#options GAME (IW4, IW5, T6) #filename "Game/" + GAME + "/Material/JsonMaterialLoader" + GAME + ".h" // This file was templated. // See JsonMaterialLoader.h.template. // Do not modify, changes will be lost. #pragma once #include "Asset/AssetCreationContext.h" #include "Asset/AssetRegistration.h" #set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\"" #include GAME_HEADER #include "Utils/MemoryManager.h" #include namespace GAME { bool LoadMaterialAsJson( std::istream& stream, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration& registration); } // namespace GAME