#include "AssetLoaderFont.h" #include "Game/IW5/IW5.h" #include "ObjLoading.h" #include "Pool/GlobalAssetPool.h" #include using namespace IW5; void* AssetLoaderFont::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) { auto* font = memory->Create(); memset(font, 0, sizeof(Font_s)); font->fontName = memory->Dup(assetName.c_str()); return font; }