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366 Commits

Author SHA1 Message Date
Jan
c4a7c8c9b7
Merge pull request #450 from Laupetin/dependabot/submodules/thirdparty/lz4-2bc386d
chore(deps): bump thirdparty/lz4 from `351fc61` to `2bc386d`
2025-06-07 13:51:50 +02:00
Jan
2aa8d4e3dc
Merge pull request #449 from Laupetin/dependabot/submodules/thirdparty/catch2-3013cb8
chore(deps): bump thirdparty/catch2 from `74fcff6` to `3013cb8`
2025-06-07 13:51:38 +02:00
Jan
4e37ab860b
Merge pull request #448 from Laupetin/dependabot/submodules/thirdparty/json-c633693
chore(deps): bump thirdparty/json from `68c25ae` to `c633693`
2025-06-07 13:51:27 +02:00
Jan
2973704db4
Merge pull request #447 from Laupetin/dependabot/submodules/thirdparty/eigen-cda19a6
chore(deps): bump thirdparty/eigen from `4fdf87b` to `cda19a6`
2025-06-07 13:51:16 +02:00
dependabot[bot]
8a85ee776b
chore(deps): bump thirdparty/lz4 from 351fc61 to 2bc386d
Bumps [thirdparty/lz4](https://github.com/lz4/lz4) from `351fc61` to `2bc386d`.
- [Release notes](https://github.com/lz4/lz4/releases)
- [Commits](351fc6197d...2bc386d57c)

---
updated-dependencies:
- dependency-name: thirdparty/lz4
  dependency-version: 2bc386d57cd9c36780366acead0054fd49dcd36b
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-06-06 22:17:27 +00:00
dependabot[bot]
a379d5db07
chore(deps): bump thirdparty/catch2 from 74fcff6 to 3013cb8
Bumps [thirdparty/catch2](https://github.com/catchorg/Catch2) from `74fcff6` to `3013cb8`.
- [Release notes](https://github.com/catchorg/Catch2/releases)
- [Commits](74fcff6e5b...3013cb897b)

---
updated-dependencies:
- dependency-name: thirdparty/catch2
  dependency-version: 3013cb897b5706e8532507cb2b6ac33e1fc35d93
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-06-06 22:17:25 +00:00
dependabot[bot]
2cc63c6a0a
chore(deps): bump thirdparty/json from 68c25ae to c633693
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `68c25ae` to `c633693`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](68c25aec60...c633693d3e)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-version: c633693d3e2ab81fa186c691c452c47ced107845
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-06-06 22:17:22 +00:00
dependabot[bot]
c7132546d4
chore(deps): bump thirdparty/eigen from 4fdf87b to cda19a6
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `4fdf87b` to `cda19a6`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](4fdf87bbf5...cda19a6255)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-version: cda19a6255d25c3b834d142d74490b720425c49b
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-06-06 22:17:19 +00:00
Jan
a5e34d7081
Merge pull request #444 from Laupetin/dependabot/submodules/thirdparty/lz4-351fc61
chore(deps): bump thirdparty/lz4 from `836decd` to `351fc61`
2025-05-31 09:15:05 +02:00
Jan
7f4d582fbd
Merge pull request #443 from Laupetin/dependabot/submodules/thirdparty/eigen-4fdf87b
chore(deps): bump thirdparty/eigen from `d81aa18` to `4fdf87b`
2025-05-31 09:14:53 +02:00
Jan
f462520c83
Merge pull request #442 from Laupetin/dependabot/submodules/thirdparty/json-68c25ae
chore(deps): bump thirdparty/json from `281d1e9` to `68c25ae`
2025-05-31 09:14:40 +02:00
dependabot[bot]
518bf1fba2
chore(deps): bump thirdparty/lz4 from 836decd to 351fc61
Bumps [thirdparty/lz4](https://github.com/lz4/lz4) from `836decd` to `351fc61`.
- [Release notes](https://github.com/lz4/lz4/releases)
- [Commits](836decd8a8...351fc6197d)

---
updated-dependencies:
- dependency-name: thirdparty/lz4
  dependency-version: 351fc6197d25a4d8ebce25fb5d2c32ab97c826b1
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-30 22:13:27 +00:00
dependabot[bot]
b19bb4d55a
chore(deps): bump thirdparty/eigen from d81aa18 to 4fdf87b
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `d81aa18` to `4fdf87b`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](d81aa18f4d...4fdf87bbf5)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-version: 4fdf87bbf57e392bbf2c1bdf71d305ea3d037d33
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-30 22:13:25 +00:00
dependabot[bot]
54c72af9a0
chore(deps): bump thirdparty/json from 281d1e9 to 68c25ae
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `281d1e9` to `68c25ae`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](281d1e929b...68c25aec60)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-version: 68c25aec608db272fd62f8eae2c34fb5e73a1af5
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-30 22:13:24 +00:00
Jan
da1c3956e5
Merge pull request #441 from LJW-Dev/fix-iwi-header-writing
Fix BO2 IWI files saving cube textures incorrectly.
2025-05-30 20:06:05 +02:00
Jan Laupetin
49867a3474
fix: accidentally dumping iwi cubemaps as 2D 2025-05-30 19:41:25 +02:00
LJW-Dev
dc43671930 Changed structure of IWI header writing so 2D images are last. 2025-05-30 17:22:09 +08:00
Jan
a8cf9b79fa
Merge pull request #440 from Laupetin/dependabot/submodules/thirdparty/eigen-d81aa18
chore(deps): bump thirdparty/eigen from `171bd08` to `d81aa18`
2025-05-24 08:53:53 +02:00
Jan
e67d3a8040
Merge pull request #439 from Laupetin/dependabot/submodules/thirdparty/json-281d1e9
chore(deps): bump thirdparty/json from `3cca3ad` to `281d1e9`
2025-05-24 08:53:40 +02:00
dependabot[bot]
200479e319
chore(deps): bump thirdparty/eigen from 171bd08 to d81aa18
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `171bd08` to `d81aa18`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](171bd08ca9...d81aa18f4d)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-version: d81aa18f4dc56264b2cd7e2f230807d776a2d385
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-23 22:02:41 +00:00
dependabot[bot]
fa1b99a28a
chore(deps): bump thirdparty/json from 3cca3ad to 281d1e9
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `3cca3ad` to `281d1e9`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](3cca3ad210...281d1e929b)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-version: 281d1e929bd7c4b694d8c193526bfb0b6577108f
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-23 22:02:40 +00:00
Jan
f47c0c5074
Merge pull request #438 from Laupetin/dependabot/submodules/thirdparty/eigen-171bd08
chore(deps): bump thirdparty/eigen from `434a2fc` to `171bd08`
2025-05-17 08:11:44 +02:00
Jan
5d107bd7f6
Merge pull request #437 from Laupetin/dependabot/submodules/thirdparty/json-3cca3ad
chore(deps): bump thirdparty/json from `e9391dc` to `3cca3ad`
2025-05-17 08:11:31 +02:00
dependabot[bot]
302206b4de
chore(deps): bump thirdparty/eigen from 434a2fc to 171bd08
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `434a2fc` to `171bd08`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](434a2fc4a4...171bd08ca9)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-version: 171bd08ca987987c3c50f0fa5dd8914bdd42dd3b
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-16 22:47:45 +00:00
dependabot[bot]
bf9094db2d
chore(deps): bump thirdparty/json from e9391dc to 3cca3ad
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `e9391dc` to `3cca3ad`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](e9391dc5bc...3cca3ad210)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-version: 3cca3ad21012e289d34970e2e3060d255494c548
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-16 22:47:43 +00:00
Jan
450bd46902
Merge pull request #436 from Laupetin/fix/gltf-without-bones
fix: dumping xmodels with multiple surfaces and no bones
2025-05-11 22:20:46 +02:00
Jan
2a4c0dcb43
fix: dumping xmodels with multiple surfaces and no bones 2025-05-11 20:55:52 +01:00
Jan
c28d1f6000
Merge pull request #435 from Laupetin/dependabot/submodules/thirdparty/lz4-836decd
chore(deps): bump thirdparty/lz4 from `c99038d` to `836decd`
2025-05-10 10:18:51 +02:00
Jan
d7e7726f76
Merge pull request #434 from Laupetin/dependabot/submodules/thirdparty/eigen-434a2fc
chore(deps): bump thirdparty/eigen from `fb2fca9` to `434a2fc`
2025-05-10 10:18:38 +02:00
Jan
2c45942d13
Merge pull request #433 from Laupetin/dependabot/submodules/thirdparty/libtomcrypt-d448df1
chore(deps): bump thirdparty/libtomcrypt from `3905c28` to `d448df1`
2025-05-10 10:18:27 +02:00
Jan
23ece27d07
Merge pull request #432 from Laupetin/dependabot/submodules/thirdparty/json-e9391dc
chore(deps): bump thirdparty/json from `dff2b47` to `e9391dc`
2025-05-10 10:18:15 +02:00
dependabot[bot]
11d01763d6
chore(deps): bump thirdparty/lz4 from c99038d to 836decd
Bumps [thirdparty/lz4](https://github.com/lz4/lz4) from `c99038d` to `836decd`.
- [Release notes](https://github.com/lz4/lz4/releases)
- [Commits](c99038d1bb...836decd8a8)

---
updated-dependencies:
- dependency-name: thirdparty/lz4
  dependency-version: 836decd8a898475dcd21ed46768157f4420c9dd2
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-09 22:42:23 +00:00
dependabot[bot]
404bba6142
chore(deps): bump thirdparty/eigen from fb2fca9 to 434a2fc
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `fb2fca9` to `434a2fc`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](fb2fca90be...434a2fc4a4)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-version: 434a2fc4a41682b90275426097653b07a37286d7
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-09 22:42:22 +00:00
dependabot[bot]
efeffe9e90
chore(deps): bump thirdparty/libtomcrypt from 3905c28 to d448df1
Bumps [thirdparty/libtomcrypt](https://github.com/libtom/libtomcrypt) from `3905c28` to `d448df1`.
- [Release notes](https://github.com/libtom/libtomcrypt/releases)
- [Commits](3905c28913...d448df1938)

---
updated-dependencies:
- dependency-name: thirdparty/libtomcrypt
  dependency-version: d448df1938e8988bcdb0eed6591387e82b26874b
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-09 22:42:20 +00:00
dependabot[bot]
a1b48ceeeb
chore(deps): bump thirdparty/json from dff2b47 to e9391dc
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `dff2b47` to `e9391dc`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](dff2b4756c...e9391dc5bc)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-version: e9391dc5bc36514fa1e8a4e2267e9006f168dc9a
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-09 22:42:18 +00:00
Jan
f802b4e130
Merge pull request #431 from Laupetin/dependabot/submodules/thirdparty/json-dff2b47
chore(deps): bump thirdparty/json from `51a77f1` to `dff2b47`
2025-05-03 01:07:05 +02:00
Jan
38dd7eecad
Merge pull request #430 from Laupetin/dependabot/submodules/thirdparty/catch2-74fcff6
chore(deps): bump thirdparty/catch2 from `4c8671c` to `74fcff6`
2025-05-03 01:06:57 +02:00
Jan
4798a20699
Merge pull request #429 from Laupetin/dependabot/submodules/thirdparty/eigen-fb2fca9
chore(deps): bump thirdparty/eigen from `7294434` to `fb2fca9`
2025-05-03 01:06:48 +02:00
Jan
e7d9d9a845
Merge pull request #428 from Laupetin/dependabot/submodules/thirdparty/lz4-c99038d
chore(deps): bump thirdparty/lz4 from `df6b19d` to `c99038d`
2025-05-03 01:06:41 +02:00
dependabot[bot]
182b0b2530
chore(deps): bump thirdparty/json from 51a77f1 to dff2b47
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `51a77f1` to `dff2b47`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](51a77f1dca...dff2b4756c)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-version: dff2b4756cedca462721dc9666a2fbc05d47b486
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-02 22:31:50 +00:00
dependabot[bot]
dc4956c077
chore(deps): bump thirdparty/catch2 from 4c8671c to 74fcff6
Bumps [thirdparty/catch2](https://github.com/catchorg/Catch2) from `4c8671c` to `74fcff6`.
- [Release notes](https://github.com/catchorg/Catch2/releases)
- [Commits](4c8671cfbb...74fcff6e5b)

---
updated-dependencies:
- dependency-name: thirdparty/catch2
  dependency-version: 74fcff6e5b190fb833a231b7f7c1829e3c3ac54d
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-02 22:31:48 +00:00
dependabot[bot]
9b7f384a3d
chore(deps): bump thirdparty/eigen from 7294434 to fb2fca9
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `7294434` to `fb2fca9`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](7294434099...fb2fca90be)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-version: fb2fca90be39783f76ba05b521360afeeda265f2
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-02 22:31:45 +00:00
dependabot[bot]
5b97cbf3f8
chore(deps): bump thirdparty/lz4 from df6b19d to c99038d
Bumps [thirdparty/lz4](https://github.com/lz4/lz4) from `df6b19d` to `c99038d`.
- [Release notes](https://github.com/lz4/lz4/releases)
- [Commits](df6b19dfc2...c99038d1bb)

---
updated-dependencies:
- dependency-name: thirdparty/lz4
  dependency-version: c99038d1bb46d9621f0c9e3ac6f0004a109eb67a
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-02 22:31:43 +00:00
Jan
0dde2478a7
Merge pull request #427 from Laupetin/refactor/zone-loading-code-style
refactor: zone loading code style
2025-05-02 23:52:49 +02:00
Jan Laupetin
35cb6636a1
fix: linux build 2025-05-02 23:26:12 +02:00
Jan
b92e85dc14
refactor: hide implementation of loading steps inside file 2025-05-02 22:08:08 +01:00
Jan
955df98279
refactor: hide implementation details of zone loading processors 2025-05-02 22:08:07 +01:00
Jan
eb16dfcd00
refactor: merge ZoneInputStream interface with only implementation 2025-05-02 22:08:07 +01:00
Jan
4ce82ad63c
refactor: update ZoneLoading classes codestyle 2025-05-02 22:08:07 +01:00
Jan Laupetin
446c38d8ee
refactor: reorder members of zcg generated classes 2025-05-02 22:08:06 +01:00
Jan
ed029bc24d
refactor: adjust template const modifiers 2025-05-02 22:08:06 +01:00
Jan
8b85cadb77
refactor: make memory from zone a reference instead of ptr 2025-05-02 22:08:06 +01:00
Jan
9e940a6f53
refactor: use zone reference in AssetLoader 2025-05-02 22:08:06 +01:00
Jan
50612d117e
refactor: update zcg generate file headers 2025-04-30 17:01:52 +01:00
Jan
115765ad86
Merge pull request #424 from Laupetin/refactor/remaining-get-name-zcg
refactor: remove remaining GetName functionality in ZoneCodeGenerator
2025-04-28 17:56:08 +02:00
Jan Laupetin
1b579b1bc3
refactor: remove usages of name sequence in game commands 2025-04-28 17:30:30 +02:00
Jan Laupetin
68ee502c72
refactor: remove name sequence from zcg commands 2025-04-28 17:23:39 +02:00
Jan Laupetin
0103e4631f
refactor: remove GetAssetName method from ZoneMark template 2025-04-28 17:18:09 +02:00
Jan Laupetin
7f59d35e87
refactor: replace GetAssetName method in ZoneLoad template 2025-04-28 17:09:40 +02:00
Jan
f4870de1a7
Merge pull request #423 from Laupetin/refactor/asset-struct-for-zcg
refactor: asset struct for zcg
2025-04-28 14:24:03 +02:00
Jan
547da3fdf9
refactor: remove GetName method of ZoneWrite zcg template 2025-04-28 12:53:14 +01:00
Jan Laupetin
1fe1b30831
chore: use Asset definition instead of enum entry for zcg 2025-04-28 12:53:02 +01:00
Jan
3adbe5a275
refactor: fix additional zcg x64 warnings 2025-04-28 12:07:41 +01:00
Jan Laupetin
d938f91541
fix: crash on trying to generate for specific asset 2025-04-28 11:55:47 +01:00
Jan Laupetin
2eefad105e
chore: small code adjustments for generation code in zcg 2025-04-28 11:55:46 +01:00
Jan
d94a004433
Merge pull request #422 from Laupetin/refactor/oat-64
refactor: fix compilation warnings for x64
2025-04-27 22:08:34 +02:00
Jan Laupetin
4ccd0a55cf
chore: adjust game structs to have custom alignment when they are
platform independent
2025-04-27 21:05:22 +02:00
Jan Laupetin
4e9599aabf
chore: detect structs that differ on different architectures
* and exclude them from assetstructtests
2025-04-27 21:04:41 +02:00
Jan Laupetin
088d14f894
chore: add x64 build to ci 2025-04-27 19:30:39 +02:00
Jan
365b627523
refactor: fix remaining x64 compilation issues 2025-04-27 19:30:36 +02:00
Jan Laupetin
a6107e24a2
chore: disable type alignment on x64 for x86 games 2025-04-26 19:48:03 +02:00
Jan
3b00c1d45b
refactor: fix x64 compilation for ZoneLoading 2025-04-26 19:48:03 +02:00
Jan
de43e33dcd
refactor: fix x64 compilation for ObjWriting 2025-04-26 19:48:03 +02:00
Jan
5d0c94e430
refactor: fix x64 compilation for ObjLoading 2025-04-26 19:48:03 +02:00
Jan
ee4301952a
refactor: fix x64 compilation issues in Common,ObjCommon,ObjCompiling,ObjImage components 2025-04-26 19:08:16 +02:00
Jan
5635470b6e
refactor: cryptography component 2025-04-26 19:08:15 +02:00
Jan
60f5c1a18f
refactor: adjust zcg code for working in x64 2025-04-26 19:08:15 +02:00
Jan
c61dddf0e2
Merge pull request #421 from Laupetin/dependabot/submodules/thirdparty/libtomcrypt-3905c28
chore(deps): bump thirdparty/libtomcrypt from `a6b9aff` to `3905c28`
2025-04-26 09:36:32 +02:00
Jan
2271f350f1
Merge pull request #420 from Laupetin/dependabot/submodules/thirdparty/json-51a77f1
chore(deps): bump thirdparty/json from `c67d538` to `51a77f1`
2025-04-26 09:36:23 +02:00
Jan
a8c6620c1f
Merge pull request #419 from Laupetin/dependabot/submodules/thirdparty/eigen-7294434
chore(deps): bump thirdparty/eigen from `33f5f59` to `7294434`
2025-04-26 09:36:15 +02:00
Jan
7cf9804117
Merge pull request #418 from Laupetin/dependabot/submodules/thirdparty/lz4-df6b19d
chore(deps): bump thirdparty/lz4 from `fa1634e` to `df6b19d`
2025-04-26 09:36:08 +02:00
dependabot[bot]
70a1a4aba2
chore(deps): bump thirdparty/libtomcrypt from a6b9aff to 3905c28
Bumps [thirdparty/libtomcrypt](https://github.com/libtom/libtomcrypt) from `a6b9aff` to `3905c28`.
- [Release notes](https://github.com/libtom/libtomcrypt/releases)
- [Commits](a6b9aff7aa...3905c28913)

---
updated-dependencies:
- dependency-name: thirdparty/libtomcrypt
  dependency-version: 3905c28913232d6e82a2a381cc2b71b0af7aa791
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-04-25 22:28:25 +00:00
dependabot[bot]
8d171a2e9e
chore(deps): bump thirdparty/json from c67d538 to 51a77f1
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `c67d538` to `51a77f1`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](c67d538274...51a77f1dca)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-version: 51a77f1dcac97f917db2621a5945f4305ff1bf9f
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-04-25 22:28:23 +00:00
dependabot[bot]
8dbba71944
chore(deps): bump thirdparty/eigen from 33f5f59 to 7294434
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `33f5f59` to `7294434`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](33f5f59614...7294434099)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-version: 729443409942a1816ddf74b95224003b83f4925c
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-04-25 22:28:21 +00:00
dependabot[bot]
41dcabf145
chore(deps): bump thirdparty/lz4 from fa1634e to df6b19d
Bumps [thirdparty/lz4](https://github.com/lz4/lz4) from `fa1634e` to `df6b19d`.
- [Release notes](https://github.com/lz4/lz4/releases)
- [Commits](fa1634e2cc...df6b19dfc2)

---
updated-dependencies:
- dependency-name: thirdparty/lz4
  dependency-version: df6b19dfc2b86b792d175ea9a17a19f04d2f141f
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-04-25 22:28:19 +00:00
Jan
cf8969c1a6
Merge pull request #417 from Laupetin/chore/formatting-for-zcg-templates
chore: use std::format for zcg templates
2025-04-24 23:34:20 +02:00
Jan
10cbd47bdc
chore: use std::format for zcg templates 2025-04-24 21:37:43 +01:00
Jan
f7af6e4480
Merge pull request #404 from GoastcraftHD/main
Added XModelBin Export
2025-04-23 18:43:57 +02:00
Jan
76c22ffce2
chore: adjust include path for lz4 dependency 2025-04-23 17:17:24 +01:00
Jan
dc282170bc
chore: small code style adjustments for XModelBinWriter 2025-04-23 17:17:24 +01:00
Jan
82d38ab710
Merge pull request #416 from Laupetin/fix/t6-stringtable-cell-indices
fix: ignoring last element in t6 stringtable cell index sorting
2025-04-23 08:08:33 +02:00
Jan
0fbfb860c0
fix: ignoring last element in t6 stringtable cell index sorting 2025-04-23 07:44:43 +02:00
Jan
e14f0743da
Merge pull request #411 from diamante0018/debug-regression
fix: wrong "bin" directory when using executable from $PATH
2025-04-23 02:14:12 +02:00
Jan
fb20cbf81c
fix: use platform specific calls to get executable dir 2025-04-23 00:50:30 +01:00
Simon Ickler
101487d869 Fixed Memory leak + other small fixes 2025-04-22 11:31:40 +02:00
Jan
1cccfe352b
Merge pull request #415 from Laupetin/fix/redownload-premake-on-update
fix: redownload premake when version is outdated
2025-04-21 18:58:21 +02:00
Jan
dbcf7d86af
fix: redownload premake when version is outdated 2025-04-21 18:34:46 +02:00
Jan
f888d7a5d4
Merge pull request #414 from Laupetin/fix/generate-with-git-worktree
fix: make generate.sh work with git worktrees
2025-04-21 00:18:19 +02:00
Jan
74b9f7b010
Merge pull request #409 from diamante0018/chore/premake5
chore: update Premake5
2025-04-21 00:14:35 +02:00
Jan
ba4cb85639
fix: make generate.sh work with git worktrees 2025-04-20 23:54:11 +02:00
Jan
da90bbd356
Merge pull request #412 from Laupetin/chore/better-build-scripts
chore: replace x64 build scripts with generic ones
2025-04-20 17:54:29 +02:00
Jan
13b07c0fe4
chore: replace x64 build scripts with generic ones 2025-04-20 17:30:55 +02:00
Giulia Sanguineti
199446b09f
fix: make LinkerPaths use weakly_canonical to make path prefered 2025-04-20 17:09:06 +02:00
Giulia Sanguineti
37fe6b6a5c fix: min version for Premake5 2025-04-20 15:25:45 +02:00
Giulia Sanguineti
ea5d27a7f9 chore: update Premake5 2025-04-20 14:55:34 +02:00
Jan
38d948ebdd
Merge pull request #408 from Laupetin/refactor/zcg-code-style
refactor: zcg code style
2025-04-20 13:51:43 +02:00
Jan
9f8a933277
chore: update ZoneCodeGenerator code style 2025-04-20 09:45:37 +02:00
Jan
9f738da517
chore: remove duplicated alignment utility method 2025-04-20 09:45:36 +02:00
Jan
785cf8c025
chore: update code style in ZoneCodeGenerator entrypoint 2025-04-20 09:45:32 +02:00
Simon Ickler
8946c28eab Fixed Code Style 2025-04-19 15:58:37 +02:00
Simon
b0f89e5842
Merge branch 'Laupetin:main' into main 2025-04-19 13:11:43 +02:00
Jan
0f3ee1fa79
Merge pull request #407 from Laupetin/dependabot/submodules/thirdparty/eigen-33f5f59
chore(deps): bump thirdparty/eigen from `11fd34c` to `33f5f59`
2025-04-19 11:54:54 +02:00
Jan
c8cd6826c1
Merge pull request #406 from Laupetin/dependabot/submodules/thirdparty/json-c67d538
chore(deps): bump thirdparty/json from `7ddea26` to `c67d538`
2025-04-19 11:54:41 +02:00
Jan
5afc24fd89
Merge pull request #405 from Laupetin/dependabot/submodules/thirdparty/catch2-4c8671c
chore(deps): bump thirdparty/catch2 from `2b60af8` to `4c8671c`
2025-04-19 11:54:28 +02:00
dependabot[bot]
598abe095b
chore(deps): bump thirdparty/eigen from 11fd34c to 33f5f59
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `11fd34c` to `33f5f59`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](11fd34cc1c...33f5f59614)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-version: 33f5f596143d0fce32316ec6fa4bd9f23b4dd9d2
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-04-18 22:43:27 +00:00
dependabot[bot]
d6eee273ff
chore(deps): bump thirdparty/json from 7ddea26 to c67d538
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `7ddea26` to `c67d538`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](7ddea2686f...c67d538274)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-version: c67d538274502163b55e8fb54b5c27c17764722d
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-04-18 22:43:25 +00:00
dependabot[bot]
7edbe7378b
chore(deps): bump thirdparty/catch2 from 2b60af8 to 4c8671c
Bumps [thirdparty/catch2](https://github.com/catchorg/Catch2) from `2b60af8` to `4c8671c`.
- [Release notes](https://github.com/catchorg/Catch2/releases)
- [Commits](2b60af89e2...4c8671cfbb)

---
updated-dependencies:
- dependency-name: thirdparty/catch2
  dependency-version: 4c8671cfbbf0019d3827305d4d1c82a74eeb029a
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-04-18 22:43:23 +00:00
GoastcraftHD
2aeeccd492
Update .gitmodules 2025-04-13 17:48:52 +02:00
GoastcraftHD
2a45357d5c Added Comments 2025-04-13 14:50:11 +02:00
GoastcraftHD
b1666ad1da
Merge branch 'Laupetin:main' into main 2025-04-13 13:27:13 +02:00
Jan
b83bafb0f8
Merge pull request #403 from Laupetin/dependabot/submodules/thirdparty/catch2-2b60af8
chore(deps): bump thirdparty/catch2 from `76f70b1` to `2b60af8`
2025-04-12 23:24:00 +02:00
Jan
e750e3ffd9
Merge pull request #402 from Laupetin/dependabot/submodules/thirdparty/json-7ddea26
chore(deps): bump thirdparty/json from `11aa5f9` to `7ddea26`
2025-04-12 23:23:44 +02:00
Jan
d5b6c6e9c2
Merge pull request #401 from Laupetin/dependabot/submodules/thirdparty/eigen-11fd34c
chore(deps): bump thirdparty/eigen from `b860042` to `11fd34c`
2025-04-12 23:23:32 +02:00
dependabot[bot]
d6c1ef775e
chore(deps): bump thirdparty/catch2 from 76f70b1 to 2b60af8
Bumps [thirdparty/catch2](https://github.com/catchorg/Catch2) from `76f70b1` to `2b60af8`.
- [Release notes](https://github.com/catchorg/Catch2/releases)
- [Commits](76f70b1403...2b60af89e2)

---
updated-dependencies:
- dependency-name: thirdparty/catch2
  dependency-version: 2b60af89e23d28eefc081bc930831ee9d45ea58b
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-04-11 22:49:13 +00:00
dependabot[bot]
c05d4ea34e
chore(deps): bump thirdparty/json from 11aa5f9 to 7ddea26
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `11aa5f9` to `7ddea26`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](11aa5f944d...7ddea2686f)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-version: 7ddea2686f091ea77a3f731ab74c59535db9f684
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-04-11 22:49:10 +00:00
dependabot[bot]
b2d9bf416d
chore(deps): bump thirdparty/eigen from b860042 to 11fd34c
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `b860042` to `11fd34c`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](b860042263...11fd34cc1c)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-version: 11fd34cc1c398f2c2311339ed3b008b1114544eb
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-04-11 22:49:08 +00:00
GoastcraftHD
7aebe085b3 Fixed More Int Literals Not Working On Linux 2025-04-11 23:39:39 +02:00
GoastcraftHD
ef79504e71 Fixed Int Literals Not Working On Linux 2025-04-11 23:22:54 +02:00
GoastcraftHD
812f7e1f91 Fixed Precision Issue 2025-04-11 22:57:09 +02:00
GoastcraftHD
f2501fdc0b Fixed Compilation Issue on Linux 2025-04-11 19:17:46 +02:00
GoastcraftHD
eff80a0318 Improved XModelBin Hash Readability 2025-04-11 19:03:41 +02:00
GoastcraftHD
8ac276f3f6 Added XMODEL_BIN Export 2025-04-09 17:45:37 +02:00
Jan
3134ec5a37
Merge pull request #400 from GoastcraftHD/main
Added MapEnts dumping for T6
2025-04-07 23:40:52 +02:00
Jan
0d35696940
chore: make map ents dumping add ents extension instead of replacing 2025-04-07 22:16:08 +01:00
GoastcraftHD
b215b22018 Fixed MapEnts dumping in wrong folder 2025-04-07 22:34:21 +02:00
GoastcraftHD
a447dd29fa
Fixed include order 2025-04-07 20:05:01 +02:00
GoastcraftHD
985996975b
Update SupportedAssetTypes.md 2025-04-07 12:05:56 +02:00
Simon Ickler
f235798cf6 Added MapEnts dumping for T6 2025-04-07 12:05:03 +02:00
Jan
0228e86980
Merge pull request #399 from Laupetin/fix/64-bit-compilation
fix: 64 bit compilation
2025-04-06 19:27:06 +02:00
Jan
01302cf061
fix: too large obj files for x64 on windows 2025-04-06 18:02:48 +01:00
Jan
6f31e8cc29
chore: fix compilation issues with x64 2025-04-06 18:02:47 +01:00
Jan
37d52ae8da
chore: add compilation scripts for x64 2025-04-06 17:44:26 +02:00
Jan
481d301545
chore: change c++ version to c++23 2025-04-06 17:43:50 +02:00
Jan
d3bb99e92c
Merge pull request #395 from Laupetin/fix/bad-xmodel-loading
fix: bad xmodel loading
2025-04-05 17:59:45 +02:00
Jan
cec70e783f
fix: not using lookup to common vertices when writing rigid bone data
no more pizza cheese problem
2025-04-05 17:36:29 +02:00
Jan
a2c8129a13
fix: messed up reordering of vertices for bone count 2025-04-05 16:30:58 +02:00
Jan
e13eb256bb
chore: update code style 2025-04-05 16:30:54 +02:00
Jan
aab510c917
Merge pull request #398 from Laupetin/fix/linux-folder-file-capitalization
fix: linux folder file capitalization
2025-04-05 13:07:14 +02:00
Jan
820fe47473
fix: always use lowercase extensions for xmodels 2025-04-05 12:42:55 +02:00
Jan
0366b24bd7
fix: game name in linker paths must be lowercase for linux 2025-04-05 12:42:52 +02:00
Jan
49f0794545
Merge pull request #397 from Laupetin/dependabot/submodules/thirdparty/json-11aa5f9
chore(deps): bump thirdparty/json from `11a835d` to `11aa5f9`
2025-04-05 08:51:42 +02:00
Jan
20911d552d
Merge pull request #396 from Laupetin/dependabot/submodules/thirdparty/eigen-b860042
chore(deps): bump thirdparty/eigen from `e0c99a8` to `b860042`
2025-04-05 08:51:27 +02:00
dependabot[bot]
1748f9e1a5
chore(deps): bump thirdparty/json from 11a835d to 11aa5f9
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `11a835d` to `11aa5f9`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](11a835df85...11aa5f944d)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-version: 11aa5f944d17ed5b96250ca133bf33c5ca8b0161
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-04-04 23:00:25 +00:00
dependabot[bot]
a37b5fee8c
chore(deps): bump thirdparty/eigen from e0c99a8 to b860042
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `e0c99a8` to `b860042`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](e0c99a8dd6...b860042263)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-version: b86004226361882ea6c9308c0a940007a049d1d5
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-04-04 23:00:23 +00:00
Jan
42e2eb80b3
Merge pull request #394 from Laupetin/dependabot/submodules/thirdparty/eigen-e0c99a8
chore(deps): bump thirdparty/eigen from `6579e36` to `e0c99a8`
2025-03-29 00:27:10 +01:00
dependabot[bot]
885c57bfa5
chore(deps): bump thirdparty/eigen from 6579e36 to e0c99a8
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `6579e36` to `e0c99a8`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](6579e36eb4...e0c99a8dd6)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-03-28 22:45:27 +00:00
Jan
fa88b135f9
Merge pull request #393 from Laupetin/fix/rename-clipmap-asset-iw3-iw4-t5
fix: set clipmap asset name of non-pvs clipmap to clipmap_unused in IW3,IW4,T5
2025-03-27 17:43:53 +01:00
Jan
56c4eeb5cd
fix: set clipmap asset name of non-pvs clipmap to clipmap_unused in IW3,IW4,T5 2025-03-27 17:16:28 +01:00
Jan
0fcae6a55a
Merge pull request #391 from LJW-Dev/fix/T6-clipmap-asset
Update T6 asset loading code to use ASSET_TYPE_CLIPMAP_PVS.
2025-03-27 17:14:14 +01:00
LJW-Dev
f97f38dc31
Merge branch 'Laupetin:main' into fix/T6-clipmap-asset 2025-03-27 12:33:05 +08:00
LJW-Dev
95f5dca5e0 Updated zone loading code to only use ASSET_TYPE_CLIPMAP_PVS. 2025-03-27 12:32:43 +08:00
Jan
f2723255f5
Merge pull request #390 from Laupetin/dependabot/submodules/thirdparty/json-11a835d
chore(deps): bump thirdparty/json from `8215dba` to `11a835d`
2025-03-25 20:31:53 +01:00
dependabot[bot]
11cb93f736
chore(deps): bump thirdparty/json from 8215dba to 11a835d
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `8215dba` to `11a835d`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](8215dbafbd...11a835df85)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-03-25 18:54:35 +00:00
Jan
e40d688e11
Merge pull request #389 from Laupetin/dependabot/submodules/thirdparty/libtommath-e823b0c
chore(deps): bump thirdparty/libtommath from `5938524` to `e823b0c`
2025-03-25 19:53:42 +01:00
dependabot[bot]
2eeb20d1cd
chore(deps): bump thirdparty/libtommath from 5938524 to e823b0c
Bumps [thirdparty/libtommath](https://github.com/libtom/libtommath) from `5938524` to `e823b0c`.
- [Release notes](https://github.com/libtom/libtommath/releases)
- [Commits](5938524c60...e823b0c34c)

---
updated-dependencies:
- dependency-name: thirdparty/libtommath
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-03-25 18:25:18 +00:00
Jan
7b79504477
Merge pull request #388 from Laupetin/dependabot/submodules/thirdparty/eigen-ac2165c
chore(deps): bump thirdparty/eigen from `5fc6fc9` to `ac2165c`
2025-03-25 19:24:21 +01:00
dependabot[bot]
4cc7ab77d5
chore(deps): bump thirdparty/eigen from 5fc6fc9 to ac2165c
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `5fc6fc9` to `ac2165c`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](5fc6fc9881...ac2165c11f)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-03-25 18:00:47 +00:00
Jan
08fb6b0496
Merge pull request #386 from Laupetin/dependabot/submodules/thirdparty/catch2-76f70b1
chore(deps): bump thirdparty/catch2 from `914aeec` to `76f70b1`
2025-03-25 18:59:43 +01:00
dependabot[bot]
a871889c13
chore(deps): bump thirdparty/catch2 from 914aeec to 76f70b1
Bumps [thirdparty/catch2](https://github.com/catchorg/Catch2) from `914aeec` to `76f70b1`.
- [Release notes](https://github.com/catchorg/Catch2/releases)
- [Commits](914aeecfe2...76f70b1403)

---
updated-dependencies:
- dependency-name: thirdparty/catch2
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-03-25 17:36:11 +00:00
Jan
81bc21eacf
Merge pull request #384 from Laupetin/dependabot/submodules/thirdparty/libtomcrypt-a6b9aff
chore(deps): bump thirdparty/libtomcrypt from `d032686` to `a6b9aff`
2025-03-25 18:35:04 +01:00
dependabot[bot]
aec779dae5
chore(deps): bump thirdparty/libtomcrypt from d032686 to a6b9aff
Bumps [thirdparty/libtomcrypt](https://github.com/libtom/libtomcrypt) from `d032686` to `a6b9aff`.
- [Release notes](https://github.com/libtom/libtomcrypt/releases)
- [Commits](d032686639...a6b9aff7aa)

---
updated-dependencies:
- dependency-name: thirdparty/libtomcrypt
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-03-25 17:11:32 +00:00
Jan
97c4a23d5e
Merge pull request #392 from Laupetin/fix/compilation-on-windows
fix: compilation on msvc
2025-03-25 18:09:57 +01:00
Jan
0c587e5e5f
fix: compilation on msvc 2025-03-25 17:38:07 +01:00
Jan
4ac38bfc66
Merge pull request #376 from Laupetin/dependabot/submodules/thirdparty/json-8215dba
chore(deps): bump thirdparty/json from `606b634` to `8215dba`
2025-02-22 17:31:01 +01:00
Jan
34a0bd4f4f
Merge pull request #377 from Laupetin/dependabot/submodules/thirdparty/zlib-5a82f71
chore(deps): bump thirdparty/zlib from `7108497` to `5a82f71`
2025-02-22 17:30:53 +01:00
Jan
047e8aa125
Merge pull request #378 from Laupetin/dependabot/submodules/thirdparty/eigen-5fc6fc9
chore(deps): bump thirdparty/eigen from `9c21143` to `5fc6fc9`
2025-02-22 17:30:45 +01:00
Jan
b5303475d9
Merge pull request #379 from Laupetin/dependabot/submodules/thirdparty/libtomcrypt-d032686
chore(deps): bump thirdparty/libtomcrypt from `54f0456` to `d032686`
2025-02-22 17:30:38 +01:00
dependabot[bot]
4adc9115b2
chore(deps): bump thirdparty/libtomcrypt from 54f0456 to d032686
Bumps [thirdparty/libtomcrypt](https://github.com/libtom/libtomcrypt) from `54f0456` to `d032686`.
- [Release notes](https://github.com/libtom/libtomcrypt/releases)
- [Commits](54f0456559...d032686639)

---
updated-dependencies:
- dependency-name: thirdparty/libtomcrypt
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-21 22:39:15 +00:00
dependabot[bot]
a4347b0b0d
chore(deps): bump thirdparty/zlib from 7108497 to 5a82f71
Bumps [thirdparty/zlib](https://github.com/madler/zlib) from `7108497` to `5a82f71`.
- [Release notes](https://github.com/madler/zlib/releases)
- [Commits](7108497fda...5a82f71ed1)

---
updated-dependencies:
- dependency-name: thirdparty/zlib
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-21 22:39:13 +00:00
dependabot[bot]
4e5c72d79a
chore(deps): bump thirdparty/eigen from 9c21143 to 5fc6fc9
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `9c21143` to `5fc6fc9`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](9c211430b5...5fc6fc9881)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-21 22:39:12 +00:00
dependabot[bot]
58f5f66dcf
chore(deps): bump thirdparty/json from 606b634 to 8215dba
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `606b634` to `8215dba`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](606b6347ed...8215dbafbd)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-21 22:39:10 +00:00
Jan
54d19dcc8a
Merge pull request #373 from Laupetin/dependabot/submodules/thirdparty/eigen-9c21143
chore(deps): bump thirdparty/eigen from `715deac` to `9c21143`
2025-02-14 23:23:02 +01:00
Jan
f05a21984a
Merge pull request #374 from Laupetin/dependabot/submodules/thirdparty/zlib-7108497
chore(deps): bump thirdparty/zlib from `8a844d4` to `7108497`
2025-02-14 23:22:40 +01:00
dependabot[bot]
b071beea3f
chore(deps): bump thirdparty/zlib from 8a844d4 to 7108497
Bumps [thirdparty/zlib](https://github.com/madler/zlib) from `8a844d4` to `7108497`.
- [Release notes](https://github.com/madler/zlib/releases)
- [Commits](8a844d434f...7108497fda)

---
updated-dependencies:
- dependency-name: thirdparty/zlib
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-14 22:01:47 +00:00
dependabot[bot]
548c0c23bf
chore(deps): bump thirdparty/eigen from 715deac to 9c21143
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `715deac` to `9c21143`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](715deac188...9c211430b5)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-14 22:01:45 +00:00
Jan
6d186bc09c
Merge pull request #372 from Laupetin/dependabot/submodules/thirdparty/eigen-715deac
chore(deps): bump thirdparty/eigen from `9589cc4` to `715deac`
2025-02-08 17:57:32 +01:00
Jan
96dc2c9318
Merge pull request #371 from Laupetin/dependabot/submodules/thirdparty/zlib-8a844d4
chore(deps): bump thirdparty/zlib from `ef24c4c` to `8a844d4`
2025-02-08 17:57:20 +01:00
dependabot[bot]
e4c08e1372
chore(deps): bump thirdparty/eigen from 9589cc4 to 715deac
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `9589cc4` to `715deac`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](9589cc4e7f...715deac188)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-07 22:44:15 +00:00
dependabot[bot]
1b6824f2bd
chore(deps): bump thirdparty/zlib from ef24c4c to 8a844d4
Bumps [thirdparty/zlib](https://github.com/madler/zlib) from `ef24c4c` to `8a844d4`.
- [Release notes](https://github.com/madler/zlib/releases)
- [Commits](ef24c4c750...8a844d434f)

---
updated-dependencies:
- dependency-name: thirdparty/zlib
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-07 22:44:14 +00:00
Jan
0eb0383051
Merge pull request #370 from Laupetin/dependabot/submodules/thirdparty/eigen-9589cc4
chore(deps): bump thirdparty/eigen from `4a6ac97` to `9589cc4`
2025-02-01 17:18:26 +01:00
Jan
222d96a923
Merge pull request #369 from Laupetin/dependabot/submodules/thirdparty/json-606b634
chore(deps): bump thirdparty/json from `d0789e3` to `606b634`
2025-02-01 17:18:07 +01:00
Jan
07dccbf2f8
Merge pull request #368 from Laupetin/dependabot/submodules/thirdparty/libtomcrypt-54f0456
chore(deps): bump thirdparty/libtomcrypt from `427e055` to `54f0456`
2025-02-01 17:17:45 +01:00
Jan
b24b6b1979
Merge pull request #367 from Laupetin/dependabot/submodules/thirdparty/libtommath-5938524
chore(deps): bump thirdparty/libtommath from `5809141` to `5938524`
2025-02-01 17:17:22 +01:00
dependabot[bot]
a220142e86
chore(deps): bump thirdparty/eigen from 4a6ac97 to 9589cc4
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `4a6ac97` to `9589cc4`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](4a6ac97d13...9589cc4e7f)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-31 22:38:54 +00:00
dependabot[bot]
4c30bd129a
chore(deps): bump thirdparty/json from d0789e3 to 606b634
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `d0789e3` to `606b634`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](d0789e365d...606b6347ed)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-31 22:38:51 +00:00
dependabot[bot]
3d3a0ca565
chore(deps): bump thirdparty/libtomcrypt from 427e055 to 54f0456
Bumps [thirdparty/libtomcrypt](https://github.com/libtom/libtomcrypt) from `427e055` to `54f0456`.
- [Release notes](https://github.com/libtom/libtomcrypt/releases)
- [Commits](427e0551c0...54f0456559)

---
updated-dependencies:
- dependency-name: thirdparty/libtomcrypt
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-31 22:38:49 +00:00
dependabot[bot]
903bd5a960
chore(deps): bump thirdparty/libtommath from 5809141 to 5938524
Bumps [thirdparty/libtommath](https://github.com/libtom/libtommath) from `5809141` to `5938524`.
- [Release notes](https://github.com/libtom/libtommath/releases)
- [Commits](5809141a3a...5938524c60)

---
updated-dependencies:
- dependency-name: thirdparty/libtommath
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-31 22:38:47 +00:00
Jan
2402d4f9c7
Merge pull request #364 from Laupetin/dependabot/submodules/thirdparty/json-d0789e3
chore(deps): bump thirdparty/json from `e72046e` to `d0789e3`
2025-01-25 00:30:50 +01:00
Jan
a21b410fd7
Merge pull request #363 from Laupetin/dependabot/submodules/thirdparty/libtomcrypt-427e055
chore(deps): bump thirdparty/libtomcrypt from `2e9f2b5` to `427e055`
2025-01-25 00:30:38 +01:00
Jan
2b1ade2b5a
Merge pull request #362 from Laupetin/dependabot/submodules/thirdparty/eigen-4a6ac97
chore(deps): bump thirdparty/eigen from `abac563` to `4a6ac97`
2025-01-25 00:30:24 +01:00
dependabot[bot]
d869de5881
chore(deps): bump thirdparty/json from e72046e to d0789e3
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `e72046e` to `d0789e3`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](e72046ef9f...d0789e365d)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-24 22:12:59 +00:00
dependabot[bot]
2ce1a4e050
chore(deps): bump thirdparty/libtomcrypt from 2e9f2b5 to 427e055
Bumps [thirdparty/libtomcrypt](https://github.com/libtom/libtomcrypt) from `2e9f2b5` to `427e055`.
- [Release notes](https://github.com/libtom/libtomcrypt/releases)
- [Commits](2e9f2b5e44...427e0551c0)

---
updated-dependencies:
- dependency-name: thirdparty/libtomcrypt
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-24 22:12:57 +00:00
dependabot[bot]
89e22329f8
chore(deps): bump thirdparty/eigen from abac563 to 4a6ac97
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `abac563` to `4a6ac97`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](abac563f5d...4a6ac97d13)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-24 22:12:55 +00:00
Jan
bea601d932
Merge pull request #360 from Laupetin/fix/gltf-multiple-mesh-loading
fix: loading of gltf with multiple meshes
2025-01-23 23:47:50 +01:00
Jan
826c1d2f2d
fix: loading of gltf with multiple meshes 2025-01-23 22:25:38 +00:00
Jan
0b91eeb932
Merge pull request #359 from Laupetin/fix/load-gltf-base64
fix: loading of base64 data from gltf files
2025-01-23 22:40:44 +01:00
Jan
94ca0ab79e
fix: loading of base64 data from gltf files 2025-01-23 21:17:51 +00:00
Jan
f6d36b2d6e
Merge pull request #358 from Laupetin/feature/gltf-separate-meshes
feat: separate objects into gltf meshes instead of primitives
2025-01-23 19:12:04 +01:00
Jan
140eb7b7a4
feat: dump objects into gltf meshes instead of primitives 2025-01-23 17:47:30 +00:00
Jan
708e759f8c
chore: update code style of gltf writer 2025-01-23 17:23:33 +00:00
Jan
80fa61b45c
chore: update xmodel dumper code style 2025-01-23 17:09:09 +00:00
Jan
f436cd6caa
Merge pull request #357 from Laupetin/fix/load-non-reference-assets
fix: load non reference assets
2025-01-21 23:42:31 +01:00
Jan
4d0b0651eb
fix: formatting 2025-01-21 23:20:55 +01:00
Jan
7a639a359c
fix: not being able to ignore assets of type attachment,attachmentunique 2025-01-21 22:17:06 +00:00
Jan
990bfe27df
chore: add force loading of assets 2025-01-21 22:16:55 +00:00
Jan
b4194eff28
chore: always use dynamic asset pools and remove static implementation 2025-01-21 22:14:24 +00:00
Jan
8ace49b715
Merge pull request #353 from Laupetin/dependabot/submodules/thirdparty/json-e72046e
chore(deps): bump thirdparty/json from `2d42229` to `e72046e`
2025-01-18 11:45:17 +01:00
Jan
b623ed49a0
Merge pull request #352 from Laupetin/dependabot/submodules/thirdparty/eigen-abac563
chore(deps): bump thirdparty/eigen from `9836e8d` to `abac563`
2025-01-18 11:45:07 +01:00
dependabot[bot]
0ffbdf5b73
chore(deps): bump thirdparty/json from 2d42229 to e72046e
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `2d42229` to `e72046e`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](2d42229f4d...e72046ef9f)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-17 22:48:29 +00:00
dependabot[bot]
f930c874b8
chore(deps): bump thirdparty/eigen from 9836e8d to abac563
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `9836e8d` to `abac563`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](9836e8d035...abac563f5d)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-17 22:48:27 +00:00
Jan
74f84cbf83
Merge pull request #351 from Laupetin/fix/invalid-dds-mip-map-flags
fix: support dds files that lie about their mipmaps
2025-01-15 20:44:00 +01:00
Jan
8c453f1683
fix: support dds files that lie about their mipmaps 2025-01-15 19:18:04 +00:00
Jan
aa73dca59d
Merge pull request #350 from Laupetin/fix/not-loading-iwd
fix: not loading iwds from search-path in Unlinker
2025-01-15 19:10:13 +01:00
Jan
a41d15d43a
fix: not loading iwds from search-path in Unlinker 2025-01-15 17:47:33 +00:00
Jan
64bac44e63
Merge pull request #348 from Laupetin/fix/t6-long-fastfile-names
fix: long fastfile names
2025-01-15 01:09:57 +01:00
Jan
85d9f1c255
fix: salsa20 encryption only initializes encryption with zone name of at max 31 characters length 2025-01-15 00:47:01 +01:00
Jan
d9f23a0b76
fix: make file name verification consider max file name length in zone properly 2025-01-15 00:46:22 +01:00
Jan
a1d3e64813
Merge pull request #347 from Laupetin/refactor/outpath-search-path
refactor: use OutputPathFilesystem for writing fastfiles
2025-01-14 23:38:34 +01:00
Jan
cc67f6e730
refactor: use OutputPathFilesystem for writing fastfiles 2025-01-14 22:03:44 +01:00
Jan
a364e63258
Merge pull request #346 from Laupetin/refactor/remove-memorymanager-create
refactor: remove MemoryManager create method usages
2025-01-13 23:26:00 +01:00
Jan
4c09e94220
refactor: remove MemoryManager create method usages 2025-01-13 22:03:20 +00:00
Jan
62f1ac41c5
chore: remove debug log in generate script 2025-01-13 20:19:36 +00:00
Jan
fea4970b84
Merge pull request #345 from Laupetin/chore/premake-update
chore: remove premake5 executable from repo
2025-01-13 20:40:18 +01:00
Jan
0f1c67b54c
fix: properly interpret windows errorlevels 2025-01-13 19:15:21 +00:00
Jan
419481b4da
chore: add possibility to ignore premake5 from path 2025-01-13 01:27:32 +01:00
Jan
32c0ecb04d
chore: replace deprecated flags usage of FatalWarnings for premake 2025-01-12 23:45:11 +00:00
Jan
d1d4752114
chore: run generate script in ci 2025-01-12 23:41:23 +00:00
Jan
6e6bfca38c
chore: update premake version in ci 2025-01-12 23:49:17 +01:00
Jan
4240ddd4c7
chore: update and automatically install premake5 2025-01-12 23:47:59 +01:00
Jan
1d39062372
Merge pull request #341 from Laupetin/refactor/obj-dumping-output-path
refactor: obj dumping output path
2025-01-11 18:14:11 +01:00
Jan
2d58054ffc
refactor: make use of IOutputPath in ObjWriting 2025-01-11 17:52:04 +01:00
Jan
b584cd7423
fix: make sure creating directories in OutputPathFilesystem cannot lead to a crash 2025-01-11 13:05:45 +01:00
Jan
27c01e0a41
Merge pull request #339 from diamante0018/fix/recover-from-filesystem-ex
Recover from filesystem exception when dumping
2025-01-11 12:37:10 +01:00
Jan
a759f3d82b
Merge pull request #340 from Laupetin/fix/regressions-from-obj-compiling-refactor
fix: regressions from obj compiling refactor
2025-01-11 12:22:47 +01:00
Jan
c86f9f6391
fix: not accessing previous zone data when taking an asset from global asset pools 2025-01-11 11:57:09 +01:00
Jan
36f0764cd5
fix: not registering script strings for xmodel loading 2025-01-11 11:56:39 +01:00
Jan
0a98da9a79
fix: not calculating fields in t6 attachment unique loader 2025-01-11 11:56:04 +01:00
diamante0018
315eb76127
recover from filesystem exception when dumping 2025-01-11 11:20:12 +01:00
Jan
68665c79c9
Merge pull request #338 from Laupetin/dependabot/submodules/thirdparty/libtomcrypt-2e9f2b5
chore(deps): bump thirdparty/libtomcrypt from `c900951` to `2e9f2b5`
2025-01-11 00:32:51 +01:00
Jan
d04e76e635
Merge pull request #337 from Laupetin/dependabot/submodules/thirdparty/catch2-914aeec
chore(deps): bump thirdparty/catch2 from `0321d2f` to `914aeec`
2025-01-11 00:32:37 +01:00
Jan
50ece7dee2
Merge pull request #336 from Laupetin/dependabot/submodules/thirdparty/eigen-9836e8d
chore(deps): bump thirdparty/eigen from `7bb23b1` to `9836e8d`
2025-01-11 00:32:24 +01:00
Jan
9535342e60
Merge pull request #335 from Laupetin/dependabot/submodules/thirdparty/json-2d42229
chore(deps): bump thirdparty/json from `60c4875` to `2d42229`
2025-01-11 00:32:08 +01:00
dependabot[bot]
44440ab92e
chore(deps): bump thirdparty/libtomcrypt from c900951 to 2e9f2b5
Bumps [thirdparty/libtomcrypt](https://github.com/libtom/libtomcrypt) from `c900951` to `2e9f2b5`.
- [Release notes](https://github.com/libtom/libtomcrypt/releases)
- [Commits](c900951dab...2e9f2b5e44)

---
updated-dependencies:
- dependency-name: thirdparty/libtomcrypt
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-10 22:56:08 +00:00
dependabot[bot]
f449527e51
chore(deps): bump thirdparty/catch2 from 0321d2f to 914aeec
Bumps [thirdparty/catch2](https://github.com/catchorg/Catch2) from `0321d2f` to `914aeec`.
- [Release notes](https://github.com/catchorg/Catch2/releases)
- [Commits](0321d2fce3...914aeecfe2)

---
updated-dependencies:
- dependency-name: thirdparty/catch2
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-10 22:56:06 +00:00
dependabot[bot]
77c6e2d53c
chore(deps): bump thirdparty/eigen from 7bb23b1 to 9836e8d
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `7bb23b1` to `9836e8d`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](7bb23b1e36...9836e8d035)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-10 22:56:04 +00:00
dependabot[bot]
2c5f5215f3
chore(deps): bump thirdparty/json from 60c4875 to 2d42229
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `60c4875` to `2d42229`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](60c48755e3...2d42229f4d)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-10 22:56:03 +00:00
Jan
5d69473551
Merge pull request #333 from awsms/main
tiny mistakes in the filenames of the make scripts
2025-01-10 16:16:03 +01:00
awsms
e5e92b7b23 tiny mistakes in the filenames of the make scripts 2025-01-10 13:52:15 +01:00
Jan
98288f5d47
Merge pull request #330 from Laupetin/test/obj-compiling-tests
Add tests for ObjCompiling module
2025-01-08 22:55:18 +01:00
Jan
d1e6aa9da0
test: add unit test for IwdCreator 2025-01-08 21:25:48 +00:00
Jan
fa249b0bd3
test: add unit test for IPakCreator 2025-01-08 21:05:11 +00:00
Jan
54e240e98c
fix: compilation 2025-01-08 17:39:34 +00:00
Jan
3b5ca86b0d
test: add unit test for ImageIwdPostProcessor 2025-01-08 17:37:19 +00:00
Jan
8c8ceae0bd
test: add unit test for ImageIPakPostProcessor 2025-01-08 17:36:01 +00:00
Jan
e0f8b3d3ca
chore: add abstraction for opening output files to be able to mock it 2025-01-07 00:02:38 +01:00
Jan
cacccf64e1
fix: make sure kvps are in a deterministic order 2025-01-05 10:16:14 +00:00
Jan
67fb11506c
chore: initialize ipak and iwd post processors immediately in constructor 2025-01-05 09:35:52 +00:00
Jan
83833cb84e
fix: use canonical instead of absolute in test initialization 2025-01-05 09:05:47 +00:00
Jan
ce3786f086
chore: check exact paths of test executable and provide temp dir 2025-01-05 00:16:58 +00:00
Jan
fc9e6ce14d
test: add test for KeyValuePairsCompilerT6 2025-01-05 00:16:57 +00:00
Jan
16e82f68ca
Merge pull request #332 from Laupetin/dependabot/submodules/thirdparty/json-60c4875
chore(deps): bump thirdparty/json from `6be4e85` to `60c4875`
2025-01-04 12:50:17 +01:00
Jan
dbecafd2a2
Merge pull request #331 from Laupetin/dependabot/submodules/thirdparty/eigen-7bb23b1
chore(deps): bump thirdparty/eigen from `24e0c2a` to `7bb23b1`
2025-01-04 12:50:04 +01:00
dependabot[bot]
3ef65f741b
chore(deps): bump thirdparty/json from 6be4e85 to 60c4875
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `6be4e85` to `60c4875`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](6be4e85600...60c48755e3)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-03 22:39:34 +00:00
dependabot[bot]
768f4337f7
chore(deps): bump thirdparty/eigen from 24e0c2a to 7bb23b1
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `24e0c2a` to `7bb23b1`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](24e0c2a125...7bb23b1e36)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-03 22:39:32 +00:00
Jan
a781aae1c9
Merge pull request #286 from Laupetin/feature/obj-container-improvements
feat: improve building IWD and IPak obj containers
2025-01-03 15:16:45 +01:00
Jan
b84c719d3f
chore: add missing headers 2025-01-03 14:55:19 +01:00
Jan
ac43b646cc
feat: automatically add ipak_read kvp when creating ipak 2025-01-03 14:55:19 +01:00
Jan
2313da1c12
chore: inject ZoneAssetCreationStateCollection to states 2025-01-03 14:55:19 +01:00
Jan
ef862ff246
chore: make keyvaluepairscompiler use a zonestate 2025-01-03 14:55:19 +01:00
Jan
3c3161448f
chore: get Iwd and Ipak creators in constructor for post processors 2025-01-03 11:18:33 +01:00
Jan
416823c6cd
chore: rename ZoneAssetLoaderState to ZoneAssetCreationState 2025-01-03 11:01:44 +01:00
Jan
9068e96dfa
chore: make IZoneLoadingState return reference 2025-01-03 10:42:37 +01:00
Jan
fa6f9451d2
chore: extract ZoneAssetLoaderContainer to separate class 2025-01-03 10:25:51 +01:00
Jan
41d97c0954
chore: initialize KeyValuePairsCompiler for T6 as obj compiler 2025-01-03 09:59:28 +01:00
Jan
e92797e0b8
chore: remove outdated ipak code 2025-01-02 23:16:03 +01:00
Jan
ca761dfdbc
chore: do not fail upon failure to find ipak file 2025-01-02 22:59:21 +01:00
Jan
9097db7d0f
fix: compilation on windows 2025-01-02 22:39:14 +01:00
Jan
dfd6e4117c
feat: write data to ipak files 2025-01-02 17:59:49 +01:00
Jan
351b6bb1ea
feat: write iwi data to specified iwds 2025-01-02 17:54:46 +01:00
Jan
fe5d0f79ff
chore: consider specified obj containers when post processing 2025-01-02 16:26:42 +01:00
Jan
a7254aa11c
feat: add post processors compiling iwds and ipaks 2025-01-02 12:57:10 +01:00
Jan
b5937ef975
fix: fix not finalizing obj containers when parsing zone definition 2025-01-01 21:19:28 +01:00
Jan
aa212e0958
chore: parse includes and assetlists while parsing zone definition 2025-01-01 18:14:43 +01:00
Jan
9852f52a15
chore: get rid of now unused AssetLoading classes 2025-01-01 18:14:43 +01:00
Jan
e11e8a361e
chore: adjust message when no asset creator could create asset 2025-01-01 18:14:43 +01:00
Jan
dd4f18b638
chore: do not consider not finding global asset a failure 2025-01-01 18:14:42 +01:00
Jan
ffac925410
fix: reallocate assets before adding to zone pool when loading from
fastfile
2025-01-01 18:14:42 +01:00
Jan
da7a60221c
fix: initialize default asset creator collection 2025-01-01 18:14:42 +01:00
Jan
27ef3152a0
chore: do not initialize zone pools in ZoneCreator 2025-01-01 18:14:42 +01:00
Jan
b7c8c70f2a
fix: compilation 2025-01-01 18:14:42 +01:00
Jan
80c4a9a2ae
fix: do not reallocate assets for dynamic asset pool 2025-01-01 18:14:42 +01:00
Jan
306ffb730e
chore: fix error in ZoneCreator 2025-01-01 18:14:42 +01:00
Jan
692c31b711
chore: fix test compilation 2025-01-01 18:14:42 +01:00
Jan
83d13aa166
chore: fix loading and writing code for T6 2025-01-01 18:14:41 +01:00
Jan
d8bc156ffd
chore: fix loading and writing code for T5 2025-01-01 18:14:41 +01:00
Jan
a36581b06e
chore: fix loading and writing code for IW5 2025-01-01 18:14:41 +01:00
Jan
9ae5aaa1db
chore: fix loading and writing code for IW4 2025-01-01 18:14:41 +01:00
Jan
a5873a301f
chore: adjust IW3 asset loaders to fit IW4 format 2025-01-01 18:14:41 +01:00
Jan
7ef944ebd4
chore: refactor IW4 asset loaders 2025-01-01 18:14:41 +01:00
Jan
f9456101e6
chore: enable all currently implemented loaders for iw3 2025-01-01 18:14:41 +01:00
Jan
4f585c6aa7
chore: add generic default asset constructors for all games 2025-01-01 18:14:40 +01:00
Jan
9ebea5034a
chore: generalize default asset creators 2025-01-01 18:14:40 +01:00
Jan
c524cb007a
chore: implement obj loading skeleton with localize asset 2025-01-01 18:14:40 +01:00
Jan
673db0592f
chore: add scripts for formatting via docker containers 2025-01-01 18:14:40 +01:00
Jan
2c8fcf1630
chore: formatting 2025-01-01 18:14:40 +01:00
Jan
4f0a405bdc
chore: adjust asset creation process to use separated AssetCreators 2025-01-01 18:14:40 +01:00
Jan
63046f5681
chore: do not add duplicate paths in LinkerPaths 2025-01-01 18:14:40 +01:00
Jan
a240824706
chore: normalize paths before making use of them in LinkerPaths 2025-01-01 18:14:39 +01:00
Jan
110f31e58a
chore: fix linux build 2025-01-01 18:14:39 +01:00
Jan
be6c30c503
refactor: rework search paths 2025-01-01 18:14:39 +01:00
Jan
fd421c4784
chore: use std format for linker and unlinker args 2025-01-01 18:14:39 +01:00
Jan
3803ae24f5
chore: add ObjCompiling component 2025-01-01 18:14:39 +01:00
Jan
f9e0bdaa7b
chore: always build fastfile when there are assets defined 2025-01-01 18:14:39 +01:00
Jan
2182196730
feat: add ipak and iwd zone definition metadata to replace type 2025-01-01 18:14:39 +01:00
Jan
973ff73554
Merge pull request #324 from Laupetin/dependabot/submodules/thirdparty/json-6be4e85
chore(deps): bump thirdparty/json from `af4ad79` to `6be4e85`
2024-12-31 12:40:55 +01:00
dependabot[bot]
7097e36d27
chore(deps): bump thirdparty/json from af4ad79 to 6be4e85
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `af4ad79` to `6be4e85`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](af4ad7915c...6be4e85600)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-12-27 22:06:52 +00:00
Jan
a98fa5b5e3
Merge pull request #323 from Laupetin/dependabot/submodules/thirdparty/eigen-24e0c2a
chore(deps): bump thirdparty/eigen from `af59ada` to `24e0c2a`
2024-12-23 18:28:08 +01:00
Jan
f3d8addde8
Merge pull request #322 from Laupetin/dependabot/submodules/thirdparty/json-af4ad79
chore(deps): bump thirdparty/json from `620034e` to `af4ad79`
2024-12-23 18:27:52 +01:00
Jan
00ab5e69e1
Merge pull request #321 from Laupetin/dependabot/submodules/thirdparty/libtomcrypt-c900951
chore(deps): bump thirdparty/libtomcrypt from `a81dab9` to `c900951`
2024-12-23 18:27:31 +01:00
dependabot[bot]
1a5ebb0d81
chore(deps): bump thirdparty/eigen from af59ada to 24e0c2a
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `af59ada` to `24e0c2a`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](af59ada0ac...24e0c2a125)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-12-20 22:44:26 +00:00
dependabot[bot]
a17360c916
chore(deps): bump thirdparty/json from 620034e to af4ad79
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `620034e` to `af4ad79`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](620034ecec...af4ad7915c)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-12-20 22:44:24 +00:00
dependabot[bot]
f6921acbc2
chore(deps): bump thirdparty/libtomcrypt from a81dab9 to c900951
Bumps [thirdparty/libtomcrypt](https://github.com/libtom/libtomcrypt) from `a81dab9` to `c900951`.
- [Release notes](https://github.com/libtom/libtomcrypt/releases)
- [Commits](a81dab9970...c900951dab)

---
updated-dependencies:
- dependency-name: thirdparty/libtomcrypt
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-12-20 22:44:23 +00:00
Jan
3db816fb7f
Merge pull request #320 from Laupetin/dependabot/submodules/thirdparty/eigen-af59ada
chore(deps): bump thirdparty/eigen from `fd48fbb` to `af59ada`
2024-12-19 17:14:30 +01:00
Jan
50e396c587
Merge pull request #319 from Laupetin/dependabot/submodules/thirdparty/json-620034e
chore(deps): bump thirdparty/json from `9f60e85` to `620034e`
2024-12-19 17:14:11 +01:00
Jan
cc39a394e6
Merge pull request #318 from Laupetin/dependabot/submodules/thirdparty/libtomcrypt-a81dab9
chore(deps): bump thirdparty/libtomcrypt from `507c668` to `a81dab9`
2024-12-19 17:13:57 +01:00
dependabot[bot]
b16198c705
chore(deps): bump thirdparty/eigen from fd48fbb to af59ada
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `fd48fbb` to `af59ada`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](fd48fbb260...af59ada0ac)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-12-13 22:33:52 +00:00
dependabot[bot]
f1f13d09eb
chore(deps): bump thirdparty/json from 9f60e85 to 620034e
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `9f60e85` to `620034e`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](9f60e85557...620034ecec)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-12-13 22:33:51 +00:00
dependabot[bot]
5e02352784
chore(deps): bump thirdparty/libtomcrypt from 507c668 to a81dab9
Bumps [thirdparty/libtomcrypt](https://github.com/libtom/libtomcrypt) from `507c668` to `a81dab9`.
- [Release notes](https://github.com/libtom/libtomcrypt/releases)
- [Commits](507c66827f...a81dab9970)

---
updated-dependencies:
- dependency-name: thirdparty/libtomcrypt
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-12-13 22:33:48 +00:00
Jan
ce3f2c6d97
Merge pull request #317 from Laupetin/dependabot/submodules/thirdparty/json-9f60e85
chore(deps): bump thirdparty/json from `1b9a9d1` to `9f60e85`
2024-12-07 14:03:38 +01:00
Jan
b571024385
Merge pull request #316 from Laupetin/dependabot/submodules/thirdparty/libtomcrypt-507c668
chore(deps): bump thirdparty/libtomcrypt from `1764254` to `507c668`
2024-12-07 14:03:26 +01:00
Jan
fa250531b2
Merge pull request #315 from Laupetin/dependabot/submodules/thirdparty/eigen-fd48fbb
chore(deps): bump thirdparty/eigen from `d34b100` to `fd48fbb`
2024-12-07 14:03:11 +01:00
dependabot[bot]
9d37005445
chore(deps): bump thirdparty/json from 1b9a9d1 to 9f60e85
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `1b9a9d1` to `9f60e85`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](1b9a9d1f21...9f60e85557)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-12-06 23:00:10 +00:00
dependabot[bot]
45ac414c11
chore(deps): bump thirdparty/libtomcrypt from 1764254 to 507c668
Bumps [thirdparty/libtomcrypt](https://github.com/libtom/libtomcrypt) from `1764254` to `507c668`.
- [Release notes](https://github.com/libtom/libtomcrypt/releases)
- [Commits](17642547e4...507c66827f)

---
updated-dependencies:
- dependency-name: thirdparty/libtomcrypt
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-12-06 23:00:08 +00:00
dependabot[bot]
6d7fed74a6
chore(deps): bump thirdparty/eigen from d34b100 to fd48fbb
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `d34b100` to `fd48fbb`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](d34b100c13...fd48fbb260)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-12-06 23:00:06 +00:00
Jan
815f484aa6
Merge pull request #314 from Laupetin/dependabot/submodules/thirdparty/json-1b9a9d1
chore(deps): bump thirdparty/json from `a97041a` to `1b9a9d1`
2024-12-06 11:08:15 +01:00
Jan
fddfe57d99
Merge pull request #313 from Laupetin/dependabot/submodules/thirdparty/eigen-d34b100
chore(deps): bump thirdparty/eigen from `8ad4344` to `d34b100`
2024-12-06 11:08:05 +01:00
dependabot[bot]
9ab581c072
chore(deps): bump thirdparty/json from a97041a to 1b9a9d1
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `a97041a` to `1b9a9d1`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](a97041a98f...1b9a9d1f21)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-11-29 22:35:56 +00:00
dependabot[bot]
96b055a37b
chore(deps): bump thirdparty/eigen from 8ad4344 to d34b100
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `8ad4344` to `d34b100`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](8ad4344ca7...d34b100c13)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-11-29 22:35:54 +00:00
Jan
b5e50c87fb
Merge pull request #310 from Laupetin/dependabot/submodules/thirdparty/catch2-0321d2f
chore(deps): bump thirdparty/catch2 from `506276c` to `0321d2f`
2024-11-27 11:59:15 +01:00
Jan
2c837a53b9
Merge pull request #311 from Laupetin/dependabot/submodules/thirdparty/json-a97041a
chore(deps): bump thirdparty/json from `fde9a86` to `a97041a`
2024-11-27 11:59:05 +01:00
Jan
d4a9211211
Merge pull request #312 from Laupetin/dependabot/submodules/thirdparty/eigen-8ad4344
chore(deps): bump thirdparty/eigen from `d6e3b52` to `8ad4344`
2024-11-27 11:58:56 +01:00
Jan
39a5564186
Merge pull request #309 from Laupetin/dependabot/submodules/thirdparty/libtomcrypt-1764254
chore(deps): bump thirdparty/libtomcrypt from `5d2b154` to `1764254`
2024-11-27 11:58:47 +01:00
dependabot[bot]
76aed9af14
chore(deps): bump thirdparty/eigen from d6e3b52 to 8ad4344
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `d6e3b52` to `8ad4344`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](d6e3b528b2...8ad4344ca7)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-11-22 22:32:52 +00:00
dependabot[bot]
e6f8ec3419
chore(deps): bump thirdparty/json from fde9a86 to a97041a
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `fde9a86` to `a97041a`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](fde9a86c5a...a97041a98f)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-11-22 22:32:50 +00:00
dependabot[bot]
130933ac29
chore(deps): bump thirdparty/catch2 from 506276c to 0321d2f
Bumps [thirdparty/catch2](https://github.com/catchorg/Catch2) from `506276c` to `0321d2f`.
- [Release notes](https://github.com/catchorg/Catch2/releases)
- [Commits](506276c592...0321d2fce3)

---
updated-dependencies:
- dependency-name: thirdparty/catch2
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-11-22 22:32:48 +00:00
dependabot[bot]
9da2f5e788
chore(deps): bump thirdparty/libtomcrypt from 5d2b154 to 1764254
Bumps [thirdparty/libtomcrypt](https://github.com/libtom/libtomcrypt) from `5d2b154` to `1764254`.
- [Release notes](https://github.com/libtom/libtomcrypt/releases)
- [Commits](5d2b15472f...17642547e4)

---
updated-dependencies:
- dependency-name: thirdparty/libtomcrypt
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-11-22 22:32:45 +00:00
Jan
a2063057ec
Merge pull request #308 from Laupetin/dependabot/submodules/thirdparty/zlib-ef24c4c
chore(deps): bump thirdparty/zlib from `d476828` to `ef24c4c`
2024-11-17 18:20:00 +01:00
Jan
59ff4c0b1d
Merge pull request #307 from Laupetin/dependabot/submodules/thirdparty/libtomcrypt-5d2b154
chore(deps): bump thirdparty/libtomcrypt from `2dd6690` to `5d2b154`
2024-11-17 18:19:51 +01:00
Jan
ecf2a026f7
Merge pull request #306 from Laupetin/dependabot/submodules/thirdparty/eigen-d6e3b52
chore(deps): bump thirdparty/eigen from `0d366f6` to `d6e3b52`
2024-11-17 18:19:41 +01:00
Jan
6117f4c206
Merge pull request #305 from Laupetin/dependabot/submodules/thirdparty/json-fde9a86
chore(deps): bump thirdparty/json from `18ff442` to `fde9a86`
2024-11-17 18:19:32 +01:00
Jan
a6340adb38
Merge pull request #304 from Laupetin/dependabot/submodules/thirdparty/catch2-506276c
chore(deps): bump thirdparty/catch2 from `119a7bb` to `506276c`
2024-11-17 18:19:21 +01:00
dependabot[bot]
66beda8723
chore(deps): bump thirdparty/zlib from d476828 to ef24c4c
Bumps [thirdparty/zlib](https://github.com/madler/zlib) from `d476828` to `ef24c4c`.
- [Release notes](https://github.com/madler/zlib/releases)
- [Commits](d476828316...ef24c4c750)

---
updated-dependencies:
- dependency-name: thirdparty/zlib
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-11-15 22:08:04 +00:00
dependabot[bot]
46da761892
chore(deps): bump thirdparty/libtomcrypt from 2dd6690 to 5d2b154
Bumps [thirdparty/libtomcrypt](https://github.com/libtom/libtomcrypt) from `2dd6690` to `5d2b154`.
- [Release notes](https://github.com/libtom/libtomcrypt/releases)
- [Commits](2dd6690edf...5d2b15472f)

---
updated-dependencies:
- dependency-name: thirdparty/libtomcrypt
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-11-15 22:08:03 +00:00
dependabot[bot]
6fb132dbfc
chore(deps): bump thirdparty/eigen from 0d366f6 to d6e3b52
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `0d366f6` to `d6e3b52`.
- [Release notes](https://gitlab.com/libeigen/eigen/tags)
- [Commits](0d366f6532...d6e3b528b2)

---
updated-dependencies:
- dependency-name: thirdparty/eigen
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-11-15 22:08:01 +00:00
dependabot[bot]
4572687502
chore(deps): bump thirdparty/json from 18ff442 to fde9a86
Bumps [thirdparty/json](https://github.com/nlohmann/json) from `18ff442` to `fde9a86`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](18ff442e63...fde9a86c5a)

---
updated-dependencies:
- dependency-name: thirdparty/json
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-11-15 22:08:00 +00:00
dependabot[bot]
7fb5c98894
chore(deps): bump thirdparty/catch2 from 119a7bb to 506276c
Bumps [thirdparty/catch2](https://github.com/catchorg/Catch2) from `119a7bb` to `506276c`.
- [Release notes](https://github.com/catchorg/Catch2/releases)
- [Commits](119a7bbe53...506276c592)

---
updated-dependencies:
- dependency-name: thirdparty/catch2
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-11-15 22:07:58 +00:00
1372 changed files with 25971 additions and 24260 deletions

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@ -8,20 +8,18 @@ on:
branches:
- "main"
env:
PREMAKE_VERSION: "5.0.0-beta2"
jobs:
build-test-linux:
env:
PREMAKE_CONFIG: gmake2
strategy:
matrix:
build_arch: [x86, x64]
runs-on: ubuntu-latest
container: ubuntu:24.04
steps:
- name: Install g++ and multilib
run: |
apt-get update
apt-get install -y git make gcc-13 g++-13 gcc-13-multilib g++-13-multilib
apt-get install -y wget tar git make gcc-13 g++-13 gcc-13-multilib g++-13-multilib
update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-13 13
update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-13 13
update-alternatives --set gcc /usr/bin/gcc-13
@ -32,31 +30,35 @@ jobs:
with:
submodules: recursive
- name: Setup premake
uses: abel0b/setup-premake@v2.4
with:
version: ${{ env.PREMAKE_VERSION }}
- name: Premake generate
working-directory: ${{ github.workspace }}
run: premake5 ${{ env.PREMAKE_CONFIG }}
env:
PREMAKE_NO_PROMPT: 1
run: ./generate.sh
- name: Build
working-directory: ${{ github.workspace }}
run: make -C build -j$(nproc) config=release_x86 all
run: make -C build -j$(nproc) config=release_${{ matrix.build_arch }} all
- name: Test
working-directory: ${{ github.workspace }}/build/lib/Release_x86/tests
working-directory: ${{ github.workspace }}/build/lib/Release_${{ matrix.build_arch }}/tests
run: |
./ObjCommonTests
./ObjCompilingTests
./ObjLoadingTests
./ParserTests
./ZoneCodeGeneratorLibTests
./ZoneCommonTests
build-test-windows:
env:
PREMAKE_CONFIG: vs2022
strategy:
matrix:
build_arch: [x86, x64]
include:
- build_arch: x86
msbuild_config: Win32
- build_arch: x64
msbuild_config: x64
runs-on: windows-latest
steps:
- name: Checkout repository
@ -67,25 +69,24 @@ jobs:
- name: Add MSBuild to PATH
uses: microsoft/setup-msbuild@v2.0.0
- name: Setup premake
uses: abel0b/setup-premake@v2.4
with:
version: ${{ env.PREMAKE_VERSION }}
- name: Premake generate
working-directory: ${{ github.workspace }}
run: premake5 ${{ env.PREMAKE_CONFIG }}
env:
PREMAKE_NO_PROMPT: 1
run: ./generate.bat
- name: Build
working-directory: ${{ github.workspace }}
run: msbuild /m /p:Configuration=Release /p:Platform=Win32 build
run: msbuild /m /p:Configuration=Release /p:Platform=${{ matrix.msbuild_config }} build
- name: Test
working-directory: ${{ github.workspace }}/build/lib/Release_x86/tests
working-directory: ${{ github.workspace }}/build/lib/Release_${{ matrix.build_arch }}/tests
run: |
$combinedExitCode = 0
./ObjCommonTests
$combinedExitCode = [System.Math]::max($combinedExitCode, $LASTEXITCODE)
./ObjCompilingTests
$combinedExitCode = [System.Math]::max($combinedExitCode, $LASTEXITCODE)
./ObjLoadingTests
$combinedExitCode = [System.Math]::max($combinedExitCode, $LASTEXITCODE)
./ParserTests

View File

@ -5,20 +5,15 @@ on:
tags:
- "v*.*.*"
env:
PREMAKE_VERSION: "5.0.0-beta2"
jobs:
build-release-linux:
env:
PREMAKE_CONFIG: gmake2
runs-on: ubuntu-latest
container: ubuntu:24.04
steps:
- name: Install g++ and multilib
run: |
apt-get update
apt-get install -y git make gcc-13 g++-13 gcc-13-multilib g++-13-multilib
apt-get install -y wget tar git make gcc-13 g++-13 gcc-13-multilib g++-13-multilib
update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-13 13
update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-13 13
update-alternatives --set gcc /usr/bin/gcc-13
@ -29,14 +24,11 @@ jobs:
with:
submodules: recursive
- name: Setup premake
uses: abel0b/setup-premake@v2.4
with:
version: ${{ env.PREMAKE_VERSION }}
- name: Premake generate
working-directory: ${{ github.workspace }}
run: premake5 ${{ env.PREMAKE_CONFIG }}
env:
PREMAKE_NO_PROMPT: 1
run: ./generate.sh
- name: Build
working-directory: ${{ github.workspace }}
@ -50,8 +42,6 @@ jobs:
${{ github.workspace }}/build/bin/Release_x86
build-release-windows:
env:
PREMAKE_CONFIG: vs2022
runs-on: windows-latest
steps:
- name: Checkout repository
@ -62,14 +52,11 @@ jobs:
- name: Add MSBuild to PATH
uses: microsoft/setup-msbuild@v2.0.0
- name: Setup premake
uses: abel0b/setup-premake@v2.4
with:
version: ${{ env.PREMAKE_VERSION }}
- name: Premake generate
working-directory: ${{ github.workspace }}
run: premake5 ${{ env.PREMAKE_CONFIG }}
env:
PREMAKE_NO_PROMPT: 1
run: ./generate.bat
- name: Build
working-directory: ${{ github.workspace }}

3
.gitmodules vendored
View File

@ -16,3 +16,6 @@
[submodule "thirdparty/eigen"]
path = thirdparty/eigen
url = https://gitlab.com/libeigen/eigen.git
[submodule "thirdparty/lz4"]
path = thirdparty/lz4
url = https://github.com/lz4/lz4.git

View File

@ -93,7 +93,7 @@ Since you are most likely on a 64-bit machine you will also need multilib for co
Use `generate.sh` to generate make files.
When this is done you will have a `build` folder with a `Makefile`.
You now run `make` manually or use `./scripts/make_release.sh` or `./scripts/make_debug.sh` to build.
You now run `make` manually or use `./scripts/make-release.sh` or `./scripts/make-debug.sh` to build.
The resulting binaries can be found in `build/bin/<Debug_x86|Release_x86>`.

View File

@ -13,7 +13,7 @@ The following section specify which assets are supported to be dumped to disk (u
| -------------------- | --------------- | --------------- | ----------------------------------------------------------------- |
| PhysPreset | ❌ | ❌ | |
| XAnimParts | ❌ | ❌ | |
| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. |
| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
| Material | ❌ | ❌ | |
| MaterialTechniqueSet | ❌ | ❌ | |
| GfxImage | ✅ | ✅ | |
@ -44,7 +44,7 @@ The following section specify which assets are supported to be dumped to disk (u
| PhysPreset | ✅ | ✅ | |
| PhysCollmap | ❌ | ❌ | |
| XAnimParts | ❌ | ❌ | |
| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. |
| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
| Material | ❌ | ❌ | |
| MaterialPixelShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
| MaterialVertexShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
@ -85,7 +85,7 @@ The following section specify which assets are supported to be dumped to disk (u
| PhysCollmap | ❌ | ❌ | |
| XAnimParts | ❌ | ❌ | |
| XModelSurfs | ❌ | ❌ | |
| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. |
| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
| Material | ❌ | ❌ | |
| MaterialPixelShader | ❌ | ❌ | |
| MaterialVertexShader | ❌ | ❌ | |
@ -130,7 +130,7 @@ The following section specify which assets are supported to be dumped to disk (u
| PhysConstraints | ❌ | ❌ | |
| DestructibleDef | ❌ | ❌ | |
| XAnimParts | ❌ | ❌ | |
| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. |
| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
| Material | ❌ | ❌ | |
| MaterialTechniqueSet | ❌ | ❌ | |
| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
@ -167,7 +167,7 @@ The following section specify which assets are supported to be dumped to disk (u
| PhysConstraints | ✅ | ✅ | |
| DestructibleDef | ❌ | ❌ | |
| XAnimParts | ❌ | ❌ | |
| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. |
| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
| Material | ⁉️ | ⁉️ | Dumping/Loading is currently possible for materials in their compiled form. There is currently no material pipeline. |
| MaterialTechniqueSet | ⁉️ | ❌ | Only dumps compiled shaders. |
| GfxImage | ✅ | ✅ | A few special image encodings are not yet supported. |
@ -177,7 +177,7 @@ The following section specify which assets are supported to be dumped to disk (u
| ComWorld | ❌ | ❌ | |
| GameWorldSp | ❌ | ❌ | |
| GameWorldMp | ❌ | ❌ | |
| MapEnts | | ❌ | |
| MapEnts | | ❌ | |
| GfxWorld | ❌ | ❌ | |
| GfxLightDef | ❌ | ❌ | |
| Font_s | ❌ | ❌ | |

View File

@ -1,6 +1,88 @@
@echo off
set PREMAKE_URL="https://github.com/premake/premake-core/releases/download/v5.0.0-beta6/premake-5.0.0-beta6-windows.zip"
set PREMAKE_HASH="c34a6e0b15f119f6284886298fdd8df543af87ad16f3ce5f4d0a847be2a88343"
@REM The following variables can be set:
@REM PREMAKE_NO_GLOBAL - Ignore premake5 executable from path
@REM PREMAKE_NO_PROMPT - Download premake5 without prompting
goto start
:downloadpremake
if not exist "build" mkdir "build"
where /q "pwsh"
IF NOT ERRORLEVEL 1 (
set POWERSHELL_BIN="pwsh"
) else (
set POWERSHELL_BIN="powershell"
)
echo Downloading...
%POWERSHELL_BIN% -NoProfile -NonInteractive -Command "Invoke-WebRequest %PREMAKE_URL% -OutFile build/premake.zip"
IF ERRORLEVEL 1 (
echo Download failed >&2
exit 2
)
echo Extracting...
%POWERSHELL_BIN% -NoProfile -NonInteractive -Command "Expand-Archive -LiteralPath build/premake.zip -DestinationPath build -Force"
IF ERRORLEVEL 1 (
echo Extraction failed >&2
exit 2
)
rm build/premake.zip
echo Verifying hash...
%POWERSHELL_BIN% -NoProfile -NonInteractive -Command "if ((Get-FileHash -LiteralPath build/premake5.exe -Algorithm SHA256).Hash -eq \"%PREMAKE_HASH%\") { exit 0 } else { exit 1 }"
IF ERRORLEVEL 1 (
echo Hash verification failed >&2
rm build/premake5.exe
exit 2
)
exit /B 0
cd %~dp0
:start
IF "%PREMAKE_NO_GLOBAL%" EQU "" (
where /Q "premake5.exe"
IF NOT ERRORLEVEL 1 (
set PREMAKE_BIN="premake5.exe"
goto runpremake
)
)
IF EXIST build/premake5.exe (
build\premake5.exe --version >NUL
IF NOT ERRORLEVEL 1 (
set PREMAKE_BIN="build/premake5.exe"
goto runpremake
)
)
if "%PREMAKE_NO_PROMPT%" NEQ "" (
call:downloadpremake
set PREMAKE_BIN="build/premake5.exe"
goto runpremake
)
echo Could not find premake5. You can either install it yourself or this script download it for you.
set /p choice="Do you wish to download it automatically? [y/N]> "
if /i "%choice%" == "y" (
call:downloadpremake
set PREMAKE_BIN="build/premake5.exe"
goto runpremake
)
echo Please install premake5 and try again
exit 1
:runpremake
git submodule update --init --recursive
tools\premake5.exe %* vs2022
%PREMAKE_BIN% %* vs2022

View File

@ -1,7 +1,80 @@
#!/bin/bash
PREMAKE_URL='https://github.com/premake/premake-core/releases/download/v5.0.0-beta6/premake-5.0.0-beta6-linux.tar.gz'
PREMAKE_HASH='fade2839ace1a2953556693e6f3d8f9b8b2897894b5a1f2ad477cdf8e9af042a'
# The following variables can be set:
# PREMAKE_NO_GLOBAL - Ignore premake5 executable from path
# PREMAKE_NO_PROMPT - Download premake5 without prompting
function install_premake {
if [[ ! -x "$(command -v wget)" ]]; then
echo "Failed: Installation requires wget" >&2
exit 2
fi
if [[ ! -x "$(command -v tar)" ]]; then
echo "Failed: Installation requires tar" >&2
exit 2
fi
if [[ ! -x "$(command -v sha256sum)" ]]; then
echo "Failed: Installation requires sha256sum" >&2
exit 2
fi
mkdir -p build
wget -nd -O build/premake.tar.gz "$PREMAKE_URL"
if [[ $? -ne 0 ]]; then
echo "Download failed" >&2
exit 2
fi
tar -xf build/premake.tar.gz -C build
if [[ $? -ne 0 ]]; then
echo "Extraction failed" >&2
exit 2
fi
rm build/premake.tar.gz
echo "${PREMAKE_HASH} build/premake5" | sha256sum -c
if [[ $? -ne 0 ]]; then
echo "Hash verification failed" >&2
rm build/premake5
exit 2
fi
chmod +x build/premake5
}
function expect_inside_git_repository {
inside_git_repo="$(git rev-parse --is-inside-work-tree 2>/dev/null)"
if [ ! -d ".git" ] && [ ! "$inside_git_repo" ]; then
echo "You must clone the OpenAssetTools repository using 'git clone'. Please read README.md." >&2
exit 1
fi
}
# Go to repository root
cd "$(dirname "$0")" || exit 2
expect_inside_git_repository
PREMAKE_BIN=''
if [[ -z "$PREMAKE_NO_GLOBAL" ]] && [[ -x "$(command -v premake5)" ]]; then
PREMAKE_BIN='premake5'
elif [[ -x "$(command -v build/premake5)" ]] && [[ ! -z "$(build/premake5 --version)" ]]; then
PREMAKE_BIN='build/premake5'
else
echo "Could not find premake5. You can either install it yourself or this script download it for you."
if [[ ! -z "$PREMAKE_NO_PROMPT" ]] || [[ "$(read -e -p 'Do you wish to download it automatically? [y/N]> '; echo $REPLY)" == [Yy]* ]]; then
echo "Installing premake"
install_premake
PREMAKE_BIN='build/premake5'
else
echo "Please install premake5 and try again"
exit 1
fi
fi
git submodule update --init --recursive
tools/premake5 $@ gmake2
$PREMAKE_BIN $@ gmake

View File

@ -1,3 +1,5 @@
require("premake", ">=5.0.0-beta5")
include "tools/scripts/folders.lua"
include "tools/scripts/including.lua"
include "tools/scripts/linking.lua"
@ -14,7 +16,7 @@ workspace "OpenAssetTools"
objdir "%{wks.location}/obj"
symbols "On"
systemversion "latest"
cppdialect "C++20"
cppdialect "C++23"
largeaddressaware "on"
flags {
@ -52,13 +54,15 @@ workspace "OpenAssetTools"
symbols "On"
filter {}
filter {"system:windows", "configurations:Debug" }
buildoptions { "/bigobj" }
filter {}
filter "configurations:Release"
defines "NDEBUG"
optimize "Full"
symbols "Off"
flags {
"FatalWarnings"
}
fatalwarnings { "All" }
filter {}
defines {
@ -93,6 +97,7 @@ include "thirdparty/minilzo.lua"
include "thirdparty/minizip.lua"
include "thirdparty/salsa20.lua"
include "thirdparty/zlib.lua"
include "thirdparty/lz4.lua"
-- ThirdParty group: All projects that are external dependencies
group "ThirdParty"
@ -105,13 +110,14 @@ group "ThirdParty"
minizip:project()
salsa20:project()
zlib:project()
lz4:project()
group ""
-- ========================
-- Projects
-- ========================
include "src/Common.lua"
include "src/Crypto.lua"
include "src/Cryptography.lua"
include "src/ImageConverter.lua"
include "src/Linker.lua"
include "src/Parser.lua"
@ -126,6 +132,7 @@ include "src/ZoneLoading.lua"
include "src/ZoneWriting.lua"
include "src/ZoneCommon.lua"
include "src/ObjCommon.lua"
include "src/ObjCompiling.lua"
include "src/ObjImage.lua"
include "src/ObjLoading.lua"
include "src/ObjWriting.lua"
@ -134,7 +141,7 @@ include "tools/scripts/raw.lua"
-- Components group: All projects assist or are part of a tool
group "Components"
Common:project()
Crypto:project()
Cryptography:project()
Parser:project()
Utils:project()
ZoneCode:project()
@ -143,6 +150,7 @@ group "Components"
ZoneLoading:project()
ZoneWriting:project()
ObjCommon:project()
ObjCompiling:project()
ObjImage:project()
ObjLoading:project()
ObjWriting:project()
@ -168,7 +176,10 @@ group ""
-- ========================
-- Tests
-- ========================
include "test/Catch2Common.lua"
include "test/ObjCommonTestUtils.lua"
include "test/ObjCommonTests.lua"
include "test/ObjCompilingTests.lua"
include "test/ObjLoadingTests.lua"
include "test/ParserTestUtils.lua"
include "test/ParserTests.lua"
@ -177,7 +188,10 @@ include "test/ZoneCommonTests.lua"
-- Tests group: Unit test and other tests projects
group "Tests"
Catch2Common:project()
ObjCommonTestUtils:project()
ObjCommonTests:project()
ObjCompilingTests:project()
ObjLoadingTests:project()
ParserTestUtils:project()
ParserTests:project()

23
scripts/build.sh Executable file
View File

@ -0,0 +1,23 @@
#!/bin/bash
# Go to repository root
cd "$(dirname "$0")/.." || exit 2
TARGET='all'
ARCHITECTURE='x86'
CONFIG='debug'
for var in "$@"
do
if [ "$var" == "debug" ] || [ "$var" == "release" ]; then
CONFIG="$var"
elif [ "$var" == "x86" ] || [ "$var" == "x64" ]; then
ARCHITECTURE="$var"
else
TARGET="$var"
fi
done
echo "Building config=${CONFIG} architecture=${ARCHITECTURE} target=${TARGET}"
make -C build -j$(nproc) config=${CONFIG}_${ARCHITECTURE} "${TARGET}"

6
scripts/check-format-docker.sh Executable file
View File

@ -0,0 +1,6 @@
#!/bin/bash
# Go to repository root
cd "$(dirname "$0")/.." || exit 2
docker run --rm -v ".:/code" --user "$(id -u):$(id -g)" silkeh/clang:17 /code/scripts/check-format.sh

View File

@ -5,3 +5,5 @@ cd "$(dirname "$0")/.." || exit 2
make -C build -j$(nproc) config=debug_x86 clean
make -C build -j$(nproc) config=release_x86 clean
make -C build -j$(nproc) config=debug_x64 clean
make -C build -j$(nproc) config=release_x64 clean

6
scripts/reformat-all-docker.sh Executable file
View File

@ -0,0 +1,6 @@
#!/bin/bash
# Go to repository root
cd "$(dirname "$0")/.." || exit 2
docker run --rm -v ".:/code" --user "$(id -u):$(id -g)" silkeh/clang:17 /code/scripts/reformat-all.sh

View File

@ -2,6 +2,9 @@
#include "Zone/ZoneTypes.h"
#include <stdexcept>
#include <type_traits>
struct IAssetBase
{
};
@ -12,3 +15,42 @@ public:
static constexpr auto EnumEntry = AssetTypeEnum;
using Type = AssetType;
};
template<typename AssetType> struct AssetNameAccessor
{
public:
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
// static constexpr bool IS_SINGLETON = false;
// const char*& operator()(AssetType::Type& asset)
// {
// throw std::runtime_error("Not implemented");
// }
};
#define DEFINE_ASSET_NAME_ACCESSOR(assetType, nameProperty) \
template<> struct AssetNameAccessor<assetType> \
{ \
public: \
static_assert(std::is_base_of_v<IAssetBase, assetType>); \
static constexpr bool IS_SINGLETON = false; \
\
const char*& operator()(assetType::Type& asset) \
{ \
return asset.nameProperty; \
} \
}
#define DEFINE_ASSET_NAME_ACCESSOR_SINGLETON(assetType, singletonName) \
template<> struct AssetNameAccessor<assetType> \
{ \
public: \
static_assert(std::is_base_of_v<IAssetBase, assetType>); \
static constexpr bool IS_SINGLETON = true; \
\
const char* const& operator()(assetType::Type& asset) \
{ \
static const char* NAME = singletonName; \
return NAME; \
} \
}

View File

@ -113,3 +113,32 @@ namespace IW3
using AssetRawFile = Asset<ASSET_TYPE_RAWFILE, RawFile>;
using AssetStringTable = Asset<ASSET_TYPE_STRINGTABLE, StringTable>;
} // namespace IW3
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetXModelPieces, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetPhysPreset, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetXAnim, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetXModel, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetMaterial, info.name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetTechniqueSet, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetImage, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetSound, aliasName);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetSoundCurve, filename);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetLoadedSound, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetClipMap, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetClipMapPvs, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetComWorld, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetGameWorldSp, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetGameWorldMp, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetMapEnts, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetGfxWorld, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetLightDef, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetFont, fontName);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetMenuList, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetMenu, window.name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetLocalize, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetWeapon, szInternalName);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetSoundDriverGlobals, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetFx, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetImpactFx, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetRawFile, name);
DEFINE_ASSET_NAME_ACCESSOR(IW3::AssetStringTable, name);

View File

@ -135,7 +135,7 @@ namespace IW3
typedef float vec2_t[2];
typedef float vec3_t[3];
typedef float vec4_t[4];
typedef tdef_align(128) unsigned int raw_uint128;
typedef tdef_align32(128) unsigned int raw_uint128;
struct XModelPiece
{
@ -179,7 +179,7 @@ namespace IW3
};
typedef unsigned char ByteVec[3];
typedef tdef_align(4) unsigned short UShortVec[3];
typedef tdef_align32(4) unsigned short UShortVec[3];
union XAnimDynamicIndicesTrans
{
@ -214,7 +214,7 @@ namespace IW3
XAnimPartTransData u;
};
typedef tdef_align(4) short XQuat[2];
typedef tdef_align32(4) short XQuat[2];
union XAnimDynamicIndicesQuat
{
@ -360,7 +360,7 @@ namespace IW3
uint16_t* vertsBlend;
};
typedef tdef_align(16) uint16_t r_index16_t;
typedef tdef_align32(16) uint16_t r_index16_t;
struct XSurface
{
@ -709,7 +709,7 @@ namespace IW3
MaterialTextureDefInfo u;
};
struct gcc_align(8) GfxDrawSurfFields
struct gcc_align32(8) GfxDrawSurfFields
{
uint64_t objectId : 16;
uint64_t reflectionProbeIndex : 8;
@ -724,8 +724,8 @@ namespace IW3
union GfxDrawSurf
{
gcc_align(8) GfxDrawSurfFields fields;
gcc_align(8) uint64_t packed;
gcc_align32(8) GfxDrawSurfFields fields;
gcc_align32(8) uint64_t packed;
};
enum materialSurfType_t
@ -1314,9 +1314,9 @@ namespace IW3
{
char levelCount;
char flags;
int16_t dimensions[3];
uint16_t dimensions[3];
int format;
int resourceSize;
unsigned int resourceSize;
char data[1];
};
@ -1605,7 +1605,7 @@ namespace IW3
cLeaf_t leaf;
};
struct type_align(16) cbrush_t
struct type_align32(16) cbrush_t
{
float mins[3];
int contents;
@ -1671,7 +1671,7 @@ namespace IW3
typedef unsigned short LeafBrush;
typedef tdef_align(16) cbrush_t cbrush_array_t;
typedef tdef_align32(16) cbrush_t cbrush_array_t;
struct clipMap_t
{
@ -2265,7 +2265,7 @@ namespace IW3
char pad;
};
typedef tdef_align(4) GfxSceneDynModel GfxSceneDynModel4;
typedef tdef_align32(4) GfxSceneDynModel GfxSceneDynModel4;
struct GfxWorld
{

View File

@ -168,3 +168,41 @@ namespace IW4
using AssetVehicle = Asset<ASSET_TYPE_VEHICLE, VehicleDef>;
using AssetAddonMapEnts = Asset<ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts>;
} // namespace IW4
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetPhysPreset, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetPhysCollMap, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetXAnim, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetXModelSurfs, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetXModel, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetMaterial, info.name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetPixelShader, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetVertexShader, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetVertexDecl, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetTechniqueSet, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetImage, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetSound, aliasName);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetSoundCurve, filename);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetLoadedSound, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetClipMapSp, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetClipMapMp, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetComWorld, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetGameWorldSp, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetGameWorldMp, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetMapEnts, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetFxWorld, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetGfxWorld, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetLightDef, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetFont, fontName);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetMenuList, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetMenu, window.name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetLocalize, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetWeapon, szInternalName);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetFx, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetImpactFx, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetRawFile, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetStringTable, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetLeaderboard, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetStructuredDataDef, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetTracer, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetVehicle, name);
DEFINE_ASSET_NAME_ACCESSOR(IW4::AssetAddonMapEnts, name);

View File

@ -155,10 +155,10 @@ namespace IW4
void* data;
};
typedef tdef_align(16) char raw_byte16;
typedef tdef_align(16) float raw_float16;
typedef tdef_align32(16) char raw_byte16;
typedef tdef_align32(16) float raw_float16;
typedef unsigned int raw_uint;
typedef tdef_align(128) unsigned int raw_uint128;
typedef tdef_align32(128) unsigned int raw_uint128;
typedef unsigned char cbrushedge_t;
typedef unsigned short r_index_t;
typedef float vec2_t[2];
@ -289,7 +289,7 @@ namespace IW4
};
typedef unsigned char ByteVec[3];
typedef tdef_align(4) unsigned short UShortVec[3];
typedef tdef_align32(4) unsigned short UShortVec[3];
union XAnimDynamicFrames
{
@ -303,7 +303,7 @@ namespace IW4
uint16_t _2[1];
};
struct type_align(4) XAnimPartTransFrames
struct type_align32(4) XAnimPartTransFrames
{
float mins[3];
float size[3];
@ -330,9 +330,9 @@ namespace IW4
uint16_t _2[1];
};
typedef tdef_align(4) short XQuat2[2];
typedef tdef_align32(4) short XQuat2[2];
struct type_align(4) XAnimDeltaPartQuatDataFrames2
struct type_align32(4) XAnimDeltaPartQuatDataFrames2
{
XQuat2* frames;
XAnimDynamicIndicesQuat2 indices;
@ -356,7 +356,7 @@ namespace IW4
uint16_t _2[1];
};
typedef tdef_align(4) short XQuat[4];
typedef tdef_align32(4) short XQuat[4];
struct XAnimDeltaPartQuatDataFrames
{
@ -489,7 +489,7 @@ namespace IW4
XSurfaceCollisionTree* collisionTree;
};
typedef tdef_align(16) uint16_t r_index16_t;
typedef tdef_align32(16) uint16_t r_index16_t;
struct XSurface
{
@ -843,7 +843,7 @@ namespace IW4
unsigned int toolFlags;
};
struct gcc_align(8) GfxDrawSurfFields
struct gcc_align32(8) GfxDrawSurfFields
{
uint64_t objectId : 16;
uint64_t reflectionProbeIndex : 8;
@ -860,8 +860,8 @@ namespace IW4
union GfxDrawSurf
{
gcc_align(8) GfxDrawSurfFields fields;
gcc_align(8) uint64_t packed;
gcc_align32(8) GfxDrawSurfFields fields;
gcc_align32(8) uint64_t packed;
};
// The sort key is translated to a numeric value inside the material templates
@ -993,7 +993,7 @@ namespace IW4
GfxStateBits* stateBitsTable;
};
struct type_align(4) GfxImageLoadDef
struct type_align32(4) GfxImageLoadDef
{
char levelCount;
char pad[3];
@ -2918,8 +2918,8 @@ namespace IW4
float linkMaxs[2];
};
typedef tdef_align(128) cbrush_t cbrush_array_t;
typedef tdef_align(128) Bounds BoundsArray;
typedef tdef_align32(128) cbrush_t cbrush_array_t;
typedef tdef_align32(128) Bounds BoundsArray;
struct clipMap_t
{
@ -3539,7 +3539,7 @@ namespace IW4
Bounds bounds;
};
struct type_align(4) GfxBrushModel
struct type_align32(4) GfxBrushModel
{
GfxBrushModelWritable writable;
Bounds bounds;
@ -3744,8 +3744,8 @@ namespace IW4
int exponent;
};
typedef tdef_align(128) GfxCellTree GfxCellTree128;
typedef tdef_align(4) GfxSceneDynModel GfxSceneDynModel4;
typedef tdef_align32(128) GfxCellTree GfxCellTree128;
typedef tdef_align32(4) GfxSceneDynModel GfxSceneDynModel4;
struct GfxWorld
{

View File

@ -179,3 +179,44 @@ namespace IW5
using AssetVehicle = Asset<ASSET_TYPE_VEHICLE, VehicleDef>;
using AssetAddonMapEnts = Asset<ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts>;
} // namespace IW5
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetPhysPreset, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetPhysCollMap, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetXAnim, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetXModelSurfs, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetXModel, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetMaterial, info.name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetPixelShader, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetVertexShader, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetVertexDecl, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetTechniqueSet, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetImage, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetSound, aliasName);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetSoundCurve, filename);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetLoadedSound, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetClipMap, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetComWorld, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetGlassWorld, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetPathData, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetVehicleTrack, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetMapEnts, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetFxWorld, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetGfxWorld, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetLightDef, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetFont, fontName);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetMenuList, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetMenu, window.name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetLocalize, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetAttachment, szInternalName);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetWeapon, szInternalName);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetFx, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetImpactFx, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetSurfaceFx, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetRawFile, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetScript, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetStringTable, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetLeaderboard, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetStructuredDataDef, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetTracer, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetVehicle, name);
DEFINE_ASSET_NAME_ACCESSOR(IW5::AssetAddonMapEnts, name);

View File

@ -221,9 +221,9 @@ namespace IW5
};
};
typedef tdef_align(16) char raw_byte16;
typedef tdef_align(16) float raw_float16;
typedef tdef_align(128) unsigned int raw_uint128;
typedef tdef_align32(16) char raw_byte16;
typedef tdef_align32(16) float raw_float16;
typedef tdef_align32(128) unsigned int raw_uint128;
typedef unsigned char raw_byte;
typedef unsigned int raw_uint;
typedef unsigned short r_index_t;
@ -338,7 +338,7 @@ namespace IW5
};
typedef unsigned char ByteVec[3];
typedef tdef_align(4) unsigned short UShortVec[3];
typedef tdef_align32(4) unsigned short UShortVec[3];
union XAnimDynamicFrames
{
@ -352,7 +352,7 @@ namespace IW5
uint16_t _2[1];
};
struct type_align(4) XAnimPartTransFrames
struct type_align32(4) XAnimPartTransFrames
{
float mins[3];
float size[3];
@ -379,9 +379,9 @@ namespace IW5
uint16_t _2[1];
};
typedef tdef_align(4) short XQuat2[2];
typedef tdef_align32(4) short XQuat2[2];
struct type_align(4) XAnimDeltaPartQuatDataFrames2
struct type_align32(4) XAnimDeltaPartQuatDataFrames2
{
XQuat2* frames;
XAnimDynamicIndicesQuat2 indices;
@ -405,7 +405,7 @@ namespace IW5
uint16_t _2[1];
};
typedef tdef_align(4) short XQuat[4];
typedef tdef_align32(4) short XQuat[4];
struct XAnimDeltaPartQuatDataFrames
{
@ -543,7 +543,7 @@ namespace IW5
uint16_t i[3];
};
typedef tdef_align(16) XSurfaceTri XSurfaceTri16;
typedef tdef_align32(16) XSurfaceTri XSurfaceTri16;
struct XSurface
{
@ -653,7 +653,7 @@ namespace IW5
float quantization;
};
struct gcc_align(8) GfxDrawSurfFields
struct gcc_align32(8) GfxDrawSurfFields
{
uint64_t unused : 1;
uint64_t primarySortKey : 6;
@ -671,8 +671,8 @@ namespace IW5
union GfxDrawSurf
{
gcc_align(8) GfxDrawSurfFields fields;
gcc_align(8) uint64_t packed;
gcc_align32(8) GfxDrawSurfFields fields;
gcc_align32(8) uint64_t packed;
};
enum MaterialGameFlags
@ -1127,7 +1127,7 @@ namespace IW5
MaterialTechnique* techniques[54];
};
struct type_align(4) GfxImageLoadDef
struct type_align32(4) GfxImageLoadDef
{
char levelCount;
char pad[3];
@ -1339,8 +1339,8 @@ namespace IW5
unsigned char edgeCount[2][3];
};
typedef tdef_align(128) cbrush_t cbrush_array_t;
typedef tdef_align(128) Bounds BoundsArray;
typedef tdef_align32(128) cbrush_t cbrush_array_t;
typedef tdef_align32(128) Bounds BoundsArray;
struct ClipInfo
{
@ -2190,7 +2190,7 @@ namespace IW5
Bounds bounds;
};
struct type_align(4) GfxBrushModel
struct type_align32(4) GfxBrushModel
{
GfxBrushModelWritable writable;
Bounds bounds;
@ -2396,7 +2396,7 @@ namespace IW5
int exponent;
};
typedef tdef_align(128) GfxCellTree GfxCellTree128;
typedef tdef_align32(128) GfxCellTree GfxCellTree128;
struct GfxWorld
{
@ -3446,7 +3446,7 @@ namespace IW5
SndAliasCustom projIgnitionSound;
};
typedef tdef_align(4) AttSight AttSight4;
typedef tdef_align32(4) AttSight AttSight4;
struct WeaponAttachment
{

View File

@ -148,5 +148,38 @@ namespace T5
using AssetDDL = Asset<ASSET_TYPE_DDL, ddlRoot_t>;
using AssetGlasses = Asset<ASSET_TYPE_GLASSES, Glasses>;
using AssetEmblemSet = Asset<ASSET_TYPE_EMBLEMSET, EmblemSet>;
} // namespace T5
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetPhysPreset, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetPhysConstraints, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetDestructibleDef, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetXAnim, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetXModel, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetMaterial, info.name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetTechniqueSet, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetImage, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetSoundBank, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetSoundPatch, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetClipMap, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetClipMapPvs, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetComWorld, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetGameWorldSp, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetGameWorldMp, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetMapEnts, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetGfxWorld, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetLightDef, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetFont, fontName);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetMenuList, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetMenu, window.name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetLocalize, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetWeapon, szInternalName);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetSoundDriverGlobals, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetFx, name);
DEFINE_ASSET_NAME_ACCESSOR_SINGLETON(T5::AssetImpactFx, "ImpactFx");
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetRawFile, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetStringTable, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetPackIndex, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetXGlobals, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetDDL, name);
DEFINE_ASSET_NAME_ACCESSOR(T5::AssetGlasses, name);
DEFINE_ASSET_NAME_ACCESSOR_SINGLETON(T5::AssetEmblemSet, "EmblemSet");

View File

@ -193,20 +193,20 @@ namespace T5
void* data;
};
typedef tdef_align(16) char char16;
typedef tdef_align(32) char byte32;
typedef tdef_align(128) char byte128;
typedef tdef_align32(16) char char16;
typedef tdef_align32(32) char byte32;
typedef tdef_align32(128) char byte128;
typedef tdef_align(4) char char_align4;
typedef tdef_align(128) char char_align128;
typedef tdef_align32(4) char char_align4;
typedef tdef_align32(128) char char_align128;
typedef tdef_align(16) char raw_byte16;
typedef tdef_align(128) char raw_byte128;
typedef tdef_align32(16) char raw_byte16;
typedef tdef_align32(128) char raw_byte128;
typedef tdef_align(128) float float_align128;
typedef tdef_align32(128) float float_align128;
typedef char cbrushedge_t;
typedef tdef_align(128) unsigned int raw_uint128;
typedef tdef_align32(128) unsigned int raw_uint128;
typedef uint16_t ScriptString;
@ -350,7 +350,7 @@ namespace T5
};
typedef unsigned char ByteVec[3];
typedef tdef_align(4) unsigned short UShortVec[3];
typedef tdef_align32(4) unsigned short UShortVec[3];
union XAnimDynamicFrames
{
@ -385,7 +385,7 @@ namespace T5
XAnimPartTransData u;
};
typedef tdef_align(4) short XQuat[2];
typedef tdef_align32(4) short XQuat[2];
union XAnimDynamicIndicesQuat
{
@ -542,7 +542,7 @@ namespace T5
uint16_t i[3];
};
typedef tdef_align(16) XSurfaceTri XSurfaceTri16;
typedef tdef_align32(16) XSurfaceTri XSurfaceTri16;
struct XSurface
{
@ -627,7 +627,7 @@ namespace T5
int sflags;
};
struct type_align(16) BrushWrapper
struct type_align32(16) BrushWrapper
{
vec3_t mins;
int contents;
@ -650,7 +650,7 @@ namespace T5
vec3_t halfLengths;
};
typedef tdef_align(16) PhysGeomInfo PhysGeomInfo16;
typedef tdef_align32(16) PhysGeomInfo PhysGeomInfo16;
struct PhysGeomList
{
@ -713,7 +713,7 @@ namespace T5
PhysConstraints* physConstraints;
};
struct gcc_align(8) GfxDrawSurfFields
struct gcc_align32(8) GfxDrawSurfFields
{
uint64_t objectId : 16;
uint64_t fade : 4;
@ -732,8 +732,8 @@ namespace T5
union GfxDrawSurf
{
gcc_align(8) GfxDrawSurfFields fields;
gcc_align(8) uint64_t packed;
gcc_align32(8) GfxDrawSurfFields fields;
gcc_align32(8) uint64_t packed;
};
struct MaterialInfo
@ -1138,7 +1138,7 @@ namespace T5
SND_ASSET_FLAG_PAD_LOOP_BUFFER = 0x2,
};
typedef tdef_align(2048) char snd_align_char;
typedef tdef_align32(2048) char snd_align_char;
struct snd_asset
{
@ -1164,7 +1164,7 @@ namespace T5
snd_asset sound;
};
typedef tdef_align(2048) char char_align_2048;
typedef tdef_align32(2048) char char_align_2048;
struct PrimedSound
{
@ -1311,7 +1311,7 @@ namespace T5
struct SndPatch
{
char* name;
const char* name;
unsigned int elementCount;
unsigned int* elements;
unsigned int fileCount;
@ -1426,7 +1426,7 @@ namespace T5
cLeaf_s leaf;
};
struct type_align(16) cbrush_t
struct type_align32(16) cbrush_t
{
float mins[3];
int contents;
@ -1935,7 +1935,7 @@ namespace T5
};
};
struct type_align(16) GfxLight
struct type_align32(16) GfxLight
{
char type;
char canUseShadowMap;
@ -2142,7 +2142,7 @@ namespace T5
char rgb[56][3];
};
typedef tdef_align(4) char aligned_byte_pointer;
typedef tdef_align32(4) char aligned_byte_pointer;
struct GfxLightGrid
{
@ -2220,7 +2220,7 @@ namespace T5
uint16_t dynEntId;
};
typedef tdef_align(4) GfxSceneDynModel GfxSceneDynModel4;
typedef tdef_align32(4) GfxSceneDynModel GfxSceneDynModel4;
struct BModelDrawInfo
{
@ -2283,7 +2283,7 @@ namespace T5
int stream2ByteOffset;
};
struct type_align(16) GfxSurface
struct type_align32(16) GfxSurface
{
srfTriangles_t tris;
Material* material;
@ -2935,7 +2935,7 @@ namespace T5
ITEM_TYPE_MENUMODEL = 0x27
};
struct type_align(8) itemDef_s
struct type_align32(8) itemDef_s
{
windowDef_t window;
int type;
@ -2949,15 +2949,15 @@ namespace T5
menuDef_t* parent;
rectData_s* rectExpData;
ExpressionStatement visibleExp;
gcc_align(8) uint64_t showBits;
gcc_align(8) uint64_t hideBits;
gcc_align32(8) uint64_t showBits;
gcc_align32(8) uint64_t hideBits;
ExpressionStatement forecolorAExp;
int ui3dWindowId;
GenericEventHandler* onEvent;
UIAnimInfo* animInfo;
};
struct type_align(8) menuDef_t
struct type_align32(8) menuDef_t
{
windowDef_t window;
const char* font;
@ -2984,8 +2984,8 @@ namespace T5
GenericEventHandler* onEvent;
ItemKeyHandler* onKey;
ExpressionStatement visibleExp;
gcc_align(8) uint64_t showBits;
gcc_align(8) uint64_t hideBits;
gcc_align32(8) uint64_t showBits;
gcc_align32(8) uint64_t hideBits;
const char* allowedBinding;
const char* soundName;
int imageTrack;

View File

@ -209,3 +209,53 @@ namespace T6
using AssetFootstepFxTable = Asset<ASSET_TYPE_FOOTSTEPFX_TABLE, FootstepFXTableDef>;
using AssetZBarrier = Asset<ASSET_TYPE_ZBARRIER, ZBarrierDef>;
} // namespace T6
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetPhysPreset, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetPhysConstraints, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetDestructibleDef, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetXAnim, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetXModel, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetMaterial, info.name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetTechniqueSet, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetImage, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetSoundBank, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetSoundPatch, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetClipMap, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetClipMapPvs, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetComWorld, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetGameWorldSp, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetGameWorldMp, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetMapEnts, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetGfxWorld, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetLightDef, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetFont, fontName);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetFontIcon, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetMenuList, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetMenu, window.name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetLocalize, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetWeapon, szInternalName);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetAttachment, szInternalName);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetAttachmentUnique, szInternalName);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetWeaponCamo, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetSoundDriverGlobals, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetFx, name);
DEFINE_ASSET_NAME_ACCESSOR_SINGLETON(T6::AssetImpactFx, "ImpactFx");
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetRawFile, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetStringTable, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetLeaderboard, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetXGlobals, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetDDL, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetGlasses, name);
DEFINE_ASSET_NAME_ACCESSOR_SINGLETON(T6::AssetEmblemSet, "EmblemSet");
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetScript, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetKeyValuePairs, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetVehicle, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetMemoryBlock, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetAddonMapEnts, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetTracer, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetSkinnedVerts, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetQdb, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetSlug, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetFootstepTable, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetFootstepFxTable, name);
DEFINE_ASSET_NAME_ACCESSOR(T6::AssetZBarrier, name);

View File

@ -10,17 +10,17 @@ namespace T6
{
#endif
typedef tdef_align(16) char char16;
typedef tdef_align(32) char byte32;
typedef tdef_align(128) char byte128;
typedef tdef_align32(16) char char16;
typedef tdef_align32(32) char byte32;
typedef tdef_align32(128) char byte128;
typedef tdef_align(4) char char_align4;
typedef tdef_align(128) char char_align128;
typedef tdef_align32(4) char char_align4;
typedef tdef_align32(128) char char_align128;
typedef tdef_align(16) char raw_byte16;
typedef tdef_align(128) char raw_byte128;
typedef tdef_align32(16) char raw_byte16;
typedef tdef_align32(128) char raw_byte128;
typedef tdef_align(128) float float_align128;
typedef tdef_align32(128) float float_align128;
typedef uint16_t ScriptString;
@ -643,7 +643,7 @@ namespace T6
float lightingOriginRange;
};
struct gcc_align(8) GfxDrawSurfFields
struct gcc_align32(8) GfxDrawSurfFields
{
uint64_t objectId : 16;
uint64_t customIndex : 9;
@ -658,8 +658,8 @@ namespace T6
union GfxDrawSurf
{
gcc_align(8) GfxDrawSurfFields fields;
gcc_align(8) uint64_t packed;
gcc_align32(8) GfxDrawSurfFields fields;
gcc_align32(8) uint64_t packed;
};
// The sort key is translated to a numeric value inside the material templates
@ -702,7 +702,7 @@ namespace T6
MTL_GAMEFLAG_1000 = 0x1000,
};
struct type_align(8) MaterialInfo
struct type_align32(8) MaterialInfo
{
const char* name;
unsigned int gameFlags;
@ -735,7 +735,7 @@ namespace T6
CAMERA_REGION_NONE = CAMERA_REGION_COUNT,
};
typedef tdef_align(8) GfxStateBits GfxStateBitsTable;
typedef tdef_align32(8) GfxStateBits GfxStateBitsTable;
struct Material
{
@ -960,9 +960,9 @@ namespace T6
unsigned int entryCount;
unsigned int dependencyCount;
unsigned int pad32;
gcc_align(8) int64_t fileSize;
gcc_align(8) int64_t entryOffset;
gcc_align(8) int64_t checksumOffset;
gcc_align32(8) int64_t fileSize;
gcc_align32(8) int64_t entryOffset;
gcc_align32(8) int64_t checksumOffset;
char checksumChecksum[16];
char dependencies[512];
char padding[1464];
@ -970,7 +970,7 @@ namespace T6
#pragma pack(push, 1)
struct type_align(2) SndRuntimeAssetBank
struct type_align32(2) SndRuntimeAssetBank
{
const char* zone;
const char* language;
@ -985,7 +985,7 @@ namespace T6
#pragma pack(pop)
typedef tdef_align(2048) char SndChar2048;
typedef tdef_align32(2048) char SndChar2048;
struct SndLoadedAssets
{
@ -1041,8 +1041,8 @@ namespace T6
};
typedef unsigned short LeafBrush;
typedef tdef_align(128) cbrush_t cbrush_array_t;
typedef tdef_align(128) Bounds BoundsArray;
typedef tdef_align32(128) cbrush_t cbrush_array_t;
typedef tdef_align32(128) Bounds BoundsArray;
struct ClipInfo
{
@ -1066,7 +1066,7 @@ namespace T6
int* brushContents;
};
struct type_align(4) cLeaf_s
struct type_align32(4) cLeaf_s
{
uint16_t firstCollAabbIndex;
uint16_t collAabbCount;
@ -1273,8 +1273,8 @@ namespace T6
void /*ID3D11Buffer*/* indexBuffer;
};
typedef tdef_align(4) char aligned_byte_pointer;
typedef tdef_align(4) GfxCompressedLightGridCoeffs GfxCompressedLightGridCoeffs_align4;
typedef tdef_align32(4) char aligned_byte_pointer;
typedef tdef_align32(4) GfxCompressedLightGridCoeffs GfxCompressedLightGridCoeffs_align4;
struct GfxLightGrid
{
@ -1323,7 +1323,7 @@ namespace T6
vec3_t sunFxPosition;
};
typedef tdef_align(4) GfxDrawSurf GfxDrawSurf_align4;
typedef tdef_align32(4) GfxDrawSurf GfxDrawSurf_align4;
struct GfxWorldDpvsStatic
{
@ -1449,7 +1449,7 @@ namespace T6
int lightingQuality;
};
struct type_align(4) GfxLightImage
struct type_align32(4) GfxLightImage
{
GfxImage* image;
char samplerState;
@ -1478,8 +1478,8 @@ namespace T6
struct FontIcon
{
const char* name;
int numEntries;
int numAliasEntries;
unsigned int numEntries;
unsigned int numAliasEntries;
FontIconEntry* fontIconEntry;
FontIconAlias* fontIconAlias;
};
@ -1535,7 +1535,7 @@ namespace T6
expressionRpn* rpn;
};
struct type_align(8) menuDef_t
struct type_align32(8) menuDef_t
{
windowDef_t window;
const char* font;
@ -1562,8 +1562,8 @@ namespace T6
GenericEventHandler* onEvent;
ItemKeyHandler* onKey;
ExpressionStatement visibleExp;
gcc_align(8) uint64_t showBits;
gcc_align(8) uint64_t hideBits;
gcc_align32(8) uint64_t showBits;
gcc_align32(8) uint64_t hideBits;
const char* allowedBinding;
const char* soundName;
int imageTrack;
@ -1942,7 +1942,7 @@ namespace T6
int columnCount;
int rowCount;
StringTableCell* values;
int16_t* cellIndex;
uint16_t* cellIndex;
};
enum LbUpdateType
@ -2114,7 +2114,7 @@ namespace T6
struct KeyValuePairs
{
const char* name;
int numVariables;
unsigned int numVariables;
KeyValuePair* keyValuePairs;
};
@ -2753,9 +2753,9 @@ namespace T6
uint16_t i[3];
};
typedef tdef_align(16) XSurfaceTri XSurfaceTri16;
typedef tdef_align32(16) XSurfaceTri XSurfaceTri16;
struct type_align(16) XSurface
struct type_align32(16) XSurface
{
char tileMode;
unsigned char vertListCount;
@ -2783,7 +2783,7 @@ namespace T6
int surfFlags;
};
struct type_align(4) XBoneInfo
struct type_align32(4) XBoneInfo
{
vec3_t bounds[2];
vec3_t offset;
@ -3058,7 +3058,7 @@ namespace T6
{
};*/
struct type_align(4) GfxImageLoadDef
struct type_align32(4) GfxImageLoadDef
{
char levelCount;
char flags;
@ -3104,7 +3104,7 @@ namespace T6
float returnHighpass;
};
typedef tdef_align(16) float SndFloatAlign16;
typedef tdef_align32(16) float SndFloatAlign16;
struct SndDuck
{
@ -3206,7 +3206,7 @@ namespace T6
cLeafBrushNodeData_t data;
};
struct type_align(16) cbrush_t
struct type_align32(16) cbrush_t
{
vec3_t mins;
int contents;
@ -3352,7 +3352,7 @@ namespace T6
ROPE_CENTITY_CONSTRAINT = 0x3,
};
struct type_align(4) constraint_t
struct type_align32(4) constraint_t
{
vec3_t p;
rope_constraint_e type;
@ -3374,7 +3374,7 @@ namespace T6
unsigned int frame_index;
};
struct type_align(4) rope_t
struct type_align32(4) rope_t
{
par_t m_particles[25];
constraint_t m_constraints[30];
@ -3489,7 +3489,7 @@ namespace T6
uint16_t infoIndex;
};
struct type_align(4) pathnode_dynamic_t
struct type_align32(4) pathnode_dynamic_t
{
SentientHandle pOwner;
int iFreeTime;
@ -3595,7 +3595,7 @@ namespace T6
};
};
struct type_align(16) GfxLight
struct type_align32(16) GfxLight
{
char type;
char canUseShadowMap;
@ -3814,7 +3814,8 @@ namespace T6
uint16_t dynEntId;
};
union gcc_align(8) __m128
// Usually __m128, but that is not portable
union gcc_align32(8) custom_m128
{
float m128_f32[4];
uint64_t m128_u64[2];
@ -3827,22 +3828,15 @@ namespace T6
unsigned int m128_u32[4];
};
struct vector3
{
__m128 x;
__m128 y;
__m128 z;
};
struct vector4
{
__m128 x;
__m128 y;
__m128 z;
__m128 w;
custom_m128 x;
custom_m128 y;
custom_m128 z;
custom_m128 w;
};
struct type_align(16) SSkinInstance
struct type_align32(16) SSkinInstance
{
union
{
@ -3894,7 +3888,7 @@ namespace T6
int baseIndex;
};
struct type_align(16) GfxSurface
struct type_align32(16) GfxSurface
{
srfTriangles_t tris;
Material* material;
@ -3919,7 +3913,7 @@ namespace T6
uint16_t V2[4];
};
struct type_align(4) GfxStaticModelLmapVertexInfo
struct type_align32(4) GfxStaticModelLmapVertexInfo
{
unsigned int* lmapVertexColors;
void /*ID3D11Buffer*/* lmapVertexColorsVB;
@ -4119,7 +4113,7 @@ namespace T6
void* data;
};
struct type_align(8) itemDef_s
struct type_align32(8) itemDef_s
{
windowDef_t window;
int type;
@ -5569,8 +5563,8 @@ namespace T6
struct KeyValuePair
{
int keyHash;
int namespaceHash;
unsigned int keyHash;
unsigned int namespaceHash;
const char* value;
};
@ -5593,7 +5587,7 @@ namespace T6
LOCAL_CLIENT_COUNT = 0x1,
};
struct type_align(4) DevGraph
struct type_align32(4) DevGraph
{
vec2_t* knots;
int* knotCount;
@ -5615,7 +5609,7 @@ namespace T6
};
typedef char ByteVec[3];
typedef tdef_align(4) uint16_t UShortVec[3];
typedef tdef_align32(4) uint16_t UShortVec[3];
union XAnimDynamicFrames
{
@ -5629,7 +5623,7 @@ namespace T6
uint16_t _2[1];
};
struct type_align(4) XAnimPartTransFrames
struct type_align32(4) XAnimPartTransFrames
{
vec3_t mins;
vec3_t size;
@ -5656,9 +5650,9 @@ namespace T6
uint16_t _2[1];
};
typedef tdef_align(4) int16_t XQuat2[2];
typedef tdef_align32(4) int16_t XQuat2[2];
struct type_align(4) XAnimDeltaPartQuatDataFrames2
struct type_align32(4) XAnimDeltaPartQuatDataFrames2
{
XQuat2* frames;
XAnimDynamicIndicesDeltaQuat2 indices;
@ -5682,9 +5676,9 @@ namespace T6
uint16_t _2[1];
};
typedef tdef_align(4) int16_t XQuat[4];
typedef tdef_align32(4) int16_t XQuat[4];
struct type_align(4) XAnimDeltaPartQuatDataFrames
struct type_align32(4) XAnimDeltaPartQuatDataFrames
{
XQuat* frames;
XAnimDynamicIndicesDeltaQuat indices;
@ -5744,7 +5738,7 @@ namespace T6
vec4_t tvec;
};
typedef tdef_align(16) PhysGeomInfo PhysGeomInfo16;
typedef tdef_align32(16) PhysGeomInfo PhysGeomInfo16;
struct PhysGeomList
{
@ -6301,7 +6295,7 @@ namespace T6
static_assert(sizeof(SndAliasFlags) == 8);
#endif
struct type_align(4) pathlink_s
struct type_align32(4) pathlink_s
{
float fDist;
uint16_t nodeNum;
@ -6410,7 +6404,7 @@ namespace T6
unsigned int v;
};
struct type_align(4) SSkinVert
struct type_align32(4) SSkinVert
{
half4 pos_bone;
PackedUnitVec normal;
@ -6501,7 +6495,7 @@ namespace T6
} vector;
};
struct type_align(8) dvar_t
struct type_align32(8) dvar_t
{
const char* name;
const char* description;
@ -7012,7 +7006,7 @@ namespace T6
uint16_t triangleBeginIndex;
};
struct type_align(16) BrushWrapper
struct type_align32(16) BrushWrapper
{
vec3_t mins;
int contents;

View File

@ -7,9 +7,6 @@
#ifdef tdef_align
#undef tdef_align
#endif
#ifdef memb_align
#undef memb_align
#endif
#ifdef gcc_align
#undef gcc_align
#endif
@ -17,25 +14,44 @@
#ifdef __zonecodegenerator
#define type_align(x) alignas(x)
#define tdef_align(x) alignas(x)
#define memb_align(x) alignas(x)
#define gcc_align(x)
#else
#ifdef __ida
#define type_align(x) __declspec(align(x))
#define tdef_align(x) __declspec(align(x))
#define memb_align(x) __declspec(align(x))
#define gcc_align(x)
#else
#ifdef _MSVC_LANG
#define type_align(x) __declspec(align(x))
#define tdef_align(x) __declspec(align(x))
#define memb_align(x) __declspec(align(x))
#define gcc_align(x)
#else
#define type_align(x) __attribute__((__aligned__(x)))
#define tdef_align(x)
#define memb_align(x) __attribute__((__aligned__(x)))
#define gcc_align(x) __attribute__((__aligned__(x)))
#endif
#endif
#endif
#if defined(__zonecodegenerator) || defined(__ida)
#define type_align32(x) type_align(x)
#define tdef_align32(x) tdef_align(x)
#define gcc_align32(x) gcc_align(x)
#define type_align64(x) type_align(x)
#define tdef_align64(x) tdef_align(x)
#define gcc_align64(x) gcc_align(x)
#elif defined(ARCH_x86)
#define type_align32(x) type_align(x)
#define tdef_align32(x) tdef_align(x)
#define gcc_align32(x) gcc_align(x)
#define type_align64(x)
#define tdef_align64(x)
#define gcc_align64(x)
#elif defined(ARCH_x64)
#define type_align32(x)
#define tdef_align32(x)
#define gcc_align32(x)
#define type_align64(x) type_align(x)
#define tdef_align64(x) tdef_align(x)
#define gcc_align64(x) gcc_align(x)
#endif

View File

@ -1,5 +1,6 @@
#pragma once
#include <cstdint>
#include <limits>
struct ZoneHeader
{
@ -7,22 +8,12 @@ struct ZoneHeader
uint32_t m_version;
};
#ifdef ARCH_x64
typedef uint32_t scr_string_t;
typedef uint64_t xchunk_size_t;
typedef uint64_t xblock_size_t;
typedef uint64_t zone_pointer_t;
constexpr uint16_t SCR_STRING_MAX = UINT32_MAX;
#elif ARCH_x86
typedef uint16_t scr_string_t;
typedef uint32_t xchunk_size_t;
typedef uint32_t xblock_size_t;
typedef uint32_t zone_pointer_t;
constexpr uint16_t SCR_STRING_MAX = UINT16_MAX;
#endif
constexpr uint16_t SCR_STRING_MAX = std::numeric_limits<scr_string_t>::max();
typedef int block_t;
typedef int asset_type_t;
typedef unsigned block_t;
typedef unsigned asset_type_t;
typedef unsigned int zone_priority_t;

View File

@ -1,32 +0,0 @@
#include "Crypto.h"
#include "Impl/AlgorithmMD5.h"
#include "Impl/AlgorithmRSA.h"
#include "Impl/AlgorithmSHA1.h"
#include "Impl/AlgorithmSHA256.h"
#include "Impl/AlgorithmSalsa20.h"
std::unique_ptr<IHashFunction> Crypto::CreateMD5()
{
return std::make_unique<AlgorithmMD5>();
}
std::unique_ptr<IHashFunction> Crypto::CreateSHA1()
{
return std::make_unique<AlgorithmSHA1>();
}
std::unique_ptr<IHashFunction> Crypto::CreateSHA256()
{
return std::make_unique<AlgorithmSHA256>();
}
std::unique_ptr<IStreamCipher> Crypto::CreateSalsa20(const uint8_t* keyBytes, const size_t keySize)
{
return std::make_unique<AlgorithmSalsa20>(keyBytes, keySize);
}
std::unique_ptr<IPublicKeyAlgorithm> Crypto::CreateRSA(const IPublicKeyAlgorithm::HashingAlgorithm hashingAlgorithm, const RSAPaddingMode paddingMode)
{
return std::make_unique<AlgorithmRSA>(hashingAlgorithm, paddingMode);
}

View File

@ -1,27 +0,0 @@
#pragma once
#include "IHashFunction.h"
#include "IPublicKeyAlgorithm.h"
#include "IStreamCipher.h"
#include <cstddef>
#include <memory>
class Crypto
{
public:
enum class RSAPaddingMode
{
RSA_PADDING_PKS1,
RSA_PADDING_PSS,
};
static std::unique_ptr<IHashFunction> CreateMD5();
static std::unique_ptr<IHashFunction> CreateSHA1();
static std::unique_ptr<IHashFunction> CreateSHA256();
static std::unique_ptr<IStreamCipher> CreateSalsa20(const uint8_t* keyBytes, size_t keySize);
static std::unique_ptr<IPublicKeyAlgorithm> CreateRSA(IPublicKeyAlgorithm::HashingAlgorithm hashingAlgorithm, RSAPaddingMode paddingMode);
};

View File

@ -1,14 +0,0 @@
#pragma once
#include <cstddef>
class IHashFunction
{
public:
virtual ~IHashFunction() = default;
virtual size_t GetHashSize() = 0;
virtual void Init() = 0;
virtual void Process(const void* input, size_t inputSize) = 0;
virtual void Finish(void* hashBuffer) = 0;
};

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@ -1,22 +0,0 @@
#pragma once
#include <cstddef>
#include <cstdint>
class IPublicKeyAlgorithm
{
public:
enum class HashingAlgorithm
{
RSA_HASH_SHA256,
RSA_HASH_SHA512
};
virtual ~IPublicKeyAlgorithm() = default;
virtual bool SetKey(const uint8_t* keyData, size_t keySize) = 0;
// If needed add a signing method
virtual bool Verify(const uint8_t* signedData, size_t signedDataSize, const uint8_t* signature, size_t signatureSize) = 0;
};

View File

@ -1,14 +0,0 @@
#pragma once
#include <cstddef>
#include <cstdint>
class IStreamCipher
{
public:
virtual ~IStreamCipher() = default;
virtual void SetIV(const uint8_t* iv, size_t ivSize) = 0;
virtual void Process(const void* plainText, void* cipherText, size_t amount) = 0;
};

View File

@ -1,64 +0,0 @@
#include "AlgorithmMD5.h"
#include "CryptoLibrary.h"
#include <cstdint>
class AlgorithmMD5::AlgorithmMD5Impl
{
hash_state m_state{};
public:
AlgorithmMD5Impl()
{
CryptoLibrary::Init();
Init();
}
void Init()
{
md5_init(&m_state);
}
void Process(const void* input, const size_t inputSize)
{
md5_process(&m_state, static_cast<const uint8_t*>(input), inputSize);
}
void Finish(void* hashBuffer)
{
md5_done(&m_state, static_cast<uint8_t*>(hashBuffer));
}
};
AlgorithmMD5::AlgorithmMD5()
{
m_impl = new AlgorithmMD5Impl();
}
AlgorithmMD5::~AlgorithmMD5()
{
delete m_impl;
m_impl = nullptr;
}
size_t AlgorithmMD5::GetHashSize()
{
return HASH_SIZE;
}
void AlgorithmMD5::Init()
{
m_impl->Init();
}
void AlgorithmMD5::Process(const void* input, const size_t inputSize)
{
m_impl->Process(input, inputSize);
}
void AlgorithmMD5::Finish(void* hashBuffer)
{
m_impl->Finish(hashBuffer);
}

View File

@ -1,20 +0,0 @@
#pragma once
#include "IHashFunction.h"
class AlgorithmMD5 : public IHashFunction
{
class AlgorithmMD5Impl;
AlgorithmMD5Impl* m_impl;
public:
static const int HASH_SIZE = 16;
AlgorithmMD5();
~AlgorithmMD5() override;
size_t GetHashSize() override;
void Init() override;
void Process(const void* input, size_t inputSize) override;
void Finish(void* hashBuffer) override;
};

View File

@ -1,119 +0,0 @@
#include "AlgorithmRSA.h"
#include "CryptoLibrary.h"
#include <cstring>
class AlgorithmRSA::AlgorithmRSAImpl
{
rsa_key m_key{};
HashingAlgorithm m_hash;
Crypto::RSAPaddingMode m_padding;
const ltc_hash_descriptor* GetHashDescriptor() const
{
switch (m_hash)
{
case HashingAlgorithm::RSA_HASH_SHA256:
return &sha256_desc;
default:
case HashingAlgorithm::RSA_HASH_SHA512:
return &sha512_desc;
}
}
int GetPaddingMode() const
{
switch (m_padding)
{
case Crypto::RSAPaddingMode::RSA_PADDING_PKS1:
return LTC_PKCS_1_V1_5;
default:
case Crypto::RSAPaddingMode::RSA_PADDING_PSS:
return LTC_PKCS_1_PSS;
}
}
public:
AlgorithmRSAImpl(const HashingAlgorithm hash, const Crypto::RSAPaddingMode padding)
{
m_hash = hash;
m_padding = padding;
CryptoLibrary::Init();
}
~AlgorithmRSAImpl() = default;
AlgorithmRSAImpl(AlgorithmRSAImpl& other) = default;
AlgorithmRSAImpl(AlgorithmRSAImpl&& other) = delete;
AlgorithmRSAImpl& operator=(AlgorithmRSAImpl const& other) = default;
AlgorithmRSAImpl& operator=(AlgorithmRSAImpl&& other) = delete;
bool SetKey(const uint8_t* keyData, const size_t keySize)
{
return rsa_import(keyData, keySize, &m_key) == CRYPT_OK;
}
bool Verify(const uint8_t* signedData, const size_t signedDataSize, const uint8_t* signature, const size_t signatureSize)
{
const ltc_hash_descriptor* hashDesc = GetHashDescriptor();
const int hashId = register_hash(hashDesc);
const int padding = GetPaddingMode();
int result;
rsa_verify_hash_ex(signature, signatureSize, signedData, signedDataSize, padding, hashId, 8, &result, &m_key);
return result == 1;
}
};
AlgorithmRSA::AlgorithmRSA(const HashingAlgorithm hash, const Crypto::RSAPaddingMode padding)
{
m_impl = new AlgorithmRSAImpl(hash, padding);
}
AlgorithmRSA::~AlgorithmRSA()
{
delete m_impl;
m_impl = nullptr;
}
AlgorithmRSA::AlgorithmRSA(AlgorithmRSA& other)
{
m_impl = new AlgorithmRSAImpl(*other.m_impl);
}
AlgorithmRSA::AlgorithmRSA(AlgorithmRSA&& other) noexcept
{
m_impl = other.m_impl;
other.m_impl = nullptr;
}
AlgorithmRSA& AlgorithmRSA::operator=(AlgorithmRSA const& other)
{
m_impl = new AlgorithmRSAImpl(*other.m_impl);
return *this;
}
AlgorithmRSA& AlgorithmRSA::operator=(AlgorithmRSA&& other) noexcept
{
m_impl = other.m_impl;
other.m_impl = nullptr;
return *this;
}
bool AlgorithmRSA::SetKey(const uint8_t* keyData, size_t keySize)
{
return m_impl->SetKey(keyData, keySize);
}
bool AlgorithmRSA::Verify(const uint8_t* signedData, const size_t signedDataSize, const uint8_t* signature, const size_t signatureSize)
{
return m_impl->Verify(signedData, signedDataSize, signature, signatureSize);
}

View File

@ -1,25 +0,0 @@
#pragma once
#include "Crypto.h"
#include "IPublicKeyAlgorithm.h"
#include <cstdint>
class AlgorithmRSA final : public IPublicKeyAlgorithm
{
class AlgorithmRSAImpl;
AlgorithmRSAImpl* m_impl;
public:
AlgorithmRSA(HashingAlgorithm hash, Crypto::RSAPaddingMode padding);
~AlgorithmRSA() override;
AlgorithmRSA(AlgorithmRSA& other);
AlgorithmRSA(AlgorithmRSA&& other) noexcept;
AlgorithmRSA& operator=(AlgorithmRSA const& other);
AlgorithmRSA& operator=(AlgorithmRSA&& other) noexcept;
bool SetKey(const uint8_t* keyData, size_t keySize) override;
bool Verify(const uint8_t* signedData, size_t signedDataSize, const uint8_t* signature, size_t signatureSize) override;
};

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@ -1,64 +0,0 @@
#include "AlgorithmSHA1.h"
#include "CryptoLibrary.h"
#include <cstdint>
class AlgorithmSHA1::AlgorithmSHA1Impl
{
hash_state m_state{};
public:
AlgorithmSHA1Impl()
{
CryptoLibrary::Init();
Init();
}
void Init()
{
sha1_init(&m_state);
}
void Process(const void* input, const size_t inputSize)
{
sha1_process(&m_state, static_cast<const uint8_t*>(input), inputSize);
}
void Finish(void* hashBuffer)
{
sha1_done(&m_state, static_cast<uint8_t*>(hashBuffer));
}
};
AlgorithmSHA1::AlgorithmSHA1()
{
m_impl = new AlgorithmSHA1Impl();
}
AlgorithmSHA1::~AlgorithmSHA1()
{
delete m_impl;
m_impl = nullptr;
}
size_t AlgorithmSHA1::GetHashSize()
{
return HASH_SIZE;
}
void AlgorithmSHA1::Init()
{
m_impl->Init();
}
void AlgorithmSHA1::Process(const void* input, const size_t inputSize)
{
m_impl->Process(input, inputSize);
}
void AlgorithmSHA1::Finish(void* hashBuffer)
{
m_impl->Finish(hashBuffer);
}

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@ -1,20 +0,0 @@
#pragma once
#include "IHashFunction.h"
class AlgorithmSHA1 : public IHashFunction
{
class AlgorithmSHA1Impl;
AlgorithmSHA1Impl* m_impl;
public:
static const int HASH_SIZE = 20;
AlgorithmSHA1();
~AlgorithmSHA1() override;
size_t GetHashSize() override;
void Init() override;
void Process(const void* input, size_t inputSize) override;
void Finish(void* hashBuffer) override;
};

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@ -1,64 +0,0 @@
#include "AlgorithmSHA256.h"
#include "CryptoLibrary.h"
#include <cstdint>
class AlgorithmSHA256::Impl
{
hash_state m_state{};
public:
Impl()
{
CryptoLibrary::Init();
Init();
}
void Init()
{
sha256_init(&m_state);
}
void Process(const void* input, const size_t inputSize)
{
sha256_process(&m_state, static_cast<const uint8_t*>(input), inputSize);
}
void Finish(void* hashBuffer)
{
sha256_done(&m_state, static_cast<uint8_t*>(hashBuffer));
}
};
AlgorithmSHA256::AlgorithmSHA256()
{
m_impl = new Impl();
}
AlgorithmSHA256::~AlgorithmSHA256()
{
delete m_impl;
m_impl = nullptr;
}
size_t AlgorithmSHA256::GetHashSize()
{
return HASH_SIZE;
}
void AlgorithmSHA256::Init()
{
m_impl->Init();
}
void AlgorithmSHA256::Process(const void* input, const size_t inputSize)
{
m_impl->Process(input, inputSize);
}
void AlgorithmSHA256::Finish(void* hashBuffer)
{
m_impl->Finish(hashBuffer);
}

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@ -1,20 +0,0 @@
#pragma once
#include "IHashFunction.h"
class AlgorithmSHA256 : public IHashFunction
{
class Impl;
Impl* m_impl;
public:
static const int HASH_SIZE = 32;
AlgorithmSHA256();
~AlgorithmSHA256() override;
size_t GetHashSize() override;
void Init() override;
void Process(const void* input, size_t inputSize) override;
void Finish(void* hashBuffer) override;
};

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@ -1,89 +0,0 @@
#include "AlgorithmSalsa20.h"
#include "salsa20.h"
#include <cassert>
#include <stdexcept>
class AlgorithmSalsa20::AlgorithmSalsa20Impl
{
salsa20_ctx m_context{};
public:
AlgorithmSalsa20Impl(const uint8_t* keyBytes, const size_t keySize)
{
Salsa20_KeySetup(&m_context, keyBytes, keySize * 8);
}
~AlgorithmSalsa20Impl() = default;
AlgorithmSalsa20Impl(AlgorithmSalsa20Impl& other) = default;
AlgorithmSalsa20Impl(AlgorithmSalsa20Impl&& other) = delete;
AlgorithmSalsa20Impl& operator=(AlgorithmSalsa20Impl const& other) = default;
AlgorithmSalsa20Impl& operator=(AlgorithmSalsa20Impl&& other) = delete;
void SetIV(const uint8_t* iv, const size_t ivSize)
{
assert(ivSize == 8);
if (ivSize != 8)
{
throw std::invalid_argument("Salsa20 IV size must be 8");
}
Salsa20_IVSetup(&m_context, iv);
}
void Process(const void* plainText, void* cipherText, const size_t amount)
{
Salsa20_Encrypt_Bytes(&m_context, static_cast<const uint8_t*>(plainText), static_cast<uint8_t*>(cipherText), amount);
}
};
AlgorithmSalsa20::AlgorithmSalsa20(const uint8_t* keyBytes, const size_t keySize)
{
m_impl = new AlgorithmSalsa20Impl(keyBytes, keySize);
}
AlgorithmSalsa20::~AlgorithmSalsa20()
{
delete m_impl;
m_impl = nullptr;
}
AlgorithmSalsa20::AlgorithmSalsa20(AlgorithmSalsa20& other)
{
m_impl = new AlgorithmSalsa20Impl(*other.m_impl);
}
AlgorithmSalsa20::AlgorithmSalsa20(AlgorithmSalsa20&& other) noexcept
{
m_impl = other.m_impl;
other.m_impl = nullptr;
}
AlgorithmSalsa20& AlgorithmSalsa20::operator=(AlgorithmSalsa20 const& other)
{
m_impl = new AlgorithmSalsa20Impl(*other.m_impl);
return *this;
}
AlgorithmSalsa20& AlgorithmSalsa20::operator=(AlgorithmSalsa20&& other) noexcept
{
m_impl = other.m_impl;
other.m_impl = nullptr;
return *this;
}
void AlgorithmSalsa20::SetIV(const uint8_t* iv, const size_t ivSize)
{
m_impl->SetIV(iv, ivSize);
}
void AlgorithmSalsa20::Process(const void* plainText, void* cipherText, const size_t amount)
{
m_impl->Process(plainText, cipherText, amount);
}

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@ -1,21 +0,0 @@
#pragma once
#include "IStreamCipher.h"
class AlgorithmSalsa20 final : public IStreamCipher
{
class AlgorithmSalsa20Impl;
AlgorithmSalsa20Impl* m_impl;
public:
AlgorithmSalsa20(const uint8_t* keyBytes, size_t keySize);
~AlgorithmSalsa20() override;
AlgorithmSalsa20(AlgorithmSalsa20& other);
AlgorithmSalsa20(AlgorithmSalsa20&& other) noexcept;
AlgorithmSalsa20& operator=(AlgorithmSalsa20 const& other);
AlgorithmSalsa20& operator=(AlgorithmSalsa20&& other) noexcept;
void SetIV(const uint8_t* iv, size_t ivSize) override;
void Process(const void* plainText, void* cipherText, size_t amount) override;
};

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@ -1,49 +0,0 @@
#include "Base64.h"
#define LTC_NO_PROTOTYPES
#include <tomcrypt.h>
namespace base64
{
std::string EncodeBase64(const void* inputData, const size_t inputLength)
{
const auto base64BufferSize = GetBase64EncodeOutputLength(inputLength);
std::string output(base64BufferSize, '\0');
const auto outLength = base64BufferSize + 1u;
const auto result = EncodeBase64(inputData, inputLength, output.data(), outLength);
assert(result);
return output;
}
bool EncodeBase64(const void* inputData, const size_t inputLength, void* outputBuffer, const size_t outputBufferSize)
{
unsigned long outLength = outputBufferSize;
const auto result = base64_encode(static_cast<const unsigned char*>(inputData), inputLength, static_cast<char*>(outputBuffer), &outLength);
return result == CRYPT_OK;
}
size_t GetBase64EncodeOutputLength(const size_t inputLength)
{
return 4u * ((inputLength + 2u) / 3u);
}
size_t DecodeBase64(const void* base64Data, const size_t inputLength, void* outputBuffer, const size_t outputBufferSize)
{
unsigned long outLength = GetBase64DecodeOutputLength(inputLength);
if (outLength > outputBufferSize)
return 0u;
const auto result = base64_decode(static_cast<const char*>(base64Data), inputLength, static_cast<unsigned char*>(outputBuffer), &outLength);
assert(result == CRYPT_OK);
return static_cast<size_t>(outLength);
}
size_t GetBase64DecodeOutputLength(const size_t inputLength)
{
return inputLength / 4u;
}
} // namespace base64

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@ -1,15 +0,0 @@
#include "CryptoLibrary.h"
#include "tommath.h"
void CryptoLibrary::Init()
{
static bool initialized = false;
if (!initialized)
{
initialized = true;
ltc_mp = ltm_desc;
}
}

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@ -1,10 +0,0 @@
#pragma once
#define LTC_NO_PROTOTYPES
#include "tomcrypt.h"
class CryptoLibrary
{
public:
static void Init();
};

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@ -1,29 +1,29 @@
Crypto = {}
Cryptography = {}
function Crypto:include(includes)
function Cryptography:include(includes)
if includes:handle(self:name()) then
includedirs {
path.join(ProjectFolder(), "Crypto")
path.join(ProjectFolder(), "Cryptography")
}
end
end
function Crypto:link(links)
function Cryptography:link(links)
links:add(self:name())
links:linkto(libtomcrypt)
links:linkto(libtommath)
links:linkto(salsa20)
end
function Crypto:use()
function Cryptography:use()
end
function Crypto:name()
return "Crypto"
function Cryptography:name()
return "Cryptography"
end
function Crypto:project()
function Cryptography:project()
local folder = ProjectFolder()
local includes = Includes:create()
@ -34,8 +34,8 @@ function Crypto:project()
language "C++"
files {
path.join(folder, "Crypto/**.h"),
path.join(folder, "Crypto/**.cpp")
path.join(folder, "Cryptography/**.h"),
path.join(folder, "Cryptography/**.cpp")
}
self:include(includes)

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@ -0,0 +1,54 @@
#include "AlgorithmMd5.h"
#include "Internal/CryptoLibrary.h"
#include <cstdint>
using namespace cryptography;
namespace
{
constexpr int HASH_SIZE = 16;
class AlgorithmMd5 final : public IHashFunction
{
public:
AlgorithmMd5()
{
internal::CryptoLibrary::Init();
Init();
}
size_t GetHashSize() override
{
return HASH_SIZE;
}
void Init() override
{
md5_init(&m_state);
}
void Process(const void* input, const size_t inputSize) override
{
md5_process(&m_state, static_cast<const uint8_t*>(input), static_cast<unsigned long>(inputSize));
}
void Finish(void* hashBuffer) override
{
md5_done(&m_state, static_cast<uint8_t*>(hashBuffer));
}
private:
hash_state m_state{};
};
} // namespace
namespace cryptography
{
std::unique_ptr<IHashFunction> CreateMd5()
{
return std::make_unique<AlgorithmMd5>();
}
} // namespace cryptography

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@ -0,0 +1,10 @@
#pragma once
#include "IHashFunction.h"
#include <memory>
namespace cryptography
{
std::unique_ptr<IHashFunction> CreateMd5();
}

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@ -0,0 +1,84 @@
#include "AlgorithmRsa.h"
#include "Internal/CryptoLibrary.h"
using namespace cryptography;
namespace
{
class AlgorithmRsa final : public IPublicKeyAlgorithm
{
public:
AlgorithmRsa(const HashingAlgorithm hash, const RsaPaddingMode padding)
{
m_hash = hash;
m_padding = padding;
internal::CryptoLibrary::Init();
}
bool SetKey(const uint8_t* keyData, const size_t keySize) override
{
return rsa_import(keyData, static_cast<unsigned long>(keySize), &m_key) == CRYPT_OK;
}
bool Verify(const uint8_t* signedData, const size_t signedDataSize, const uint8_t* signature, const size_t signatureSize) override
{
const ltc_hash_descriptor* hashDesc = GetHashDescriptor();
const int hashId = register_hash(hashDesc);
const int padding = GetPaddingMode();
int result;
rsa_verify_hash_ex(signature,
static_cast<unsigned long>(signatureSize),
signedData,
static_cast<unsigned long>(signedDataSize),
padding,
hashId,
8,
&result,
&m_key);
return result == 1;
}
private:
[[nodiscard]] const ltc_hash_descriptor* GetHashDescriptor() const
{
switch (m_hash)
{
case HashingAlgorithm::RSA_HASH_SHA256:
return &sha256_desc;
default:
case HashingAlgorithm::RSA_HASH_SHA512:
return &sha512_desc;
}
}
[[nodiscard]] int GetPaddingMode() const
{
switch (m_padding)
{
case RsaPaddingMode::RSA_PADDING_PKS1:
return LTC_PKCS_1_V1_5;
default:
case RsaPaddingMode::RSA_PADDING_PSS:
return LTC_PKCS_1_PSS;
}
}
rsa_key m_key{};
HashingAlgorithm m_hash;
RsaPaddingMode m_padding;
};
} // namespace
namespace cryptography
{
std::unique_ptr<IPublicKeyAlgorithm> CreateRsa(const HashingAlgorithm hashingAlgorithm, const RsaPaddingMode paddingMode)
{
return std::make_unique<AlgorithmRsa>(hashingAlgorithm, paddingMode);
}
} // namespace cryptography

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@ -0,0 +1,17 @@
#pragma once
#include "IPublicKeyAlgorithm.h"
#include <cstdint>
#include <memory>
namespace cryptography
{
enum class RsaPaddingMode : std::uint8_t
{
RSA_PADDING_PKS1,
RSA_PADDING_PSS,
};
std::unique_ptr<IPublicKeyAlgorithm> CreateRsa(HashingAlgorithm hashingAlgorithm, RsaPaddingMode paddingMode);
} // namespace cryptography

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@ -0,0 +1,46 @@
#include "AlgorithmSalsa20.h"
#include "salsa20.h"
#include <cassert>
#include <stdexcept>
using namespace cryptography;
namespace
{
class AlgorithmSalsa20 final : public IStreamCipher
{
public:
AlgorithmSalsa20(const uint8_t* keyBytes, const size_t keySize)
{
Salsa20_KeySetup(&m_context, keyBytes, static_cast<uint32_t>(keySize * 8uz));
}
void SetIv(const uint8_t* iv, const size_t ivSize) override
{
assert(ivSize == 8);
if (ivSize != 8)
throw std::invalid_argument("Salsa20 IV size must be 8");
Salsa20_IVSetup(&m_context, iv);
}
void Process(const void* plainText, void* cipherText, const size_t amount) override
{
Salsa20_Encrypt_Bytes(&m_context, static_cast<const uint8_t*>(plainText), static_cast<uint8_t*>(cipherText), static_cast<uint32_t>(amount));
}
private:
salsa20_ctx m_context{};
};
} // namespace
namespace cryptography
{
std::unique_ptr<IStreamCipher> CreateSalsa20(const uint8_t* keyBytes, const size_t keySize)
{
return std::make_unique<AlgorithmSalsa20>(keyBytes, keySize);
}
} // namespace cryptography

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@ -0,0 +1,10 @@
#pragma once
#include "IStreamCipher.h"
#include <memory>
namespace cryptography
{
std::unique_ptr<IStreamCipher> CreateSalsa20(const uint8_t* keyBytes, size_t keySize);
}

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@ -0,0 +1,54 @@
#include "AlgorithmSha1.h"
#include "Internal/CryptoLibrary.h"
#include <cstdint>
using namespace cryptography;
namespace
{
constexpr int HASH_SIZE = 20;
class AlgorithmSha1 final : public IHashFunction
{
public:
AlgorithmSha1()
{
internal::CryptoLibrary::Init();
Init();
}
size_t GetHashSize() override
{
return HASH_SIZE;
}
void Init() override
{
sha1_init(&m_state);
}
void Process(const void* input, const size_t inputSize) override
{
sha1_process(&m_state, static_cast<const uint8_t*>(input), static_cast<unsigned long>(inputSize));
}
void Finish(void* hashBuffer) override
{
sha1_done(&m_state, static_cast<uint8_t*>(hashBuffer));
}
private:
hash_state m_state{};
};
} // namespace
namespace cryptography
{
std::unique_ptr<IHashFunction> CreateSha1()
{
return std::make_unique<AlgorithmSha1>();
}
} // namespace cryptography

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@ -0,0 +1,10 @@
#pragma once
#include "IHashFunction.h"
#include <memory>
namespace cryptography
{
std::unique_ptr<IHashFunction> CreateSha1();
}

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@ -0,0 +1,54 @@
#include "AlgorithmSha256.h"
#include "Internal/CryptoLibrary.h"
#include <cstdint>
using namespace cryptography;
namespace
{
constexpr int HASH_SIZE = 32;
class AlgorithmSha256 final : public IHashFunction
{
public:
AlgorithmSha256()
{
internal::CryptoLibrary::Init();
Init();
}
size_t GetHashSize() override
{
return HASH_SIZE;
}
void Init() override
{
sha256_init(&m_state);
}
void Process(const void* input, const size_t inputSize) override
{
sha256_process(&m_state, static_cast<const uint8_t*>(input), static_cast<unsigned long>(inputSize));
}
void Finish(void* hashBuffer) override
{
sha256_done(&m_state, static_cast<uint8_t*>(hashBuffer));
}
private:
hash_state m_state{};
};
} // namespace
namespace cryptography
{
std::unique_ptr<IHashFunction> CreateSha256()
{
return std::make_unique<AlgorithmSha256>();
}
} // namespace cryptography

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@ -0,0 +1,10 @@
#pragma once
#include "IHashFunction.h"
#include <memory>
namespace cryptography
{
std::unique_ptr<IHashFunction> CreateSha256();
}

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@ -0,0 +1,72 @@
#include "Base64.h"
#define LTC_NO_PROTOTYPES
#include <tomcrypt.h>
namespace base64
{
std::string EncodeBase64(const void* inputData, const size_t inputLength)
{
const auto base64BufferSize = GetBase64EncodeOutputLength(inputLength);
std::string output(base64BufferSize, '\0');
const auto outLength = base64BufferSize + 1u;
const auto result = EncodeBase64(inputData, inputLength, output.data(), outLength);
assert(result);
return output;
}
bool EncodeBase64(const void* inputData, const size_t inputLength, void* outputBuffer, const size_t outputBufferSize)
{
unsigned long outLength = static_cast<unsigned long>(outputBufferSize);
const auto result =
base64_encode(static_cast<const unsigned char*>(inputData), static_cast<unsigned long>(inputLength), static_cast<char*>(outputBuffer), &outLength);
return result == CRYPT_OK;
}
size_t GetBase64EncodeOutputLength(const size_t inputLength)
{
return 4u * ((inputLength + 2u) / 3u);
}
size_t DecodeBase64(const void* base64Data, const size_t inputLength, void* outputBuffer, const size_t outputBufferSize)
{
auto outLength = static_cast<unsigned long>(GetBase64DecodeOutputLength(base64Data, inputLength));
assert(outLength <= outputBufferSize);
if (outLength > outputBufferSize)
return 0u;
const auto result =
base64_decode(static_cast<const char*>(base64Data), static_cast<unsigned long>(inputLength), static_cast<unsigned char*>(outputBuffer), &outLength);
assert(result == CRYPT_OK);
return static_cast<size_t>(outLength);
}
size_t GetBase64DecodeOutputLength(const void* base64Data, const size_t inputLength)
{
assert(base64Data);
assert(inputLength);
if (!base64Data || inputLength == 0u)
return 0u;
auto padding = 0u;
if (inputLength >= 1 && static_cast<const char*>(base64Data)[inputLength - 1] == '=')
{
if (inputLength >= 2 && static_cast<const char*>(base64Data)[inputLength - 2] == '=')
padding = 2u;
else
padding = 1u;
}
return ((inputLength / 4u) * 3u) - padding;
}
size_t GetBase64DecodeOutputLength(const size_t inputLength)
{
return (inputLength / 4u) * 3u;
}
} // namespace base64

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@ -8,5 +8,6 @@ namespace base64
size_t GetBase64EncodeOutputLength(size_t inputLength);
size_t DecodeBase64(const void* base64Data, size_t inputLength, void* outputBuffer, size_t outputBufferSize);
size_t GetBase64DecodeOutputLength(const void* base64Data, size_t inputLength);
size_t GetBase64DecodeOutputLength(size_t inputLength);
} // namespace base64

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@ -0,0 +1,7 @@
#pragma once
#include "Algorithms/AlgorithmMd5.h"
#include "Algorithms/AlgorithmRsa.h"
#include "Algorithms/AlgorithmSalsa20.h"
#include "Algorithms/AlgorithmSha1.h"
#include "Algorithms/AlgorithmSha256.h"

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@ -0,0 +1,22 @@
#pragma once
#include <cstdlib>
namespace cryptography
{
class IHashFunction
{
public:
IHashFunction() = default;
virtual ~IHashFunction() = default;
IHashFunction(const IHashFunction& other) = default;
IHashFunction(IHashFunction&& other) noexcept = default;
IHashFunction& operator=(const IHashFunction& other) = default;
IHashFunction& operator=(IHashFunction&& other) noexcept = default;
virtual size_t GetHashSize() = 0;
virtual void Init() = 0;
virtual void Process(const void* input, size_t inputSize) = 0;
virtual void Finish(void* hashBuffer) = 0;
};
} // namespace cryptography

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@ -0,0 +1,30 @@
#pragma once
#include <cstdint>
#include <cstdlib>
namespace cryptography
{
enum class HashingAlgorithm : std::uint8_t
{
RSA_HASH_SHA256,
RSA_HASH_SHA512
};
class IPublicKeyAlgorithm
{
public:
IPublicKeyAlgorithm() = default;
virtual ~IPublicKeyAlgorithm() = default;
IPublicKeyAlgorithm(const IPublicKeyAlgorithm& other) = default;
IPublicKeyAlgorithm(IPublicKeyAlgorithm&& other) noexcept = default;
IPublicKeyAlgorithm& operator=(const IPublicKeyAlgorithm& other) = default;
IPublicKeyAlgorithm& operator=(IPublicKeyAlgorithm&& other) noexcept = default;
virtual bool SetKey(const uint8_t* keyData, size_t keySize) = 0;
// If needed, add a signing method
virtual bool Verify(const uint8_t* signedData, size_t signedDataSize, const uint8_t* signature, size_t signatureSize) = 0;
};
} // namespace cryptography

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@ -0,0 +1,21 @@
#pragma once
#include <cstdint>
#include <cstdlib>
namespace cryptography
{
class IStreamCipher
{
public:
IStreamCipher() = default;
virtual ~IStreamCipher() = default;
IStreamCipher(const IStreamCipher& other) = default;
IStreamCipher(IStreamCipher&& other) noexcept = default;
IStreamCipher& operator=(const IStreamCipher& other) = default;
IStreamCipher& operator=(IStreamCipher&& other) noexcept = default;
virtual void SetIv(const uint8_t* iv, size_t ivSize) = 0;
virtual void Process(const void* plainText, void* cipherText, size_t amount) = 0;
};
} // namespace cryptography

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@ -0,0 +1,18 @@
#include "CryptoLibrary.h"
#include "tommath.h"
namespace cryptography::internal
{
void CryptoLibrary::Init()
{
static bool initialized = false;
if (!initialized)
{
initialized = true;
ltc_mp = ltm_desc;
}
}
} // namespace cryptography::internal

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@ -0,0 +1,13 @@
#pragma once
#define LTC_NO_PROTOTYPES
#include "tomcrypt.h"
namespace cryptography::internal
{
class CryptoLibrary
{
public:
static void Init();
};
} // namespace cryptography::internal

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@ -39,6 +39,7 @@ function Linker:project()
self:include(includes)
Utils:include(includes)
ZoneLoading:include(includes)
ObjCompiling:include(includes)
ObjLoading:include(includes)
ObjWriting:include(includes)
ZoneWriting:include(includes)
@ -46,6 +47,7 @@ function Linker:project()
Raw:use()
links:linkto(Utils)
links:linkto(ObjCompiling)
links:linkto(ZoneLoading)
links:linkto(ZoneWriting)
links:linkto(ObjLoading)

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@ -1,72 +0,0 @@
#include "ZoneCreatorIW3.h"
#include "AssetLoading/AssetLoadingContext.h"
#include "Game/IW3/GameAssetPoolIW3.h"
#include "Game/IW3/GameIW3.h"
#include "IObjLoader.h"
#include "ObjLoading.h"
#include "Utils/StringUtils.h"
using namespace IW3;
std::vector<Gdt*> ZoneCreator::CreateGdtList(const ZoneCreationContext& context)
{
std::vector<Gdt*> gdtList;
gdtList.reserve(context.m_gdt_files.size());
for (const auto& gdt : context.m_gdt_files)
gdtList.push_back(gdt.get());
return gdtList;
}
void ZoneCreator::ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext)
{
for (const auto& ignoreEntry : creationContext.m_ignored_assets.m_entries)
loadingContext.m_ignored_asset_map[ignoreEntry.m_name] = ignoreEntry.m_type;
}
void ZoneCreator::CreateZoneAssetPools(Zone* zone) const
{
zone->m_pools = std::make_unique<GameAssetPoolIW3>(zone, zone->m_priority);
for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
zone->m_pools->InitPoolDynamic(assetType);
}
GameId ZoneCreator::GetGameId() const
{
return GameId::IW3;
}
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
{
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::IW3));
CreateZoneAssetPools(zone.get());
for (const auto& assetEntry : context.m_definition->m_assets)
{
if (!assetEntry.m_is_reference)
continue;
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
}
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
ApplyIgnoredAssets(context, *assetLoadingContext);
const auto* objLoader = IObjLoader::GetObjLoaderForGame(GameId::IW3);
for (const auto& assetEntry : context.m_definition->m_assets)
{
if (!objLoader->LoadAssetForZone(*assetLoadingContext, assetEntry.m_asset_type, assetEntry.m_asset_name))
return nullptr;
}
objLoader->FinalizeAssetsForZone(*assetLoadingContext);
return zone;
}
asset_type_t ZoneCreator::GetImageAssetType() const
{
return ASSET_TYPE_IMAGE;
}

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@ -1,20 +0,0 @@
#pragma once
#include "AssetLoading/AssetLoadingContext.h"
#include "Zone/ZoneTypes.h"
#include "ZoneCreation/ZoneCreator.h"
namespace IW3
{
class ZoneCreator final : public IZoneCreator
{
static std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context);
static void ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext);
void CreateZoneAssetPools(Zone* zone) const;
public:
[[nodiscard]] GameId GetGameId() const override;
[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
[[nodiscard]] asset_type_t GetImageAssetType() const override;
};
} // namespace IW3

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@ -1,71 +0,0 @@
#include "ZoneCreatorIW4.h"
#include "Game/IW4/GameAssetPoolIW4.h"
#include "Game/IW4/GameIW4.h"
#include "IObjLoader.h"
#include "ObjLoading.h"
#include "Utils/StringUtils.h"
using namespace IW4;
std::vector<Gdt*> ZoneCreator::CreateGdtList(const ZoneCreationContext& context)
{
std::vector<Gdt*> gdtList;
gdtList.reserve(context.m_gdt_files.size());
for (const auto& gdt : context.m_gdt_files)
gdtList.push_back(gdt.get());
return gdtList;
}
void ZoneCreator::ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext)
{
for (const auto& ignoreEntry : creationContext.m_ignored_assets.m_entries)
loadingContext.m_ignored_asset_map[ignoreEntry.m_name] = ignoreEntry.m_type;
}
void ZoneCreator::CreateZoneAssetPools(Zone* zone) const
{
zone->m_pools = std::make_unique<GameAssetPoolIW4>(zone, zone->m_priority);
for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
zone->m_pools->InitPoolDynamic(assetType);
}
GameId ZoneCreator::GetGameId() const
{
return GameId::IW4;
}
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
{
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::IW4));
CreateZoneAssetPools(zone.get());
for (const auto& assetEntry : context.m_definition->m_assets)
{
if (!assetEntry.m_is_reference)
continue;
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
}
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
ApplyIgnoredAssets(context, *assetLoadingContext);
const auto* objLoader = IObjLoader::GetObjLoaderForGame(GameId::IW4);
for (const auto& assetEntry : context.m_definition->m_assets)
{
if (!objLoader->LoadAssetForZone(*assetLoadingContext, assetEntry.m_asset_type, assetEntry.m_asset_name))
return nullptr;
}
objLoader->FinalizeAssetsForZone(*assetLoadingContext);
return zone;
}
asset_type_t ZoneCreator::GetImageAssetType() const
{
return ASSET_TYPE_IMAGE;
}

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@ -1,20 +0,0 @@
#pragma once
#include "AssetLoading/AssetLoadingContext.h"
#include "Zone/ZoneTypes.h"
#include "ZoneCreation/ZoneCreator.h"
namespace IW4
{
class ZoneCreator final : public IZoneCreator
{
static std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context);
static void ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext);
void CreateZoneAssetPools(Zone* zone) const;
public:
[[nodiscard]] GameId GetGameId() const override;
[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
[[nodiscard]] asset_type_t GetImageAssetType() const override;
};
} // namespace IW4

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@ -1,71 +0,0 @@
#include "ZoneCreatorIW5.h"
#include "Game/IW5/GameAssetPoolIW5.h"
#include "Game/IW5/GameIW5.h"
#include "IObjLoader.h"
#include "ObjLoading.h"
#include "Utils/StringUtils.h"
using namespace IW5;
std::vector<Gdt*> ZoneCreator::CreateGdtList(const ZoneCreationContext& context)
{
std::vector<Gdt*> gdtList;
gdtList.reserve(context.m_gdt_files.size());
for (const auto& gdt : context.m_gdt_files)
gdtList.push_back(gdt.get());
return gdtList;
}
void ZoneCreator::ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext)
{
for (const auto& ignoreEntry : creationContext.m_ignored_assets.m_entries)
loadingContext.m_ignored_asset_map[ignoreEntry.m_name] = ignoreEntry.m_type;
}
void ZoneCreator::CreateZoneAssetPools(Zone* zone) const
{
zone->m_pools = std::make_unique<GameAssetPoolIW5>(zone, zone->m_priority);
for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
zone->m_pools->InitPoolDynamic(assetType);
}
GameId ZoneCreator::GetGameId() const
{
return GameId::IW5;
}
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
{
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::IW5));
CreateZoneAssetPools(zone.get());
for (const auto& assetEntry : context.m_definition->m_assets)
{
if (!assetEntry.m_is_reference)
continue;
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
}
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
ApplyIgnoredAssets(context, *assetLoadingContext);
const auto* objLoader = IObjLoader::GetObjLoaderForGame(GameId::IW5);
for (const auto& assetEntry : context.m_definition->m_assets)
{
if (!objLoader->LoadAssetForZone(*assetLoadingContext, assetEntry.m_asset_type, assetEntry.m_asset_name))
return nullptr;
}
objLoader->FinalizeAssetsForZone(*assetLoadingContext);
return zone;
}
asset_type_t ZoneCreator::GetImageAssetType() const
{
return ASSET_TYPE_IMAGE;
}

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@ -1,19 +0,0 @@
#pragma once
#include "AssetLoading/AssetLoadingContext.h"
#include "Zone/ZoneTypes.h"
#include "ZoneCreation/ZoneCreator.h"
namespace IW5
{
class ZoneCreator final : public IZoneCreator
{
static std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context);
static void ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext);
void CreateZoneAssetPools(Zone* zone) const;
public:
[[nodiscard]] GameId GetGameId() const override;
[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
[[nodiscard]] asset_type_t GetImageAssetType() const override;
};
} // namespace IW5

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@ -1,72 +0,0 @@
#include "ZoneCreatorT5.h"
#include "AssetLoading/AssetLoadingContext.h"
#include "Game/T5/GameAssetPoolT5.h"
#include "Game/T5/GameT5.h"
#include "IObjLoader.h"
#include "ObjLoading.h"
#include "Utils/StringUtils.h"
using namespace T5;
std::vector<Gdt*> ZoneCreator::CreateGdtList(ZoneCreationContext& context)
{
std::vector<Gdt*> gdtList;
gdtList.reserve(context.m_gdt_files.size());
for (const auto& gdt : context.m_gdt_files)
gdtList.push_back(gdt.get());
return gdtList;
}
void ZoneCreator::ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext)
{
for (const auto& ignoreEntry : creationContext.m_ignored_assets.m_entries)
loadingContext.m_ignored_asset_map[ignoreEntry.m_name] = ignoreEntry.m_type;
}
void ZoneCreator::CreateZoneAssetPools(Zone* zone) const
{
zone->m_pools = std::make_unique<GameAssetPoolT5>(zone, zone->m_priority);
for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
zone->m_pools->InitPoolDynamic(assetType);
}
GameId ZoneCreator::GetGameId() const
{
return GameId::T5;
}
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
{
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::T5));
CreateZoneAssetPools(zone.get());
for (const auto& assetEntry : context.m_definition->m_assets)
{
if (!assetEntry.m_is_reference)
continue;
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
}
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
ApplyIgnoredAssets(context, *assetLoadingContext);
const auto* objLoader = IObjLoader::GetObjLoaderForGame(GameId::T5);
for (const auto& assetEntry : context.m_definition->m_assets)
{
if (!objLoader->LoadAssetForZone(*assetLoadingContext, assetEntry.m_asset_type, assetEntry.m_asset_name))
return nullptr;
}
objLoader->FinalizeAssetsForZone(*assetLoadingContext);
return zone;
}
asset_type_t ZoneCreator::GetImageAssetType() const
{
return ASSET_TYPE_IMAGE;
}

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@ -1,19 +0,0 @@
#pragma once
#include "AssetLoading/AssetLoadingContext.h"
#include "Zone/ZoneTypes.h"
#include "ZoneCreation/ZoneCreator.h"
namespace T5
{
class ZoneCreator final : public IZoneCreator
{
static std::vector<Gdt*> CreateGdtList(ZoneCreationContext& context);
static void ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext);
void CreateZoneAssetPools(Zone* zone) const;
public:
[[nodiscard]] GameId GetGameId() const override;
[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
[[nodiscard]] asset_type_t GetImageAssetType() const override;
};
} // namespace T5

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@ -1,125 +0,0 @@
#include "ZoneCreatorT6.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/GameAssetPoolT6.h"
#include "Game/T6/GameT6.h"
#include "Game/T6/T6.h"
#include "IObjLoader.h"
#include "ObjLoading.h"
#include "Utils/StringUtils.h"
#include <iostream>
using namespace T6;
std::vector<Gdt*> ZoneCreator::CreateGdtList(const ZoneCreationContext& context)
{
std::vector<Gdt*> gdtList;
gdtList.reserve(context.m_gdt_files.size());
for (const auto& gdt : context.m_gdt_files)
gdtList.push_back(gdt.get());
return gdtList;
}
void ZoneCreator::ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext)
{
for (const auto& ignoreEntry : creationContext.m_ignored_assets.m_entries)
loadingContext.m_ignored_asset_map[ignoreEntry.m_name] = ignoreEntry.m_type;
}
void ZoneCreator::CreateZoneAssetPools(Zone* zone) const
{
zone->m_pools = std::make_unique<GameAssetPoolT6>(zone, zone->m_priority);
for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
zone->m_pools->InitPoolDynamic(assetType);
}
void ZoneCreator::HandleMetadata(Zone* zone, const ZoneCreationContext& context) const
{
std::vector<KeyValuePair> kvpList;
for (const auto& metaData : context.m_definition->m_properties.m_properties)
{
if (metaData.first.rfind("level.", 0) == 0)
{
const std::string strValue = metaData.first.substr(std::char_traits<char>::length("level."));
if (strValue.empty())
continue;
int keyHash;
if (strValue[0] == '@')
{
char* endPtr;
keyHash = strtol(&strValue[1], &endPtr, 16);
if (endPtr != &strValue[strValue.size()])
{
std::cout << "Could not parse metadata key \"" << metaData.first << "\" as hash\n";
continue;
}
}
else
{
keyHash = Common::Com_HashKey(strValue.c_str(), 64);
}
KeyValuePair kvp{keyHash, Common::Com_HashKey(zone->m_name.c_str(), 64), zone->GetMemory()->Dup(metaData.second.c_str())};
kvpList.push_back(kvp);
}
}
if (!kvpList.empty())
{
auto* kvps = zone->GetMemory()->Create<KeyValuePairs>();
kvps->name = zone->GetMemory()->Dup(zone->m_name.c_str());
kvps->numVariables = kvpList.size();
kvps->keyValuePairs = zone->GetMemory()->Alloc<KeyValuePair>(kvpList.size());
for (auto i = 0u; i < kvpList.size(); i++)
kvps->keyValuePairs[i] = kvpList[i];
zone->m_pools->AddAsset(std::make_unique<XAssetInfo<KeyValuePairs>>(ASSET_TYPE_KEYVALUEPAIRS, zone->m_name, kvps));
}
}
GameId ZoneCreator::GetGameId() const
{
return GameId::T6;
}
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
{
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::T6));
CreateZoneAssetPools(zone.get());
for (const auto& assetEntry : context.m_definition->m_assets)
{
if (!assetEntry.m_is_reference)
continue;
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
}
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
ApplyIgnoredAssets(context, *assetLoadingContext);
HandleMetadata(zone.get(), context);
const auto* objLoader = IObjLoader::GetObjLoaderForGame(GameId::T6);
for (const auto& assetEntry : context.m_definition->m_assets)
{
if (!objLoader->LoadAssetForZone(*assetLoadingContext, assetEntry.m_asset_type, assetEntry.m_asset_name))
return nullptr;
}
objLoader->FinalizeAssetsForZone(*assetLoadingContext);
return zone;
}
asset_type_t ZoneCreator::GetImageAssetType() const
{
return ASSET_TYPE_IMAGE;
}

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@ -1,20 +0,0 @@
#pragma once
#include "AssetLoading/AssetLoadingContext.h"
#include "Zone/ZoneTypes.h"
#include "ZoneCreation/ZoneCreator.h"
namespace T6
{
class ZoneCreator final : public IZoneCreator
{
static std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context);
static void ApplyIgnoredAssets(const ZoneCreationContext& creationContext, AssetLoadingContext& loadingContext);
void CreateZoneAssetPools(Zone* zone) const;
void HandleMetadata(Zone* zone, const ZoneCreationContext& context) const;
public:
[[nodiscard]] GameId GetGameId() const override;
[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
[[nodiscard]] asset_type_t GetImageAssetType() const override;
};
} // namespace T6

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@ -1,16 +1,14 @@
#include "Linker.h"
#include "LinkerArgs.h"
#include "LinkerSearchPaths.h"
#include "ObjContainer/IPak/IPakWriter.h"
#include "ObjContainer/IWD/IWD.h"
#include "LinkerPaths.h"
#include "ObjContainer/SoundBank/SoundBankWriter.h"
#include "ObjLoading.h"
#include "ObjWriting.h"
#include "SearchPath/OutputPathFilesystem.h"
#include "SearchPath/SearchPaths.h"
#include "Utils/ObjFileStream.h"
#include "Zone/AssetList/AssetList.h"
#include "Zone/AssetList/AssetListStream.h"
#include "Zone/AssetList/AssetListReader.h"
#include "Zone/Definition/ZoneDefinitionStream.h"
#include "ZoneCreation/ZoneCreationContext.h"
#include "ZoneCreation/ZoneCreator.h"
@ -21,133 +19,157 @@
#include <filesystem>
#include <format>
#include <fstream>
#include <set>
#include <unordered_set>
namespace fs = std::filesystem;
namespace
{
class LinkerSearchPathContext
{
public:
explicit LinkerSearchPathContext(const ILinkerSearchPathBuilder& searchPathBuilder)
: m_search_path_builder(searchPathBuilder)
{
m_independent_search_paths = m_search_path_builder.BuildIndependentSearchPaths();
if (m_independent_search_paths)
m_search_paths.IncludeSearchPath(m_independent_search_paths.get());
}
[[nodiscard]] ISearchPath& GetSearchPaths()
{
return m_search_paths;
}
void LoadProjectSpecific(const std::string& projectName)
{
m_project_specific_search_paths = m_search_path_builder.BuildSearchPathsSpecificToProject(projectName);
if (m_project_specific_search_paths)
m_search_paths.IncludeSearchPath(m_project_specific_search_paths.get());
}
void UnloadProjectSpecific()
{
if (!m_project_specific_search_paths)
return;
m_search_paths.RemoveSearchPath(m_project_specific_search_paths.get());
m_project_specific_search_paths.reset();
}
void LoadGameSpecific(const std::string& projectName, const GameId game)
{
m_game_specific_search_paths = m_search_path_builder.BuildSearchPathsSpecificToProjectAndGame(projectName, game);
if (m_game_specific_search_paths)
m_search_paths.IncludeSearchPath(m_game_specific_search_paths.get());
}
void UnloadGameSpecific()
{
if (!m_game_specific_search_paths)
return;
m_search_paths.RemoveSearchPath(m_game_specific_search_paths.get());
m_game_specific_search_paths.reset();
}
private:
const ILinkerSearchPathBuilder& m_search_path_builder;
std::unique_ptr<ISearchPath> m_independent_search_paths;
std::unique_ptr<ISearchPath> m_project_specific_search_paths;
std::unique_ptr<ISearchPath> m_game_specific_search_paths;
SearchPaths m_search_paths;
};
class LinkerPathManager
{
public:
explicit LinkerPathManager(const LinkerArgs& args)
: m_linker_paths(ILinkerPaths::FromArgs(args)),
m_asset_paths(m_linker_paths->AssetSearchPaths()),
m_gdt_paths(m_linker_paths->GdtSearchPaths()),
m_source_paths(m_linker_paths->SourceSearchPaths())
{
}
std::unique_ptr<ILinkerPaths> m_linker_paths;
LinkerSearchPathContext m_asset_paths;
LinkerSearchPathContext m_gdt_paths;
LinkerSearchPathContext m_source_paths;
};
class PathProjectContext
{
public:
PathProjectContext(LinkerPathManager& paths, const std::string& projectName)
: m_paths(paths)
{
m_paths.m_asset_paths.LoadProjectSpecific(projectName);
m_paths.m_gdt_paths.LoadProjectSpecific(projectName);
m_paths.m_source_paths.LoadProjectSpecific(projectName);
}
~PathProjectContext()
{
m_paths.m_asset_paths.UnloadProjectSpecific();
m_paths.m_gdt_paths.UnloadProjectSpecific();
m_paths.m_source_paths.UnloadProjectSpecific();
}
PathProjectContext(const PathProjectContext& other) = delete;
PathProjectContext(PathProjectContext&& other) noexcept = delete;
PathProjectContext& operator=(const PathProjectContext& other) = delete;
PathProjectContext& operator=(PathProjectContext&& other) noexcept = delete;
private:
LinkerPathManager& m_paths;
};
class PathGameContext
{
public:
PathGameContext(LinkerPathManager& paths, const std::string& projectName, const GameId game)
: m_paths(paths)
{
m_paths.m_asset_paths.LoadGameSpecific(projectName, game);
m_paths.m_gdt_paths.LoadGameSpecific(projectName, game);
m_paths.m_source_paths.LoadGameSpecific(projectName, game);
}
~PathGameContext()
{
m_paths.m_asset_paths.UnloadGameSpecific();
m_paths.m_gdt_paths.UnloadGameSpecific();
m_paths.m_source_paths.UnloadGameSpecific();
}
PathGameContext(const PathGameContext& other) = delete;
PathGameContext(PathGameContext&& other) noexcept = delete;
PathGameContext& operator=(const PathGameContext& other) = delete;
PathGameContext& operator=(PathGameContext&& other) noexcept = delete;
private:
LinkerPathManager& m_paths;
};
} // namespace
class LinkerImpl final : public Linker
{
LinkerArgs m_args;
LinkerSearchPaths m_search_paths;
std::vector<std::unique_ptr<Zone>> m_loaded_zones;
bool IncludeAdditionalZoneDefinitions(const std::string& initialFileName, ZoneDefinition& zoneDefinition, ISearchPath* sourceSearchPath) const
{
std::set<std::string> sourceNames;
sourceNames.emplace(initialFileName);
std::deque<std::string> toIncludeQueue;
for (const auto& include : zoneDefinition.m_includes)
toIncludeQueue.emplace_back(include);
while (!toIncludeQueue.empty())
{
const auto& source = toIncludeQueue.front();
if (sourceNames.find(source) == sourceNames.end())
{
sourceNames.emplace(source);
std::unique_ptr<ZoneDefinition> includeDefinition;
{
const auto definitionFileName = std::format("{}.zone", source);
const auto definitionStream = sourceSearchPath->Open(definitionFileName);
if (!definitionStream.IsOpen())
{
std::cerr << std::format("Could not find zone definition file for project \"{}\".\n", source);
return false;
}
ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, source, definitionFileName, m_args.m_verbose);
zoneDefinitionInputStream.SetPreviouslySetGame(zoneDefinition.m_game);
includeDefinition = zoneDefinitionInputStream.ReadDefinition();
}
if (!includeDefinition)
{
std::cerr << std::format("Failed to read zone definition file for project \"{}\".\n", source);
return false;
}
for (const auto& include : includeDefinition->m_includes)
toIncludeQueue.emplace_back(include);
zoneDefinition.Include(*includeDefinition);
}
toIncludeQueue.pop_front();
}
return true;
}
bool ReadAssetList(const std::string& zoneName, const GameId game, AssetList& assetList, ISearchPath* sourceSearchPath) const
{
{
const auto assetListFileName = std::format("assetlist/{}.csv", zoneName);
const auto assetListStream = sourceSearchPath->Open(assetListFileName);
if (assetListStream.IsOpen())
{
const AssetListInputStream stream(*assetListStream.m_stream, game);
AssetListEntry entry;
bool failure;
while (stream.NextEntry(entry, &failure))
{
assetList.m_entries.emplace_back(std::move(entry));
}
return !failure;
}
}
{
const auto zoneDefinition = ReadZoneDefinition(zoneName, sourceSearchPath);
if (zoneDefinition)
{
for (const auto& entry : zoneDefinition->m_assets)
{
assetList.m_entries.emplace_back(entry.m_asset_type, entry.m_asset_name, entry.m_is_reference);
}
return true;
}
}
return false;
}
bool IncludeAssetLists(ZoneDefinition& zoneDefinition, ISearchPath* sourceSearchPath) const
{
for (const auto& assetListName : zoneDefinition.m_asset_lists)
{
AssetList assetList;
if (!ReadAssetList(assetListName, zoneDefinition.m_game, assetList, sourceSearchPath))
{
std::cerr << std::format("Failed to read asset list \"{}\"\n", assetListName);
return false;
}
zoneDefinition.Include(assetList);
}
return true;
}
std::unique_ptr<ZoneDefinition> ReadZoneDefinition(const std::string& targetName, ISearchPath* sourceSearchPath) const
std::unique_ptr<ZoneDefinition> ReadZoneDefinition(LinkerPathManager& paths, const std::string& targetName, bool logMissing = true) const
{
auto& sourceSearchPath = paths.m_source_paths.GetSearchPaths();
std::unique_ptr<ZoneDefinition> zoneDefinition;
{
const auto definitionFileName = std::format("{}.zone", targetName);
const auto definitionStream = sourceSearchPath->Open(definitionFileName);
const auto definitionStream = sourceSearchPath.Open(definitionFileName);
if (!definitionStream.IsOpen())
{
if (logMissing)
std::cerr << std::format("Could not find zone definition file for target \"{}\".\n", targetName);
return nullptr;
}
ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, targetName, definitionFileName, m_args.m_verbose);
ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, targetName, definitionFileName, sourceSearchPath);
zoneDefinition = zoneDefinitionInputStream.ReadDefinition();
}
@ -157,20 +179,41 @@ class LinkerImpl final : public Linker
return nullptr;
}
// If no type was defined explicitly make it fastfile
if (zoneDefinition->m_type == ProjectType::NONE)
zoneDefinition->m_type = ProjectType::FASTFILE;
if (!IncludeAdditionalZoneDefinitions(targetName, *zoneDefinition, sourceSearchPath))
return nullptr;
if (!IncludeAssetLists(*zoneDefinition, sourceSearchPath))
return nullptr;
return zoneDefinition;
}
bool ProcessZoneDefinitionIgnores(const std::string& targetName, ZoneCreationContext& context, ISearchPath* sourceSearchPath) const
bool ReadIgnoreEntries(LinkerPathManager& paths, const std::string& zoneName, const GameId game, AssetList& assetList) const
{
{
AssetListReader assetListReader(paths.m_source_paths.GetSearchPaths(), game);
const auto maybeReadAssetList = assetListReader.ReadAssetList(zoneName, false);
if (maybeReadAssetList)
{
assetList.m_entries.reserve(assetList.m_entries.size() + maybeReadAssetList->m_entries.size());
for (auto& entry : maybeReadAssetList->m_entries)
assetList.m_entries.emplace_back(std::move(entry));
return true;
}
}
{
const auto zoneDefinition = ReadZoneDefinition(paths, zoneName, false);
if (zoneDefinition)
{
assetList.m_entries.reserve(assetList.m_entries.size() + zoneDefinition->m_assets.size());
for (const auto& entry : zoneDefinition->m_assets)
assetList.m_entries.emplace_back(entry.m_asset_type, entry.m_asset_name, entry.m_is_reference);
return true;
}
}
return false;
}
bool ProcessZoneDefinitionIgnores(LinkerPathManager& paths, const std::string& targetName, ZoneCreationContext& context) const
{
if (context.m_definition->m_ignores.empty())
return true;
@ -180,8 +223,7 @@ class LinkerImpl final : public Linker
if (ignore == targetName)
continue;
std::vector<AssetListEntry> assetList;
if (!ReadAssetList(ignore, context.m_definition->m_game, context.m_ignored_assets, sourceSearchPath))
if (!ReadIgnoreEntries(paths, ignore, context.m_definition->m_game, context.m_ignored_assets))
{
std::cerr << std::format("Failed to read asset listing for ignoring assets of project \"{}\".\n", ignore);
return false;
@ -215,158 +257,95 @@ class LinkerImpl final : public Linker
return true;
}
std::unique_ptr<Zone> CreateZoneForDefinition(const std::string& targetName,
ZoneDefinition& zoneDefinition,
ISearchPath* assetSearchPath,
ISearchPath* gdtSearchPath,
ISearchPath* sourceSearchPath) const
std::unique_ptr<Zone> CreateZoneForDefinition(
LinkerPathManager& paths, const fs::path& outDir, const fs::path& cacheDir, const std::string& targetName, ZoneDefinition& zoneDefinition) const
{
const auto context = std::make_unique<ZoneCreationContext>(&zoneDefinition, assetSearchPath);
if (!ProcessZoneDefinitionIgnores(targetName, *context, sourceSearchPath))
ZoneCreationContext context(&zoneDefinition, &paths.m_asset_paths.GetSearchPaths(), outDir, cacheDir);
if (!ProcessZoneDefinitionIgnores(paths, targetName, context))
return nullptr;
if (!LoadGdtFilesFromZoneDefinition(context->m_gdt_files, zoneDefinition, gdtSearchPath))
if (!LoadGdtFilesFromZoneDefinition(context.m_gdt_files, zoneDefinition, &paths.m_gdt_paths.GetSearchPaths()))
return nullptr;
const auto* creator = IZoneCreator::GetCreatorForGame(zoneDefinition.m_game);
return creator->CreateZoneForDefinition(*context);
return zone_creator::CreateZoneForDefinition(zoneDefinition.m_game, context);
}
bool WriteZoneToFile(const std::string& projectName, Zone* zone) const
static bool WriteZoneToFile(IOutputPath& outPath, const Zone& zone)
{
const fs::path zoneFolderPath(m_args.GetOutputFolderPathForProject(projectName));
auto zoneFilePath(zoneFolderPath);
zoneFilePath.append(zone->m_name + ".ff");
fs::create_directories(zoneFolderPath);
std::ofstream stream(zoneFilePath, std::fstream::out | std::fstream::binary);
if (!stream.is_open())
const auto stream = outPath.Open(std::format("{}.ff", zone.m_name));
if (!stream)
{
std::cerr << std::format("Failed to open file for zone: {}\n", zone.m_name);
return false;
if (m_args.m_verbose)
{
std::cout << std::format("Building zone \"{}\"\n", zoneFilePath.string());
}
if (!ZoneWriting::WriteZone(stream, zone))
std::cout << std::format("Building zone \"{}\"\n", zone.m_name);
if (!ZoneWriting::WriteZone(*stream, zone))
{
std::cerr << "Writing zone failed.\n";
stream.close();
return false;
}
std::cout << std::format("Created zone \"{}\"\n", zoneFilePath.string());
std::cout << std::format("Created zone \"{}\"\n", zone.m_name);
stream.close();
return true;
}
bool BuildFastFile(const std::string& projectName,
const std::string& targetName,
ZoneDefinition& zoneDefinition,
SearchPaths& assetSearchPaths,
SearchPaths& gdtSearchPaths,
SearchPaths& sourceSearchPaths) const
bool BuildFastFile(LinkerPathManager& paths, const std::string& projectName, const std::string& targetName, ZoneDefinition& zoneDefinition) const
{
SoundBankWriter::OutputPath = fs::path(m_args.GetOutputFolderPathForProject(projectName));
const fs::path outDir(paths.m_linker_paths->BuildOutputFolderPath(projectName, zoneDefinition.m_game));
const auto zone = CreateZoneForDefinition(targetName, zoneDefinition, &assetSearchPaths, &gdtSearchPaths, &sourceSearchPaths);
OutputPathFilesystem outputPath(outDir);
const fs::path cacheDir(paths.m_linker_paths->BuildCacheFolderPath(projectName, zoneDefinition.m_game));
SoundBankWriter::OutputPath = outDir;
const auto zone = CreateZoneForDefinition(paths, outDir, cacheDir, targetName, zoneDefinition);
auto result = zone != nullptr;
if (zone)
result = WriteZoneToFile(projectName, zone.get());
result = WriteZoneToFile(outputPath, *zone);
return result;
}
bool BuildIPak(const std::string& projectName, const ZoneDefinition& zoneDefinition, SearchPaths& assetSearchPaths) const
bool BuildProject(LinkerPathManager& paths, const std::string& projectName, const std::string& targetName) const
{
const fs::path ipakFolderPath(m_args.GetOutputFolderPathForProject(projectName));
auto ipakFilePath(ipakFolderPath);
ipakFilePath.append(std::format("{}.ipak", zoneDefinition.m_name));
std::deque<std::string> targetsToBuild;
std::unordered_set<std::string> alreadyBuiltTargets;
fs::create_directories(ipakFolderPath);
targetsToBuild.emplace_back(targetName);
std::ofstream stream(ipakFilePath, std::fstream::out | std::fstream::binary);
if (!stream.is_open())
return false;
const auto ipakWriter = IPakWriter::Create(stream, &assetSearchPaths);
const auto imageAssetType = IZoneCreator::GetCreatorForGame(zoneDefinition.m_game)->GetImageAssetType();
for (const auto& assetEntry : zoneDefinition.m_assets)
while (!targetsToBuild.empty())
{
if (assetEntry.m_is_reference)
continue;
const auto currentTarget = std::move(targetsToBuild.front());
targetsToBuild.pop_front();
alreadyBuiltTargets.emplace(currentTarget);
if (assetEntry.m_asset_type == imageAssetType)
ipakWriter->AddImage(assetEntry.m_asset_name);
}
PathProjectContext projectContext(paths, projectName);
if (!ipakWriter->Write())
{
std::cerr << "Writing ipak failed.\n";
stream.close();
return false;
}
std::cout << std::format("Created ipak \"{}\"\n", ipakFilePath.string());
stream.close();
return true;
}
bool BuildReferencedTargets(const std::string& projectName, const std::string& targetName, const ZoneDefinition& zoneDefinition)
{
return std::ranges::all_of(zoneDefinition.m_targets_to_build,
[this, &projectName, &targetName](const std::string& buildTargetName)
{
if (buildTargetName == targetName)
{
std::cerr << std::format("Cannot build target with same name: \"{}\"\n", targetName);
return false;
}
std::cout << std::format("Building referenced target \"{}\"\n", buildTargetName);
return BuildProject(projectName, buildTargetName);
});
}
bool BuildProject(const std::string& projectName, const std::string& targetName)
{
auto sourceSearchPaths = m_search_paths.GetSourceSearchPathsForProject(projectName);
const auto zoneDefinition = ReadZoneDefinition(targetName, &sourceSearchPaths);
const auto zoneDefinition = ReadZoneDefinition(paths, targetName);
if (!zoneDefinition)
return false;
auto result = true;
if (zoneDefinition->m_type != ProjectType::NONE)
PathGameContext gameContext(paths, projectName, zoneDefinition->m_game);
if (!zoneDefinition->m_assets.empty())
{
const auto& gameName = GameId_Names[static_cast<unsigned>(zoneDefinition->m_game)];
auto assetSearchPaths = m_search_paths.GetAssetSearchPathsForProject(gameName, projectName);
auto gdtSearchPaths = m_search_paths.GetGdtSearchPathsForProject(gameName, projectName);
if (!BuildFastFile(paths, projectName, targetName, *zoneDefinition))
return false;
switch (zoneDefinition->m_type)
for (const auto& referencedTarget : zoneDefinition->m_targets_to_build)
{
case ProjectType::FASTFILE:
result = BuildFastFile(projectName, targetName, *zoneDefinition, assetSearchPaths, gdtSearchPaths, sourceSearchPaths);
break;
case ProjectType::IPAK:
result = BuildIPak(projectName, *zoneDefinition, assetSearchPaths);
break;
default:
assert(false);
result = false;
break;
if (alreadyBuiltTargets.find(referencedTarget) == alreadyBuiltTargets.end())
{
targetsToBuild.emplace_back(referencedTarget);
std::cout << std::format("Building referenced target \"{}\"\n", referencedTarget);
}
}
}
}
m_search_paths.UnloadProjectSpecificSearchPaths();
result = result && BuildReferencedTargets(projectName, targetName, *zoneDefinition);
return result;
return true;
}
bool LoadZones()
@ -384,8 +363,8 @@ class LinkerImpl final : public Linker
zoneDirectory = fs::current_path();
auto absoluteZoneDirectory = absolute(zoneDirectory).string();
auto zone = std::unique_ptr<Zone>(ZoneLoading::LoadZone(zonePath));
if (zone == nullptr)
auto zone = ZoneLoading::LoadZone(zonePath);
if (!zone)
{
std::cerr << std::format("Failed to load zone \"{}\".\n", zonePath);
return false;
@ -452,11 +431,6 @@ class LinkerImpl final : public Linker
}
public:
LinkerImpl()
: m_search_paths(m_args)
{
}
bool Start(const int argc, const char** argv) override
{
auto shouldContinue = true;
@ -466,8 +440,7 @@ public:
if (!shouldContinue)
return true;
if (!m_search_paths.BuildProjectIndependentSearchPaths())
return false;
LinkerPathManager paths(m_args);
if (!LoadZones())
return false;
@ -483,7 +456,7 @@ public:
break;
}
if (!BuildProject(projectName, targetName))
if (!BuildProject(paths, projectName, targetName))
{
result = false;
break;
@ -494,6 +467,10 @@ public:
return result;
}
private:
LinkerArgs m_args;
std::vector<std::unique_ptr<Zone>> m_loaded_zones;
};
std::unique_ptr<Linker> Linker::Create()

View File

@ -5,11 +5,11 @@
#include "ObjWriting.h"
#include "Utils/Arguments/UsageInformation.h"
#include "Utils/FileUtils.h"
#include "Utils/PathUtils.h"
#include <filesystem>
#include <format>
#include <iostream>
#include <regex>
#include <type_traits>
namespace fs = std::filesystem;
@ -46,7 +46,7 @@ const CommandLineOption* const OPTION_BASE_FOLDER =
const CommandLineOption* const OPTION_OUTPUT_FOLDER =
CommandLineOption::Builder::Create()
.WithLongName("output-folder")
.WithDescription("Specifies the output folder containing the build artifacts. Defaults to \"" + std::string(LinkerArgs::DEFAULT_OUTPUT_FOLDER) + "\".")
.WithDescription(std::format("Specifies the output folder containing the build artifacts. Defaults to \"{}\".", LinkerArgs::DEFAULT_OUTPUT_FOLDER))
.WithParameter("outputFolderPath")
.Build();
@ -61,14 +61,14 @@ const CommandLineOption* const OPTION_ADD_ASSET_SEARCH_PATH =
const CommandLineOption* const OPTION_ASSET_SEARCH_PATH =
CommandLineOption::Builder::Create()
.WithLongName("asset-search-path")
.WithDescription("Specifies the search paths used for assets. Defaults to \"" + std::string(LinkerArgs::DEFAULT_ASSET_SEARCH_PATH) + "\".")
.WithDescription(std::format("Specifies the search paths used for assets. Defaults to \"{}\".", LinkerArgs::DEFAULT_ASSET_SEARCH_PATH))
.WithParameter("assetSearchPathString")
.Build();
const CommandLineOption* const OPTION_GDT_SEARCH_PATH =
CommandLineOption::Builder::Create()
.WithLongName("gdt-search-path")
.WithDescription("Specifies the search paths used for gdt files. Defaults to \"" + std::string(LinkerArgs::DEFAULT_GDT_SEARCH_PATH) + "\".")
.WithDescription(std::format("Specifies the search paths used for gdt files. Defaults to \"{}\".", LinkerArgs::DEFAULT_GDT_SEARCH_PATH))
.WithParameter("gdtSearchPathString")
.Build();
@ -83,7 +83,7 @@ const CommandLineOption* const OPTION_ADD_SOURCE_SEARCH_PATH =
const CommandLineOption* const OPTION_SOURCE_SEARCH_PATH =
CommandLineOption::Builder::Create()
.WithLongName("source-search-path")
.WithDescription("Specifies the search paths used for source files. Defaults to \"" + std::string(LinkerArgs::DEFAULT_SOURCE_SEARCH_PATH) + "\".")
.WithDescription(std::format("Specifies the search paths used for source files. Defaults to \"{}\".", LinkerArgs::DEFAULT_SOURCE_SEARCH_PATH))
.WithParameter("sourceSearchPathString")
.Build();
@ -129,13 +129,7 @@ const CommandLineOption* const COMMAND_LINE_OPTIONS[]{
LinkerArgs::LinkerArgs()
: m_verbose(false),
m_base_folder_depends_on_project(false),
m_out_folder_depends_on_project(false),
m_argument_parser(COMMAND_LINE_OPTIONS, std::extent_v<decltype(COMMAND_LINE_OPTIONS)>),
m_bin_pattern(R"(\?bin\?)"),
m_base_pattern(R"(\?base\?)"),
m_game_pattern(R"(\?game\?)"),
m_project_pattern(R"(\?project\?)")
m_argument_parser(COMMAND_LINE_OPTIONS, std::extent_v<decltype(COMMAND_LINE_OPTIONS)>)
{
}
@ -159,9 +153,9 @@ void LinkerArgs::PrintVersion()
std::cout << std::format("OpenAssetTools Linker {}\n", GIT_VERSION);
}
void LinkerArgs::SetBinFolder(const char* argv0)
void LinkerArgs::SetBinFolder()
{
const fs::path path(argv0);
const fs::path path(utils::GetExecutablePath());
m_bin_folder = path.parent_path().string();
}
@ -172,76 +166,6 @@ void LinkerArgs::SetVerbose(const bool isVerbose)
ObjWriting::Configuration.Verbose = isVerbose;
}
std::string LinkerArgs::GetBasePathForProject(const std::string& projectName) const
{
return std::regex_replace(m_base_folder, m_project_pattern, projectName);
}
void LinkerArgs::SetDefaultBasePath()
{
const auto currentDir = fs::absolute(fs::current_path());
if (currentDir.filename() == "bin")
{
m_base_folder = currentDir.parent_path().string();
}
else
{
m_base_folder = currentDir.string();
}
}
std::set<std::string> LinkerArgs::GetProjectIndependentSearchPaths(const std::set<std::string>& set) const
{
std::set<std::string> out;
for (const auto& path : set)
{
if (path.find(PATTERN_GAME) != std::string::npos)
continue;
if (path.find(PATTERN_PROJECT) != std::string::npos)
continue;
if (path.find(PATTERN_BASE) != std::string::npos)
{
if (m_base_folder_depends_on_project)
continue;
out.emplace(std::regex_replace(path, m_base_pattern, m_base_folder));
}
else
{
out.emplace(path);
}
}
return out;
}
std::set<std::string> LinkerArgs::GetSearchPathsForProject(const std::set<std::string>& set, const std::string& gameName, const std::string& projectName) const
{
std::set<std::string> out;
const auto basePath = GetBasePathForProject(projectName);
for (const auto& path : set)
{
if (path.find(PATTERN_GAME) == std::string::npos && path.find(PATTERN_PROJECT) == std::string::npos
&& (!m_base_folder_depends_on_project || path.find(PATTERN_BASE) == std::string::npos))
{
continue;
}
fs::path p(std::regex_replace(std::regex_replace(std::regex_replace(std::regex_replace(path, m_project_pattern, projectName), m_game_pattern, gameName),
m_base_pattern,
basePath),
m_bin_pattern,
m_bin_folder));
out.emplace(p.make_preferred().string());
}
return out;
}
bool LinkerArgs::ParseArgs(const int argc, const char** argv, bool& shouldContinue)
{
shouldContinue = true;
@ -267,7 +191,7 @@ bool LinkerArgs::ParseArgs(const int argc, const char** argv, bool& shouldContin
return true;
}
SetBinFolder(argv[0]);
SetBinFolder();
m_project_specifiers_to_build = m_argument_parser.GetArguments();
if (m_project_specifiers_to_build.empty())
@ -284,15 +208,13 @@ bool LinkerArgs::ParseArgs(const int argc, const char** argv, bool& shouldContin
if (m_argument_parser.IsOptionSpecified(OPTION_BASE_FOLDER))
m_base_folder = m_argument_parser.GetValueForOption(OPTION_BASE_FOLDER);
else
SetDefaultBasePath();
m_base_folder_depends_on_project = m_base_folder.find(PATTERN_GAME) != std::string::npos || m_base_folder.find(PATTERN_PROJECT) != std::string::npos;
m_base_folder = DEFAULT_BASE_FOLDER;
// --output-folder
if (m_argument_parser.IsOptionSpecified(OPTION_OUTPUT_FOLDER))
m_out_folder = m_argument_parser.GetValueForOption(OPTION_OUTPUT_FOLDER);
else
m_out_folder = DEFAULT_OUTPUT_FOLDER;
m_out_folder_depends_on_project = m_out_folder.find(PATTERN_PROJECT) != std::string::npos;
// --asset-search-path
if (m_argument_parser.IsOptionSpecified(OPTION_ASSET_SEARCH_PATH))
@ -358,38 +280,3 @@ bool LinkerArgs::ParseArgs(const int argc, const char** argv, bool& shouldContin
return true;
}
std::string LinkerArgs::GetOutputFolderPathForProject(const std::string& projectName) const
{
return std::regex_replace(std::regex_replace(m_out_folder, m_project_pattern, projectName), m_base_pattern, GetBasePathForProject(projectName));
}
std::set<std::string> LinkerArgs::GetProjectIndependentAssetSearchPaths() const
{
return GetProjectIndependentSearchPaths(m_asset_search_paths);
}
std::set<std::string> LinkerArgs::GetProjectIndependentGdtSearchPaths() const
{
return GetProjectIndependentSearchPaths(m_gdt_search_paths);
}
std::set<std::string> LinkerArgs::GetProjectIndependentSourceSearchPaths() const
{
return GetProjectIndependentSearchPaths(m_source_search_paths);
}
std::set<std::string> LinkerArgs::GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName) const
{
return GetSearchPathsForProject(m_asset_search_paths, gameName, projectName);
}
std::set<std::string> LinkerArgs::GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName) const
{
return GetSearchPathsForProject(m_gdt_search_paths, gameName, projectName);
}
std::set<std::string> LinkerArgs::GetSourceSearchPathsForProject(const std::string& projectName) const
{
return GetSearchPathsForProject(m_source_search_paths, "", projectName);
}

View File

@ -1,22 +1,14 @@
#pragma once
#include "Utils/Arguments/ArgumentParser.h"
#include "Utils/ClassUtils.h"
#include "Zone/Zone.h"
#include <regex>
#include <set>
#include <vector>
class LinkerArgs
{
public:
static constexpr auto PATTERN_BIN = "?bin?";
static constexpr auto PATTERN_BASE = "?base?";
static constexpr auto PATTERN_GAME = "?game?";
static constexpr auto PATTERN_PROJECT = "?project?";
static constexpr auto DEFAULT_BASE_FOLDER = ".";
static constexpr auto DEFAULT_BASE_FOLDER_MOD_TOOLS = "..";
static constexpr auto DEFAULT_CACHE_FOLDER = "?base?/.oat/cache/?project?";
static constexpr auto DEFAULT_OUTPUT_FOLDER = "?base?/zone_out/?project?";
static constexpr auto DEFAULT_ASSET_SEARCH_PATH = "?bin?/raw/?game?;?base?/raw;?base?/raw/?game?;?base?/zone_raw/?project?";
static constexpr auto DEFAULT_GDT_SEARCH_PATH = "?base?/source_data;?base?/zone_raw/?project?/source_data";
@ -25,21 +17,6 @@ public:
LinkerArgs();
bool ParseArgs(int argc, const char** argv, bool& shouldContinue);
/**
* \brief Converts the output path specified by command line arguments to a path applies for the specified project.
* \param projectName The name of the project to resolve the path input for.
* \return An output path for the project based on the user input.
*/
_NODISCARD std::string GetOutputFolderPathForProject(const std::string& projectName) const;
_NODISCARD std::set<std::string> GetProjectIndependentAssetSearchPaths() const;
_NODISCARD std::set<std::string> GetProjectIndependentGdtSearchPaths() const;
_NODISCARD std::set<std::string> GetProjectIndependentSourceSearchPaths() const;
_NODISCARD std::set<std::string> GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName) const;
_NODISCARD std::set<std::string> GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName) const;
_NODISCARD std::set<std::string> GetSourceSearchPathsForProject(const std::string& projectName) const;
bool m_verbose;
std::vector<std::string> m_zones_to_load;
@ -48,8 +25,6 @@ public:
std::string m_bin_folder;
std::string m_base_folder;
std::string m_out_folder;
bool m_base_folder_depends_on_project;
bool m_out_folder_depends_on_project;
std::set<std::string> m_asset_search_paths;
std::set<std::string> m_gdt_search_paths;
@ -62,19 +37,8 @@ private:
void PrintUsage() const;
static void PrintVersion();
void SetBinFolder(const char* argv0);
void SetBinFolder();
void SetVerbose(bool isVerbose);
_NODISCARD std::string GetBasePathForProject(const std::string& projectName) const;
void SetDefaultBasePath();
_NODISCARD std::set<std::string> GetProjectIndependentSearchPaths(const std::set<std::string>& set) const;
_NODISCARD std::set<std::string>
GetSearchPathsForProject(const std::set<std::string>& set, const std::string& gameName, const std::string& projectName) const;
ArgumentParser m_argument_parser;
std::regex m_bin_pattern;
std::regex m_base_pattern;
std::regex m_game_pattern;
std::regex m_project_pattern;
};

342
src/Linker/LinkerPaths.cpp Normal file
View File

@ -0,0 +1,342 @@
#include "LinkerPaths.h"
#include "SearchPath/IWD.h"
#include "SearchPath/SearchPathFilesystem.h"
#include "SearchPath/SearchPaths.h"
#include "Utils/StringUtils.h"
#include <cassert>
#include <cstdint>
#include <cstring>
#include <filesystem>
#include <format>
#include <iostream>
#include <sstream>
#include <type_traits>
#include <unordered_set>
namespace fs = std::filesystem;
namespace
{
enum class PathTemplateParameterType : std::uint8_t
{
BIN = 1 << 0,
BASE = 1 << 1,
PROJECT = 1 << 2,
GAME = 1 << 3,
};
class LinkerPathTemplate
{
static constexpr auto PATTERN_BIN = "?bin?";
static constexpr auto PATTERN_BASE = "?base?";
static constexpr auto PATTERN_GAME = "?game?";
static constexpr auto PATTERN_PROJECT = "?project?";
struct Pattern
{
const char* m_str;
PathTemplateParameterType m_type;
};
static constexpr Pattern PATTERNS[]{
{PATTERN_BIN, PathTemplateParameterType::BIN },
{PATTERN_BASE, PathTemplateParameterType::BASE },
{PATTERN_GAME, PathTemplateParameterType::GAME },
{PATTERN_PROJECT, PathTemplateParameterType::PROJECT},
};
public:
LinkerPathTemplate()
: m_parameter_type_flags(0u)
{
}
void CreateFromString(const std::string& templateString)
{
const auto templateStringLength = templateString.size();
auto partStart = 0uz;
for (auto i = 0uz; i < templateStringLength; i++)
{
if (templateString[i] != '?')
continue;
for (const auto& pattern : PATTERNS)
{
const auto patternLength = std::strlen(pattern.m_str);
if (templateString.compare(i, patternLength, pattern.m_str) == 0)
{
m_parts.emplace_back(templateString.substr(partStart, i - partStart));
m_parameters.emplace_back(pattern.m_type);
m_parameter_type_flags |= static_cast<std::underlying_type_t<PathTemplateParameterType>>(pattern.m_type);
i += patternLength;
partStart = i;
break;
}
}
}
if (partStart < templateStringLength)
m_parts.emplace_back(templateString.substr(partStart, templateStringLength - partStart));
}
[[nodiscard]] std::string
Render(const std::string& binDir, const std::string& baseDir, const std::string& projectName, const std::string& gameName) const
{
if (m_parts.empty())
return "";
if (m_parameters.empty())
return m_parts[0];
std::ostringstream ss;
ss << m_parts[0];
const auto partsCount = m_parts.size();
const auto parameterCount = m_parameters.size();
for (auto parameterIndex = 0u; parameterIndex < parameterCount; parameterIndex++)
{
switch (m_parameters[parameterIndex])
{
case PathTemplateParameterType::BIN:
ss << binDir;
break;
case PathTemplateParameterType::BASE:
ss << baseDir;
break;
case PathTemplateParameterType::PROJECT:
ss << projectName;
break;
case PathTemplateParameterType::GAME:
ss << gameName;
break;
default:
assert(false);
break;
}
if (parameterIndex + 1 < partsCount)
ss << m_parts[parameterIndex + 1];
}
return fs::path(ss.str()).make_preferred().string();
}
[[nodiscard]] bool CanRender(const std::underlying_type_t<PathTemplateParameterType> availableParameters) const
{
return (m_parameter_type_flags & ~availableParameters) == 0;
}
private:
std::vector<std::string> m_parts;
std::vector<PathTemplateParameterType> m_parameters;
std::underlying_type_t<PathTemplateParameterType> m_parameter_type_flags;
};
class LinkerSearchPathBuilder final : public ILinkerSearchPathBuilder
{
static constexpr auto INDEPENDENT_MASK = static_cast<unsigned>(PathTemplateParameterType::BIN) | static_cast<unsigned>(PathTemplateParameterType::BASE);
static constexpr auto PROJECT_MASK = static_cast<unsigned>(PathTemplateParameterType::BIN) | static_cast<unsigned>(PathTemplateParameterType::BASE)
| static_cast<unsigned>(PathTemplateParameterType::PROJECT);
static constexpr auto GAME_MASK = static_cast<unsigned>(PathTemplateParameterType::BIN) | static_cast<unsigned>(PathTemplateParameterType::BASE)
| static_cast<unsigned>(PathTemplateParameterType::PROJECT) | static_cast<unsigned>(PathTemplateParameterType::GAME);
public:
LinkerSearchPathBuilder(const char* typeName, std::string binDir, std::string baseDir)
: m_type_name(typeName),
m_bin_dir(std::move(binDir)),
m_base_dir(std::move(baseDir))
{
}
void BuildFromArgs(const std::set<std::string>& templates)
{
m_templates.reserve(templates.size());
for (const auto& templateString : templates)
{
LinkerPathTemplate templateStruct;
templateStruct.CreateFromString(templateString);
m_templates.emplace_back(std::move(templateStruct));
}
}
[[nodiscard]] std::unique_ptr<ISearchPath> BuildIndependentSearchPaths() const override
{
SearchPaths searchPaths;
std::unordered_set<std::string> addedSearchPaths;
auto hasSearchPath = false;
for (const auto& curTemplate : m_templates)
{
if (curTemplate.CanRender(INDEPENDENT_MASK))
{
auto renderedTemplate = curTemplate.Render(m_bin_dir, m_base_dir, std::string(), std::string());
if (AddSearchPath(addedSearchPaths, searchPaths, renderedTemplate))
hasSearchPath = true;
}
}
if (hasSearchPath)
return std::make_unique<SearchPaths>(std::move(searchPaths));
return {};
}
[[nodiscard]] std::unique_ptr<ISearchPath> BuildSearchPathsSpecificToProject(const std::string& projectName) const override
{
SearchPaths searchPaths;
std::unordered_set<std::string> addedSearchPaths;
auto hasSearchPath = false;
for (const auto& curTemplate : m_templates)
{
if (!curTemplate.CanRender(INDEPENDENT_MASK) && curTemplate.CanRender(PROJECT_MASK))
{
auto renderedTemplate = curTemplate.Render(m_bin_dir, m_base_dir, projectName, std::string());
if (AddSearchPath(addedSearchPaths, searchPaths, renderedTemplate))
hasSearchPath = true;
}
}
if (hasSearchPath)
return std::make_unique<SearchPaths>(std::move(searchPaths));
return {};
}
[[nodiscard]] std::unique_ptr<ISearchPath> BuildSearchPathsSpecificToProjectAndGame(const std::string& projectName, GameId game) const override
{
SearchPaths searchPaths;
std::unordered_set<std::string> addedSearchPaths;
auto hasSearchPath = false;
for (const auto& curTemplate : m_templates)
{
if (!curTemplate.CanRender(PROJECT_MASK) && curTemplate.CanRender(GAME_MASK))
{
std::string gameName(GameId_Names[static_cast<unsigned>(game)]);
utils::MakeStringLowerCase(gameName);
auto renderedTemplate = curTemplate.Render(m_bin_dir, m_base_dir, projectName, gameName);
if (AddSearchPath(addedSearchPaths, searchPaths, renderedTemplate))
hasSearchPath = true;
}
}
if (hasSearchPath)
return std::make_unique<SearchPaths>(std::move(searchPaths));
return {};
}
private:
bool AddSearchPath(std::unordered_set<std::string>& existingSearchPaths, SearchPaths& searchPaths, const std::string& path) const
{
const auto existingSearchPath = existingSearchPaths.find(path);
if (existingSearchPath != existingSearchPaths.end())
return false;
existingSearchPaths.emplace(path);
if (!fs::is_directory(path))
{
std::cout << std::format("Adding {} search path (Not found): {}\n", m_type_name, path);
return false;
}
std::cout << std::format("Adding {} search path: {}\n", m_type_name, path);
searchPaths.CommitSearchPath(std::make_unique<SearchPathFilesystem>(path));
return true;
}
const char* m_type_name;
std::vector<LinkerPathTemplate> m_templates;
std::string m_bin_dir;
std::string m_base_dir;
};
class LinkerPaths final : public ILinkerPaths
{
public:
LinkerPaths(std::string binDir,
std::string baseDir,
LinkerSearchPathBuilder assetSearchPaths,
LinkerSearchPathBuilder gdtSearchPaths,
LinkerSearchPathBuilder sourceSearchPaths,
LinkerPathTemplate cacheTemplate,
LinkerPathTemplate outTemplate)
: m_bin_dir(std::move(binDir)),
m_base_dir(std::move(baseDir)),
m_asset_search_paths(std::move(assetSearchPaths)),
m_gdt_search_paths(std::move(gdtSearchPaths)),
m_source_search_paths(std::move(sourceSearchPaths)),
m_cache_template(std::move(cacheTemplate)),
m_out_template(std::move(outTemplate))
{
}
[[nodiscard]] const ILinkerSearchPathBuilder& AssetSearchPaths() const override
{
return m_asset_search_paths;
}
[[nodiscard]] const ILinkerSearchPathBuilder& GdtSearchPaths() const override
{
return m_gdt_search_paths;
}
[[nodiscard]] const ILinkerSearchPathBuilder& SourceSearchPaths() const override
{
return m_source_search_paths;
}
[[nodiscard]] std::string BuildCacheFolderPath(const std::string& projectName, GameId game) const override
{
return m_cache_template.Render(m_bin_dir, m_base_dir, projectName, GameId_Names[static_cast<unsigned>(game)]);
}
[[nodiscard]] std::string BuildOutputFolderPath(const std::string& projectName, GameId game) const override
{
return m_out_template.Render(m_bin_dir, m_base_dir, projectName, GameId_Names[static_cast<unsigned>(game)]);
}
private:
std::string m_bin_dir;
std::string m_base_dir;
LinkerSearchPathBuilder m_asset_search_paths;
LinkerSearchPathBuilder m_gdt_search_paths;
LinkerSearchPathBuilder m_source_search_paths;
LinkerPathTemplate m_cache_template;
LinkerPathTemplate m_out_template;
};
} // namespace
std::unique_ptr<ILinkerPaths> ILinkerPaths::FromArgs(const LinkerArgs& args)
{
std::string normalizedBinPath = fs::weakly_canonical(args.m_bin_folder).make_preferred().string();
std::string normalizedBasePath = fs::weakly_canonical(args.m_base_folder).make_preferred().string();
LinkerSearchPathBuilder assetSearchPaths("asset", normalizedBinPath, normalizedBasePath);
assetSearchPaths.BuildFromArgs(args.m_asset_search_paths);
LinkerSearchPathBuilder gdtSearchPaths("gdt", normalizedBinPath, normalizedBasePath);
gdtSearchPaths.BuildFromArgs(args.m_gdt_search_paths);
LinkerSearchPathBuilder sourceSearchPaths("source", normalizedBinPath, normalizedBasePath);
sourceSearchPaths.BuildFromArgs(args.m_source_search_paths);
LinkerPathTemplate cacheTemplate;
cacheTemplate.CreateFromString(LinkerArgs::DEFAULT_CACHE_FOLDER);
LinkerPathTemplate outTemplate;
outTemplate.CreateFromString(args.m_out_folder);
return std::make_unique<LinkerPaths>(std::move(normalizedBinPath),
std::move(normalizedBasePath),
std::move(assetSearchPaths),
std::move(gdtSearchPaths),
std::move(sourceSearchPaths),
std::move(cacheTemplate),
std::move(outTemplate));
}

74
src/Linker/LinkerPaths.h Normal file
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@ -0,0 +1,74 @@
#pragma once
#include "Game/IGame.h"
#include "LinkerArgs.h"
#include "SearchPath/ISearchPath.h"
#include <memory>
class ILinkerSearchPathBuilder
{
public:
ILinkerSearchPathBuilder() = default;
virtual ~ILinkerSearchPathBuilder() = default;
ILinkerSearchPathBuilder(const ILinkerSearchPathBuilder& other) = default;
ILinkerSearchPathBuilder(ILinkerSearchPathBuilder&& other) noexcept = default;
ILinkerSearchPathBuilder& operator=(const ILinkerSearchPathBuilder& other) = default;
ILinkerSearchPathBuilder& operator=(ILinkerSearchPathBuilder&& other) noexcept = default;
[[nodiscard]] virtual std::unique_ptr<ISearchPath> BuildIndependentSearchPaths() const = 0;
[[nodiscard]] virtual std::unique_ptr<ISearchPath> BuildSearchPathsSpecificToProject(const std::string& projectName) const = 0;
[[nodiscard]] virtual std::unique_ptr<ISearchPath> BuildSearchPathsSpecificToProjectAndGame(const std::string& projectName, GameId game) const = 0;
};
class ILinkerPaths
{
public:
ILinkerPaths() = default;
virtual ~ILinkerPaths() = default;
ILinkerPaths(const ILinkerPaths& other) = default;
ILinkerPaths(ILinkerPaths&& other) noexcept = default;
ILinkerPaths& operator=(const ILinkerPaths& other) = default;
ILinkerPaths& operator=(ILinkerPaths&& other) noexcept = default;
/**
* \brief Creates linker search paths based on templates from user specified args.
* \param args The user specified args.
* \return Linker search paths based on user specified templates.
*/
static std::unique_ptr<ILinkerPaths> FromArgs(const LinkerArgs& args);
/**
* \brief Grants access to the builder for asset search paths.
* \return A builder instance for building asset search paths.
*/
[[nodiscard]] virtual const ILinkerSearchPathBuilder& AssetSearchPaths() const = 0;
/**
* \brief Grants access to the builder for gdt search paths.
* \return A builder instance for building gdt search paths.
*/
[[nodiscard]] virtual const ILinkerSearchPathBuilder& GdtSearchPaths() const = 0;
/**
* \brief Grants access to the builder for source search paths.
* \return A builder instance for building source search paths.
*/
[[nodiscard]] virtual const ILinkerSearchPathBuilder& SourceSearchPaths() const = 0;
/**
* \brief Builds the cache path based on the specified information.
* \param projectName The name of the project to resolve the path input for.
* \param game The game to resolve the path input for.
* \return A cache path based on the input and preconfigured template.
*/
[[nodiscard]] virtual std::string BuildCacheFolderPath(const std::string& projectName, GameId game) const = 0;
/**
* \brief Builds the output path based on the specified information.
* \param projectName The name of the project to resolve the path input for.
* \param game The game to resolve the path input for.
* \return An output path based on the input and preconfigured template.
*/
[[nodiscard]] virtual std::string BuildOutputFolderPath(const std::string& projectName, GameId game) const = 0;
};

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@ -1,190 +0,0 @@
#include "LinkerSearchPaths.h"
#include "ObjContainer/IWD/IWD.h"
#include "ObjLoading.h"
#include "SearchPath/SearchPathFilesystem.h"
#include <filesystem>
#include <format>
#include <iostream>
namespace fs = std::filesystem;
LinkerSearchPaths::LinkerSearchPaths(const LinkerArgs& args)
: m_args(args)
{
}
void LinkerSearchPaths::LoadSearchPath(ISearchPath& searchPath) const
{
if (m_args.m_verbose)
{
std::cout << std::format("Loading search path: \"{}\"\n", searchPath.GetPath());
}
ObjLoading::LoadIWDsInSearchPath(searchPath);
}
void LinkerSearchPaths::UnloadSearchPath(ISearchPath& searchPath) const
{
if (m_args.m_verbose)
{
std::cout << std::format("Unloading search path: \"{}\"\n", searchPath.GetPath());
}
ObjLoading::UnloadIWDsInSearchPath(searchPath);
}
SearchPaths LinkerSearchPaths::GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName)
{
SearchPaths searchPathsForProject;
for (const auto& searchPathStr : m_args.GetAssetSearchPathsForProject(gameName, projectName))
{
auto absolutePath = fs::absolute(searchPathStr);
if (!fs::is_directory(absolutePath))
{
if (m_args.m_verbose)
std::cout << std::format("Adding asset search path (Not found): {}\n", absolutePath.string());
continue;
}
if (m_args.m_verbose)
std::cout << std::format("Adding asset search path: {}\n", absolutePath.string());
auto searchPath = std::make_unique<SearchPathFilesystem>(searchPathStr);
LoadSearchPath(*searchPath);
searchPathsForProject.IncludeSearchPath(searchPath.get());
m_loaded_project_search_paths.emplace_back(std::move(searchPath));
}
searchPathsForProject.IncludeSearchPath(&m_asset_search_paths);
for (auto* iwd : IWD::Repository)
{
searchPathsForProject.IncludeSearchPath(iwd);
}
return searchPathsForProject;
}
SearchPaths LinkerSearchPaths::GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName)
{
SearchPaths searchPathsForProject;
for (const auto& searchPathStr : m_args.GetGdtSearchPathsForProject(gameName, projectName))
{
auto absolutePath = fs::absolute(searchPathStr);
if (!fs::is_directory(absolutePath))
{
if (m_args.m_verbose)
std::cout << std::format("Adding gdt search path (Not found): {}\n", absolutePath.string());
continue;
}
if (m_args.m_verbose)
std::cout << std::format("Adding gdt search path: {}\n", absolutePath.string());
searchPathsForProject.CommitSearchPath(std::make_unique<SearchPathFilesystem>(searchPathStr));
}
searchPathsForProject.IncludeSearchPath(&m_gdt_search_paths);
return searchPathsForProject;
}
SearchPaths LinkerSearchPaths::GetSourceSearchPathsForProject(const std::string& projectName)
{
SearchPaths searchPathsForProject;
for (const auto& searchPathStr : m_args.GetSourceSearchPathsForProject(projectName))
{
auto absolutePath = fs::absolute(searchPathStr);
if (!fs::is_directory(absolutePath))
{
if (m_args.m_verbose)
std::cout << std::format("Adding source search path (Not found): {}\n", absolutePath.string());
continue;
}
if (m_args.m_verbose)
std::cout << std::format("Adding source search path: {}\n", absolutePath.string());
searchPathsForProject.CommitSearchPath(std::make_unique<SearchPathFilesystem>(searchPathStr));
}
searchPathsForProject.IncludeSearchPath(&m_source_search_paths);
return searchPathsForProject;
}
bool LinkerSearchPaths::BuildProjectIndependentSearchPaths()
{
for (const auto& path : m_args.GetProjectIndependentAssetSearchPaths())
{
auto absolutePath = fs::absolute(path);
if (!fs::is_directory(absolutePath))
{
if (m_args.m_verbose)
std::cout << std::format("Adding asset search path (Not found): {}\n", absolutePath.string());
continue;
}
if (m_args.m_verbose)
std::cout << std::format("Adding asset search path: {}\n", absolutePath.string());
auto searchPath = std::make_unique<SearchPathFilesystem>(absolutePath.string());
LoadSearchPath(*searchPath);
m_asset_search_paths.CommitSearchPath(std::move(searchPath));
}
for (const auto& path : m_args.GetProjectIndependentGdtSearchPaths())
{
auto absolutePath = fs::absolute(path);
if (!fs::is_directory(absolutePath))
{
if (m_args.m_verbose)
std::cout << std::format("Loading gdt search path (Not found): {}\n", absolutePath.string());
continue;
}
if (m_args.m_verbose)
std::cout << std::format("Adding gdt search path: {}\n", absolutePath.string());
m_gdt_search_paths.CommitSearchPath(std::make_unique<SearchPathFilesystem>(absolutePath.string()));
}
for (const auto& path : m_args.GetProjectIndependentSourceSearchPaths())
{
auto absolutePath = fs::absolute(path);
if (!fs::is_directory(absolutePath))
{
if (m_args.m_verbose)
std::cout << std::format("Loading source search path (Not found): {}\n", absolutePath.string());
continue;
}
if (m_args.m_verbose)
std::cout << std::format("Adding source search path: {}\n", absolutePath.string());
m_source_search_paths.CommitSearchPath(std::make_unique<SearchPathFilesystem>(absolutePath.string()));
}
return true;
}
void LinkerSearchPaths::UnloadProjectSpecificSearchPaths()
{
for (const auto& loadedSearchPath : m_loaded_project_search_paths)
{
UnloadSearchPath(*loadedSearchPath);
}
m_loaded_project_search_paths.clear();
}

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@ -1,45 +0,0 @@
#pragma once
#include "LinkerArgs.h"
#include "SearchPath/SearchPaths.h"
#include <memory>
#include <vector>
class LinkerSearchPaths
{
public:
explicit LinkerSearchPaths(const LinkerArgs& args);
/**
* \brief Loads a search path.
* \param searchPath The search path to load.
*/
void LoadSearchPath(ISearchPath& searchPath) const;
/**
* \brief Unloads a search path.
* \param searchPath The search path to unload.
*/
void UnloadSearchPath(ISearchPath& searchPath) const;
SearchPaths GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName);
SearchPaths GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName);
SearchPaths GetSourceSearchPathsForProject(const std::string& projectName);
/**
* \brief Initializes the Linker object's search paths based on the user's input.
* \return \c true if building the search paths was successful, otherwise \c false.
*/
bool BuildProjectIndependentSearchPaths();
void UnloadProjectSpecificSearchPaths();
private:
const LinkerArgs& m_args;
std::vector<std::unique_ptr<ISearchPath>> m_loaded_project_search_paths;
SearchPaths m_asset_search_paths;
SearchPaths m_gdt_search_paths;
SearchPaths m_source_search_paths;
};

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@ -1,13 +1,17 @@
#include "ZoneCreationContext.h"
namespace fs = std::filesystem;
ZoneCreationContext::ZoneCreationContext()
: m_definition(nullptr),
m_asset_search_path(nullptr)
{
}
ZoneCreationContext::ZoneCreationContext(ZoneDefinition* definition, ISearchPath* assetSearchPath)
ZoneCreationContext::ZoneCreationContext(ZoneDefinition* definition, ISearchPath* assetSearchPath, fs::path outDir, fs::path cacheDir)
: m_definition(definition),
m_asset_search_path(assetSearchPath)
m_asset_search_path(assetSearchPath),
m_out_dir(std::move(outDir)),
m_cache_dir(std::move(cacheDir))
{
}

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@ -4,6 +4,7 @@
#include "Zone/AssetList/AssetList.h"
#include "Zone/Definition/ZoneDefinition.h"
#include <filesystem>
#include <memory>
#include <vector>
@ -12,9 +13,11 @@ class ZoneCreationContext
public:
ZoneDefinition* m_definition;
ISearchPath* m_asset_search_path;
std::filesystem::path m_out_dir;
std::filesystem::path m_cache_dir;
std::vector<std::unique_ptr<Gdt>> m_gdt_files;
AssetList m_ignored_assets;
ZoneCreationContext();
ZoneCreationContext(ZoneDefinition* definition, ISearchPath* assetSearchPath);
ZoneCreationContext(ZoneDefinition* definition, ISearchPath* assetSearchPath, std::filesystem::path outDir, std::filesystem::path cacheDir);
};

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@ -1,27 +1,91 @@
#include "ZoneCreator.h"
#include "AssetLoading/AssetLoadingContext.h"
#include "Game/IW3/ZoneCreatorIW3.h"
#include "Game/IW4/ZoneCreatorIW4.h"
#include "Game/IW5/ZoneCreatorIW5.h"
#include "Game/T5/ZoneCreatorT5.h"
#include "Game/T6/ZoneCreatorT6.h"
#include "Gdt/GdtLookup.h"
#include "IObjCompiler.h"
#include "IObjLoader.h"
#include "SearchPath/OutputPathFilesystem.h"
#include <cassert>
const IZoneCreator* IZoneCreator::GetCreatorForGame(GameId game)
namespace
{
static const IZoneCreator* zoneCreators[static_cast<unsigned>(GameId::COUNT)]{
new IW3::ZoneCreator(),
new IW4::ZoneCreator(),
new IW5::ZoneCreator(),
new T5::ZoneCreator(),
new T6::ZoneCreator(),
};
std::unique_ptr<Zone> CreateZone(const ZoneCreationContext& context, const GameId gameId)
{
return std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(gameId));
}
assert(static_cast<unsigned>(game) < static_cast<unsigned>(GameId::COUNT));
const auto* result = zoneCreators[static_cast<unsigned>(game)];
assert(result);
std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context)
{
std::vector<Gdt*> gdtList;
gdtList.reserve(context.m_gdt_files.size());
for (const auto& gdt : context.m_gdt_files)
gdtList.push_back(gdt.get());
return result;
}
return gdtList;
}
void IgnoreReferencesFromAssets(ZoneCreationContext& context)
{
for (const auto& assetEntry : context.m_definition->m_assets)
{
if (!assetEntry.m_is_reference)
continue;
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
}
}
} // namespace
namespace zone_creator
{
void InitLookup(const ZoneCreationContext& context, GdtLookup& lookup)
{
std::vector<const Gdt*> gdtFiles;
gdtFiles.reserve(context.m_gdt_files.size());
for (const auto& gdt : context.m_gdt_files)
{
gdtFiles.emplace_back(gdt.get());
}
lookup.Initialize(gdtFiles);
}
std::unique_ptr<Zone> CreateZoneForDefinition(GameId gameId, ZoneCreationContext& context)
{
auto zone = CreateZone(context, gameId);
IgnoreReferencesFromAssets(context);
IgnoredAssetLookup ignoredAssetLookup(context.m_ignored_assets);
GdtLookup lookup;
InitLookup(context, lookup);
const auto* objCompiler = IObjCompiler::GetObjCompilerForGame(gameId);
const auto* objLoader = IObjLoader::GetObjLoaderForGame(gameId);
AssetCreatorCollection creatorCollection(*zone);
ZoneDefinitionContext zoneDefinitionContext(*context.m_definition);
AssetCreationContext creationContext(*zone, &creatorCollection, &ignoredAssetLookup);
OutputPathFilesystem outDir(context.m_out_dir);
OutputPathFilesystem cacheDir(context.m_cache_dir);
objCompiler->ConfigureCreatorCollection(
creatorCollection, *zone, zoneDefinitionContext, *context.m_asset_search_path, lookup, creationContext, outDir, cacheDir);
objLoader->ConfigureCreatorCollection(creatorCollection, *zone, *context.m_asset_search_path, lookup);
for (const auto& assetEntry : context.m_definition->m_assets)
{
const auto* createdAsset = creationContext.LoadDependencyGeneric(assetEntry.m_asset_type, assetEntry.m_asset_name);
if (!createdAsset)
return nullptr;
++zoneDefinitionContext.m_asset_index_in_definition;
}
creatorCollection.FinalizeZone(creationContext);
return zone;
}
} // namespace zone_creator

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@ -3,19 +3,7 @@
#include "Zone/Zone.h"
#include "ZoneCreationContext.h"
class IZoneCreator
namespace zone_creator
{
public:
IZoneCreator() = default;
virtual ~IZoneCreator() = default;
IZoneCreator(const IZoneCreator& other) = default;
IZoneCreator(IZoneCreator&& other) noexcept = default;
IZoneCreator& operator=(const IZoneCreator& other) = default;
IZoneCreator& operator=(IZoneCreator&& other) noexcept = default;
[[nodiscard]] virtual GameId GetGameId() const = 0;
[[nodiscard]] virtual std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const = 0;
[[nodiscard]] virtual asset_type_t GetImageAssetType() const = 0;
static const IZoneCreator* GetCreatorForGame(GameId game);
};
[[nodiscard]] std::unique_ptr<Zone> CreateZoneForDefinition(GameId game, ZoneCreationContext& context);
}

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@ -5,6 +5,7 @@ function ObjCommon:include(includes)
Common:include(includes)
json:include(includes)
minizip:include(includes)
Parser:include(includes)
includedirs {
path.join(ProjectFolder(), "ObjCommon")
}
@ -16,6 +17,7 @@ function ObjCommon:link(links)
links:linkto(Utils)
links:linkto(Common)
links:linkto(minizip)
links:linkto(Parser)
end
function ObjCommon:use()

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@ -21,7 +21,7 @@ bool CsvHeaderRow::RequireIndexForHeader(const std::string& headerName, unsigned
if (existingHeader == m_header_row.end())
return false;
out = std::distance(m_header_row.begin(), existingHeader);
out = static_cast<unsigned>(std::distance(m_header_row.begin(), existingHeader));
return true;
}

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@ -13,7 +13,7 @@ public:
bool Read(const CsvInputStream& inputStream);
const std::string& HeaderNameForColumn(unsigned columnIndex) const;
[[nodiscard]] const std::string& HeaderNameForColumn(unsigned columnIndex) const;
bool RequireIndexForHeader(const std::string& headerName, unsigned& out) const;
[[nodiscard]] std::optional<unsigned> GetIndexForHeader(const std::string& headerName) const;

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@ -1,4 +1,5 @@
#pragma once
#include "Game/IW4/IW4.h"
namespace IW4

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@ -81,4 +81,17 @@ namespace T6
{"c4_yaw", offsetof(PhysConstraints, data[3].scale.y), CSPFT_FLOAT },
{"c4_pitch", offsetof(PhysConstraints, data[3].scale.x), CSPFT_FLOAT },
};
}
inline const char* s_constraintTypeNames[]{
"none",
"point",
"distance",
"hinge",
"joint",
"actuator",
"fake_shake",
"launch",
"rope",
"light",
};
} // namespace T6

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@ -36,4 +36,9 @@ namespace T6
{"colorB4", offsetof(TracerDef, colors[4].b), CSPFT_FLOAT },
{"colorA4", offsetof(TracerDef, colors[4].a), CSPFT_FLOAT },
};
}
inline const char* tracerTypeNames[]{
"Laser",
"Smoke",
};
} // namespace T6

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@ -561,4 +561,31 @@ namespace T6
{"customBool1", offsetof(VehicleDef, customBool1), CSPFT_BOOL },
{"customBool2", offsetof(VehicleDef, customBool2), CSPFT_BOOL },
};
}
inline const char* s_vehicleClassNames[]{
"4 wheel",
"motorcycle",
"tank",
"plane",
"boat",
"artillery",
"helicopter",
};
inline const char* s_vehicleCameraModes[]{
"first",
"chase",
"view",
"strafe",
"horse",
"oldtank",
"hover",
"vtol",
};
inline const char* s_tractionTypeNames[]{
"TRACTION_TYPE_FRONT",
"TRACTION_TYPE_BACK",
"TRACTION_TYPE_ALL_WD",
};
} // namespace T6

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@ -81,4 +81,4 @@ namespace T6
{"customBool1", offsetof(WeaponAttachment, customBool1), CSPFT_BOOL },
{"customBool2", offsetof(WeaponAttachment, customBool2), CSPFT_BOOL },
};
}
} // namespace T6

View File

@ -206,4 +206,4 @@ namespace T6
{"customBool1", offsetof(WeaponAttachmentUniqueFull, attachment.customBool1), CSPFT_BOOL },
{"customBool2", offsetof(WeaponAttachmentUniqueFull, attachment.customBool2), CSPFT_BOOL },
};
}
} // namespace T6

View File

@ -36,31 +36,11 @@ namespace T6
"crosshair",
};
inline const char* szWeapInventoryTypeNames[]{
"primary",
"offhand",
"item",
"altmode",
"melee",
"dwlefthand",
};
inline const char* szWeapClipTypeNames[]{
"bottom",
"top",
"left",
"dp28",
"ptrs",
"lmg",
};
inline const char* barrelTypeNames[]{
"Single",
"Dual Barrel",
"Dual Barrel Alternate",
"Quad Barrel",
"Quad Barrel Alternate",
"Quad Barrel Double Alternate",
inline const char* penetrateTypeNames[]{
"none",
"small",
"medium",
"large",
};
inline const char* impactTypeNames[]{
@ -165,6 +145,37 @@ namespace T6
"Turret Scope",
};
inline const char* szWeapInventoryTypeNames[]{
"primary",
"offhand",
"item",
"altmode",
"melee",
"dwlefthand",
};
inline const char* szWeapFireTypeNames[]{
"Full Auto",
"Single Shot",
"2-Round Burst",
"3-Round Burst",
"4-Round Burst",
"5-Round Burst",
"Stacked Fire",
"Minigun",
"Charge Shot",
"Jetgun",
};
inline const char* szWeapClipTypeNames[]{
"bottom",
"top",
"left",
"dp28",
"ptrs",
"lmg",
};
inline const char* ammoCounterClipNames[]{
"None",
"Magazine",
@ -181,75 +192,13 @@ namespace T6
"4:1",
};
inline const char* szAttachmentTypeNames[]{
"none", "acog", "dualclip", "dualoptic", "dw", "extbarrel", "extclip", "extramags", "fastads", "fastreload",
"fmj", "gl", "grip", "holo", "ir", "is", "longbreath", "mk", "mms", "rangefinder",
"reflex", "rf", "sf", "silencer", "stackfire", "stalker", "steadyaim", "swayreduc", "tacknife", "vzoom",
};
inline const char* szWeapFireTypeNames[]{
"Full Auto",
"Single Shot",
"2-Round Burst",
"3-Round Burst",
"4-Round Burst",
"5-Round Burst",
"Stacked Fire",
"Minigun",
"Charge Shot",
"Jetgun",
};
inline const char* penetrateTypeNames[]{
"none",
"small",
"medium",
"large",
};
inline const char* s_constraintTypeNames[]{
"none",
"point",
"distance",
"hinge",
"joint",
"actuator",
"fake_shake",
"launch",
"rope",
"light",
};
inline const char* s_vehicleClassNames[]{
"4 wheel",
"motorcycle",
"tank",
"plane",
"boat",
"artillery",
"helicopter",
};
inline const char* s_vehicleCameraModes[]{
"first",
"chase",
"view",
"strafe",
"horse",
"oldtank",
"hover",
"vtol",
};
inline const char* s_tractionTypeNames[]{
"TRACTION_TYPE_FRONT",
"TRACTION_TYPE_BACK",
"TRACTION_TYPE_ALL_WD",
};
inline const char* tracerTypeNames[]{
"Laser",
"Smoke",
inline const char* barrelTypeNames[]{
"Single",
"Dual Barrel",
"Dual Barrel Alternate",
"Quad Barrel",
"Quad Barrel Alternate",
"Quad Barrel Double Alternate",
};
inline const char* bounceSoundSuffixes[]{
@ -257,4 +206,10 @@ namespace T6
"_gravel", "_ice", "_metal", "_mud", "_paper", "_plaster", "_rock", "_sand", "_snow", "_water", "_wood",
"_asphalt", "_ceramic", "_plastic", "_rubber", "_cushion", "_fruit", "_paintedmetal", "_player", "_tallgrass", "_riotshield",
};
inline const char* szAttachmentTypeNames[]{
"none", "acog", "dualclip", "dualoptic", "dw", "extbarrel", "extclip", "extramags", "fastads", "fastreload",
"fmj", "gl", "grip", "holo", "ir", "is", "longbreath", "mk", "mms", "rangefinder",
"reflex", "rf", "sf", "silencer", "stackfire", "stalker", "steadyaim", "swayreduc", "tacknife", "vzoom",
};
} // namespace T6

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