#pragma once #include "Game/T6/T6.h" #include namespace T6 { // From SndDriverGlobals inline constexpr const char* SOUND_GROUPS[]{ // clang-format off "grp_reference", "grp_master", "grp_wpn_lfe", "grp_lfe", "grp_hdrfx", "grp_music", "grp_voice", "grp_set_piece", "grp_igc", "grp_mp_game", "grp_explosion", "grp_player_impacts", "grp_scripted_moment", "grp_menu", "grp_whizby", "grp_weapon", "grp_vehicle", "grp_impacts", "grp_foley", "grp_destructible", "grp_physics", "grp_ambience", "grp_alerts", "grp_air", "grp_bink", "grp_announcer", // clang-format on }; // From SndDriverGlobals inline constexpr const char* SOUND_CURVES[]{ "default", "defaultmin", "allon", "alloff", "rcurve0", "rcurve1", "rcurve2", "rcurve3", "rcurve4", "rcurve5", "steep", "sindelay", "cosdelay", "sin", "cos", "rev60", "rev65", }; // From SndDriverGlobals inline constexpr const char* SOUND_DUCK_GROUPS[]{ "snp_alerts_gameplay", "snp_ambience", "snp_claw", "snp_destructible", "snp_dying", "snp_dying_ice", "snp_evt_2d", "snp_explosion", "snp_foley", "snp_grenade", "snp_hdrfx", "snp_igc", "snp_impacts", "snp_menu", "snp_movie", "snp_music", "snp_never_duck", "snp_player_dead", "snp_player_impacts", "snp_scripted_moment", "snp_set_piece", "snp_special", "snp_vehicle", "snp_vehicle_interior", "snp_voice", "snp_weapon_decay_1p", "snp_whizby", "snp_wpn_1p", "snp_wpn_3p", "snp_wpn_turret", "snp_x2", "snp_x3", }; // From SndDriverGlobals inline constexpr const char* SOUND_PANS[]{ "default", "music", "wpn_all", "wpn_fnt", "wpn_rear", "wpn_left", "wpn_right", "music_all", "fly_foot_all", "front", "back", "front_mostly", "back_mostly", "all", "center", "front_and_center", "lfe", "quad", "front_mostly_some_center", "front_halfback", "halffront_back", "test", "brass_right", "brass_left", "veh_back", "tst_left", "tst_center", "tst_right", "tst_surround_left", "tst_surround_right", "tst_lfe", "pip", "movie_vo", }; inline constexpr const char* SOUND_LIMIT_TYPES[]{ "none", "oldest", "reject", "priority", }; static_assert(std::extent_v == SND_LIMIT_COUNT); // From executable inline constexpr const char* SOUND_MOVE_TYPES[]{ "none", "left_player", "center_player", "right_player", "random", "left_shot", "center_shot", "right_shot", }; inline constexpr const char* SOUND_LOAD_TYPES[]{ "unknown", "loaded", "streamed", "primed", }; static_assert(std::extent_v == SA_COUNT); inline constexpr const char* SOUND_BUS_IDS[]{ "bus_reverb", "bus_fx", "bus_voice", "bus_pfutz", "bus_hdrfx", "bus_ui", "bus_music", "bus_movie", "bus_reference", }; static_assert(std::extent_v == SND_BUS_COUNT); // From executable inline constexpr const char* SOUND_RANDOMIZE_TYPES[]{ "volume", "pitch", "variant", }; inline constexpr const char* SOUND_NO_YES[]{ "no", "yes", }; inline constexpr const char* SOUND_LOOP_TYPES[]{ "nonlooping", "looping", }; inline constexpr const char* SOUND_PAN_TYPES[]{ "2d", "3d", }; } // namespace T6