// ========================================= // WeaponAttachmentUnique // ========================================= use WeaponAttachmentUnique; set block XFILE_BLOCK_TEMP; set string szInternalName; set name szInternalName; set string szAltWeaponName; set string szDualWieldWeaponName; set scriptstring hideTags; set count hideTags 32; set reusable hideTags; set string viewModelTag; set string worldModelTag; set string szXAnims; set assetref szXAnims ASSET_TYPE_XANIMPARTS; set count szXAnims 88; set reusable szXAnims; set count locationDamageMultipliers 21; set reusable locationDamageMultipliers; set string fireSound; set string fireSoundPlayer; set string fireLoopSound; set string fireLoopSoundPlayer; set string fireLoopEndSound; set string fireLoopEndSoundPlayer; set string fireStartSound; set string fireStopSound; set string fireStartSoundPlayer; set string fireStopSoundPlayer; set string fireLastSound; set string fireLastSoundPlayer; set string fireKillcamSound; set string fireKillcamSoundPlayer;