// Game: Black Ops (T5) game T5; architecture x86; // Game Assets asset PhysPreset AssetPhysPreset; asset PhysConstraints AssetPhysConstraints; asset DestructibleDef AssetDestructibleDef; asset XAnimParts AssetXAnim; asset XModel AssetXModel; asset Material AssetMaterial; asset MaterialTechniqueSet AssetTechniqueSet; asset GfxImage AssetImage; asset SndBank AssetSoundBank; asset SndPatch AssetSoundPatch; asset clipMap_t AssetClipMapPvs; asset ComWorld AssetComWorld; asset GameWorldSp AssetGameWorldSp; asset GameWorldMp AssetGameWorldMp; asset MapEnts AssetMapEnts; asset GfxWorld AssetGfxWorld; asset GfxLightDef AssetLightDef; asset Font_s AssetFont; asset MenuList AssetMenuList; asset menuDef_t AssetMenu; asset LocalizeEntry AssetLocalize; asset WeaponVariantDef AssetWeapon; asset SndDriverGlobals AssetSoundDriverGlobals; asset FxEffectDef AssetFx; asset FxImpactTable AssetImpactFx; asset RawFile AssetRawFile; asset StringTable AssetStringTable; asset PackIndex AssetPackIndex; asset XGlobals AssetXGlobals; asset ddlRoot_t AssetDDL; asset Glasses AssetGlasses; asset EmblemSet AssetEmblemSet; // Setup blocks block temp XFILE_BLOCK_TEMP default; block runtime XFILE_BLOCK_RUNTIME default; block runtime XFILE_BLOCK_LARGE_RUNTIME; block runtime XFILE_BLOCK_PHYSICAL_RUNTIME; block normal XFILE_BLOCK_VIRTUAL default; block normal XFILE_BLOCK_LARGE; block normal XFILE_BLOCK_PHYSICAL; // Asset commands #include "XAssets/PhysPreset.txt" #include "XAssets/PhysConstraints.txt" #include "XAssets/DestructibleDef.txt" #include "XAssets/XAnimParts.txt" #include "XAssets/XModel.txt" #include "XAssets/Material.txt" #include "XAssets/MaterialTechniqueSet.txt" #include "XAssets/GfxImage.txt" #include "XAssets/SndBank.txt" #include "XAssets/SndPatch.txt" #include "XAssets/clipMap_t.txt" #include "XAssets/ComWorld.txt" #include "XAssets/GameWorldSp.txt" #include "XAssets/GameWorldMp.txt" #include "XAssets/MapEnts.txt" #include "XAssets/GfxWorld.txt" #include "XAssets/GfxLightDef.txt" #include "XAssets/Font_s.txt" #include "XAssets/MenuList.txt" #include "XAssets/menuDef_t.txt" #include "XAssets/LocalizeEntry.txt" #include "XAssets/WeaponVariantDef.txt" #include "XAssets/SndDriverGlobals.txt" #include "XAssets/FxEffectDef.txt" #include "XAssets/FxImpactTable.txt" #include "XAssets/RawFile.txt" #include "XAssets/StringTable.txt" #include "XAssets/PackIndex.txt" #include "XAssets/XGlobals.txt" #include "XAssets/ddlRoot_t.txt" #include "XAssets/Glasses.txt" #include "XAssets/EmblemSet.txt"