#include "LocalizeFileParserState.h" #include "Localize/LocalizeCommon.h" #include "Utils/StringUtils.h" LocalizeFileParserState::LocalizeFileParserState(const GameLanguage language, LocalizeReadingZoneState* zoneState) : m_end(false), m_language(language), m_zone_state(zoneState) { m_language_name_caps = LocalizeCommon::GetNameOfLanguage(m_language); utils::MakeStringUpperCase(m_language_name_caps); }