#include "AssetLoaderPhysCollmap.h" #include "Game/IW5/IW5.h" #include "ObjLoading.h" #include "Pool/GlobalAssetPool.h" #include using namespace IW5; void* AssetLoaderPhysCollmap::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) { auto* collmap = memory->Create(); memset(collmap, 0, sizeof(PhysCollmap)); collmap->name = memory->Dup(assetName.c_str()); return collmap; }