#pragma once #include "Game/IGame.h" class GameT6 : public IGame { static const std::string NAME; std::vector m_zones; public: const std::string& GetName() override; void AddZone(Zone* zone) override; void RemoveZone(Zone* zone) override; std::vector GetZones() override; std::vector GetLanguagePrefixes() override; }; extern GameT6 g_GameT6;