.\n";
|
||||
stream.close();
|
||||
return false;
|
||||
}
|
||||
|
||||
std::cout << std::format("Created zone \"{}\"\n", zoneFilePath.string());
|
||||
std::cout << std::format("Created zone \"{}\"\n", zone.m_name);
|
||||
|
||||
stream.close();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BuildFastFile(const std::string& projectName,
|
||||
const std::string& targetName,
|
||||
ZoneDefinition& zoneDefinition,
|
||||
SearchPaths& assetSearchPaths,
|
||||
SearchPaths& gdtSearchPaths,
|
||||
SearchPaths& sourceSearchPaths) const
|
||||
bool BuildFastFile(LinkerPathManager& paths, const std::string& projectName, const std::string& targetName, ZoneDefinition& zoneDefinition) const
|
||||
{
|
||||
SoundBankWriter::OutputPath = fs::path(m_args.GetOutputFolderPathForProject(projectName));
|
||||
const fs::path outDir(paths.m_linker_paths->BuildOutputFolderPath(projectName, zoneDefinition.m_game));
|
||||
|
||||
const auto zone = CreateZoneForDefinition(targetName, zoneDefinition, &assetSearchPaths, &gdtSearchPaths, &sourceSearchPaths);
|
||||
OutputPathFilesystem outputPath(outDir);
|
||||
|
||||
const fs::path cacheDir(paths.m_linker_paths->BuildCacheFolderPath(projectName, zoneDefinition.m_game));
|
||||
SoundBankWriter::OutputPath = outDir;
|
||||
|
||||
const auto zone = CreateZoneForDefinition(paths, outDir, cacheDir, targetName, zoneDefinition);
|
||||
auto result = zone != nullptr;
|
||||
if (zone)
|
||||
result = WriteZoneToFile(projectName, zone.get());
|
||||
result = WriteZoneToFile(outputPath, *zone);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool BuildIPak(const std::string& projectName, const ZoneDefinition& zoneDefinition, SearchPaths& assetSearchPaths) const
|
||||
bool BuildProject(LinkerPathManager& paths, const std::string& projectName, const std::string& targetName) const
|
||||
{
|
||||
const fs::path ipakFolderPath(m_args.GetOutputFolderPathForProject(projectName));
|
||||
auto ipakFilePath(ipakFolderPath);
|
||||
ipakFilePath.append(std::format("{}.ipak", zoneDefinition.m_name));
|
||||
std::deque<std::string> targetsToBuild;
|
||||
std::unordered_set<std::string> alreadyBuiltTargets;
|
||||
|
||||
fs::create_directories(ipakFolderPath);
|
||||
targetsToBuild.emplace_back(targetName);
|
||||
|
||||
std::ofstream stream(ipakFilePath, std::fstream::out | std::fstream::binary);
|
||||
if (!stream.is_open())
|
||||
return false;
|
||||
|
||||
const auto ipakWriter = IPakWriter::Create(stream, &assetSearchPaths);
|
||||
const auto imageAssetType = IZoneCreator::GetCreatorForGame(zoneDefinition.m_game)->GetImageAssetType();
|
||||
for (const auto& assetEntry : zoneDefinition.m_assets)
|
||||
while (!targetsToBuild.empty())
|
||||
{
|
||||
if (assetEntry.m_is_reference)
|
||||
continue;
|
||||
const auto currentTarget = std::move(targetsToBuild.front());
|
||||
targetsToBuild.pop_front();
|
||||
alreadyBuiltTargets.emplace(currentTarget);
|
||||
|
||||
if (assetEntry.m_asset_type == imageAssetType)
|
||||
ipakWriter->AddImage(assetEntry.m_asset_name);
|
||||
}
|
||||
PathProjectContext projectContext(paths, projectName);
|
||||
|
||||
if (!ipakWriter->Write())
|
||||
{
|
||||
std::cerr << "Writing ipak failed.\n";
|
||||
stream.close();
|
||||
return false;
|
||||
}
|
||||
|
||||
std::cout << std::format("Created ipak \"{}\"\n", ipakFilePath.string());
|
||||
|
||||
stream.close();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BuildReferencedTargets(const std::string& projectName, const std::string& targetName, const ZoneDefinition& zoneDefinition)
|
||||
{
|
||||
return std::ranges::all_of(zoneDefinition.m_targets_to_build,
|
||||
[this, &projectName, &targetName](const std::string& buildTargetName)
|
||||
{
|
||||
if (buildTargetName == targetName)
|
||||
{
|
||||
std::cerr << std::format("Cannot build target with same name: \"{}\"\n", targetName);
|
||||
return false;
|
||||
}
|
||||
|
||||
std::cout << std::format("Building referenced target \"{}\"\n", buildTargetName);
|
||||
return BuildProject(projectName, buildTargetName);
|
||||
});
|
||||
}
|
||||
|
||||
bool BuildProject(const std::string& projectName, const std::string& targetName)
|
||||
{
|
||||
auto sourceSearchPaths = m_search_paths.GetSourceSearchPathsForProject(projectName);
|
||||
|
||||
const auto zoneDefinition = ReadZoneDefinition(targetName, &sourceSearchPaths);
|
||||
const auto zoneDefinition = ReadZoneDefinition(paths, targetName);
|
||||
if (!zoneDefinition)
|
||||
return false;
|
||||
|
||||
auto result = true;
|
||||
if (zoneDefinition->m_type != ProjectType::NONE)
|
||||
PathGameContext gameContext(paths, projectName, zoneDefinition->m_game);
|
||||
|
||||
if (!zoneDefinition->m_assets.empty())
|
||||
{
|
||||
const auto& gameName = GameId_Names[static_cast<unsigned>(zoneDefinition->m_game)];
|
||||
auto assetSearchPaths = m_search_paths.GetAssetSearchPathsForProject(gameName, projectName);
|
||||
auto gdtSearchPaths = m_search_paths.GetGdtSearchPathsForProject(gameName, projectName);
|
||||
if (!BuildFastFile(paths, projectName, targetName, *zoneDefinition))
|
||||
return false;
|
||||
|
||||
switch (zoneDefinition->m_type)
|
||||
for (const auto& referencedTarget : zoneDefinition->m_targets_to_build)
|
||||
{
|
||||
case ProjectType::FASTFILE:
|
||||
result = BuildFastFile(projectName, targetName, *zoneDefinition, assetSearchPaths, gdtSearchPaths, sourceSearchPaths);
|
||||
break;
|
||||
|
||||
case ProjectType::IPAK:
|
||||
result = BuildIPak(projectName, *zoneDefinition, assetSearchPaths);
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
result = false;
|
||||
break;
|
||||
if (alreadyBuiltTargets.find(referencedTarget) == alreadyBuiltTargets.end())
|
||||
{
|
||||
targetsToBuild.emplace_back(referencedTarget);
|
||||
std::cout << std::format("Building referenced target \"{}\"\n", referencedTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_search_paths.UnloadProjectSpecificSearchPaths();
|
||||
|
||||
result = result && BuildReferencedTargets(projectName, targetName, *zoneDefinition);
|
||||
|
||||
return result;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LoadZones()
|
||||
@ -384,8 +363,8 @@ class LinkerImpl final : public Linker
|
||||
zoneDirectory = fs::current_path();
|
||||
auto absoluteZoneDirectory = absolute(zoneDirectory).string();
|
||||
|
||||
auto zone = std::unique_ptr<Zone>(ZoneLoading::LoadZone(zonePath));
|
||||
if (zone == nullptr)
|
||||
auto zone = ZoneLoading::LoadZone(zonePath);
|
||||
if (!zone)
|
||||
{
|
||||
std::cerr << std::format("Failed to load zone \"{}\".\n", zonePath);
|
||||
return false;
|
||||
@ -452,11 +431,6 @@ class LinkerImpl final : public Linker
|
||||
}
|
||||
|
||||
public:
|
||||
LinkerImpl()
|
||||
: m_search_paths(m_args)
|
||||
{
|
||||
}
|
||||
|
||||
bool Start(const int argc, const char** argv) override
|
||||
{
|
||||
auto shouldContinue = true;
|
||||
@ -466,8 +440,7 @@ public:
|
||||
if (!shouldContinue)
|
||||
return true;
|
||||
|
||||
if (!m_search_paths.BuildProjectIndependentSearchPaths())
|
||||
return false;
|
||||
LinkerPathManager paths(m_args);
|
||||
|
||||
if (!LoadZones())
|
||||
return false;
|
||||
@ -483,7 +456,7 @@ public:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!BuildProject(projectName, targetName))
|
||||
if (!BuildProject(paths, projectName, targetName))
|
||||
{
|
||||
result = false;
|
||||
break;
|
||||
@ -494,6 +467,10 @@ public:
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private:
|
||||
LinkerArgs m_args;
|
||||
std::vector<std::unique_ptr<Zone>> m_loaded_zones;
|
||||
};
|
||||
|
||||
std::unique_ptr<Linker> Linker::Create()
|
||||
|
@ -5,11 +5,11 @@
|
||||
#include "ObjWriting.h"
|
||||
#include "Utils/Arguments/UsageInformation.h"
|
||||
#include "Utils/FileUtils.h"
|
||||
#include "Utils/PathUtils.h"
|
||||
|
||||
#include <filesystem>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
#include <regex>
|
||||
#include <type_traits>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
@ -46,7 +46,7 @@ const CommandLineOption* const OPTION_BASE_FOLDER =
|
||||
const CommandLineOption* const OPTION_OUTPUT_FOLDER =
|
||||
CommandLineOption::Builder::Create()
|
||||
.WithLongName("output-folder")
|
||||
.WithDescription("Specifies the output folder containing the build artifacts. Defaults to \"" + std::string(LinkerArgs::DEFAULT_OUTPUT_FOLDER) + "\".")
|
||||
.WithDescription(std::format("Specifies the output folder containing the build artifacts. Defaults to \"{}\".", LinkerArgs::DEFAULT_OUTPUT_FOLDER))
|
||||
.WithParameter("outputFolderPath")
|
||||
.Build();
|
||||
|
||||
@ -61,14 +61,14 @@ const CommandLineOption* const OPTION_ADD_ASSET_SEARCH_PATH =
|
||||
const CommandLineOption* const OPTION_ASSET_SEARCH_PATH =
|
||||
CommandLineOption::Builder::Create()
|
||||
.WithLongName("asset-search-path")
|
||||
.WithDescription("Specifies the search paths used for assets. Defaults to \"" + std::string(LinkerArgs::DEFAULT_ASSET_SEARCH_PATH) + "\".")
|
||||
.WithDescription(std::format("Specifies the search paths used for assets. Defaults to \"{}\".", LinkerArgs::DEFAULT_ASSET_SEARCH_PATH))
|
||||
.WithParameter("assetSearchPathString")
|
||||
.Build();
|
||||
|
||||
const CommandLineOption* const OPTION_GDT_SEARCH_PATH =
|
||||
CommandLineOption::Builder::Create()
|
||||
.WithLongName("gdt-search-path")
|
||||
.WithDescription("Specifies the search paths used for gdt files. Defaults to \"" + std::string(LinkerArgs::DEFAULT_GDT_SEARCH_PATH) + "\".")
|
||||
.WithDescription(std::format("Specifies the search paths used for gdt files. Defaults to \"{}\".", LinkerArgs::DEFAULT_GDT_SEARCH_PATH))
|
||||
.WithParameter("gdtSearchPathString")
|
||||
.Build();
|
||||
|
||||
@ -83,7 +83,7 @@ const CommandLineOption* const OPTION_ADD_SOURCE_SEARCH_PATH =
|
||||
const CommandLineOption* const OPTION_SOURCE_SEARCH_PATH =
|
||||
CommandLineOption::Builder::Create()
|
||||
.WithLongName("source-search-path")
|
||||
.WithDescription("Specifies the search paths used for source files. Defaults to \"" + std::string(LinkerArgs::DEFAULT_SOURCE_SEARCH_PATH) + "\".")
|
||||
.WithDescription(std::format("Specifies the search paths used for source files. Defaults to \"{}\".", LinkerArgs::DEFAULT_SOURCE_SEARCH_PATH))
|
||||
.WithParameter("sourceSearchPathString")
|
||||
.Build();
|
||||
|
||||
@ -129,13 +129,7 @@ const CommandLineOption* const COMMAND_LINE_OPTIONS[]{
|
||||
|
||||
LinkerArgs::LinkerArgs()
|
||||
: m_verbose(false),
|
||||
m_base_folder_depends_on_project(false),
|
||||
m_out_folder_depends_on_project(false),
|
||||
m_argument_parser(COMMAND_LINE_OPTIONS, std::extent_v<decltype(COMMAND_LINE_OPTIONS)>),
|
||||
m_bin_pattern(R"(\?bin\?)"),
|
||||
m_base_pattern(R"(\?base\?)"),
|
||||
m_game_pattern(R"(\?game\?)"),
|
||||
m_project_pattern(R"(\?project\?)")
|
||||
m_argument_parser(COMMAND_LINE_OPTIONS, std::extent_v<decltype(COMMAND_LINE_OPTIONS)>)
|
||||
{
|
||||
}
|
||||
|
||||
@ -159,9 +153,9 @@ void LinkerArgs::PrintVersion()
|
||||
std::cout << std::format("OpenAssetTools Linker {}\n", GIT_VERSION);
|
||||
}
|
||||
|
||||
void LinkerArgs::SetBinFolder(const char* argv0)
|
||||
void LinkerArgs::SetBinFolder()
|
||||
{
|
||||
const fs::path path(argv0);
|
||||
const fs::path path(utils::GetExecutablePath());
|
||||
m_bin_folder = path.parent_path().string();
|
||||
}
|
||||
|
||||
@ -172,76 +166,6 @@ void LinkerArgs::SetVerbose(const bool isVerbose)
|
||||
ObjWriting::Configuration.Verbose = isVerbose;
|
||||
}
|
||||
|
||||
std::string LinkerArgs::GetBasePathForProject(const std::string& projectName) const
|
||||
{
|
||||
return std::regex_replace(m_base_folder, m_project_pattern, projectName);
|
||||
}
|
||||
|
||||
void LinkerArgs::SetDefaultBasePath()
|
||||
{
|
||||
const auto currentDir = fs::absolute(fs::current_path());
|
||||
|
||||
if (currentDir.filename() == "bin")
|
||||
{
|
||||
m_base_folder = currentDir.parent_path().string();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_base_folder = currentDir.string();
|
||||
}
|
||||
}
|
||||
|
||||
std::set<std::string> LinkerArgs::GetProjectIndependentSearchPaths(const std::set<std::string>& set) const
|
||||
{
|
||||
std::set<std::string> out;
|
||||
|
||||
for (const auto& path : set)
|
||||
{
|
||||
if (path.find(PATTERN_GAME) != std::string::npos)
|
||||
continue;
|
||||
if (path.find(PATTERN_PROJECT) != std::string::npos)
|
||||
continue;
|
||||
|
||||
if (path.find(PATTERN_BASE) != std::string::npos)
|
||||
{
|
||||
if (m_base_folder_depends_on_project)
|
||||
continue;
|
||||
|
||||
out.emplace(std::regex_replace(path, m_base_pattern, m_base_folder));
|
||||
}
|
||||
else
|
||||
{
|
||||
out.emplace(path);
|
||||
}
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
std::set<std::string> LinkerArgs::GetSearchPathsForProject(const std::set<std::string>& set, const std::string& gameName, const std::string& projectName) const
|
||||
{
|
||||
std::set<std::string> out;
|
||||
const auto basePath = GetBasePathForProject(projectName);
|
||||
|
||||
for (const auto& path : set)
|
||||
{
|
||||
if (path.find(PATTERN_GAME) == std::string::npos && path.find(PATTERN_PROJECT) == std::string::npos
|
||||
&& (!m_base_folder_depends_on_project || path.find(PATTERN_BASE) == std::string::npos))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
fs::path p(std::regex_replace(std::regex_replace(std::regex_replace(std::regex_replace(path, m_project_pattern, projectName), m_game_pattern, gameName),
|
||||
m_base_pattern,
|
||||
basePath),
|
||||
m_bin_pattern,
|
||||
m_bin_folder));
|
||||
out.emplace(p.make_preferred().string());
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
bool LinkerArgs::ParseArgs(const int argc, const char** argv, bool& shouldContinue)
|
||||
{
|
||||
shouldContinue = true;
|
||||
@ -267,7 +191,7 @@ bool LinkerArgs::ParseArgs(const int argc, const char** argv, bool& shouldContin
|
||||
return true;
|
||||
}
|
||||
|
||||
SetBinFolder(argv[0]);
|
||||
SetBinFolder();
|
||||
|
||||
m_project_specifiers_to_build = m_argument_parser.GetArguments();
|
||||
if (m_project_specifiers_to_build.empty())
|
||||
@ -284,15 +208,13 @@ bool LinkerArgs::ParseArgs(const int argc, const char** argv, bool& shouldContin
|
||||
if (m_argument_parser.IsOptionSpecified(OPTION_BASE_FOLDER))
|
||||
m_base_folder = m_argument_parser.GetValueForOption(OPTION_BASE_FOLDER);
|
||||
else
|
||||
SetDefaultBasePath();
|
||||
m_base_folder_depends_on_project = m_base_folder.find(PATTERN_GAME) != std::string::npos || m_base_folder.find(PATTERN_PROJECT) != std::string::npos;
|
||||
m_base_folder = DEFAULT_BASE_FOLDER;
|
||||
|
||||
// --output-folder
|
||||
if (m_argument_parser.IsOptionSpecified(OPTION_OUTPUT_FOLDER))
|
||||
m_out_folder = m_argument_parser.GetValueForOption(OPTION_OUTPUT_FOLDER);
|
||||
else
|
||||
m_out_folder = DEFAULT_OUTPUT_FOLDER;
|
||||
m_out_folder_depends_on_project = m_out_folder.find(PATTERN_PROJECT) != std::string::npos;
|
||||
|
||||
// --asset-search-path
|
||||
if (m_argument_parser.IsOptionSpecified(OPTION_ASSET_SEARCH_PATH))
|
||||
@ -358,38 +280,3 @@ bool LinkerArgs::ParseArgs(const int argc, const char** argv, bool& shouldContin
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string LinkerArgs::GetOutputFolderPathForProject(const std::string& projectName) const
|
||||
{
|
||||
return std::regex_replace(std::regex_replace(m_out_folder, m_project_pattern, projectName), m_base_pattern, GetBasePathForProject(projectName));
|
||||
}
|
||||
|
||||
std::set<std::string> LinkerArgs::GetProjectIndependentAssetSearchPaths() const
|
||||
{
|
||||
return GetProjectIndependentSearchPaths(m_asset_search_paths);
|
||||
}
|
||||
|
||||
std::set<std::string> LinkerArgs::GetProjectIndependentGdtSearchPaths() const
|
||||
{
|
||||
return GetProjectIndependentSearchPaths(m_gdt_search_paths);
|
||||
}
|
||||
|
||||
std::set<std::string> LinkerArgs::GetProjectIndependentSourceSearchPaths() const
|
||||
{
|
||||
return GetProjectIndependentSearchPaths(m_source_search_paths);
|
||||
}
|
||||
|
||||
std::set<std::string> LinkerArgs::GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName) const
|
||||
{
|
||||
return GetSearchPathsForProject(m_asset_search_paths, gameName, projectName);
|
||||
}
|
||||
|
||||
std::set<std::string> LinkerArgs::GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName) const
|
||||
{
|
||||
return GetSearchPathsForProject(m_gdt_search_paths, gameName, projectName);
|
||||
}
|
||||
|
||||
std::set<std::string> LinkerArgs::GetSourceSearchPathsForProject(const std::string& projectName) const
|
||||
{
|
||||
return GetSearchPathsForProject(m_source_search_paths, "", projectName);
|
||||
}
|
||||
|
@ -1,22 +1,14 @@
|
||||
#pragma once
|
||||
#include "Utils/Arguments/ArgumentParser.h"
|
||||
#include "Utils/ClassUtils.h"
|
||||
#include "Zone/Zone.h"
|
||||
|
||||
#include <regex>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
||||
class LinkerArgs
|
||||
{
|
||||
public:
|
||||
static constexpr auto PATTERN_BIN = "?bin?";
|
||||
static constexpr auto PATTERN_BASE = "?base?";
|
||||
static constexpr auto PATTERN_GAME = "?game?";
|
||||
static constexpr auto PATTERN_PROJECT = "?project?";
|
||||
|
||||
static constexpr auto DEFAULT_BASE_FOLDER = ".";
|
||||
static constexpr auto DEFAULT_BASE_FOLDER_MOD_TOOLS = "..";
|
||||
static constexpr auto DEFAULT_CACHE_FOLDER = "?base?/.oat/cache/?project?";
|
||||
static constexpr auto DEFAULT_OUTPUT_FOLDER = "?base?/zone_out/?project?";
|
||||
static constexpr auto DEFAULT_ASSET_SEARCH_PATH = "?bin?/raw/?game?;?base?/raw;?base?/raw/?game?;?base?/zone_raw/?project?";
|
||||
static constexpr auto DEFAULT_GDT_SEARCH_PATH = "?base?/source_data;?base?/zone_raw/?project?/source_data";
|
||||
@ -25,21 +17,6 @@ public:
|
||||
LinkerArgs();
|
||||
bool ParseArgs(int argc, const char** argv, bool& shouldContinue);
|
||||
|
||||
/**
|
||||
* \brief Converts the output path specified by command line arguments to a path applies for the specified project.
|
||||
* \param projectName The name of the project to resolve the path input for.
|
||||
* \return An output path for the project based on the user input.
|
||||
*/
|
||||
_NODISCARD std::string GetOutputFolderPathForProject(const std::string& projectName) const;
|
||||
|
||||
_NODISCARD std::set<std::string> GetProjectIndependentAssetSearchPaths() const;
|
||||
_NODISCARD std::set<std::string> GetProjectIndependentGdtSearchPaths() const;
|
||||
_NODISCARD std::set<std::string> GetProjectIndependentSourceSearchPaths() const;
|
||||
|
||||
_NODISCARD std::set<std::string> GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName) const;
|
||||
_NODISCARD std::set<std::string> GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName) const;
|
||||
_NODISCARD std::set<std::string> GetSourceSearchPathsForProject(const std::string& projectName) const;
|
||||
|
||||
bool m_verbose;
|
||||
|
||||
std::vector<std::string> m_zones_to_load;
|
||||
@ -48,8 +25,6 @@ public:
|
||||
std::string m_bin_folder;
|
||||
std::string m_base_folder;
|
||||
std::string m_out_folder;
|
||||
bool m_base_folder_depends_on_project;
|
||||
bool m_out_folder_depends_on_project;
|
||||
|
||||
std::set<std::string> m_asset_search_paths;
|
||||
std::set<std::string> m_gdt_search_paths;
|
||||
@ -62,19 +37,8 @@ private:
|
||||
void PrintUsage() const;
|
||||
static void PrintVersion();
|
||||
|
||||
void SetBinFolder(const char* argv0);
|
||||
|
||||
void SetBinFolder();
|
||||
void SetVerbose(bool isVerbose);
|
||||
|
||||
_NODISCARD std::string GetBasePathForProject(const std::string& projectName) const;
|
||||
void SetDefaultBasePath();
|
||||
_NODISCARD std::set<std::string> GetProjectIndependentSearchPaths(const std::set<std::string>& set) const;
|
||||
_NODISCARD std::set<std::string>
|
||||
GetSearchPathsForProject(const std::set<std::string>& set, const std::string& gameName, const std::string& projectName) const;
|
||||
|
||||
ArgumentParser m_argument_parser;
|
||||
std::regex m_bin_pattern;
|
||||
std::regex m_base_pattern;
|
||||
std::regex m_game_pattern;
|
||||
std::regex m_project_pattern;
|
||||
};
|
||||
|
342
src/Linker/LinkerPaths.cpp
Normal file
342
src/Linker/LinkerPaths.cpp
Normal file
@ -0,0 +1,342 @@
|
||||
#include "LinkerPaths.h"
|
||||
|
||||
#include "SearchPath/IWD.h"
|
||||
#include "SearchPath/SearchPathFilesystem.h"
|
||||
#include "SearchPath/SearchPaths.h"
|
||||
#include "Utils/StringUtils.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <filesystem>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <type_traits>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
namespace
|
||||
{
|
||||
enum class PathTemplateParameterType : std::uint8_t
|
||||
{
|
||||
BIN = 1 << 0,
|
||||
BASE = 1 << 1,
|
||||
PROJECT = 1 << 2,
|
||||
GAME = 1 << 3,
|
||||
};
|
||||
|
||||
class LinkerPathTemplate
|
||||
{
|
||||
static constexpr auto PATTERN_BIN = "?bin?";
|
||||
static constexpr auto PATTERN_BASE = "?base?";
|
||||
static constexpr auto PATTERN_GAME = "?game?";
|
||||
static constexpr auto PATTERN_PROJECT = "?project?";
|
||||
|
||||
struct Pattern
|
||||
{
|
||||
const char* m_str;
|
||||
PathTemplateParameterType m_type;
|
||||
};
|
||||
|
||||
static constexpr Pattern PATTERNS[]{
|
||||
{PATTERN_BIN, PathTemplateParameterType::BIN },
|
||||
{PATTERN_BASE, PathTemplateParameterType::BASE },
|
||||
{PATTERN_GAME, PathTemplateParameterType::GAME },
|
||||
{PATTERN_PROJECT, PathTemplateParameterType::PROJECT},
|
||||
};
|
||||
|
||||
public:
|
||||
LinkerPathTemplate()
|
||||
: m_parameter_type_flags(0u)
|
||||
{
|
||||
}
|
||||
|
||||
void CreateFromString(const std::string& templateString)
|
||||
{
|
||||
const auto templateStringLength = templateString.size();
|
||||
auto partStart = 0uz;
|
||||
for (auto i = 0uz; i < templateStringLength; i++)
|
||||
{
|
||||
if (templateString[i] != '?')
|
||||
continue;
|
||||
|
||||
for (const auto& pattern : PATTERNS)
|
||||
{
|
||||
const auto patternLength = std::strlen(pattern.m_str);
|
||||
if (templateString.compare(i, patternLength, pattern.m_str) == 0)
|
||||
{
|
||||
m_parts.emplace_back(templateString.substr(partStart, i - partStart));
|
||||
m_parameters.emplace_back(pattern.m_type);
|
||||
m_parameter_type_flags |= static_cast<std::underlying_type_t<PathTemplateParameterType>>(pattern.m_type);
|
||||
i += patternLength;
|
||||
|
||||
partStart = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (partStart < templateStringLength)
|
||||
m_parts.emplace_back(templateString.substr(partStart, templateStringLength - partStart));
|
||||
}
|
||||
|
||||
[[nodiscard]] std::string
|
||||
Render(const std::string& binDir, const std::string& baseDir, const std::string& projectName, const std::string& gameName) const
|
||||
{
|
||||
if (m_parts.empty())
|
||||
return "";
|
||||
|
||||
if (m_parameters.empty())
|
||||
return m_parts[0];
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << m_parts[0];
|
||||
|
||||
const auto partsCount = m_parts.size();
|
||||
const auto parameterCount = m_parameters.size();
|
||||
for (auto parameterIndex = 0u; parameterIndex < parameterCount; parameterIndex++)
|
||||
{
|
||||
switch (m_parameters[parameterIndex])
|
||||
{
|
||||
case PathTemplateParameterType::BIN:
|
||||
ss << binDir;
|
||||
break;
|
||||
case PathTemplateParameterType::BASE:
|
||||
ss << baseDir;
|
||||
break;
|
||||
case PathTemplateParameterType::PROJECT:
|
||||
ss << projectName;
|
||||
break;
|
||||
case PathTemplateParameterType::GAME:
|
||||
ss << gameName;
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
|
||||
if (parameterIndex + 1 < partsCount)
|
||||
ss << m_parts[parameterIndex + 1];
|
||||
}
|
||||
|
||||
return fs::path(ss.str()).make_preferred().string();
|
||||
}
|
||||
|
||||
[[nodiscard]] bool CanRender(const std::underlying_type_t<PathTemplateParameterType> availableParameters) const
|
||||
{
|
||||
return (m_parameter_type_flags & ~availableParameters) == 0;
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<std::string> m_parts;
|
||||
std::vector<PathTemplateParameterType> m_parameters;
|
||||
std::underlying_type_t<PathTemplateParameterType> m_parameter_type_flags;
|
||||
};
|
||||
|
||||
class LinkerSearchPathBuilder final : public ILinkerSearchPathBuilder
|
||||
{
|
||||
static constexpr auto INDEPENDENT_MASK = static_cast<unsigned>(PathTemplateParameterType::BIN) | static_cast<unsigned>(PathTemplateParameterType::BASE);
|
||||
static constexpr auto PROJECT_MASK = static_cast<unsigned>(PathTemplateParameterType::BIN) | static_cast<unsigned>(PathTemplateParameterType::BASE)
|
||||
| static_cast<unsigned>(PathTemplateParameterType::PROJECT);
|
||||
static constexpr auto GAME_MASK = static_cast<unsigned>(PathTemplateParameterType::BIN) | static_cast<unsigned>(PathTemplateParameterType::BASE)
|
||||
| static_cast<unsigned>(PathTemplateParameterType::PROJECT) | static_cast<unsigned>(PathTemplateParameterType::GAME);
|
||||
|
||||
public:
|
||||
LinkerSearchPathBuilder(const char* typeName, std::string binDir, std::string baseDir)
|
||||
: m_type_name(typeName),
|
||||
m_bin_dir(std::move(binDir)),
|
||||
m_base_dir(std::move(baseDir))
|
||||
{
|
||||
}
|
||||
|
||||
void BuildFromArgs(const std::set<std::string>& templates)
|
||||
{
|
||||
m_templates.reserve(templates.size());
|
||||
for (const auto& templateString : templates)
|
||||
{
|
||||
LinkerPathTemplate templateStruct;
|
||||
templateStruct.CreateFromString(templateString);
|
||||
m_templates.emplace_back(std::move(templateStruct));
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] std::unique_ptr<ISearchPath> BuildIndependentSearchPaths() const override
|
||||
{
|
||||
SearchPaths searchPaths;
|
||||
std::unordered_set<std::string> addedSearchPaths;
|
||||
auto hasSearchPath = false;
|
||||
|
||||
for (const auto& curTemplate : m_templates)
|
||||
{
|
||||
if (curTemplate.CanRender(INDEPENDENT_MASK))
|
||||
{
|
||||
auto renderedTemplate = curTemplate.Render(m_bin_dir, m_base_dir, std::string(), std::string());
|
||||
if (AddSearchPath(addedSearchPaths, searchPaths, renderedTemplate))
|
||||
hasSearchPath = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (hasSearchPath)
|
||||
return std::make_unique<SearchPaths>(std::move(searchPaths));
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
[[nodiscard]] std::unique_ptr<ISearchPath> BuildSearchPathsSpecificToProject(const std::string& projectName) const override
|
||||
{
|
||||
SearchPaths searchPaths;
|
||||
std::unordered_set<std::string> addedSearchPaths;
|
||||
auto hasSearchPath = false;
|
||||
|
||||
for (const auto& curTemplate : m_templates)
|
||||
{
|
||||
if (!curTemplate.CanRender(INDEPENDENT_MASK) && curTemplate.CanRender(PROJECT_MASK))
|
||||
{
|
||||
auto renderedTemplate = curTemplate.Render(m_bin_dir, m_base_dir, projectName, std::string());
|
||||
if (AddSearchPath(addedSearchPaths, searchPaths, renderedTemplate))
|
||||
hasSearchPath = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (hasSearchPath)
|
||||
return std::make_unique<SearchPaths>(std::move(searchPaths));
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
[[nodiscard]] std::unique_ptr<ISearchPath> BuildSearchPathsSpecificToProjectAndGame(const std::string& projectName, GameId game) const override
|
||||
{
|
||||
SearchPaths searchPaths;
|
||||
std::unordered_set<std::string> addedSearchPaths;
|
||||
auto hasSearchPath = false;
|
||||
|
||||
for (const auto& curTemplate : m_templates)
|
||||
{
|
||||
if (!curTemplate.CanRender(PROJECT_MASK) && curTemplate.CanRender(GAME_MASK))
|
||||
{
|
||||
std::string gameName(GameId_Names[static_cast<unsigned>(game)]);
|
||||
utils::MakeStringLowerCase(gameName);
|
||||
|
||||
auto renderedTemplate = curTemplate.Render(m_bin_dir, m_base_dir, projectName, gameName);
|
||||
if (AddSearchPath(addedSearchPaths, searchPaths, renderedTemplate))
|
||||
hasSearchPath = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (hasSearchPath)
|
||||
return std::make_unique<SearchPaths>(std::move(searchPaths));
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
private:
|
||||
bool AddSearchPath(std::unordered_set<std::string>& existingSearchPaths, SearchPaths& searchPaths, const std::string& path) const
|
||||
{
|
||||
const auto existingSearchPath = existingSearchPaths.find(path);
|
||||
if (existingSearchPath != existingSearchPaths.end())
|
||||
return false;
|
||||
existingSearchPaths.emplace(path);
|
||||
|
||||
if (!fs::is_directory(path))
|
||||
{
|
||||
std::cout << std::format("Adding {} search path (Not found): {}\n", m_type_name, path);
|
||||
return false;
|
||||
}
|
||||
|
||||
std::cout << std::format("Adding {} search path: {}\n", m_type_name, path);
|
||||
searchPaths.CommitSearchPath(std::make_unique<SearchPathFilesystem>(path));
|
||||
return true;
|
||||
}
|
||||
|
||||
const char* m_type_name;
|
||||
std::vector<LinkerPathTemplate> m_templates;
|
||||
std::string m_bin_dir;
|
||||
std::string m_base_dir;
|
||||
};
|
||||
|
||||
class LinkerPaths final : public ILinkerPaths
|
||||
{
|
||||
public:
|
||||
LinkerPaths(std::string binDir,
|
||||
std::string baseDir,
|
||||
LinkerSearchPathBuilder assetSearchPaths,
|
||||
LinkerSearchPathBuilder gdtSearchPaths,
|
||||
LinkerSearchPathBuilder sourceSearchPaths,
|
||||
LinkerPathTemplate cacheTemplate,
|
||||
LinkerPathTemplate outTemplate)
|
||||
: m_bin_dir(std::move(binDir)),
|
||||
m_base_dir(std::move(baseDir)),
|
||||
m_asset_search_paths(std::move(assetSearchPaths)),
|
||||
m_gdt_search_paths(std::move(gdtSearchPaths)),
|
||||
m_source_search_paths(std::move(sourceSearchPaths)),
|
||||
m_cache_template(std::move(cacheTemplate)),
|
||||
m_out_template(std::move(outTemplate))
|
||||
{
|
||||
}
|
||||
|
||||
[[nodiscard]] const ILinkerSearchPathBuilder& AssetSearchPaths() const override
|
||||
{
|
||||
return m_asset_search_paths;
|
||||
}
|
||||
|
||||
[[nodiscard]] const ILinkerSearchPathBuilder& GdtSearchPaths() const override
|
||||
{
|
||||
return m_gdt_search_paths;
|
||||
}
|
||||
|
||||
[[nodiscard]] const ILinkerSearchPathBuilder& SourceSearchPaths() const override
|
||||
{
|
||||
return m_source_search_paths;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::string BuildCacheFolderPath(const std::string& projectName, GameId game) const override
|
||||
{
|
||||
return m_cache_template.Render(m_bin_dir, m_base_dir, projectName, GameId_Names[static_cast<unsigned>(game)]);
|
||||
}
|
||||
|
||||
[[nodiscard]] std::string BuildOutputFolderPath(const std::string& projectName, GameId game) const override
|
||||
{
|
||||
return m_out_template.Render(m_bin_dir, m_base_dir, projectName, GameId_Names[static_cast<unsigned>(game)]);
|
||||
}
|
||||
|
||||
private:
|
||||
std::string m_bin_dir;
|
||||
std::string m_base_dir;
|
||||
LinkerSearchPathBuilder m_asset_search_paths;
|
||||
LinkerSearchPathBuilder m_gdt_search_paths;
|
||||
LinkerSearchPathBuilder m_source_search_paths;
|
||||
LinkerPathTemplate m_cache_template;
|
||||
LinkerPathTemplate m_out_template;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
std::unique_ptr<ILinkerPaths> ILinkerPaths::FromArgs(const LinkerArgs& args)
|
||||
{
|
||||
std::string normalizedBinPath = fs::weakly_canonical(args.m_bin_folder).make_preferred().string();
|
||||
std::string normalizedBasePath = fs::weakly_canonical(args.m_base_folder).make_preferred().string();
|
||||
|
||||
LinkerSearchPathBuilder assetSearchPaths("asset", normalizedBinPath, normalizedBasePath);
|
||||
assetSearchPaths.BuildFromArgs(args.m_asset_search_paths);
|
||||
|
||||
LinkerSearchPathBuilder gdtSearchPaths("gdt", normalizedBinPath, normalizedBasePath);
|
||||
gdtSearchPaths.BuildFromArgs(args.m_gdt_search_paths);
|
||||
|
||||
LinkerSearchPathBuilder sourceSearchPaths("source", normalizedBinPath, normalizedBasePath);
|
||||
sourceSearchPaths.BuildFromArgs(args.m_source_search_paths);
|
||||
|
||||
LinkerPathTemplate cacheTemplate;
|
||||
cacheTemplate.CreateFromString(LinkerArgs::DEFAULT_CACHE_FOLDER);
|
||||
|
||||
LinkerPathTemplate outTemplate;
|
||||
outTemplate.CreateFromString(args.m_out_folder);
|
||||
|
||||
return std::make_unique<LinkerPaths>(std::move(normalizedBinPath),
|
||||
std::move(normalizedBasePath),
|
||||
std::move(assetSearchPaths),
|
||||
std::move(gdtSearchPaths),
|
||||
std::move(sourceSearchPaths),
|
||||
std::move(cacheTemplate),
|
||||
std::move(outTemplate));
|
||||
}
|
74
src/Linker/LinkerPaths.h
Normal file
74
src/Linker/LinkerPaths.h
Normal file
@ -0,0 +1,74 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/IGame.h"
|
||||
#include "LinkerArgs.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
class ILinkerSearchPathBuilder
|
||||
{
|
||||
public:
|
||||
ILinkerSearchPathBuilder() = default;
|
||||
virtual ~ILinkerSearchPathBuilder() = default;
|
||||
ILinkerSearchPathBuilder(const ILinkerSearchPathBuilder& other) = default;
|
||||
ILinkerSearchPathBuilder(ILinkerSearchPathBuilder&& other) noexcept = default;
|
||||
ILinkerSearchPathBuilder& operator=(const ILinkerSearchPathBuilder& other) = default;
|
||||
ILinkerSearchPathBuilder& operator=(ILinkerSearchPathBuilder&& other) noexcept = default;
|
||||
|
||||
[[nodiscard]] virtual std::unique_ptr<ISearchPath> BuildIndependentSearchPaths() const = 0;
|
||||
[[nodiscard]] virtual std::unique_ptr<ISearchPath> BuildSearchPathsSpecificToProject(const std::string& projectName) const = 0;
|
||||
[[nodiscard]] virtual std::unique_ptr<ISearchPath> BuildSearchPathsSpecificToProjectAndGame(const std::string& projectName, GameId game) const = 0;
|
||||
};
|
||||
|
||||
class ILinkerPaths
|
||||
{
|
||||
public:
|
||||
ILinkerPaths() = default;
|
||||
virtual ~ILinkerPaths() = default;
|
||||
ILinkerPaths(const ILinkerPaths& other) = default;
|
||||
ILinkerPaths(ILinkerPaths&& other) noexcept = default;
|
||||
ILinkerPaths& operator=(const ILinkerPaths& other) = default;
|
||||
ILinkerPaths& operator=(ILinkerPaths&& other) noexcept = default;
|
||||
|
||||
/**
|
||||
* \brief Creates linker search paths based on templates from user specified args.
|
||||
* \param args The user specified args.
|
||||
* \return Linker search paths based on user specified templates.
|
||||
*/
|
||||
static std::unique_ptr<ILinkerPaths> FromArgs(const LinkerArgs& args);
|
||||
|
||||
/**
|
||||
* \brief Grants access to the builder for asset search paths.
|
||||
* \return A builder instance for building asset search paths.
|
||||
*/
|
||||
[[nodiscard]] virtual const ILinkerSearchPathBuilder& AssetSearchPaths() const = 0;
|
||||
|
||||
/**
|
||||
* \brief Grants access to the builder for gdt search paths.
|
||||
* \return A builder instance for building gdt search paths.
|
||||
*/
|
||||
[[nodiscard]] virtual const ILinkerSearchPathBuilder& GdtSearchPaths() const = 0;
|
||||
|
||||
/**
|
||||
* \brief Grants access to the builder for source search paths.
|
||||
* \return A builder instance for building source search paths.
|
||||
*/
|
||||
[[nodiscard]] virtual const ILinkerSearchPathBuilder& SourceSearchPaths() const = 0;
|
||||
|
||||
/**
|
||||
* \brief Builds the cache path based on the specified information.
|
||||
* \param projectName The name of the project to resolve the path input for.
|
||||
* \param game The game to resolve the path input for.
|
||||
* \return A cache path based on the input and preconfigured template.
|
||||
*/
|
||||
[[nodiscard]] virtual std::string BuildCacheFolderPath(const std::string& projectName, GameId game) const = 0;
|
||||
|
||||
/**
|
||||
* \brief Builds the output path based on the specified information.
|
||||
* \param projectName The name of the project to resolve the path input for.
|
||||
* \param game The game to resolve the path input for.
|
||||
* \return An output path based on the input and preconfigured template.
|
||||
*/
|
||||
[[nodiscard]] virtual std::string BuildOutputFolderPath(const std::string& projectName, GameId game) const = 0;
|
||||
};
|
@ -1,190 +0,0 @@
|
||||
#include "LinkerSearchPaths.h"
|
||||
|
||||
#include "ObjContainer/IWD/IWD.h"
|
||||
#include "ObjLoading.h"
|
||||
#include "SearchPath/SearchPathFilesystem.h"
|
||||
|
||||
#include <filesystem>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
LinkerSearchPaths::LinkerSearchPaths(const LinkerArgs& args)
|
||||
: m_args(args)
|
||||
{
|
||||
}
|
||||
|
||||
void LinkerSearchPaths::LoadSearchPath(ISearchPath& searchPath) const
|
||||
{
|
||||
if (m_args.m_verbose)
|
||||
{
|
||||
std::cout << std::format("Loading search path: \"{}\"\n", searchPath.GetPath());
|
||||
}
|
||||
|
||||
ObjLoading::LoadIWDsInSearchPath(searchPath);
|
||||
}
|
||||
|
||||
void LinkerSearchPaths::UnloadSearchPath(ISearchPath& searchPath) const
|
||||
{
|
||||
if (m_args.m_verbose)
|
||||
{
|
||||
std::cout << std::format("Unloading search path: \"{}\"\n", searchPath.GetPath());
|
||||
}
|
||||
|
||||
ObjLoading::UnloadIWDsInSearchPath(searchPath);
|
||||
}
|
||||
|
||||
SearchPaths LinkerSearchPaths::GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName)
|
||||
{
|
||||
SearchPaths searchPathsForProject;
|
||||
|
||||
for (const auto& searchPathStr : m_args.GetAssetSearchPathsForProject(gameName, projectName))
|
||||
{
|
||||
auto absolutePath = fs::absolute(searchPathStr);
|
||||
|
||||
if (!fs::is_directory(absolutePath))
|
||||
{
|
||||
if (m_args.m_verbose)
|
||||
std::cout << std::format("Adding asset search path (Not found): {}\n", absolutePath.string());
|
||||
continue;
|
||||
}
|
||||
|
||||
if (m_args.m_verbose)
|
||||
std::cout << std::format("Adding asset search path: {}\n", absolutePath.string());
|
||||
|
||||
auto searchPath = std::make_unique<SearchPathFilesystem>(searchPathStr);
|
||||
LoadSearchPath(*searchPath);
|
||||
searchPathsForProject.IncludeSearchPath(searchPath.get());
|
||||
m_loaded_project_search_paths.emplace_back(std::move(searchPath));
|
||||
}
|
||||
|
||||
searchPathsForProject.IncludeSearchPath(&m_asset_search_paths);
|
||||
|
||||
for (auto* iwd : IWD::Repository)
|
||||
{
|
||||
searchPathsForProject.IncludeSearchPath(iwd);
|
||||
}
|
||||
|
||||
return searchPathsForProject;
|
||||
}
|
||||
|
||||
SearchPaths LinkerSearchPaths::GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName)
|
||||
{
|
||||
SearchPaths searchPathsForProject;
|
||||
|
||||
for (const auto& searchPathStr : m_args.GetGdtSearchPathsForProject(gameName, projectName))
|
||||
{
|
||||
auto absolutePath = fs::absolute(searchPathStr);
|
||||
|
||||
if (!fs::is_directory(absolutePath))
|
||||
{
|
||||
if (m_args.m_verbose)
|
||||
std::cout << std::format("Adding gdt search path (Not found): {}\n", absolutePath.string());
|
||||
continue;
|
||||
}
|
||||
|
||||
if (m_args.m_verbose)
|
||||
std::cout << std::format("Adding gdt search path: {}\n", absolutePath.string());
|
||||
|
||||
searchPathsForProject.CommitSearchPath(std::make_unique<SearchPathFilesystem>(searchPathStr));
|
||||
}
|
||||
|
||||
searchPathsForProject.IncludeSearchPath(&m_gdt_search_paths);
|
||||
|
||||
return searchPathsForProject;
|
||||
}
|
||||
|
||||
SearchPaths LinkerSearchPaths::GetSourceSearchPathsForProject(const std::string& projectName)
|
||||
{
|
||||
SearchPaths searchPathsForProject;
|
||||
|
||||
for (const auto& searchPathStr : m_args.GetSourceSearchPathsForProject(projectName))
|
||||
{
|
||||
auto absolutePath = fs::absolute(searchPathStr);
|
||||
|
||||
if (!fs::is_directory(absolutePath))
|
||||
{
|
||||
if (m_args.m_verbose)
|
||||
std::cout << std::format("Adding source search path (Not found): {}\n", absolutePath.string());
|
||||
continue;
|
||||
}
|
||||
|
||||
if (m_args.m_verbose)
|
||||
std::cout << std::format("Adding source search path: {}\n", absolutePath.string());
|
||||
|
||||
searchPathsForProject.CommitSearchPath(std::make_unique<SearchPathFilesystem>(searchPathStr));
|
||||
}
|
||||
|
||||
searchPathsForProject.IncludeSearchPath(&m_source_search_paths);
|
||||
|
||||
return searchPathsForProject;
|
||||
}
|
||||
|
||||
bool LinkerSearchPaths::BuildProjectIndependentSearchPaths()
|
||||
{
|
||||
for (const auto& path : m_args.GetProjectIndependentAssetSearchPaths())
|
||||
{
|
||||
auto absolutePath = fs::absolute(path);
|
||||
|
||||
if (!fs::is_directory(absolutePath))
|
||||
{
|
||||
if (m_args.m_verbose)
|
||||
std::cout << std::format("Adding asset search path (Not found): {}\n", absolutePath.string());
|
||||
continue;
|
||||
}
|
||||
|
||||
if (m_args.m_verbose)
|
||||
std::cout << std::format("Adding asset search path: {}\n", absolutePath.string());
|
||||
|
||||
auto searchPath = std::make_unique<SearchPathFilesystem>(absolutePath.string());
|
||||
LoadSearchPath(*searchPath);
|
||||
m_asset_search_paths.CommitSearchPath(std::move(searchPath));
|
||||
}
|
||||
|
||||
for (const auto& path : m_args.GetProjectIndependentGdtSearchPaths())
|
||||
{
|
||||
auto absolutePath = fs::absolute(path);
|
||||
|
||||
if (!fs::is_directory(absolutePath))
|
||||
{
|
||||
if (m_args.m_verbose)
|
||||
std::cout << std::format("Loading gdt search path (Not found): {}\n", absolutePath.string());
|
||||
continue;
|
||||
}
|
||||
|
||||
if (m_args.m_verbose)
|
||||
std::cout << std::format("Adding gdt search path: {}\n", absolutePath.string());
|
||||
|
||||
m_gdt_search_paths.CommitSearchPath(std::make_unique<SearchPathFilesystem>(absolutePath.string()));
|
||||
}
|
||||
|
||||
for (const auto& path : m_args.GetProjectIndependentSourceSearchPaths())
|
||||
{
|
||||
auto absolutePath = fs::absolute(path);
|
||||
|
||||
if (!fs::is_directory(absolutePath))
|
||||
{
|
||||
if (m_args.m_verbose)
|
||||
std::cout << std::format("Loading source search path (Not found): {}\n", absolutePath.string());
|
||||
continue;
|
||||
}
|
||||
|
||||
if (m_args.m_verbose)
|
||||
std::cout << std::format("Adding source search path: {}\n", absolutePath.string());
|
||||
|
||||
m_source_search_paths.CommitSearchPath(std::make_unique<SearchPathFilesystem>(absolutePath.string()));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void LinkerSearchPaths::UnloadProjectSpecificSearchPaths()
|
||||
{
|
||||
for (const auto& loadedSearchPath : m_loaded_project_search_paths)
|
||||
{
|
||||
UnloadSearchPath(*loadedSearchPath);
|
||||
}
|
||||
|
||||
m_loaded_project_search_paths.clear();
|
||||
}
|
@ -1,45 +0,0 @@
|
||||
#pragma once
|
||||
#include "LinkerArgs.h"
|
||||
#include "SearchPath/SearchPaths.h"
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
class LinkerSearchPaths
|
||||
{
|
||||
public:
|
||||
explicit LinkerSearchPaths(const LinkerArgs& args);
|
||||
|
||||
/**
|
||||
* \brief Loads a search path.
|
||||
* \param searchPath The search path to load.
|
||||
*/
|
||||
void LoadSearchPath(ISearchPath& searchPath) const;
|
||||
|
||||
/**
|
||||
* \brief Unloads a search path.
|
||||
* \param searchPath The search path to unload.
|
||||
*/
|
||||
void UnloadSearchPath(ISearchPath& searchPath) const;
|
||||
|
||||
SearchPaths GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName);
|
||||
|
||||
SearchPaths GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName);
|
||||
|
||||
SearchPaths GetSourceSearchPathsForProject(const std::string& projectName);
|
||||
|
||||
/**
|
||||
* \brief Initializes the Linker object's search paths based on the user's input.
|
||||
* \return \c true if building the search paths was successful, otherwise \c false.
|
||||
*/
|
||||
bool BuildProjectIndependentSearchPaths();
|
||||
|
||||
void UnloadProjectSpecificSearchPaths();
|
||||
|
||||
private:
|
||||
const LinkerArgs& m_args;
|
||||
std::vector<std::unique_ptr<ISearchPath>> m_loaded_project_search_paths;
|
||||
SearchPaths m_asset_search_paths;
|
||||
SearchPaths m_gdt_search_paths;
|
||||
SearchPaths m_source_search_paths;
|
||||
};
|
@ -1,13 +1,17 @@
|
||||
#include "ZoneCreationContext.h"
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
ZoneCreationContext::ZoneCreationContext()
|
||||
: m_definition(nullptr),
|
||||
m_asset_search_path(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
ZoneCreationContext::ZoneCreationContext(ZoneDefinition* definition, ISearchPath* assetSearchPath)
|
||||
ZoneCreationContext::ZoneCreationContext(ZoneDefinition* definition, ISearchPath* assetSearchPath, fs::path outDir, fs::path cacheDir)
|
||||
: m_definition(definition),
|
||||
m_asset_search_path(assetSearchPath)
|
||||
m_asset_search_path(assetSearchPath),
|
||||
m_out_dir(std::move(outDir)),
|
||||
m_cache_dir(std::move(cacheDir))
|
||||
{
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "Zone/AssetList/AssetList.h"
|
||||
#include "Zone/Definition/ZoneDefinition.h"
|
||||
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
@ -12,9 +13,11 @@ class ZoneCreationContext
|
||||
public:
|
||||
ZoneDefinition* m_definition;
|
||||
ISearchPath* m_asset_search_path;
|
||||
std::filesystem::path m_out_dir;
|
||||
std::filesystem::path m_cache_dir;
|
||||
std::vector<std::unique_ptr<Gdt>> m_gdt_files;
|
||||
AssetList m_ignored_assets;
|
||||
|
||||
ZoneCreationContext();
|
||||
ZoneCreationContext(ZoneDefinition* definition, ISearchPath* assetSearchPath);
|
||||
ZoneCreationContext(ZoneDefinition* definition, ISearchPath* assetSearchPath, std::filesystem::path outDir, std::filesystem::path cacheDir);
|
||||
};
|
||||
|
@ -1,27 +1,91 @@
|
||||
#include "ZoneCreator.h"
|
||||
|
||||
#include "AssetLoading/AssetLoadingContext.h"
|
||||
#include "Game/IW3/ZoneCreatorIW3.h"
|
||||
#include "Game/IW4/ZoneCreatorIW4.h"
|
||||
#include "Game/IW5/ZoneCreatorIW5.h"
|
||||
#include "Game/T5/ZoneCreatorT5.h"
|
||||
#include "Game/T6/ZoneCreatorT6.h"
|
||||
#include "Gdt/GdtLookup.h"
|
||||
#include "IObjCompiler.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "SearchPath/OutputPathFilesystem.h"
|
||||
|
||||
#include <cassert>
|
||||
|
||||
const IZoneCreator* IZoneCreator::GetCreatorForGame(GameId game)
|
||||
namespace
|
||||
{
|
||||
static const IZoneCreator* zoneCreators[static_cast<unsigned>(GameId::COUNT)]{
|
||||
new IW3::ZoneCreator(),
|
||||
new IW4::ZoneCreator(),
|
||||
new IW5::ZoneCreator(),
|
||||
new T5::ZoneCreator(),
|
||||
new T6::ZoneCreator(),
|
||||
};
|
||||
std::unique_ptr<Zone> CreateZone(const ZoneCreationContext& context, const GameId gameId)
|
||||
{
|
||||
return std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(gameId));
|
||||
}
|
||||
|
||||
assert(static_cast<unsigned>(game) < static_cast<unsigned>(GameId::COUNT));
|
||||
const auto* result = zoneCreators[static_cast<unsigned>(game)];
|
||||
assert(result);
|
||||
std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context)
|
||||
{
|
||||
std::vector<Gdt*> gdtList;
|
||||
gdtList.reserve(context.m_gdt_files.size());
|
||||
for (const auto& gdt : context.m_gdt_files)
|
||||
gdtList.push_back(gdt.get());
|
||||
|
||||
return result;
|
||||
}
|
||||
return gdtList;
|
||||
}
|
||||
|
||||
void IgnoreReferencesFromAssets(ZoneCreationContext& context)
|
||||
{
|
||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||
{
|
||||
if (!assetEntry.m_is_reference)
|
||||
continue;
|
||||
|
||||
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace zone_creator
|
||||
{
|
||||
void InitLookup(const ZoneCreationContext& context, GdtLookup& lookup)
|
||||
{
|
||||
std::vector<const Gdt*> gdtFiles;
|
||||
gdtFiles.reserve(context.m_gdt_files.size());
|
||||
|
||||
for (const auto& gdt : context.m_gdt_files)
|
||||
{
|
||||
gdtFiles.emplace_back(gdt.get());
|
||||
}
|
||||
|
||||
lookup.Initialize(gdtFiles);
|
||||
}
|
||||
|
||||
std::unique_ptr<Zone> CreateZoneForDefinition(GameId gameId, ZoneCreationContext& context)
|
||||
{
|
||||
auto zone = CreateZone(context, gameId);
|
||||
|
||||
IgnoreReferencesFromAssets(context);
|
||||
IgnoredAssetLookup ignoredAssetLookup(context.m_ignored_assets);
|
||||
|
||||
GdtLookup lookup;
|
||||
InitLookup(context, lookup);
|
||||
|
||||
const auto* objCompiler = IObjCompiler::GetObjCompilerForGame(gameId);
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(gameId);
|
||||
|
||||
AssetCreatorCollection creatorCollection(*zone);
|
||||
ZoneDefinitionContext zoneDefinitionContext(*context.m_definition);
|
||||
AssetCreationContext creationContext(*zone, &creatorCollection, &ignoredAssetLookup);
|
||||
|
||||
OutputPathFilesystem outDir(context.m_out_dir);
|
||||
OutputPathFilesystem cacheDir(context.m_cache_dir);
|
||||
objCompiler->ConfigureCreatorCollection(
|
||||
creatorCollection, *zone, zoneDefinitionContext, *context.m_asset_search_path, lookup, creationContext, outDir, cacheDir);
|
||||
objLoader->ConfigureCreatorCollection(creatorCollection, *zone, *context.m_asset_search_path, lookup);
|
||||
|
||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||
{
|
||||
const auto* createdAsset = creationContext.LoadDependencyGeneric(assetEntry.m_asset_type, assetEntry.m_asset_name);
|
||||
|
||||
if (!createdAsset)
|
||||
return nullptr;
|
||||
|
||||
++zoneDefinitionContext.m_asset_index_in_definition;
|
||||
}
|
||||
|
||||
creatorCollection.FinalizeZone(creationContext);
|
||||
|
||||
return zone;
|
||||
}
|
||||
} // namespace zone_creator
|
||||
|
@ -3,19 +3,7 @@
|
||||
#include "Zone/Zone.h"
|
||||
#include "ZoneCreationContext.h"
|
||||
|
||||
class IZoneCreator
|
||||
namespace zone_creator
|
||||
{
|
||||
public:
|
||||
IZoneCreator() = default;
|
||||
virtual ~IZoneCreator() = default;
|
||||
IZoneCreator(const IZoneCreator& other) = default;
|
||||
IZoneCreator(IZoneCreator&& other) noexcept = default;
|
||||
IZoneCreator& operator=(const IZoneCreator& other) = default;
|
||||
IZoneCreator& operator=(IZoneCreator&& other) noexcept = default;
|
||||
|
||||
[[nodiscard]] virtual GameId GetGameId() const = 0;
|
||||
[[nodiscard]] virtual std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const = 0;
|
||||
[[nodiscard]] virtual asset_type_t GetImageAssetType() const = 0;
|
||||
|
||||
static const IZoneCreator* GetCreatorForGame(GameId game);
|
||||
};
|
||||
[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(GameId game, ZoneCreationContext& context);
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ function ObjCommon:include(includes)
|
||||
Common:include(includes)
|
||||
json:include(includes)
|
||||
minizip:include(includes)
|
||||
Parser:include(includes)
|
||||
includedirs {
|
||||
path.join(ProjectFolder(), "ObjCommon")
|
||||
}
|
||||
@ -16,6 +17,7 @@ function ObjCommon:link(links)
|
||||
links:linkto(Utils)
|
||||
links:linkto(Common)
|
||||
links:linkto(minizip)
|
||||
links:linkto(Parser)
|
||||
end
|
||||
|
||||
function ObjCommon:use()
|
||||
|
@ -21,7 +21,7 @@ bool CsvHeaderRow::RequireIndexForHeader(const std::string& headerName, unsigned
|
||||
if (existingHeader == m_header_row.end())
|
||||
return false;
|
||||
|
||||
out = std::distance(m_header_row.begin(), existingHeader);
|
||||
out = static_cast<unsigned>(std::distance(m_header_row.begin(), existingHeader));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -13,7 +13,7 @@ public:
|
||||
|
||||
bool Read(const CsvInputStream& inputStream);
|
||||
|
||||
const std::string& HeaderNameForColumn(unsigned columnIndex) const;
|
||||
[[nodiscard]] const std::string& HeaderNameForColumn(unsigned columnIndex) const;
|
||||
bool RequireIndexForHeader(const std::string& headerName, unsigned& out) const;
|
||||
[[nodiscard]] std::optional<unsigned> GetIndexForHeader(const std::string& headerName) const;
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/IW4/IW4.h"
|
||||
|
||||
namespace IW4
|
@ -81,4 +81,17 @@ namespace T6
|
||||
{"c4_yaw", offsetof(PhysConstraints, data[3].scale.y), CSPFT_FLOAT },
|
||||
{"c4_pitch", offsetof(PhysConstraints, data[3].scale.x), CSPFT_FLOAT },
|
||||
};
|
||||
}
|
||||
|
||||
inline const char* s_constraintTypeNames[]{
|
||||
"none",
|
||||
"point",
|
||||
"distance",
|
||||
"hinge",
|
||||
"joint",
|
||||
"actuator",
|
||||
"fake_shake",
|
||||
"launch",
|
||||
"rope",
|
||||
"light",
|
||||
};
|
||||
} // namespace T6
|
@ -36,4 +36,9 @@ namespace T6
|
||||
{"colorB4", offsetof(TracerDef, colors[4].b), CSPFT_FLOAT },
|
||||
{"colorA4", offsetof(TracerDef, colors[4].a), CSPFT_FLOAT },
|
||||
};
|
||||
}
|
||||
|
||||
inline const char* tracerTypeNames[]{
|
||||
"Laser",
|
||||
"Smoke",
|
||||
};
|
||||
} // namespace T6
|
@ -561,4 +561,31 @@ namespace T6
|
||||
{"customBool1", offsetof(VehicleDef, customBool1), CSPFT_BOOL },
|
||||
{"customBool2", offsetof(VehicleDef, customBool2), CSPFT_BOOL },
|
||||
};
|
||||
}
|
||||
|
||||
inline const char* s_vehicleClassNames[]{
|
||||
"4 wheel",
|
||||
"motorcycle",
|
||||
"tank",
|
||||
"plane",
|
||||
"boat",
|
||||
"artillery",
|
||||
"helicopter",
|
||||
};
|
||||
|
||||
inline const char* s_vehicleCameraModes[]{
|
||||
"first",
|
||||
"chase",
|
||||
"view",
|
||||
"strafe",
|
||||
"horse",
|
||||
"oldtank",
|
||||
"hover",
|
||||
"vtol",
|
||||
};
|
||||
|
||||
inline const char* s_tractionTypeNames[]{
|
||||
"TRACTION_TYPE_FRONT",
|
||||
"TRACTION_TYPE_BACK",
|
||||
"TRACTION_TYPE_ALL_WD",
|
||||
};
|
||||
} // namespace T6
|
@ -81,4 +81,4 @@ namespace T6
|
||||
{"customBool1", offsetof(WeaponAttachment, customBool1), CSPFT_BOOL },
|
||||
{"customBool2", offsetof(WeaponAttachment, customBool2), CSPFT_BOOL },
|
||||
};
|
||||
}
|
||||
} // namespace T6
|
@ -206,4 +206,4 @@ namespace T6
|
||||
{"customBool1", offsetof(WeaponAttachmentUniqueFull, attachment.customBool1), CSPFT_BOOL },
|
||||
{"customBool2", offsetof(WeaponAttachmentUniqueFull, attachment.customBool2), CSPFT_BOOL },
|
||||
};
|
||||
}
|
||||
} // namespace T6
|
@ -36,31 +36,11 @@ namespace T6
|
||||
"crosshair",
|
||||
};
|
||||
|
||||
inline const char* szWeapInventoryTypeNames[]{
|
||||
"primary",
|
||||
"offhand",
|
||||
"item",
|
||||
"altmode",
|
||||
"melee",
|
||||
"dwlefthand",
|
||||
};
|
||||
|
||||
inline const char* szWeapClipTypeNames[]{
|
||||
"bottom",
|
||||
"top",
|
||||
"left",
|
||||
"dp28",
|
||||
"ptrs",
|
||||
"lmg",
|
||||
};
|
||||
|
||||
inline const char* barrelTypeNames[]{
|
||||
"Single",
|
||||
"Dual Barrel",
|
||||
"Dual Barrel Alternate",
|
||||
"Quad Barrel",
|
||||
"Quad Barrel Alternate",
|
||||
"Quad Barrel Double Alternate",
|
||||
inline const char* penetrateTypeNames[]{
|
||||
"none",
|
||||
"small",
|
||||
"medium",
|
||||
"large",
|
||||
};
|
||||
|
||||
inline const char* impactTypeNames[]{
|
||||
@ -165,6 +145,37 @@ namespace T6
|
||||
"Turret Scope",
|
||||
};
|
||||
|
||||
inline const char* szWeapInventoryTypeNames[]{
|
||||
"primary",
|
||||
"offhand",
|
||||
"item",
|
||||
"altmode",
|
||||
"melee",
|
||||
"dwlefthand",
|
||||
};
|
||||
|
||||
inline const char* szWeapFireTypeNames[]{
|
||||
"Full Auto",
|
||||
"Single Shot",
|
||||
"2-Round Burst",
|
||||
"3-Round Burst",
|
||||
"4-Round Burst",
|
||||
"5-Round Burst",
|
||||
"Stacked Fire",
|
||||
"Minigun",
|
||||
"Charge Shot",
|
||||
"Jetgun",
|
||||
};
|
||||
|
||||
inline const char* szWeapClipTypeNames[]{
|
||||
"bottom",
|
||||
"top",
|
||||
"left",
|
||||
"dp28",
|
||||
"ptrs",
|
||||
"lmg",
|
||||
};
|
||||
|
||||
inline const char* ammoCounterClipNames[]{
|
||||
"None",
|
||||
"Magazine",
|
||||
@ -181,75 +192,13 @@ namespace T6
|
||||
"4:1",
|
||||
};
|
||||
|
||||
inline const char* szAttachmentTypeNames[]{
|
||||
"none", "acog", "dualclip", "dualoptic", "dw", "extbarrel", "extclip", "extramags", "fastads", "fastreload",
|
||||
"fmj", "gl", "grip", "holo", "ir", "is", "longbreath", "mk", "mms", "rangefinder",
|
||||
"reflex", "rf", "sf", "silencer", "stackfire", "stalker", "steadyaim", "swayreduc", "tacknife", "vzoom",
|
||||
};
|
||||
|
||||
inline const char* szWeapFireTypeNames[]{
|
||||
"Full Auto",
|
||||
"Single Shot",
|
||||
"2-Round Burst",
|
||||
"3-Round Burst",
|
||||
"4-Round Burst",
|
||||
"5-Round Burst",
|
||||
"Stacked Fire",
|
||||
"Minigun",
|
||||
"Charge Shot",
|
||||
"Jetgun",
|
||||
};
|
||||
|
||||
inline const char* penetrateTypeNames[]{
|
||||
"none",
|
||||
"small",
|
||||
"medium",
|
||||
"large",
|
||||
};
|
||||
|
||||
inline const char* s_constraintTypeNames[]{
|
||||
"none",
|
||||
"point",
|
||||
"distance",
|
||||
"hinge",
|
||||
"joint",
|
||||
"actuator",
|
||||
"fake_shake",
|
||||
"launch",
|
||||
"rope",
|
||||
"light",
|
||||
};
|
||||
|
||||
inline const char* s_vehicleClassNames[]{
|
||||
"4 wheel",
|
||||
"motorcycle",
|
||||
"tank",
|
||||
"plane",
|
||||
"boat",
|
||||
"artillery",
|
||||
"helicopter",
|
||||
};
|
||||
|
||||
inline const char* s_vehicleCameraModes[]{
|
||||
"first",
|
||||
"chase",
|
||||
"view",
|
||||
"strafe",
|
||||
"horse",
|
||||
"oldtank",
|
||||
"hover",
|
||||
"vtol",
|
||||
};
|
||||
|
||||
inline const char* s_tractionTypeNames[]{
|
||||
"TRACTION_TYPE_FRONT",
|
||||
"TRACTION_TYPE_BACK",
|
||||
"TRACTION_TYPE_ALL_WD",
|
||||
};
|
||||
|
||||
inline const char* tracerTypeNames[]{
|
||||
"Laser",
|
||||
"Smoke",
|
||||
inline const char* barrelTypeNames[]{
|
||||
"Single",
|
||||
"Dual Barrel",
|
||||
"Dual Barrel Alternate",
|
||||
"Quad Barrel",
|
||||
"Quad Barrel Alternate",
|
||||
"Quad Barrel Double Alternate",
|
||||
};
|
||||
|
||||
inline const char* bounceSoundSuffixes[]{
|
||||
@ -257,4 +206,10 @@ namespace T6
|
||||
"_gravel", "_ice", "_metal", "_mud", "_paper", "_plaster", "_rock", "_sand", "_snow", "_water", "_wood",
|
||||
"_asphalt", "_ceramic", "_plastic", "_rubber", "_cushion", "_fruit", "_paintedmetal", "_player", "_tallgrass", "_riotshield",
|
||||
};
|
||||
|
||||
inline const char* szAttachmentTypeNames[]{
|
||||
"none", "acog", "dualclip", "dualoptic", "dw", "extbarrel", "extclip", "extramags", "fastads", "fastreload",
|
||||
"fmj", "gl", "grip", "holo", "ir", "is", "longbreath", "mk", "mms", "rangefinder",
|
||||
"reflex", "rf", "sf", "silencer", "stackfire", "stalker", "steadyaim", "swayreduc", "tacknife", "vzoom",
|
||||
};
|
||||
} // namespace T6
|
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Reference in New Issue
Block a user